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Bonelab

A game that pushes VR’s boundaries. Strange, playful and committed to creativity, but intense if you're new to VR.
78%Game Brain Score
story, gameplay
stability, optimization
78% User Score Based on 13,481 reviews
Critic Score 81%Based on 1 reviews

Platforms

PCPCVirtual RealityVirtual RealityWindowsWindowsOculus RiftOculus Rift

About

"Bonelab" is a VR game where you play as an outcast evading death and exploring a secret underground research facility filled with challenging experiments and discoveries. The game boasts improved physics systems from "Boneworks" and allows for custom avatar imports. With a variety of weapons and game locations, including user-generated levels, you'll uncover a layered narrative as you collect clues and progress through the story.

Bonelab screenshot
Bonelab screenshot
Bonelab screenshot
Bonelab screenshot
Bonelab screenshot
Bonelab screenshot
Bonelab screenshot
Bonelab screenshot
Bonelab screenshot

78%
Audience ScoreBased on 13,482 reviews
story629 positive mentions
stability335 negative mentions

  • Bonelab features stunning visuals and a unique art style that captivates players, enhancing immersion in its environments.
  • The gameplay mechanics are engaging and intuitive, with a strong emphasis on physics that allows for creative experimentation.
  • The soundtrack is energetic and immersive, significantly enhancing the overall gameplay experience.
  • The game suffers from significant optimization issues, leading to bugs, glitches, and performance problems that detract from the experience.
  • The campaign is short and lacks depth, with many players feeling it is a collection of mini-games rather than a cohesive narrative.
  • Many players criticize the monetization aspect, feeling that the game is a cash grab with minimal content compared to its predecessor, Boneworks.
  • story
    3,639 mentions Positive Neutral Negative

    The story in "Bonelab" has received mixed reviews, with many players noting its brevity and lack of depth compared to its predecessor, "Boneworks." While some appreciate the game's attempt at a narrative, describing it as a collection of mini-games and tutorials rather than a cohesive story, others find it engaging and fun, particularly when exploring the lore through environmental storytelling and collectibles. Overall, the consensus is that "Bonelab" prioritizes sandbox gameplay and modding capabilities over a robust narrative experience, making it less appealing for those seeking a strong story-driven game.

    • “The story by itself is phenomenal, not even including mods.”
    • “The game is amazing, the storyline/lore is incredible!”
    • “The story is absolutely beautiful and it makes me want to replay it again.”
    • “I lost interest in playing because I didn’t like that I could see my body, how it felt to interact with the environment, or that I had to read the story—at least from what I could tell—through clipboards, which felt kind of annoying.”
    • “The story in Bonelab felt a bit lackluster and didn't quite capture the same intrigue as Boneworks' narrative.”
    • “The story is a bit underwhelming compared to Boneworks, and that's a really bad thing for the people who already felt that way about Boneworks.”
  • gameplay
    1,312 mentions Positive Neutral Negative

    The gameplay of Bonelab has received mixed reviews, with many players noting that while it retains the satisfying physics-based mechanics of its predecessor, Boneworks, it often feels janky and less polished. The introduction of new features, such as the avatar-switching mechanic, is seen as innovative but underutilized, with many players expressing disappointment over the short campaign and reliance on modding for extended gameplay. Overall, while the core mechanics are enjoyable, the execution and level design leave much to be desired, leading to a perception that the game is more of a tech demo than a fully realized sequel.

    • “One of the standout features for me was the gameplay mechanics; they felt intuitive yet engaging.”
    • “You’ll be constantly amazed by the possibilities that open up as you dive deeper into the game’s mechanics.”
    • “The gameplay is otherwise amazing.”
    • “There is very little to do in the game itself, and the gameplay that is achievable is highly janky and unimmersive.”
    • “The mechanics are better, sure, but there is no game here to take advantage of said mechanics.”
    • “The climbing mechanics are awful and frustrating.”
  • music
    561 mentions Positive Neutral Negative

    The music in "Bonelab" has received widespread acclaim, with many praising its energetic and immersive soundtrack composed by Michael Wyckoff, which enhances the gameplay experience. While some players noted that certain tracks felt out of place or repetitive, the overall sentiment is that the soundtrack is a standout feature, often compared favorably to its predecessor, "Boneworks." However, a few critics expressed disappointment with the inclusion of vocal tracks and the abrupt transitions between songs, suggesting that the music could sometimes detract from the game's atmosphere.

    • “The soundtrack beautifully complements the game’s ambiance, further enhancing the overall experience.”
    • “The music is fantastic, the new things are amazing too.”
    • “The soundtrack is an absolute banger though, just like in Boneworks.”
    • “The music is just disappointing and inconsistent, with the best pieces being the ones reused from Boneworks.”
    • “The music is absolutely obnoxious.”
    • “The soundtrack has had a lot of effort and soul put into it.”
  • graphics
    542 mentions Positive Neutral Negative

    The graphics in Bonelab have received mixed reviews, with many players praising the stunning visuals and improved lighting compared to its predecessor, Boneworks. However, some users noted that the graphics can feel downgraded due to the game's design for lower-end platforms like the Oculus Quest, leading to performance issues and a lack of detail in certain areas. Overall, while the game showcases impressive graphical advancements, it also suffers from optimization problems and inconsistencies that detract from the experience.

    • “From the moment I started playing, I was captivated by the unique art style and the charming character design.”
    • “Whether you’re in a dark, moody underground facility or a bright, open outdoor space, the visuals pull you in and keep you immersed.”
    • “The game excels with stunning visuals and detailed environments that bring the dystopian setting to life.”
    • “Nearly every element of the game feels like a step backwards from Boneworks, with the graphics and single-player campaign feeling like the biggest drawbacks.”
    • “With Bonelab, it feels like a collection of stages strung together, with only the most bare-bones amount of effort put into the graphics and presentation.”
    • “The graphics feel like a downgrade from Boneworks.”
  • stability
    345 mentions Positive Neutral Negative

    The stability of Bonelab has been widely criticized, with players reporting numerous bugs, glitches, and game-breaking issues that significantly hinder the gameplay experience. Many users experienced soft locks, freezing during loading screens, and erratic physics that made climbing and weapon handling frustrating. While some players noted that the game has potential and could improve with future patches, the consensus is that it currently feels unpolished and unfinished, making it difficult to recommend for purchase at this time.

    • “Edit: fixed the issue, now works and runs great.”
    • “Game runs great for me, even on a slightly dated PC that could use some upgrades soon.”
    • “Bonelab runs great, runs smoothly, and has great visuals considering how well it plays.”
    • “The unfinished nature feels somewhat intentional due to the story, but between that and the weird glitches I've had while desperately trying to climb anything or even get past level 4 (the minecart goes into the void if you pick up the keycard before mine dive. Don't get that card or you'll get softlocked as of patch 4) I just haven't had a good experience.”
    • “The game is a buggy mess full of game-breaking glitches that will hinder campaign progress.”
    • “I wanted to love this game so much, I loved Boneworks and everything in it, but this game is not ready, this game is buggy, bad grabbing, poor weapon handling, no improvements to AI, and worst of all, loading bugs, can't even get past the 4th mission to do anything so I am stuck in the lab in limbo.”
  • optimization
    270 mentions Positive Neutral Negative

    The optimization of Bonelab has received mixed reviews, with some players noting significant improvements over its predecessor, Boneworks, particularly in terms of performance on lower-end hardware and the Quest 2. However, many users report persistent issues such as stuttering, crashes, and long loading times, even on high-end systems, leading to frustration with the game's overall performance. While some players have found the game to run smoothly with proper settings adjustments, others feel that it is poorly optimized, resulting in a less enjoyable experience.

    • “The game is well produced and optimized.”
    • “With the new optimizations, this game is great.”
    • “The performance on the game is great.”
    • “I have never seen such abysmal performance in a game as Bonelab; it constantly crashed SteamVR, froze my entire computer, and then crashed itself. Bonelab is the only game that has ever done that.”
    • “The game is optimized very poorly, causing insanely long loading screens and an inconsistent refresh rate.”
    • “The performance is awful; the physics are laggy and often glitchy.”
  • replayability
    128 mentions Positive Neutral Negative

    Bonelab offers a mixed bag in terms of replayability. While the campaign is relatively short and linear, many players find significant replay value in its sandbox elements and extensive modding support, which can enhance the experience and provide endless possibilities for experimentation. However, some reviewers express disappointment with the base game's content, suggesting that without mods, replayability is limited, making it feel less substantial compared to its predecessor, Boneworks.

    • “Players who love to tinker or those who simply want to expand their Bonelab experience will find endless replayability here.”
    • “Its physics engine, combined with its rich modding potential, ensures that the game has virtually limitless replay value.”
    • “Whether you’re playing through the story campaign, experimenting in the sandbox, or diving into the ever-expanding world of mods, Bonelab offers an experience that’s both deeply satisfying and endlessly replayable.”
    • “Bonelab is ultimately a fun experience carried mostly on its impressive physics, but past its few short levels, you'll have to turn to modding for any amount of replay value.”
    • “The campaign itself can be completed in just a few hours, with more than half of the levels feeling like a showcase for the character-swap mechanic, which kills replay value because it's so narrowly and linearly designed for specific characters in certain sections.”
    • “The game's modding community is also not very active, which means that the game's replayability is not that great.”
  • humor
    119 mentions Positive Neutral Negative

    The humor in the game is widely praised, with players highlighting its comedic physics, janky mechanics, and entertaining multiplayer experiences that lead to countless hilarious moments. Many reviews note that the game's glitches and unexpected interactions contribute to its charm, making it a source of laughter among friends. While some pop culture references may feel forced, the overall consensus is that the game delivers a fun and funny experience, especially in sandbox and multiplayer modes.

    • “Never played the campaign but the modded game with friends is 10/10 comedy, very funny and entertaining.”
    • “Prepare for hours of hilarious moments, epic failures, and epic victories.”
    • “10/10 died laughing and the local EMS had to resuscitate me with defibrillators.”
  • grinding
    111 mentions Positive Neutral Negative

    The grinding aspect of the game is overwhelmingly criticized for being excessively tedious and time-consuming, with many players feeling that it detracts significantly from the overall enjoyment. Reviewers frequently mention the need for a "second life" to endure the repetitive mini-games and poorly designed levels, which often feel like a chore rather than engaging gameplay. While some elements are appreciated, the general consensus is that the grinding mechanics are frustrating and diminish the game's potential.

    • “You'll need a second life for grinding.”
    • “Depends on how much you like grinding.”
    • “You'll need a second life for grinding.”
    • “This game becomes extremely tedious and unfun after the intro.”
    • “Some levels are tedious and almost made me reach down my own throat and rip my balls out from the inside.”
    • “The campaign was overall boring and tedious.”
  • atmosphere
    67 mentions Positive Neutral Negative

    The atmosphere in Bonelab is described as a mix of haunting beauty and immersive detail, with rich environments and effective sound design that keeps players engaged. However, many reviewers feel it falls short compared to its predecessor, Boneworks, citing a lack of consistency and depth in atmosphere, with some levels feeling unfinished or less captivating. Overall, while Bonelab offers moments of atmospheric brilliance, it struggles to maintain the same level of immersion and intrigue that made Boneworks a standout title.

    • “The environments are richly detailed, and the lighting effects create an atmosphere that is both haunting and beautiful.”
    • “The sound design and atmosphere are haunting, keeping players engaged and on edge.”
    • “The atmosphere, vibes, and world was the greatest experience I ever had in VR.”
    • “Also, they ruined the entire atmosphere of the first game, which personally was one of my favorite parts of the game, so that's a shame, too.”
    • “The main campaign is significantly shorter than Boneworks' (at around 6 hours) and falls flat when it comes to the puzzles, atmosphere, and level design.”
    • “It did not come close to matching the overall atmosphere Boneworks had.”
  • emotional
    57 mentions Positive Neutral Negative

    The emotional responses to the game are mixed, with some players expressing deep feelings of joy, nostalgia, and even sadness, particularly regarding the game's narrative and character interactions. Many reviewers noted moments of emotional impact, such as tears shed during gameplay or feelings of existential dread, while others criticized the game for its jarring transitions and lack of coherent storytelling. Overall, the game evokes a wide range of emotions, from excitement and hope to confusion and disappointment, reflecting the diverse experiences of its players.

    • “I cried for days, help.”
    • “Want to cry because after 110 hours I finally have the last achievement; Boneworks is good, maybe better than Bonelabs.”
    • “The themes, the environment, everything made me feel lost and existentially dreadful in an amazing way.”
    • “Very boring story, but you can get through it quickly; downloading mods is the real fun.”
    • “Boring story and lame levels, but at least there is mod support.”
    • “As soon as you finish the boring story, you unlock an entire world of custom items, avatars, worlds, and NPCs, making it somewhat worth the effort.”
  • monetization
    48 mentions Positive Neutral Negative

    The monetization aspect of the game has been widely criticized as a blatant cash grab, with many reviewers expressing disappointment over its perceived lack of content and quality compared to its predecessor, Boneworks. Users feel misled by advertising that suggested a substantial sequel, only to find a bare-bones experience that relies heavily on modding to enhance gameplay. The $40 price tag, combined with minimal updates and transparency from the developers, has led to a consensus that the game is an unfinished product designed primarily to capitalize on the success of the first title.

    • “Thanks for a working game and no in-game purchases! That's something becoming pretty rare in the AAA/AA/A scene in the last year.”
    • “The best comparison I can give is single-player games with microtransactions, except that instead of money, people pay with time—either waiting for new community-made content or creating it.”
    • “No battle pass or microtransactions.”
    • “It almost feels like a cash grab.”
    • “This game is a shameless unfinished half-assed cash grab by Stress Level Zero.”
    • “Somehow this game screams cash grab at $40 and comes in lower in almost all areas of the gameplay and graphics.”
  • character development
    2 mentions Positive Neutral Negative

    Players are highly impressed by the unique art style and charming character design, which contribute to an engaging overall experience. The combination of music, gameplay mechanics, and storytelling enhances the appeal of character development, with many expressing excitement for the potential of future mods to further enrich the characters.

    • “From the moment I started playing, I was captivated by the unique art style and the charming character design.”
    • “Music, handling, character designs, story, it all is awesome, and of course, I look forward to the infinite potential of mods!”

Buy Bonelab

7h Median play time
84h Average play time
4-21h Spent by most gamers
*Based on 95 analyzed playthroughs

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