Redfall Game Cover
Redfall’s a great title with lots to do throughout its world, but the lifelessness of the NPCs and story alongside the amounts of bugs and the steep entering fee, I can’t assume it’ll be for everyone.

"Redfall is an upcoming open-world, single-player and multiplayer co-op FPS game with a good plot, unique atmosphere, and plenty of humor. The Digital Deluxe Edition includes the base game, Redfall Hero Pass, exclusive outfits, and weapon skins. Pre-order for a bonus Vampire Hunter Pack. However, watch out for bugs and grinding."

  • PC
  • Windows
  • Xbox Series X|S
  • Cloud
  • NVIDIA GeForce NOW
  • Xbox
  • Xbox Game Pass
  • x_box_cloud_gaming

Reviews

37%
Audience ScoreBased on 2,886 reviews
story210 positive mentions
optimization190 negative mentions
  • The game has a charming atmosphere and interesting environmental storytelling.
  • Gunplay is satisfying, and the unique vampire mechanics add a fun twist to combat.
  • The game is enjoyable in co-op mode, providing a fun experience with friends.
  • The game feels unfinished, with numerous bugs and poor AI behavior.
  • The story is shallow, and the cutscenes are poorly executed, often using static images.
  • The game requires an always-online connection, even for single-player, which is frustrating.
  • story1,111 mentions

    The story of "Redfall" has received mixed reviews, with many players finding it lacking depth and engagement. While some appreciate the environmental storytelling and character backstories, others criticize the narrative for being presented through static slideshows and lacking meaningful cutscenes. Overall, the story is often described as generic, repetitive, and poorly executed, failing to capture the immersive storytelling that fans expect from Arkane Studios.

    • “The story is thoughtful and creative.”
    • “I really liked the story; it starts slow with just a city overrun by vampires, but as you complete the missions and advance through the story, you get more information about what the doctors did and how it came to be vampires.”
    • “The story is intriguing enough to pay attention to, and the cutscenes are literal slideshows, but what really makes Redfall enjoyable for me is the actual gameplay and the feel of combat.”
    • “The story is incoherent at best and non-existent at worst.”
    • “The story is weak, the gunplay is nothing to praise, the character skill tree/level system feels cheap.”
    • “The story is not strong and is almost non-existent, I have no idea why I am actually playing or am compelled to finish the game.”
  • optimization529 mentions

    The optimization of the game has received mixed reviews, with many players reporting significant performance issues, including stuttering, low frame rates, and crashes, even on high-end hardware. While some users noted improvements after patches, others still experienced severe performance problems, leading to frustration and disappointment. Overall, the game's optimization appears to be lacking, with many recommending waiting for further updates before purchasing.

    • “We got lucky and started playing after one of the big patches that fixed performance.”
    • “The optimization was good for me at least; I ran the game at high settings 1440p and my RTX 3060 ran it nicely.”
    • “The performance has been improved vastly thanks to the updates.”
    • “Performance: the game suffers from severe performance issues, including low frame rates and poor optimization even on high-end hardware.”
    • “The game's performance clearly leaves something to be desired; frame drops and stutters can occur for no apparent reason.”
    • “Poor optimization and performance, boring and repetitive gameplay.”
  • gameplay509 mentions

    The gameplay of Redfall has received mixed reviews, with many players finding it enjoyable yet repetitive and lacking depth. While some appreciate the fun combat mechanics and co-op experience reminiscent of looter shooters like Borderlands, others criticize the simplistic AI, clunky controls, and a lack of innovative gameplay elements. Overall, the game is seen as a decent but flawed experience, often described as needing more polish and variety to fully engage players.

    • “The gameplay loop is essentially Borderlands with vampires mixed with Arkane's unique intricate style and world building.”
    • “The gunplay mechanics are super fun and great to play around with.”
    • “The gameplay itself feels surprisingly good, each character has branching skill trees and you're constantly changing out loot for better stats or rarities.”
    • “The gameplay is a little clunky, but again, will get better as devs start fixing things.”
    • “The gameplay itself leaves much to be desired; it almost feels like they were going one direction during development then changed their mind on what game they wanted it to be part way through.”
    • “The gameplay is incredibly classic, like playing Timesplitters, Halo 1, or the original Perfect Dark, in that you just feel like a floating camera with a gun floating closely by the side of the screen.”
  • graphics490 mentions

    The graphics of the game have received mixed reviews, with many players noting that they appear outdated and lack polish, often comparing them to titles from previous console generations. While some appreciate the unique art style reminiscent of Arkane's previous works, others criticize the visuals as cartoonish and not fitting the game's darker themes. Overall, the performance issues, graphical glitches, and inconsistent quality have left many feeling disappointed, especially given the game's AAA status.

    • “The map is gorgeous; as someone who once lived in Massachusetts, they captured the spirit and aesthetic of it perfectly.”
    • “The graphics are outstanding, and I love the style of the art.”
    • “I really like the graphics and the autumn style.”
    • “Some of the visuals are genuinely bad, and many other parts seem unfinished.”
    • “The graphics are generations outdated, the art and design are horrible, the animations are terrible, the gameplay feels like a cheap AI.”
    • “Graphics are terrible, NPCs are dumb, waste of time and money; there's no co-op at launch either.”
  • stability223 mentions

    The game's stability has been widely criticized, with numerous players reporting a plethora of bugs, glitches, and performance issues, including crashes and AI problems. While some users have noted improvements over time and found the game playable despite its flaws, many still consider it a "buggy mess" that detracts significantly from the overall experience. Overall, the game appears to be in need of substantial patches and optimizations to reach a satisfactory level of stability.

    • “But they fixed it and it runs great now.”
    • “Game looks gorgeous and runs great at constant 60 frames on a Win10/Ryzen 9/RTX 3080 on ultra video settings.”
    • “Feels smooth, looks nice, and was crash and bug free... not bad for a new PC release in 2023!”
    • “This game is simply not fun, not polished, buggy; I would suggest passing on this one, even on sale.”
    • “The game is a buggy mess; I had around 2 crashes in my 10-11 hours of gameplay.”
    • “There are a lot of glitches, the AI is dumb, and in my opinion, the worst part is that the game is too easy.”
  • atmosphere79 mentions

    The atmosphere of the game is widely praised for its immersive and engaging qualities, featuring a mix of creepy, quirky, and visually appealing environments that enhance exploration and storytelling. While some players note that the game can feel repetitive and has areas of emptiness, the overall ambiance, complemented by a strong soundtrack and environmental storytelling, creates a memorable experience. Despite its flaws, many reviewers appreciate the game's ability to evoke a sense of tension and intrigue, making it enjoyable to explore.

    • “This game has a great atmosphere; you really just want to spend time in the world.”
    • “The atmosphere is creepy, lonely, and full of autumn vibes.”
    • “The environment and atmosphere are all fantastic, and the game feels creepy.”
    • “It completely undermines the atmosphere because the enemies are so dense.”
    • “There are ways to make even a modern setting ooze atmosphere, especially if it's a small coastal town overrun by vampires, and random blood splatters and poisonous red clouds obstructing my path aren't it.”
    • “The story is not compelling because the atmosphere is frankly horrible.”
  • humor55 mentions

    The humor in the game is largely derived from its numerous bugs, poor AI, and the absurdity of its gameplay mechanics, leading to a comedic experience when played with friends. Players find themselves laughing at the game's glitches, such as characters getting stuck or exhibiting bizarre behaviors, and the dialogue can be amusing, albeit sometimes unintentionally. Overall, while the game has significant flaws, many reviewers suggest that these shortcomings contribute to a fun, lighthearted experience, especially in a multiplayer setting.

    • “There was laughing, cry-laughing, gasps of astonishment, excitement over friendly fire (literally) and 15 hours later, we are still having fun just exploring, shooting, cleansing, and traversing.”
    • “Running around and destroying the stupid AI is hilariously fun.”
    • “The interaction between the main characters is cute, and sometimes hilarious.”
    • “Even after half a year, this game is still an unfunny joke.”
    • “Sorry... funny but not funny.”
    • “I'd be interested in hearing the experience of the devs and creatives that worked on Redfall because it seems like they pulled a bunch of themes, tropes, and archetypes out of a bag and threw them against the wall with a post-it note that said 'B horror, but not funny, interesting, or charming.'”
  • music49 mentions

    The music in the game receives mixed reviews, with many players praising its atmospheric qualities and unique soundtrack that enhances immersion. While some find the music to be a standout feature that complements the game's lore and environment, others criticize it for being inconsistent or jarring during gameplay. Overall, the sound design, including the music, is generally regarded as a positive aspect, though it is marred by occasional glitches and mismatched audio cues.

    • “The soundtrack is amazing, making it feel very alone and dangerous; I love it.”
    • “The music and sound design is excellent; love that.”
    • “The art team did a great job really bringing locations to life, and the sound effects and music work together to create this wonderfully pulpy setting.”
    • “The soundtrack is moderately okay when it's not bugging out and just playing the same awful combat theme on a loop even though there are no fights going on.”
    • “If I had to say anything that I truly disliked about the game, it's actually the music; it jumps up at really random times, and not in an exciting or 'spooky' way.”
    • “You'll snipe a single guy and intense combat music jumps up for like 5 seconds before cutting away, kind of jarring.”
  • monetization49 mentions

    The monetization aspect of the game has drawn significant criticism, with many players feeling it is a blatant cash grab, especially given the lack of essential features like an ads sensitivity adjustment. Reviewers express frustration over the game's high price point relative to its perceived quality and performance, suggesting it should have been a free-to-play title with microtransactions instead. Overall, the consensus is that the game fails to deliver on its promises, leading to disappointment and a sense of being misled by its marketing.

    • “No ads sensitivity.”
    • “It plays well and there's no monetization for any content of any sort. I love the vampire world of horror and other monster games akin to Dying Light's zombies, so this game's concept was very refreshing. I never thought it would take this long to get to play the game. I was so excited to play on day one and pre-ordered. It's playable now; it might be hard to scrub the bad publicity this game has garnered after that disaster launch.”
    • “What I don't understand is why nowadays, if they release unfinished games, we have to pay full price or even more than before, plus DLCs and other in-game purchases, battle passes, and subscriptions?”
    • “This game feels like a blatant cash grab.”
    • “I can't believe I spent $140 on this terrible, lazy, cash grab... do not buy this game!”
    • “These new AAA games pricing at $70 and being garbage nowadays are such a let down and show developers no longer care about the passion of making a good game and care more about cash grabbing.”
  • grinding23 mentions

    The grinding aspect of the game has received mixed reviews, with many players finding it tedious and unfulfilling. Key issues include a lack of meaningful gear drops, a frustrating save wipe after completing the story, and repetitive farming mechanics that detract from the overall experience. While some players enjoy the grind for collectibles and side missions, others feel it becomes a chore, especially in solo play.

    • “You'll need a second life for grinding.”
    • “Depends on how much you like grinding.”
    • “The major problems being: after you complete the story, they wipe your save and start you at the beginning (that alone warrants a thumbs down), game runs on a scaling system with no way to keep your gear relevant other than farming new, which brings up the next problem... farming for gear is non-existent, you do not get drops from vamps except for special vamps, which are very few, hard to find, hard to kill, randomly generated, and drop blue gear at best (usually white or green) in my 45 hours I never once seen a single purple drop from a special vamp.”
    • “The random spawning of weapons just creates a boring, tedious system of having to unequip the old version and re-equip the new version of the same weapons.”
    • “It's a tedious and boring game to play solo.”
  • replayability17 mentions

    Overall, the game's replayability is mixed, with some players appreciating the variety of unique characters and grinding opportunities, while others criticize the linear gameplay, lack of content, and poor design choices that hinder long-term engagement. Many feel that the absence of meaningful missions and matchmaking further diminishes replay value, leading to a consensus that the game may not justify its price for sustained play.

    • “I would still wait for a sale on this, but it's a fun bit of vamp slaying and with 4 unique characters it offers some replayability.”
    • “Despite its problems, the combat still qualifies as decent, and thanks to the different classes available, each with their unique abilities, it actually gives us more replayability.”
    • “Replayability: there are several methods of grinding (for XP/loot) like the repeatable 'nests' and the 'rook storm,' just to name a couple.”
    • “This lack of content ultimately detracts from the game's potential longevity and replay value.”
    • “But this game plays very poorly, also some of the gameplay choices, such as non-replayable missions and a huge amount of missable achievements, suck.”
    • “The mobs clip through the ground, performance issues like crazy, short gameplay with no replayability, hardly any mob diversity and overall just a mildly interesting experience.”
  • emotional15 mentions

    The emotional aspect of the game has been met with disappointment, as many players feel it falls short of expectations, with a predictable and boring story that lacks depth and resonance. While some characters, like Jacob, exhibit moments of growth and touching dialogue, the overall narrative and gameplay experience are marred by cringe-worthy writing and a lack of engaging content, leaving players feeling frustrated and unfulfilled. The sentiment is particularly poignant for fans of the developer's previous work, as they lament the missed potential of what could have been a more impactful experience.

    • “Warts and all, it really still found a place in my favorite games of all time - the heartbreaking part is it could have been so much more.”
    • “Heartbreaking that this is Arkane Austin's final game.”
    • “I played through the game as Jacob and while I expected him to be a brooding edgelord, he actually ended up having some fairly touching monologues and dialogue with other characters that made his character grow on me over the course of the game.”
    • “Cringe dialogue, boring gameplay, and a pretty boring story that ends with a reveal of a 'mastermind' villain who is supposed to be the guy you're fighting throughout the live service part, but that obviously never got anywhere, so the story ends on a cliffhanger instead.”
    • “Even if you somehow dodge bugs, you'll be faced with a predictable, fairly boring story accompanied by uninteresting fetch quests that clearly try to tug at your heartstrings.”
    • “Boring story: one of the first few missions sees a character die and I honestly was just like 'okay.'”
  • character development15 mentions

    Character development in the game has received mixed reviews, with some praising its depth and design while others criticize its execution and lack of meaningful progression. Many players feel that the character arcs are underwhelming, with some quests failing to enhance the lore or development, leading to a perception that the game prioritizes style over substance. Overall, while the character designs are appreciated, the depth of character development is seen as lacking, with some players finding it merely functional rather than engaging.

    • “The story was good; I think it had good depth and character development. The game looked good, and every once in a while, I would get a little bit of massive lag, but that might have been my PC more than the game.”
    • “A solid open world game with excellent level design, beautiful environments, captivating storyline, and decent character development.”
    • “People complaining about the story or character development obviously don't pay attention to the collectibles or commentary; they literally told you before release the story was deep throughout the game, not loaded with cut scenes.”
    • “Promising idea and character design but unfortunately poor execution.”
    • “The last couple of quests in the main story are not even properly written; we get 3 empty flashbacks for each of the vampire gods that don't add anything to the lore, story, or character development.”
    • “Skills are generic 'be better at the skills you're given' type, and character development seems like just going through levels and gradually acquiring all of them.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

8hMedian play time
11hAverage play time
2-13hSpent by most gamers
*Based on 47 analyzed playthroughs

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