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Rock of Ages 3: Make & Break

Rock of Ages 3 appears to be more of the same. It’s crafted well…but it’s just not something that fits in my personal taste. For a tower defense fan whose never tried out the franchise, this is likely a good starting point. Otherwise, only hardcore fans need apply.
Rock of Ages 3: Make & Break Game Cover
69%Game Brain Score
humor, story
gameplay, stability
64% User Score Based on 472 reviews
Critic Score 76%Based on 5 reviews

Platforms

Nintendo SwitchXbox Series X|SPCPlaystation 5Playstation 4Xbox OneXboxWindowsPlayStation
Rock of Ages 3: Make & Break Game Cover

About

Rock of Ages 3: Make & Break is a single player and multiplayer racing game with comedy and historical themes. It was developed by Giant Monkey Robot and was released on July 21, 2020. It received mostly positive reviews from both critics and players.

"Rock of Ages 3: Make & Break" is a hybrid of tower defense and arcade action, known for its irreverent humor and Monty Python-esque style. The game offers a unique feature where players can create and share their own levels for online competition with others. Competitive tower defense and arcade action combine for up to 4-player online multiplayer and 2-player split screen, where players race to destroy opponents' defenses with their rolling boulders.

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64%
Audience ScoreBased on 472 reviews
humor72 positive mentions
stability40 negative mentions

  • The game retains the quirky humor and unique art style that fans love, with entertaining cutscenes and a fun mix of gameplay mechanics.
  • The addition of a level editor allows for community-created content, enhancing replayability and creativity.
  • The gameplay is chaotic and enjoyable, blending tower defense and racing elements in a way that keeps players engaged.
  • The game suffers from numerous bugs and technical issues, including crashes and inconsistent AI behavior, which detracts from the overall experience.
  • Level design feels less inspired compared to previous entries, with many maps lacking creativity and variety, leading to a repetitive gameplay experience.
  • The humor and storytelling are not as strong as in earlier games, resulting in a less engaging narrative and cutscenes.
  • humor
    78 mentions Positive Neutral Negative

    The humor in "Rock of Ages 3: Make & Break" is described as a mix of absurdity and slapstick, often drawing comparisons to Monty Python, but opinions vary widely. While some players appreciate the quirky characters and chaotic comedic style, others feel the humor lacks the originality and sharpness of previous installments, with many jokes falling flat or feeling recycled. Overall, the game maintains a playful tone, but its comedic effectiveness is inconsistent, leading to a divided reception among players.

    • “Rock of Ages offers a refreshingly unique experience with a cool concept and very funny storytelling.”
    • “The core gameplay remains gloriously ridiculous: you hurl a giant boulder through historical and mythological landscapes, crushing defenses and laughing at slapstick cutscenes inspired by art history.”
    • “Rock of Ages 3: Make & Break is a wonderfully bizarre and inventive title that fuses tower defense, physics-based racing, and surreal humor into a game that’s as chaotic as it is creative.”
    • “It’s not just weak—it’s painfully unfunny, forced, and downright cringeworthy.”
    • “The story is boring and not funny, nor does it tie together.”
    • “And it has nothing to do with Monty Python humor, it's just the art style; all the sketches are just generic slapstick 'comedy': unfunny and seen everywhere.”
  • gameplay
    72 mentions Positive Neutral Negative

    The gameplay in "Rock of Ages 3" is a unique blend of tower defense, racing, and physics-based destruction, featuring chaotic and unpredictable mechanics that some players find charming while others deem repetitive and frustrating. While the game introduces new boulders and mechanics to keep the experience fresh, many reviewers note that the core gameplay remains largely unchanged from previous installments, leading to mixed feelings about its overall execution and enjoyment. Despite its humorous presentation and variety of modes, technical issues and a reliance on mini-games for progression detract from the experience for some players.

    • “The core gameplay remains gloriously ridiculous: you hurl a giant boulder through historical and mythological landscapes, crushing defenses and laughing at slapstick cutscenes inspired by art history.”
    • “The gameplay can be chaotic, but it’s this unpredictability that gives Rock of Ages 3 its charm.”
    • “With its weird humor, playful story, and unique blend of gameplay styles, it’s unlike anything else out there.”
    • “The gameplay is just painfully repetitive, almost as if the developers hit copy-paste on old ideas without ever stopping to think, 'hey, could this actually be fun for more than 10 minutes?' Spoiler alert: it’s not.”
    • “The gameplay is unchanged and there's only a couple of new rocks and defenses.”
    • “The gameplay is basically the same, but this time they force you to play so many 'side quests' (mini modes as races, time runs, etc.) to earn stars and advance in the story that it gets super annoying, because they are so repetitive.”
  • story
    71 mentions Positive Neutral Negative

    The story in "Rock of Ages 3" is characterized by its whimsical and humorous approach, featuring a playful narrative that parodies historical figures and events. However, many players find the storytelling to be less engaging and polished compared to previous installments, with complaints about repetitive side missions and technical issues detracting from the overall experience. While some appreciate the quirky charm and variety in the campaign, others feel it lacks coherence and depth, making it a mixed bag in terms of narrative quality.

    • “The campaign itself is extensive, with dozens of missions spread across a whimsical world map.”
    • “The story in Rock of Ages 3 isn’t meant to be taken seriously—and that’s what makes it so enjoyable.”
    • “The story is full of funny vignettes that are in an art style that represents the age, complete with a slapstick comedy approach.”
    • “The story is boring and not funny, nor does it tie together.”
    • “The main issue I have here is with the story, because it forces you to do time trials and races in levels after beating the opponent in them to get enough stars to get to the next level, whereas in ROA 2 the races and time trials were optional.”
    • “Overall it's a pretty good game but it feels like the developers put less effort into this game than they did in the previous ROA games, especially when it comes to the story section of the game.”
  • graphics
    44 mentions Positive Neutral Negative

    The graphics of the game receive mixed reviews, with many praising the unique Monty Python-inspired art style and humorous visuals, while others criticize the lack of innovation and the presence of bugs. Some players find the visuals charming and reminiscent of classic animations, but feel that the overall aesthetic is less cohesive compared to previous installments. Despite the appealing character designs and vibrant settings, there are complaints about recycled assets and a drop in quality in certain areas, leading to a somewhat polarized reception.

    • “The game is solidly made and has a charming art style similar to old Monty Python animations.”
    • “The graphics and sound are really good and emulate Terry Gilliam's art style from the cartoons in the 1960s comedy show Monty Python's Flying Circus.”
    • “The art style of the game is very pleasing to the eyes, and the strategy element is fun.”
    • “The materials the levels were made from didn’t change as much as in the previous games, and it felt very procedural and sterile compared to the first two games.”
    • “Same engine, same UI, same graphics; most of the game is made up of one hundred percent recycled assets.”
    • “Some of the interface graphics are incredibly bad, especially compared to the lovely visuals in the game.”
  • stability
    40 mentions Positive Neutral Negative

    The game's stability is widely criticized, with numerous reports of bugs, glitches, and crashes that significantly hinder gameplay. Players have experienced issues such as camera malfunctions, freezing, and getting stuck in levels, leading to frustration and a sense that the game feels unfinished. While some users noted minor glitches that were manageable, the overall consensus is that the game was released in a notably unstable state, detracting from the overall experience.

    • “This is a buggy, broken, half-assed mess.”
    • “The entire game is unstable and constantly borks out, misses menus, you get stuck in random places and you can't even kill yourself to respawn--you have to quit the game, and then the second player doesn't actually start and just freezes.”
    • “Very buggy as others have said, the game should not have been released in this state.”
  • music
    38 mentions Positive Neutral Negative

    The music in the game has received mixed reviews, with some praising the energetic remixes of classical pieces that enhance the whimsical atmosphere, while others criticize the reliance on generic classical standards compared to the more unique soundtracks of previous installments. Many players find the new rock-themed tracks less fitting for the game's charming aesthetic, and some report issues with music cutting out during gameplay. Overall, while the soundtrack has its highlights, it appears to lack the depth and creativity that fans appreciated in earlier titles.

    • “The soundtrack complements this well, with remixed classical music that adds both energy and whimsy to every race and battle.”
    • “The soundtrack is incredible too, with both a symphonic and rock variant of each track depending on whether you're attacking or defending, while still being based on classical music.”
    • “Fun, kid-friendly renditions of classical music from different periods that beautifully supplemented the graphics, which also changed with time period!”
    • “The music felt way less involved or researched this time, using way more generic classical standards than probing the depths of period music and classic arrangements we got in the first two games.”
    • “I'm not sure why they decided to rock theme the music when rolling because one of the most charming things about the series was the upbeat classical music while playing, which set it apart from most other games and fit the theme so nicely.”
    • “First of all, let me just say that I am horrified by what they've done to the soundtrack.”
  • replayability
    9 mentions Positive Neutral Negative

    The game's replayability is significantly enhanced by the inclusion of a robust level editor, allowing players to create and share their own stages online, which theoretically offers infinite replay value. Coupled with a sprawling campaign and various unique game modes, this feature provides a rich and engaging experience, although the quality of community engagement can vary. Overall, players find the game deeply replayable and enjoyable, despite some occasional frustrations.

    • “The 'make' part of the title refers to the new level editor, which lets players create and share their own stages online; a brilliant addition that, at least in theory, gives the game infinite replayability.”
    • “The level editor seems really nice too; it has all you need to make a great level and is a really good feature, adding to it the ability to play community levels online, which makes the game more replayable.”
    • “This addition, along with a sprawling campaign and several unique game modes, makes for a title that’s deeply replayable, occasionally frustrating, and unmistakably unique in its tone and presentation.”
    • “Which adds replayability to the game.”
  • grinding
    9 mentions Positive Neutral Negative

    Reviews indicate that the grinding aspect of the game is largely viewed as tedious and unenjoyable, with many players feeling that it detracts from the overall experience. Progression relies heavily on completing repetitive challenges, which some find frustrating and unmemorable, leading to a perception that the game is designed more for tedium than fun.

    • “You'll need a second life for grinding.”
    • “This game is designed to be tedious, not fun.”
    • “The core mechanics are the same as ROA2, but the levels feel lame. Worse of all, the game progression is now based on a tedious grind of additional challenges.”
    • “Level progression just became grindy with completing extra game modes necessary to unlock new levels.”
  • optimization
    8 mentions Positive Neutral Negative

    The game's optimization is a mixed bag, with reports of inconsistent performance, including frame drops and long loading times, particularly on less powerful platforms like the Nintendo Switch. While it generally runs well on high-end systems, players have encountered bugs and visual issues that detract from the experience. Overall, optimization remains a significant concern for many users.

    • “Performance and visuals are generally solid, though not without flaws.”
    • “On more powerful systems, the game runs smoothly, but on certain platforms—especially consoles like the Nintendo Switch—players have reported blurry textures, frame rate dips, and longer load times.”
    • “Each age has a variety of modes to play and you collect stars as a reward for your performance.”
    • “The performance can be inconsistent, with frame drops, long loading times, and occasional bugs that sap momentum from the fun.”
    • “On the side of the negatives, I've found many cons, mainly that the game has performance issues with weird bugs that were not supposed to happen.”
    • “The only thing that isn't good for now is optimization.”
  • emotional
    5 mentions Positive Neutral Negative

    The emotional impact of the game is mixed; while some players found the story deeply moving, even surpassing renowned titles like "Metal Gear Solid" and "Cyberpunk 2077," others expressed feelings of frustration and disappointment due to gameplay issues and a lackluster story mode. Overall, the emotional experience varies significantly among players, with some feeling heartbroken by the game's shortcomings.

    • “The story even made me cry - better than the stories of 'Metal Gear Solid' or 'Cyberpunk 2077'.”
    • “Man, this is heartbreaking.”
    • “Tons of bugs, choppy animations, boring story mode, and an overall inferior experience to the previous games.”
  • atmosphere
    2 mentions Positive Neutral Negative

    The atmosphere of the game is widely regarded as its standout feature, effectively immersing players in its unique environment.

    • “The game immerses you in a hauntingly beautiful world that feels alive.”
    • “Every sound and visual detail contributes to an incredibly immersive atmosphere.”
    • “The atmosphere it creates is clearly its highlight.”
  • monetization
    2 mentions Positive Neutral Negative

    The monetization strategy is perceived as a half-hearted cash grab, with users noting a lack of effort and a rushed approach that detracts from the overall experience.

    • “It kind of seemed like a half-baked cash grab.”
    • “The lack of effort and obvious quickness/cash grab are evident.”
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Frequently Asked Questions

Rock of Ages 3: Make & Break is a racing game with comedy and historical themes.

Rock of Ages 3: Make & Break is available on Nintendo Switch, Xbox Series X|S, PC, PlayStation 5 and others.

Rock of Ages 3: Make & Break was released on July 21, 2020.

Rock of Ages 3: Make & Break was developed by Giant Monkey Robot.

Rock of Ages 3: Make & Break has received mostly positive reviews from both players and critics. Most players liked this game for its humor but disliked it for its gameplay.

Rock of Ages 3: Make & Break is a single player game with multiplayer and local co-op support.

Similar games include Rock of Ages 2: Bigger & Boulder, Rock of Ages, Warstone TD, Stronghold Warlords, Orcs Must Die! 3 and others.