- February 7, 2020
- ASTRO PORT
Rocketron
Platforms
About
"ROCKETRON is a single-player Action game, where you fly through the sky as the cybernetic warrior B.L.A.M, fighting against the nefarious Congregation of Gogoh using a rocket musket and 8 different types of weapons. Enjoy solid combat and simple non-linear exploration in this high-flying side-scrolling shooter as you try to stop the insurrection and save the cyberhuman planet of Metnal 28."
- Fun and engaging gameplay reminiscent of classic Metroidvania and run-and-gun titles.
- Unique weapon system that encourages players to switch weapons and manage their durability, adding depth to combat.
- Attractive retro graphics and a solid soundtrack that enhance the overall experience.
- Frustrating health and weapon repair system that requires excessive farming of enemies to restore health and weapon durability.
- Inconvenient save point placement that can lead to tedious backtracking, especially before boss fights.
- Incomplete game state with missing text and dialogue, leading to confusion and a lack of narrative cohesion.
gameplay
17 mentions Positive Neutral NegativeThe gameplay of the game is characterized as a straightforward metroidvania with tight platforming mechanics and a unique rocket gun that enhances movement. While the difficulty is well-balanced, offering a rewarding challenge without relying on cheap mechanics, some players find the weapon durability system frustrating, as it penalizes getting hit and can slow down progress. Overall, the gameplay is engaging and offers replayability through different endings, despite some areas needing polish and refinement.
“Great metroidvania with tight platforming mechanics.”
“I do feel this game nailed the difficulty; easy is easy and on the hardest level it will rip your face off, and they don't use 1-hit death traps to extend gameplay.”
“The main gameplay mechanic that sets the game apart from others is the rocket gun, which lets you propel yourself towards whatever direction you're aiming at.”
“Mechanically straightforward as a metroidvania, many of the details could use an extra polish pass, especially for character controls to make the title feel smoothly delivered.”
“The rocket boost mechanic was different but felt underpowered.”
“After 9+ hours of gameplay, one rather glaring issue is the weapon durability system. I wanted to get into that much detail because while I greatly enjoyed the game, including this system, I know a lot of players would be frustrated with a mechanic that punishes you for getting hit by taking your weapons away.”