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Escape From Tethys

Escape From Tethys Game Cover
71%Game Brain Score
Most mentioned positive aspects:music, gameplay
Most mentioned negative aspects:story, stability
71% User Score Based on 230 reviews

Platforms

Nintendo SwitchPCMac OSPlaystation 4Xbox OneXboxWindowsPlayStation
Escape From Tethys Game Cover

About Escape From Tethys

Escape From Tethys is a single player shooter game. It was developed by Whimsical and was released on July 12, 2018. It received mostly positive reviews from players.

You're trapped, alone and cold on a distant planet. Pursued by a droid with only one purpose: killing everything. You must find an escape. Explore the hostile environment, find secret upgrades and new weapons, and finally make your escape from this dark, hostile planet...

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Games Like Escape From Tethys

Looking for games like Escape From Tethys? Here are top shooter recommendations, selected from player-similarity data — start with Axiom Verge, Environmental Station Alpha or MindSeize.

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Reviews

71%Audience ScoreBased on 230 reviews
music36 positive mentions
story6 negative mentions

  • Classic Metroidvania style gameplay with solid exploration and upgrade mechanics.
  • Enjoyable retro pixel art graphics paired with a great atmospheric soundtrack.
  • Challenging but fair difficulty curve that becomes easier with upgrades; satisfying boss fights.
  • Controls feel slippery and occasionally unresponsive, causing frustrating platforming moments.
  • Sparse and inconvenient save points leading to loss of progress on death and tedious backtracking.
  • Lack of diagonal aiming and short weapon range make combat awkward; enemies respawn too often during exploration.
  • music

    53 mentions Positive Neutral Negative
    68% positive mentions, 26% neutral mentions, 6% negative mentions

    The game's music is widely praised for its atmospheric and retro-inspired soundtrack, often highlighted as one of the best and most immersive aspects. While some find it repetitive or wish for more variety across areas, overall the soundtrack strongly enhances the sci-fi and nostalgic mood, complementing the pixel art and gameplay effectively. Several reviewers express a desire for the soundtrack to be officially released due to its quality.

    • “The pixel art in this game is beautiful, the music and ambient sounds are fantastic, and the gameplay is solid.”
    • “Despite the simplistic graphics, Escape from Tethys manages to evoke a good atmosphere of a desolate lunar lab, due to some finely-composed musical tracks.”
    • “The great soundtrack and super fun gameplay make up for that and the glitches didn't really make the game's experience much worse for me.”
    • “The world is not fun to explore, enemies are not fun to fight, and the music is not fun to hear.”
    • “Despite generally effective sprite art, environmental design, and music, the game never manages to establish much of an atmosphere or narrative.”
    • “The music is also kind of repetitive.”
  • gameplay

    47 mentions Positive Neutral Negative
    34% positive mentions, 53% neutral mentions, 13% negative mentions

    The gameplay of Escape from Tethys offers a nostalgic, old-school metroidvania experience with solid pixel art, music, and upgrade systems, but is often criticized for frustrating mechanics such as limited shooting directions, awkward platforming, imprecise controls, and tedious backtracking. While some players find it fun and addictive, others point out difficult enemy design and lack of innovation that can detract from the overall enjoyment. Improvements like diagonal aiming and more refined level design could significantly enhance the gameplay experience.

    • “Escape from Tethys is an underrated metroidvania gem, offering a gameplay experience that encompasses all the essential elements of the genre.”
    • “There are so many different aspects and upgrades that really change the gameplay and really draw you in and make it very fun to play.”
    • “The gameplay is sweet and silky: smooth as my well-used buttons, and responsive as they used to be.”
    • “Some examples of things I didn't like are: you can't aim your shots diagonally, leading to awkward jump and shoot mechanics with enemies that move diagonally; backtracking is tedious because jumping and platforming is very basic, hindered by enemies, and not fun in general.”
    • “While I do love a good metroidvania, this one I cannot recommend because as soon as you enter the game you are introduced to bad map and level design, awful shooting mechanics, and bad enemy placement.”
    • “There is no melee so when an enemy like moths get in your face you have to walk to a distance in order to shoot it point-blank, by then it has already eaten up 3 health points or more, an example of bad enemy design and gameplay design.”
  • graphics

    37 mentions Positive Neutral Negative
    27% positive mentions, 65% neutral mentions, 8% negative mentions

    The graphics feature a charming, retro pixel art style reminiscent of classic 2D platformers like Mega Man and Metroid, effectively creating a solid atmospheric tone despite their simplicity. While some users note minor technical issues such as screen tearing and occasional visual inconsistencies, the overall art design is praised for its consistency and nostalgic appeal. Those prioritizing gameplay over visual complexity will find the graphics suitably pleasing and supportive of the game's metroidvania ambiance.

    • “The graphics and art style are charming.”
    • “The artwork in general is rather nice, really, and most screenshots of the game look great!”
    • “The graphics are eye-pleasing, the creatures are inventive, and the music makes a nice mood.”
    • “More like 'Escape from Tetris' given the blocky, square-ish graphics.”
    • “The camera also just feels somewhat disorienting when forced to move vertically due to a smooth motion as opposed to the horizontal flat scrolling speed, and this smoothness oddly creates minor screen tearing when put into a pixel-graphics setting such as this.”
    • “The bosses are bland, the exploration and combat are a chore, and the art style is basic and jarring on the eye.”
  • story

    27 mentions Positive Neutral Negative
    19% positive mentions, 59% neutral mentions, 22% negative mentions

    The story in this game is generally seen as minimal and filler, offering only basic narrative elements mostly at the beginning and end. While some appreciate the light lore and premise that support the gameplay, many find the plot thin, unengaging, or lacking depth and character connection. Overall, the story serves more as a backdrop to the action rather than a driving force.

    • “It truly feels like a sprawling adventure, as you'll be revisiting each area once or twice, be it for plot reasons or optional upgrades.”
    • “Lastly, there was cool lore material, but in the end, the story consists of maybe 30 lines of dialogue and just sticks to the pretty generic base plot.”
    • “Rather large game area, lots of hidden stuff, interesting backstory.”
    • “If there was anything as lacking as my general well-being, it was the story: I didn't feel connected to the character.”
    • “The platforming wasn't tight and there was virtually no story to keep me going, so I stopped playing after an hour or so.”
    • “There's not much story or plot, and it often feels like you are wandering aimlessly without any real goals or purpose.”
  • stability

    17 mentions Positive Neutral Negative
    6% positive mentions, 0% neutral mentions, 94% negative mentions

    The game experiences frequent minor bugs and glitches, including occasional freezes, unresponsive controls, and physics inconsistencies, though none are typically game-breaking. While these issues can be frustrating, many players find them manageable and feel the overall gameplay and soundtrack compensate for the stability problems. Stability tends to be better on Linux, and the bugs rarely hinder long-term enjoyment.

    • “Runs great on Linux!”
    • “My biggest problems with the game were twofold - first, this game was weirdly buggy.”
    • “There is a bug when you go to the title screen, reload the game, and move to the next room; it freezes and you must restart the game.”
    • “After acquiring the insta-teleporter near the end, there were more background glitches and some physics consistency problems.”
  • atmosphere

    10 mentions Positive Neutral Negative
    80% positive mentions, 10% neutral mentions, 10% negative mentions

    The game features a strong atmosphere largely driven by its retro art style and well-composed, atmospheric soundtrack, which many praise for enhancing immersion. However, some feel that despite the effective visuals and music, the overall atmosphere and narrative connection can feel lacking. Overall, the mood is notably enhanced by the music and environmental design, creating a memorable setting.

    • “It really put me in the mood and made me feel the atmosphere I was in.”
    • “Has a great atmosphere that is brought together with the retro art and music style.”
    • “Despite the simplistic graphics, Escape from Tethys manages to evoke a good atmosphere of a desolate lunar lab, due to some finely-composed musical tracks.”
    • “Despite generally effective sprite art, environmental design, and music, the game never manages to establish much of an atmosphere or narrative.”
  • grinding

    6 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Grinding in the game is widely considered tedious and frustrating due to slippery controls, basic and awkward mechanics, and lack of convenient save points. Backtracking to collect power-ups feels dull, and encounters with repetitive enemies contribute to a monotonous experience, especially for new players.

    • “The only way they could've made it better would be to enable a way to see what spots have powerups late-game so they'd be less tedious to collect.”
    • “Controls are unfortunately too slippery for me to enjoy the game and a lack of enough save points makes it very tedious after dying.”
    • “Anyone can win eventually just by getting lucky and having him spam the easy attacks, but it's tedious when you are brand new to the game.”
  • replayability

    3 mentions Positive Neutral Negative
    33% positive mentions, 34% neutral mentions, 33% negative mentions

    Replayability in the game is limited, primarily appealing to players interested in collecting achievements or attempting speedruns. Other than these goals, there is little incentive for repeated playthroughs.

    • “There are many achievements to get, giving the game a replayable edge if you're into collecting them.”
    • “There isn't any replayability in this game unless you want to get the speedrun achievement.”
  • emotional

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game effectively evokes strong emotions and immerses players in its atmosphere, enhancing the overall mood and experience.

    • “It really put me in the mood and made me feel the atmosphere I was in.”
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Play Times

6h Median play time
6h Average play time
5-6h Spent by most gamers
*Based on 2 analyzed playthroughs
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Frequently Asked Questions

Escape From Tethys is a shooter game.

Escape From Tethys is available on Nintendo Switch, PC, Mac OS, PlayStation 4 and others.

On average players spend around 6 hours playing Escape From Tethys.

Escape From Tethys was released on July 12, 2018.

Escape From Tethys was developed by Whimsical.

Escape From Tethys has received mostly positive reviews from players. Most players liked Escape From Tethys for its music but disliked it for its story.

Escape From Tethys is a single player game.

Similar games include Axiom Verge, Environmental Station Alpha, MindSeize, Rebel Transmute, Vernal Edge and others.