- January 19, 2011
- Extend Studio
A.R.E.S.: Extinction Agenda
Platforms
About
"A.R.E.S.: Extinction Agenda" is a side-scrolling action game with robot-combat focused gameplay. As the titular character A.R.E.S., players must save humanity from extinction by battling enemies with an array of weapons and abilities. The game features hand-drawn backgrounds and detailed character designs, with a focus on fast-paced combat and exploration.











- Nice visuals that combine 2D sprites with low poly 3D environments, creating a cool retro look.
- Good soundtrack reminiscent of Megaman X, enhancing the overall experience.
- Fun gameplay with a nostalgic feel for fans of classic platformers like Megaman.
- The game is too short, with only a few levels that can be completed quickly.
- Controls can be clunky, leading to frustrating moments, especially with jumping mechanics.
- The crafting system feels unnecessary and hinders the pace of the game.
music
126 mentions Positive Neutral NegativeThe music in the game has received mixed reviews, with many praising its energetic and nostalgic qualities reminiscent of classic titles like Mega Man X. While some players find the soundtrack to be a standout feature that enhances the gameplay experience, others describe it as hit or miss, with certain tracks being forgettable. Overall, the soundtrack is often highlighted as a significant aspect of the game, contributing to its appeal, especially for fans of retro-style music.
“While the game is great, the music is what sells it.”
“I would recommend this game on its soundtrack alone, especially if you ever liked the 16-bit Mega Man X music.”
“One of the best aspects of the game is its soundtrack, which is free to listen to here: http://hyperduck.bandcamp.com/album/a-r-e-s-extinction-agenda. Electric guitar combines with industrial synth to amplify the already intense environment.”
“The controls are stiff, level design that aren't very fun, finding secrets feel more like a chore, the characters are bland and uninteresting (not to mention the art style in the EX version is much worse), and the music is forgettable.”
“Seriously, the jumping is wonky, the shooting handles poorly, and the art style is the definition of unimaginative (and pretty lazily animated in most cases), the music all sounds like drunken remixes of Sonic 2's casino levels, and the game's larger design concepts are a mishmash of thrown together ideas that amateurs would think are cool but just lead to a muddled mess.”
“Music and sounds don't complement each other.”