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About Bonelab

Bonelab is a single player shooter game with a violence theme. It was developed by Stress Level Zero and was released on September 29, 2022. It received mostly positive reviews from critics and positive reviews from players.

Sentenced to death, you embody an outcast escaping fate. Discovering a pathway to a hidden underground research facility. A series of challenging experiments and discoveries await. A road to the truth calls from the void.

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Games Like Bonelab

Looking for games like Bonelab? Here are top shooter recommendations with a violence focus, selected from player-similarity data — start with BONEWORKS, Into the Radius 2 or Contagion VR: Outbreak.

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Reviews

80%Audience ScoreBased on 16,108 reviews
story740 positive mentions
stability346 negative mentions

  • Bonelab features impressive VR sandbox gameplay with strong physics, innovative avatar switching mechanics, and extensive mod support that greatly enhances replayability.
  • The game offers visually compelling graphics with enhanced lighting, detailed environments, and immersive audio, including a widely praised soundtrack that complements the atmosphere.
  • Developers actively engage with the community and have implemented new VR technologies that improve immersion, making Bonelab a landmark VR title with potential for long-term community-driven content.
  • The game suffers from severe technical issues, including frequent bugs, crashes, softlocks, awkward climbing mechanics, and poor optimization leading to frustrating gameplay experiences.
  • Bonelab's campaign is widely considered short, disjointed, and less engaging compared to its predecessor Boneworks, with many players finding the story confusing or underdeveloped.
  • Repetitive and tedious grinding along with certain poorly designed mini-games detract from the overall experience, while the heavy emphasis on modding feels like a workaround for limited core content.
  • story

    3,933 mentions Positive Neutral Negative
    19% positive mentions, 72% neutral mentions, 9% negative mentions

    The story of Bonelab is widely regarded as considerably shorter, less cohesive, and more confusing compared to its predecessor Boneworks, often feeling like a tutorial or tech demo rather than a fully developed narrative. Many players find the campaign lacking depth and direction, with key story content locked behind mini-games and gameplay challenges, leading to frustration and a sense that the story abruptly ends just as it begins to engage. While the lore is present through environmental storytelling and collectibles, the main appeal of Bonelab lies in its sandbox, modding capabilities, and physics, making it more of a modder’s playground than a story-driven VR title.

    • “The story campaign offers an engaging narrative with a lot of mystery and intrigue, but it’s the seamless integration of story-driven missions with open-world sandbox elements that sets bonelab apart. The variety of settings you explore throughout the story is mind-blowing. The developers have truly crafted something special here—a game that offers both structured storytelling and the freedom to go completely off-script and make your own fun. Whether you’re playing through the story campaign, experimenting in the sandbox, or diving into the ever-expanding world of mods, bonelab offers an experience that’s both deeply satisfying and endlessly replayable.”
    • “The story mode is very cool and wacky. There are 15 levels of the story and all of them have puzzles, combat, parkour, and great scenery. The campaign is amazing, though I would say go with boneworks for story but bonelab still has an incredible story. The story has it's good parts at the beginning and towards the end, but most of the campaign in the middle is just a bunch of minigames where you unlock a VR form of hentai avatars. Despite the more or less lackluster story, the sheer coolness you can do makes it great fun. The game is short but the story is still amazing and very fun overall.”
    • “I absolutely love the game, it has a kinda short story but there’s so much replayability. The story is approachable and cinematic, yet it feels truncated and less important, with many other hours to be played in the sandbox. The story is easier to follow than boneworks, though it’s quite vague and requires the player to seek it out through exploration and reading clipped notes. The story is compelling and expands on the boneworks lore, providing a personal story with lots of challenge and things that make you work for the ending of specific stages. The soundtrack is fantastic, the gameplay is fun, and the integration of mods adds incredible content and replay value.”
    • “It's story and especially its ending made me want to dive into the modding scene, but I was disappointed by the restrictions of the modding API.”
    • “What got taken away was a story, the new story is barebones and short, it's really sad, the game was over before it even began really... then you pretty much get told to just go mod the game, which isn't acceptable for this price in my opinion.”
    • “The story is short and kinda boring.”
  • gameplay

    1,402 mentions Positive Neutral Negative
    29% positive mentions, 64% neutral mentions, 7% negative mentions

    Bonelab offers a physics-based VR gameplay experience similar to its predecessor Boneworks, featuring immersive mechanics like avatar switching and mod support that add depth and replayability. While the core gameplay and gun mechanics are generally praised for their fun and innovation, the campaign is widely considered short, disjointed, and underutilizing new mechanics, with some frustrating elements like clunky climbing, inconsistent controls, and bugs detracting from the experience. The game shines most as a sandbox for modding and experimental play rather than a polished, linear VR title.

    • “Bonelab is an incredible VR experience, with great shooting mechanics, a large variety of weapons to choose from, good parkour mechanics, and built-in modding support for all platforms.”
    • “The core gameplay is fantastic, with accurate physics, satisfying gunplay, and innovative mechanics like avatar switching that enhance replayability.”
    • “Bonelab builds on Boneworks’ success with enhanced visuals, deeper immersion, refined mechanics, and a unique avatar system that adds a new layer of gameplay.”
    • “The climbing mechanics are awful and frustrating.”
    • “The 'pulling yourself up' mechanic is honestly terrible; you have like a 50/50 chance of doing it correctly or just glitching through material, falling, and having to do it again, or your arms go into the ground and drag you off the ledge despite already standing on it.”
    • “Some of the worst quality of life mechanics in this game: after playing through a whole level and falling off near the end, you spawn in the floor and spend 10 minutes trying to get out; quitting isn't possible so you restart, only to find the entire level reset to the start, losing over an hour of progress. This, combined with game breaking glitches and dark rooms that impair visibility, make the experience very frustrating.”
  • graphics

    621 mentions Positive Neutral Negative
    33% positive mentions, 58% neutral mentions, 9% negative mentions

    The graphics in Bonelab are generally praised as a significant improvement over its predecessor Boneworks, featuring enhanced lighting, detailed environments, and impressive VR visuals with strong mod support. However, some users note performance issues, graphical downgrades due to Quest 2 limitations, fog effects that obscure details, and occasional texture quality problems. Overall, while the visuals are largely considered stunning and immersive for VR, optimization and consistency issues prevent it from fully surpassing Boneworks' graphical quality.

    • “The graphics and physics are better than Boneworks, but I still like Boneworks better; this game is still a must-play for VR players.”
    • “Bonelab has incredible graphics with my settings being at MSAA x8, SMAA on high, and HBAO at ultra with low bloom, low screen space reflections, low shadows, and low volumetric lighting, as those seemed to offer much less visual fidelity and very minimal changes compared to maxing out anti-aliasing.”
    • “On a graphical note, the volumetric lighting, reflections, materials, and architecture in this game is top-notch, now feeling more unique from the somewhat Valve-like aesthetic of Boneworks. This game takes its old design and takes far more advantage of lighting, letting light spill through holes, halls, cracks, and windows to create a really cool environment.”
    • “The graphics are bad as well, there are screen space reflections all over the place, which is awful in VR.”
    • “Graphics quality matches the Quest port, and cannot be improved; movement feels sluggish and unresponsive, regardless of avatar, and most functions that worked fantastically in Boneworks just seem to have been altered just so it "doesn't turn away new VR players" while making it impossible for proper enthusiasts to play it without noticing the complete downgrade.”
    • “Graphics are unoptimized and with a damn near top of the line PC I'm lagging on medium.”
  • music

    585 mentions Positive Neutral Negative
    44% positive mentions, 51% neutral mentions, 5% negative mentions

    The game's music, primarily composed by Michael Wyckoff, is widely praised for its quality, variety, and immersive atmosphere, often described as a highlight and even surpassing the gameplay itself. While some users find certain tracks or vocal inclusions jarring or repetitive, the overall soundtrack is considered engaging, fitting well with the game's tone and enhancing the experience. Several reviewers recommend purchasing the OST separately, noting it as one of the best VR game soundtracks available.

    • “As always, Michael Wyckoff knocked it out of the park with the soundtrack.”
    • “The soundtrack is a banger once again thanks to Michael Wyckoff and of course the many other great musicians; I'll give it a 10/10.”
    • “The soundtrack beautifully complements the game’s ambiance, further enhancing the overall experience.”
    • “I disliked all the music and the spacey background noise in most levels.”
    • “Bonelabs soundtrack also falls flat, I genuinely had to take my headphones off after getting stuck at a puzzle and hearing a song loop.”
    • “The music is just disappointing and inconsistent, with the best pieces being the ones reused from Boneworks.”
  • stability

    357 mentions Positive Neutral Negative
    3% positive mentions, 0% neutral mentions, 97% negative mentions

    Bonelab's stability is widely criticized due to frequent and severe bugs, including game-breaking glitches, softlocks, physics inconsistencies, and crashes that often require restarts or lengthy reloads. While some users find it playable and fun, many report frustrating issues with climbing, grabbing, vehicle controls, and menu interactions, making the experience unreliable, especially compared to its predecessor Boneworks. Despite ongoing patches expected to improve stability, the game currently feels unpolished and buggy out of the box.

    • “One of the best sandboxes in VR with awesome graphics; I have a 5060 Ryzen 7 8700F and it runs great on ultra settings. Get this game when it's on discount.”
    • “Pro's: great 'feel' to physics/body, supports mods/content creation, runs great (hefty PC though), new VR technologies which greatly help immersion (sit/stand transitions, 'body morphing', etc.), visually compelling, healthy company with nice devs who actually listen and interact with community feedback. This can and should become the Garry's Mod of VR.”
    • “Bonelab runs great, runs smoothly, and has great visuals considering how well it plays.”
    • “"Hey, let's make a cool sandbox game and then lock all the content behind a completely buggy campaign that softlocks you constantly. As a surprise, we'll have the actual sandbox be completely broken as well, with you constantly getting trapped in geometry and models and unable to free yourself without force quitting because the menu is a display rather than a real UI."”
    • “Some of the worst quality of life mechanics in this game: I played through a whole level, fell off near the end, then spawned inside the floor and couldn't get out for 10 minutes. I had to restart the game, only to find the entire level reset to the start after over an hour of gameplay. Game-breaking glitches ruin the experience. Dark rooms with no visibility and weird locomotion issues add to the frustration.”
    • “The base game is a buggy mess, and the patches and updates only remove the mods that made the game somewhat playable.”
  • optimization

    289 mentions Positive Neutral Negative
    19% positive mentions, 61% neutral mentions, 20% negative mentions

    Optimization for this game shows a mixed reception: while it is praised for improved performance and smooth gameplay on Quest 2 and some mid- to high-end PCs, many users report poor optimization on PCVR with frequent stutters, crashes, long loading times, and worse performance compared to its predecessor Boneworks. Mod support and Quest optimization are highlights, but inconsistent PC performance and technical issues limit the overall experience for many players.

    • “Combined with strong performance, immersive audio, and limitless replayability, Bonelab stands as a landmark VR title and an absolute must play for anyone serious about virtual reality.”
    • “Fitting the whole game (which at its core is essentially barebones Boneworks) onto Quest with minimal visual/performance loss, allowing mod support while still maintaining good battery life for Quest users is an amazing feat!”
    • “Bonelab has refined a lot of the systems and even has better performance than Boneworks in my experience, and with the addition of mod support, Bonelab is a great sandbox.”
    • “Performance suffers much much more than Boneworks.”
    • “The game is optimized very poorly, causing insanely long loading screens and an inconsistent refresh rate.”
    • “Terrible performance, cumbersome movement, melee weapons that either get caught on the player or don't stab enemies, buggy spawns in campaign, a shorter more boring campaign than Boneworks, shotguns that don't reload, horrid performance on modern hardware.”
  • replayability

    141 mentions Positive Neutral Negative
    34% positive mentions, 57% neutral mentions, 9% negative mentions

    Replayability in Bonelab is widely praised for its sandbox features, mod support, and varied game modes, offering near-infinite replay value especially for players who enjoy experimentation and community content. However, the base campaign is often described as short and linear, with limited intrinsic replayability, making mods and multiplayer additions key for long-term engagement. Overall, the game's strength lies in its physics, modding capabilities, and sandbox freedom rather than the core story experience.

    • “Combined with strong performance, immersive audio, and limitless replayability, Bonelab stands as a landmark VR title and an absolute must play for anyone serious about virtual reality.”
    • “Whether you’re playing through the story campaign, experimenting in the sandbox, or diving into the ever-expanding world of mods, Bonelab offers an experience that’s both deeply satisfying and endlessly replayable.”
    • “Better visuals, better player rig, better level design, better puzzles, better combat, another amazing soundtrack (with twice as many songs), built-in minigames with a ridiculous amount of replayability, mechanics that reflect some serious innovations in the VR space, and the potential for years of community created content via the power of extremely passionate developers.”
    • “Bonelab is ultimately a fun experience carried mostly on its impressive physics, but past its few short levels, you'll have to turn to modding for any amount of replay value.”
    • “Minimal replay value beyond sandbox as the game is about 2 hours long if you know what you're doing.”
    • “The campaign itself can be completed in just a few hours, with more than half of the levels feeling like a showcase for the character-swap (bodylog) mechanic, which kills replay value because it's so narrowly and linearly designed for specific characters in certain sections.”
  • humor

    140 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor in the game is widely praised, often stemming from its hilarious physics, ragdoll effects, and the creative freedom enabled by mods, which amplify comedic moments in multiplayer and sandbox play. While the story and campaign are generally seen as less funny or engaging, the game's janky mechanics and unexpected glitches frequently lead to spontaneous, amusing experiences. Overall, players find it a fun and funny VR sandbox, especially when modded or enjoyed socially.

    • “The body log shape shifting is absolutely hilarious.”
    • “Best fricken VR game ever, Fusion is hella funny lowkey.”
    • “Honestly... this is fireeeee uhh I recommend getting Bonelab Fusion, it's actually so funny it pisses me off.”
  • grinding

    130 mentions Positive Neutral Negative
    2% positive mentions, 37% neutral mentions, 61% negative mentions

    Players overwhelmingly find the grinding in this game extremely tedious and time-consuming, often describing it as a major chore that hampers enjoyment. While some mini-games and puzzles offer fun moments, the majority are repetitive, poorly designed, and detract from the experience, requiring excessive effort to unlock content and progress.

    • “A bit grindy sometimes.”
    • “Depends on how much you like grinding.”
    • “You'll need a second life for grinding.”
    • “The crane minigame is a point of contention; it is hard to control, tedious, and not enjoyable by any means.”
    • “They make you play a painstakingly slow crane game six times just to open the door to the rest of the second mission, while also having to load in and out of 5 different game modes. This makes it not only extremely tedious, but also extremely dull.”
  • atmosphere

    70 mentions Positive Neutral Negative
    47% positive mentions, 44% neutral mentions, 9% negative mentions

    Reviews of the game's atmosphere are mixed but generally highlight its immersive, eerie, and haunting qualities, supported by strong lighting, sound design, and detailed environments. However, many feel it falls short compared to its predecessor Boneworks, citing a less consistent, less intense atmosphere, a shorter campaign, and occasional tonal shifts that detract from immersion. Fans appreciate the sequel's sandbox elements and creativity but miss the rich, cohesive mood and storytelling of the original.

    • “The environments are richly detailed, and the lighting effects create an atmosphere that is both haunting and beautiful.”
    • “The sound design and atmosphere are haunting, keeping players engaged and on edge.”
    • “From day one mod support to the incredible attention to detail, this game creates an atmosphere like no other in VR.”
    • “The main campaign is significantly shorter than Boneworks' (around 6 hours) and falls flat when it comes to the puzzles, atmosphere, and level design.”
    • “This game is mid af, not only does this game have a worse atmosphere but its story is confusing and boring, along with the levels being way shorter and way more small which I know is for the Quest but still compared to Boneworks this game is simply shorter, more linear and less interesting all for £30 or $40 which is stupid considering how the campaign is literally just 6 hours compared to Boneworks' 10-hour journey with way less gimmicky stuff like avatars.”
    • “The physics are unstable, inventory slots are worse, guns feel awful to use, the level design and atmosphere being one of Boneworks' big points is worse, just a lot of stuff to list.”
  • emotional

    60 mentions Positive Neutral Negative
    95% positive mentions, 0% neutral mentions, 5% negative mentions

    The game evokes a wide spectrum of strong emotions, from awe and joy—especially through immersive VR mechanics and modding freedom—to distress and discomfort caused by unsettling story elements, psychological triggers, and motion sickness in certain levels. While many players feel nostalgic and emotionally moved, some express frustration with certain design choices and find the narrative or gameplay emotionally draining or jarring. Overall, the emotional impact is intense and deeply personal, with experiences ranging from heartfelt connection to emotional disturbance.

    • “I cannot believe how this game made me feel, it was unreal.”
    • “This was the first game that really made me feel like there was something more to VR than just picking up things, reloading guns in cool ways, and shooting.”
    • “The themes, the environment, everything made me feel lost and existentially dreadful in an amazing way.”
    • “Very boring story, but you can get through it quickly. Downloading mods is where the real fun begins.”
    • “Boring story, lame levels, but at least the game has mod support.”
    • “As soon as you finish the boring story, you unlock an entire world of custom items, avatars, worlds, and NPCs, making it somewhat worth the effort.”
  • monetization

    44 mentions Positive Neutral Negative
    7% positive mentions, 0% neutral mentions, 93% negative mentions

    Many users perceive the game's monetization as a misleading and overpriced cash grab, criticizing its high price tag relative to limited content and unfinished features. Although there are no microtransactions or battle passes, the strong emphasis on modding feels like an excuse for a shallow, incomplete experience, leading to disappointment, especially compared to its predecessor.

    • “Thanks for a working game and no in-game purchases. In the AAA/AA/A scene recently, that’s becoming pretty rare.”
    • “The best comparison I can give is single-player games with microtransactions, except instead of money, players pay with time—either waiting for new community-made content or creating it.”
    • “No battle pass or microtransactions.”
    • “Zero transparency at all compounding with the aforementioned issues compounding with the insane $40 price tag makes Bonelab look like a quick cash grab created to get a deal with Meta.”
    • “The dev came out on Discord and basically said this isn't the sequel to Boneworks, meaning this is just an unashamed tech demo cash grab to fund a future release.”
    • “This game is an obvious cash grab by the company and I wouldn't recommend buying it until updates make it better.”
  • character development

    2 mentions Positive Neutral Negative
    50% positive mentions, 50% neutral mentions, 0% negative mentions

    Users praise the game's character development for its charming and unique design, enhanced by appealing art style and storytelling. Overall, the characters contribute significantly to an engaging and immersive experience.

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Critic Reviews

65%Critics’ scoreBased on 1 critic reviews
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Play Times

7h Median play time
89h Average play time
4-30h Spent by most gamers
*Based on 101 analyzed playthroughs
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Frequently Asked Questions

Bonelab is a shooter game with violence theme. Common tags for Bonelab include first-person, indie, female protagonist, psychological, underground and others.

Bonelab is available on PC, Virtual Reality and Windows.

On average players spend around 89 hours playing Bonelab.

Bonelab was released on September 29, 2022.

Bonelab was developed by Stress Level Zero.

Bonelab has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked Bonelab for its story but disliked it for its stability.

Bonelab is a single player game.

Similar games include BONEWORKS, Into the Radius 2, Contagion VR: Outbreak, Zero Caliber VR, Dying Light 2 Stay Human and others.