Rico London
- December 9, 2021
- Ground Shatter
In Rico London, players step into the shoes of Detective Inspector Redfern, tasked with taking down an emerging arms trade in a high-rise tower on New Year's Eve 1999. This co-op shooter features intense battles with East End gangsters, a dynamic expanding arsenal and a dangerous, gang-infested high-rise tower with increasing stakes on each floor. Do whatever it takes to reach the top and take down the criminals.
Reviews
- The game features improved graphics and smoother controls compared to the original RICO.
- RICO: London introduces more level variety with different themes, elevations, and boss encounters, making gameplay feel more exciting.
- The ability to pick up weapons from enemies adds variety to the gameplay and encourages players to try different weapons.
- The game suffers from severe repetition, with many levels feeling like the same few rooms and corridors, leading to a boring gameplay loop.
- Numerous bugs and glitches, including issues with aiming and crashes, significantly detract from the overall experience.
- The removal of features from the original RICO, such as loadouts and a map, limits player choice and makes the game feel less engaging.
- gameplay20 mentions
- 70 % positive mentions
- 15 % neutral mentions
- 15 % negative mentions
The gameplay in Rico: London has been praised for addressing issues from the original game and introducing refined controls, throwables, unique weapons, and sliding mechanics that enhance the fun. However, many players express disappointment with the repetitive level design and lack of content, leading to a conflicted reception overall. While the gameplay shows potential for a varied experience, concerns about its longevity and depth remain prevalent.
“It addresses every issue I had with the original Rico and added a lot of features that I think make the gameplay a lot more fun.”
“Throwables, unique weapons, and sliding add a lot of fun to the gameplay.”
“Rico: London has far superior gameplay in comparison to the first Rico.”
“The gameplay is the thing that makes people conflicted about it.”
“Sometimes when I use the dive mechanic, my character would just hop in place instead.”
“The controls and gameplay are a little more refined.”
- story16 mentions
- 19 % positive mentions
- 63 % neutral mentions
- 19 % negative mentions
The game's story is criticized for being a generic cop narrative that lacks depth and variety, mirroring the first installment without offering anything new. Players find the cut scenes cringeworthy and note that the overall experience feels repetitive, with limited player choice and content. While the gameplay is enjoyable, the story fails to engage, leading to a sense of monotony.
“The story itself is a very generic cop story, which isn't bad, but the cut scenes are kind of cringe at times.”
“I know that isn't what people will buy the game for, but just know it's nothing special in the story department.”
“The lack of content and player choice is gone, and it's extremely sad because I loved the gameplay; I just don't know how many more times I'll be able to go through the story mode.”
“This is just a loop that you go through without any story.”
“The story itself is a very generic cop story, which isn't bad but the cut scenes are kinda cringe at times.”
“The lack of content and player choice is gone and it's extremely sad because I loved the gameplay; I just don't know how many more times I'll be able to go through the story mode.”
- graphics12 mentions
- 33 % positive mentions
- 42 % neutral mentions
- 25 % negative mentions
The graphics of Rico 2: London are praised for their charming cell-shaded art style and improved performance over its predecessor, featuring a greater variety of environments and attention to detail. However, some users noted the lack of customizable display settings, which detracted from the overall experience. Overall, the game is visually appealing and runs smoothly, enhancing the gameplay.
“Rico 2: London has an amazing art style, a classic rogue cop premise, and good voice acting.”
“I like the art style; I think that real XIII style graphics (cell shaded) are not used enough, and I find it charming in this game, which also has a bigger variety of environments and greater attention to detail.”
“I was unable to change any of the display/graphics settings.”
“I love the graphics and it runs smoothly, but it's lame, like the first Rico.”
“From a graphics and performance standpoint, the game runs way smoother and looks better in comparison to Rico.”
- stability6 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game's stability is marked by occasional bugs and glitches, including frame drops, which some players found disruptive but not game-breaking. While these issues could potentially be resolved through future patches, they have led some users to refund the game, expressing a need for more content and confirmed fixes before considering a return.
“I am very confused by the direction in Rico: London, but before I even get to that, let me just list out the glitches I experienced consistently while playing this game.”
“These issues can be addressed with patches fixing the glitches and adding additional content, but I ended up refunding the game and would not be willing to take another swing at it without a lot more content, confirmed bug fixes, and a discounted price tag.”
“There are sometimes bugs and glitches, but nothing that hurt the experience except an occasional frame drop (which I hope the developer would fix in a few patches).”
- monetization4 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The monetization aspect of the game is criticized primarily for its ineffective advertising strategy, which contributed to its poor performance. Additionally, the mechanics of aiming down sights (ADS) are deemed unnecessary, as players can easily defeat enemies without utilizing this feature, leading to a lack of challenge.
- replayability4 mentions
- 0 % positive mentions
- 50 % neutral mentions
- 50 % negative mentions
The game's replayability is considered low due to a short campaign length of approximately 1.8 hours and the removal of loadout customization, leaving players with little incentive to replay beyond the initial run. Once the main campaign is completed, there are limited additional activities to engage with, resulting in a lack of content for repeated playthroughs.
“From what I can tell and from other reviews on here, gone is the ability to pick loadouts, which is a big disappointment, and the campaign is very short, offering nothing in the way of replay value.”
“However, I fear the replay value is slim since once you finish the main campaign (I beat it in 1.8 hours on normal, which is the hardest difficulty), there isn't much else to do besides go back through and do it all over again.”
- optimization4 mentions
- 50 % positive mentions
- 50 % neutral mentions
- 0 % negative mentions
The game is praised for its smooth performance and improved graphics compared to its predecessor, Rico. However, some users find the overall experience lacking in excitement despite the technical enhancements.
“From a graphics and performance standpoint, the game runs way smoother and looks better in comparison to Rico.”
- music2 mentions
- 0 % positive mentions
- -50 % neutral mentions
- 150 % negative mentions
The music in the game is criticized for being repetitive and monotonous, with the same soundtrack looping continuously, which detracts from the overall experience.
“The music is a boring loop system, with the same soundtrack played over and over again, making it feel repetitive and uninspired.”
“The soundtrack is incredibly dull, lacking variety and depth, which detracts from the overall experience.”
“The music feels like an afterthought, failing to enhance the gameplay and instead becoming a tedious background noise.”