- March 11, 2021
- Zoo Corporation
Rogue Explorer
40%Game Brain Score
music
gameplay, grinding
54% User Score 24 reviews
Platforms
About
Pixel Art Hack & Slash Roguelike Action! Do you dare to discover what awaits you deep in the abyss? Explore randomly generated dungeons in a roguelike action experience. Hack and slash enemies, acquire loot, and obtain enhancements to your existing equipment. Start your exploration now!
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Audience ScoreBased on 24 reviews
music3 positive mentions
grinding2 negative mentions
- The game features charming 2D pixel art and good music, creating an enjoyable atmosphere.
- It offers a satisfying upgrade system and character customization, appealing to players who enjoy grinding for improvements.
- The roguelike elements and procedural generation provide a sense of unpredictability in combat areas.
- Gameplay can feel repetitive and lacks variety in enemy design and level layouts, leading to boredom over time.
- Controls are often described as sluggish and unresponsive, making combat and platforming frustrating.
- There are issues with the game's polish, including blurry visuals in fullscreen mode and awkward translations.
gameplay
9 mentions Positive Neutral NegativeGameplay is described as somewhat slow and repetitive, with many stages feeling similar and enemies often being reskinned. While some mechanics, like the subweapon and movement, are appreciated, others, such as the rolling dodge and combat controls, are criticized for being unrefined. Overall, despite its flaws, the gameplay loop is considered enjoyable by some players.
“Perhaps the gameplay is a little slow, but everything has been crafted in the zoo corporation style, therefore extremely pleasant to play.”
“The subweapon is a nice mechanic, which allows you to hit enemies that aren't directly to your side.”
“I'd like to give this a thumbs in the middle, but as it's not an option I am erring on the side of thumbs up for the overall reason that the gameplay loop of this game is actually quite fun for me.”
“Yikes, this feels like someone tried to make a mobile port of Dungreed but gave up after nailing the movement mechanics.”
“Extremely repetitive gameplay; all the stages are similar, and a lot of enemies are just reskinned.”
“As for gameplay, you can kill most enemies through walls, and the entire point of upgrading or getting better gear is negated by that alone.”