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BONELAB

A game that pushes VR’s boundaries. Strange, playful and committed to creativity, but intense if you're new to VR.
BONELAB Game Cover
79%Game Brain Score
story, gameplay
stability, optimization
79% User Score Based on 14,497 reviews
Critic Score 81%Based on 1 reviews

Platforms

PCOculus RiftVirtual RealityWindows
BONELAB Game Cover

About

BONELAB is a single player shooter game. It was developed by Stress Level Zero and was released on September 29, 2022. It received positive reviews from critics and mostly positive reviews from players.

"Bonelab" is a VR game where you play as an outcast evading death and exploring a secret underground research facility filled with challenging experiments and discoveries. The game boasts improved physics systems from "Boneworks" and allows for custom avatar imports. With a variety of weapons and game locations, including user-generated levels, you'll uncover a layered narrative as you collect clues and progress through the story.

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79%
Audience ScoreBased on 14,497 reviews
story692 positive mentions
stability341 negative mentions

  • The game features an impressive modding community and sandbox elements that enhance replayability and creativity.
  • The graphics are praised for their stunning visuals and improved lighting, creating a beautiful atmosphere.
  • The soundtrack is widely acclaimed for its beauty and ability to enhance the gaming experience.
  • The story is criticized for being short, lacking coherence, and feeling more like a tutorial than a compelling narrative.
  • The game suffers from numerous bugs, glitches, and performance issues that significantly hinder gameplay.
  • Many players find the grinding mechanics tedious and the campaign overall boring and lacking in innovation.
  • story
    3,760 mentions Positive Neutral Negative

    The story in "Bonelab" is generally perceived as a significant downgrade from its predecessor, "Boneworks." Many players find it short, often completing it in around 4-6 hours, and criticize its lack of coherence and depth, with much of the narrative conveyed through scattered notes and clipboards rather than engaging gameplay. While some appreciate the game's focus on sandbox elements and modding potential, they feel that the story serves more as a tutorial for new mechanics rather than a compelling narrative experience, leading to disappointment for those expecting a richer storyline.

    • “Criminally short but still an amazing story, amazing modding community and mods, beautiful music and fun gameplay.”
    • “The story is compelling, with some problems with pacing in Boneworks and some bugs, but it's VR, what do you expect? I love this game; the soundtrack is fire, the physics are fire, and the gun handling is top-notch.”
    • “The story is quite simple; I managed to finish the game within the first 20 hours in about 8 sittings.”
    • “Essentially no actual story, just a bunch of game theory bait.”
    • “The first game was overly vague with nothing explained to the player, and so I guess for this entry they decided to double down on that celebrated aspect by making it so hard to start the story campaign that a large majority of players didn't even know that it had one.”
    • “The remarkably short story feels more like an add-on to the sandbox, but forces itself to be front and center for far too long before letting you play with all of the fun stuff.”
  • gameplay
    1,355 mentions Positive Neutral Negative

    The gameplay of Bonelab has received mixed reviews, with many players noting that it builds upon the mechanics of its predecessor, Boneworks, while introducing new features like avatar switching. However, the campaign is criticized for being short and feeling more like a series of tutorials rather than a cohesive experience, often underutilizing the new mechanics. While the physics and interactions are praised for their creativity, players have reported issues with jankiness and bugs that detract from the overall experience, leading to a perception that the game relies heavily on modding to enhance its replayability and enjoyment.

    • “One of the best VR games out there, graphics are good, gameplay, even though very puzzle-heavy, is still fun. It has a sandbox mode and a couple of other modes, built-in mods (mod.io), and still has a massive update in the works at the time of writing. I've only come across one bug in my 20 hours of Bonelab.”
    • “The body-swapping mechanic, which lets you change your avatar's physical traits on the fly, adds a unique twist that’s tightly integrated into gameplay.”
    • “The gameplay overall is very satisfying and fun :)”
    • “The go-kart part was god awful; I've never had a scowl on my face through an entire part of gameplay until this part. The fast part was god awful, with so many ledges you have to hoist yourself onto, and half the time my character refused to climb them. There wasn't one part after the introduction that I genuinely had fun with.”
    • “The campaign is frustrating, sloppy, and short, consisting of long stretches of the funkiest, most infuriating platforming sections you've ever seen, depending on unreliable mechanics like vaulting to climb on top of objects and ledges, and crouching to avoid a moving train that will probably hit you regardless of how low you get.”
    • “The climbing mechanics are awful and frustrating. Climbing edges, once you understand the mechanic, arguably is faster, but it feels like the game's mechanics work against you, not for you.”
  • music
    578 mentions Positive Neutral Negative

    The music in "Bonelab" has received widespread acclaim, with many players praising its beauty and ability to enhance the gaming experience. Composed by Michael Wyckoff, the soundtrack is noted for its variety and emotional depth, although some players feel it lacks the cohesion and impact of its predecessor, "Boneworks." While the majority of the feedback is positive, a few users expressed dissatisfaction with certain tracks, particularly those featuring lyrics, which they found distracting or out of place.

    • “The soundtrack beautifully complements the game’s ambiance, further enhancing the overall experience.”
    • “The music is fantastic, the new things are amazing too.”
    • “Michael Wyckoff and everyone else involved in the creation of the soundtrack have my undying love.”
    • “The karting level allows you to walk around instead of using the kart, but doing so is very long and boring, all the while some very loud music is blasting, making it quite frustrating.”
    • “The music is just disappointing and inconsistent, with the best pieces being the ones reused from Boneworks.”
    • “The music having lyrics and sounding 'modern' rather than 'sci-fi and mysterious' takes away from the Boneworks identity for me.”
  • graphics
    577 mentions Positive Neutral Negative

    The graphics in Bonelab have received mixed reviews, with many players praising the stunning visuals and improved lighting compared to its predecessor, Boneworks. However, some users noted that the graphics can feel downgraded due to the game's design for lower-end platforms like the Quest, leading to issues such as foggy environments and inconsistent performance. Overall, while the game showcases impressive graphical fidelity, it also suffers from optimization problems and a lack of cohesive art direction.

    • “This game is so underrated; it is so fun and the graphics are just outstanding.”
    • “The game is amazing, graphics 10/10, gameplay 10/10, physics 9/10 gets buggy sometimes as always, and the mods are great.”
    • “Bonelab has incredible graphics with my settings being at MSAA x8, SMAA on high, and HBAO at ultra with low bloom, low screen space reflections, low shadows, and low volumetric lighting as those seemed to offer much less visual fidelity and very minimal changes compared to maxing out anti-aliasing.”
    • “The graphics feel like a downgrade from Boneworks.”
    • “The graphics are a straight-up downgrade from Boneworks.”
    • “The graphics look low resolution like it is the standalone quest version and I still can't hit 120 fps with my 3070 ti.”
  • stability
    350 mentions Positive Neutral Negative

    The stability of "Bonelab" has been widely criticized, with players reporting numerous bugs, glitches, and game-breaking issues that significantly hinder gameplay. Many users experienced soft locks, freezing during loading screens, and inconsistent physics, particularly during climbing and weapon handling. While some acknowledge the game's potential and fun aspects, the overwhelming consensus is that it feels unpolished and requires substantial updates to address its myriad stability problems.

    • “Game runs great for me, even on a slightly dated PC that could use some upgrades soon.”
    • “Bonelab runs great, runs smoothly, and has great visuals considering how well it plays.”
    • “Fusion runs great and mods are super easy to install thanks to mod.io.”
    • “The game is a buggy mess, and the patches and updates only remove the mods that made the game somewhat playable.”
    • “I've had multiple instances where a game reload wasn't enough, and it was just down to luck when relaunching the game. 'Will it work this time?'”
    • “The game is buggy as hell, collision sucks, index mapping is not great.”
  • optimization
    271 mentions Positive Neutral Negative

    The optimization of Bonelab has received mixed reviews, with some players noting significant improvements over Boneworks, particularly in terms of graphics settings and performance on lower-end hardware. However, many users report persistent issues such as stuttering, long loading times, and crashes, especially on higher settings or older systems. Overall, while some players experience smooth gameplay, others find the optimization lacking, leading to frustration with performance inconsistencies.

    • “With these settings, the game looks beautiful, crisp at any distance with no jaggies, and absolutely no stuttering or lag unless I’m loading a massive environment, which then does not lag after loading.”
    • “Bonelab has refined a lot of the systems and even has better performance than Boneworks in my experience, and with the addition of mod support, Bonelab is a great sandbox.”
    • “The game is well produced and optimized.”
    • “I have never seen such abysmal performance in a game as Bonelab, constantly crashing SteamVR, freezing my entire computer, then crashing everything I had opened. Bonelab is the only game that has ever done that.”
    • “The game is optimized very poorly, causing insanely long loading screens and an inconsistent refresh rate.”
    • “The performance is awful, the physics are laggy and often glitchy.”
  • replayability
    126 mentions Positive Neutral Negative

    Replayability in "Bonelab" is a mixed bag, with many players highlighting the extensive modding capabilities and sandbox elements that significantly enhance replay value. While the campaign is relatively short and linear, limiting its inherent replayability, the game's design encourages exploration and experimentation, making it enjoyable for those who appreciate user-generated content. Overall, the mod support and various gameplay modes provide a foundation for high replayability, though some players feel the base game lacks sufficient content without relying on mods.

    • “Players who love to tinker or those who simply want to expand their Bonelab experience will find endless replayability here.”
    • “Whether you’re playing through the story campaign, experimenting in the sandbox, or diving into the ever-expanding world of mods, Bonelab offers an experience that’s both deeply satisfying and endlessly replayable.”
    • “The physics engine, combined with its rich modding potential, ensures that the game has virtually limitless replay value.”
    • “Bonelab is ultimately a fun experience carried mostly on its impressive physics, but past its few short levels, you'll have to turn to modding for any amount of replay value.”
    • “The campaign itself can be completed in just a few hours, with more than half of the levels feeling like a showcase for the character-swap (bodylog) mechanic, which kills replay value because it's so narrowly and linearly designed for specific characters in certain sections.”
    • “Costing 50 Australian dollars, this game is definitely not worth what you are getting, the story takes around 4-6 hours to complete with basically no replayability whatsoever.”
  • humor
    122 mentions Positive Neutral Negative

    The humor in the game is widely praised, with players highlighting its hilarious physics, janky mechanics, and entertaining modding capabilities that lead to countless funny moments, especially in multiplayer. Many reviews note that the game's comedic elements, while sometimes hit-or-miss, contribute significantly to its charm, making it a fun experience despite some criticisms of the story and gameplay. Overall, players find the game to be a source of laughter and enjoyment, often recommending it for its comedic potential.

    • “Great VR game, the story isn't quite as good as Boneworks was, but I still love this game for the modding and hilarious physics.”
    • “Prepare for hours of hilarious moments, epic failures, and epic victories.”
    • “Never played the campaign but the modded game with friends is 10/10 comedy, very funny and entertaining.”
  • grinding
    116 mentions Positive Neutral Negative

    The grinding aspect of the game is overwhelmingly criticized for being excessively tedious and time-consuming, with many players feeling that it detracts significantly from the overall enjoyment. Reviewers frequently mention the need for a "second life" to endure the repetitive mini-games and poorly designed levels, which often feel like a chore rather than engaging gameplay. While some levels offer fun experiences, the majority are described as frustratingly dull and lacking in innovation, leading to a consensus that the grinding mechanics are a major flaw in the game.

    • “You'll need a second life for grinding.”
    • “Depends on how much you like grinding.”
    • “You'll need a second life for grinding.”
    • “This game becomes extremely tedious and unfun after the intro.”
    • “Some levels are tedious and almost made me reach down my own throat and rip my balls out from the inside.”
    • “The campaign was overall boring and tedious.”
  • atmosphere
    70 mentions Positive Neutral Negative

    The atmosphere in the game is a mixed bag, with many players praising its haunting and immersive qualities, particularly in specific levels that evoke a sense of dread and intrigue. However, comparisons to its predecessor, Boneworks, reveal a general consensus that the atmosphere in Bonelab lacks the same depth and consistency, often feeling disjointed or less impactful. While some appreciate the game's visual design and soundscapes, others feel it falls short of the captivating experience that made Boneworks memorable.

    • “The environments are richly detailed, and the lighting effects create an atmosphere that is both haunting and beautiful.”
    • “The sound design and atmosphere are haunting, keeping players engaged and on edge.”
    • “From the day one mod support to the incredible attention to detail, this game creates an atmosphere like no other in VR.”
    • “It has much better physical interactions and built-in modding support; however, the campaign is incredibly short and lacks the same atmosphere and art style that made Boneworks feel so unique.”
    • “Also, they ruined the entire atmosphere of the first game, which personally was one of my favorite parts of the game, so that's a shame, too.”
    • “The main campaign is significantly shorter than Boneworks' (at around 6 hours) and falls flat when it comes to the puzzles, atmosphere, and level design.”
  • emotional
    60 mentions Positive Neutral Negative

    Players express a wide range of emotional responses to the game, from joy and nostalgia to frustration and sadness. Many highlight moments that evoke tears, whether from touching gameplay elements or the emotional weight of certain sequences, while others criticize the game's lack of narrative depth and the psychological manipulation present in its design. Overall, the emotional impact varies significantly, with some finding profound connections and others feeling disillusioned by the game's execution.

    • “This game made me shed a tear realizing how amazing PC VR is compared to standalone; standalone is boring and bland. I'm never going back to standalone.”
    • “The ending made me emotional a bit (especially because of the music) and the campaign seemed fun.”
    • “The themes, the environment, everything made me feel lost and existentially dreadful in an amazing way.”
    • “Very fun, boring story, but you can get through it quickly, and downloading mods is the real fun.”
    • “Boring story, lame levels, but at least there is mod support.”
    • “As soon as you finish the boring story, you unlock an entire world of custom items, avatars, worlds, and NPCs, making it all somewhat worth the effort.”
  • monetization
    47 mentions Positive Neutral Negative

    The monetization aspect of the game has been widely criticized, with many users labeling it a "cash grab" that fails to deliver substantial content compared to its predecessor, Boneworks. Reviewers express disappointment over the high price tag, lack of meaningful updates, and the reliance on user-generated mods to enhance gameplay, which they feel should have been a complementary feature rather than a primary selling point. Overall, the sentiment is that the game capitalizes on the success of Boneworks without providing a worthy sequel experience.

    • “Thanks for a working game and no in-game purchases! That's something becoming pretty rare in the AAA/AA/A scene in the last year.”
    • “The best comparison I can give is single-player games with microtransactions, except that instead of money, people pay with time—either waiting for new community-made content or creating it.”
    • “No battle pass or microtransactions.”
    • “Ultimately, it feels like a cash grab riding off the success of Boneworks.”
    • “This game is a shameless unfinished half-assed cash grab by Stress Level Zero.”
    • “Somehow this game screams cash grab at $40 and comes in lower in almost all areas of the gameplay and graphics.”
  • character development
    2 mentions Positive Neutral Negative

    Players are highly impressed by the unique art style and charming character design, which contribute to an engaging overall experience. The combination of music, gameplay mechanics, and storytelling enhances the appeal of character development, with many expressing excitement for future modding possibilities.

    • “From the moment I started playing, I was captivated by the unique art style and the charming character design.”
    • “Music, handling, character designs, and story are all awesome, and I look forward to the infinite potential of mods!”
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7h Median play time
84h Average play time
4-20h Spent by most gamers
*Based on 94 analyzed playthroughs
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Frequently Asked Questions

BONELAB is a shooter game.

BONELAB is available on PC, Virtual Reality, Windows and Oculus Rift.

On average players spend around 84 hours playing BONELAB.

BONELAB was released on September 29, 2022.

BONELAB was developed by Stress Level Zero.

BONELAB has received positive reviews from players and positive reviews from critics. Most players liked this game for its story but disliked it for its stability.

BONELAB is a single player game.

Similar games include BONEWORKS, Into the Radius 2, Zero Caliber VR, STRIDE: Fates, Contagion VR: Outbreak and others.