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Daymare: 1998

Daymare: 1998 is an interesting homage to the Resident Evil franchise, complete with 90s graphics, cheesy characters, and a tough difficulty. Inventory management forces you to think carefully, while boss fights can be tedious and unfair.
Daymare: 1998 Game Cover
60%Game Brain Score
story, gameplay
stability, grinding
66% User Score Based on 1,560 reviews
Critic Score 55%Based on 24 reviews

Platforms

Xbox Series X|SPCPlaystation 5Playstation 4Xbox OneXboxSteam DeckWindowsPlayStation
Daymare: 1998 Game Cover

About

Daymare: 1998 is a single player survival action adventure game with a horror theme. It was developed by Invader Studios and was released on September 17, 2019. It received neutral reviews from critics and mostly positive reviews from players.

Daymare: 1998 is a survival horror game with a focus on exploration, combat, and puzzle-solving. Players control different characters as they navigate through a town infected by a mysterious chemical agent, facing mutated creatures and solving the mystery behind the outbreak. With a fixed third-person perspective and a grim color palette, the game aims to deliver a tense and immersive atmosphere reminiscent of classic horror titles.

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66%
Audience ScoreBased on 1,560 reviews
story193 positive mentions
stability57 negative mentions

  • Great atmosphere and tension reminiscent of classic survival horror games.
  • Unique reloading mechanic that adds a layer of strategy to combat.
  • Interesting story with multiple perspectives and plenty of Easter eggs for fans of the genre.
  • Clunky controls and unresponsive mechanics that can lead to frustrating gameplay.
  • Poor voice acting and dialogue that detracts from the overall experience.
  • Final boss encounters are tedious and poorly designed, leading to a frustrating endgame.
  • story
    708 mentions Positive Neutral Negative

    The story of "Daymare: 1998" is a mixed bag, drawing heavy inspiration from classic survival horror titles like Resident Evil while attempting to carve out its own identity through a convoluted narrative involving a biohazard outbreak and multiple playable characters. While some players appreciate the depth and twists in the plot, many criticize the execution, citing poor voice acting, awkward dialogue, and a lack of coherence that detracts from the overall experience. Despite its flaws, the game offers an engaging atmosphere and intriguing lore, appealing to fans of the genre who enjoy a blend of nostalgia and campy storytelling.

    • “The story tries to carve out its own identity by expanding its scope, deepening its lore, and offering multiple playable perspectives across a story that is grim, complex, and unrelenting.”
    • “The story is set in the fictional town of Keen Sight, Idaho, and revolves around a catastrophic biohazard outbreak caused by a mysterious chemical weapon known as the Daymare virus.”
    • “The story is engaging, the graphics are pretty good, and the puzzles... puzzle!”
    • “The story is mediocre at best, the characters don't work.”
    • “It's just so bizarre, and I'm wandering around this hospital full of identical looking rooms and corridors looking for some plot items and I legitimately can't even remember what they are because I went into a coma during the 5-minute long cutscene of a guy you've never met dumping exposition on you through an intercom.”
    • “The story is bland and confusing, and the characters are written in a similar way.”
  • gameplay
    607 mentions Positive Neutral Negative

    The gameplay of *Daymare: 1998* has received mixed reviews, with many players appreciating its homage to classic survival horror games like *Resident Evil*, particularly in its atmosphere and tension-building mechanics. However, criticisms are prevalent regarding the clunky controls, frustrating inventory management, and a convoluted reloading system that detracts from the overall experience. While some players enjoy the unique mechanics and challenge, others find the gameplay tedious and marred by technical issues, making it a polarizing title for fans of the genre.

    • “Daymare: 1998 is clearly and without a doubt inspired by Resident Evil, and it honestly really nails some of that atmosphere and gameplay.”
    • “Developed by Invader Studios, it began as a fan remake of Resident Evil 2, and that legacy is felt in nearly every aspect of the game—from its fixed-camera roots to its slow-paced, methodical gameplay.”
    • “The gameplay is solid, classic Resident Evil style, taking out zombies/creatures with limited health and ammo, using combo techniques to mix health items and syringes for health and armor.”
    • “Pathetic controls and mechanics ruin all the fun.”
    • “The game is absolutely riddled with bugs, poorly implemented and frustrating mechanics, atrocious voice acting, and one of the worst end-boss fights I've played in recent history.”
    • “The gameplay is clunky, having to constantly go into the menu to reload an empty clip.”
  • graphics
    257 mentions Positive Neutral Negative

    The graphics in "Daymare: 1998" receive mixed reviews, with many praising the atmospheric environments and overall visual design, particularly for an indie title. However, character models and animations are frequently criticized for being subpar, often described as awkward or outdated. While some players appreciate the nostalgic homage to 90s horror aesthetics, others find the graphical inconsistencies and rough edges detract from the overall experience.

    • “The graphics are pretty good for the environment, and while the character faces in particular aren't the best, I feel like they do a good job of covering up these weaknesses where possible so they become less obvious.”
    • “The graphics are very good and the game itself is very much in the Resident Evil style.”
    • “The graphics are quite impressive for an indie title; I mean, don't expect Resident Evil level graphics here, but for a 3D indie game, they are well above par.”
    • “The graphics, animations, gameplay, are all very mediocre.”
    • “Graphically, while is not something I normally care too much about or weigh in my enjoyment of a game, this game is horrifically ugly.”
    • “The graphics are inconsistent: it uses Unreal Engine 4, and while there are great uses of lighting and shadows, great art direction and dark ambiance, and even good textures, character models are bad, especially on cutscenes.”
  • atmosphere
    186 mentions Positive Neutral Negative

    The atmosphere in *Daymare: 1998* is widely praised for its effective recreation of classic survival horror vibes, reminiscent of the original *Resident Evil* games. Reviewers highlight the game's dark, eerie environments, immersive sound design, and nostalgic elements that contribute to a tense and engaging experience, despite some criticisms regarding character models and voice acting. Overall, the game successfully captures a creepy, atmospheric setting that keeps players on edge throughout their journey.

    • “The atmosphere is great — dark hallways, flickering lights, and enough jump scares to make you spill your coffee.”
    • “Daymare: 1998 is a gritty, atmospheric survival horror game that wears its inspirations on its blood-soaked sleeve.”
    • “The dark, eerie atmosphere really pulls you in, and it's got that classic survival horror feel.”
    • “The atmosphere - is this even supposed to be a horror game?”
    • “With battle music constantly blaring and no checkpoints, not only does this game mode utterly ruin whatever bit of atmosphere Daymare: 1998 generates in the form of slow exploration now being offset by frantic running, if you die, you also die and have to restart the entire level.”
    • “Poor combat system, useless attempts at scare tactics, poor loot management, some of if not the most horrific voice acting I have ever heard and completely dead atmospheres and badly composed music all ensure that this title feels worse than an alpha version of a game designed by high school students desperate to break into the gaming industry.”
  • music
    130 mentions Positive Neutral Negative

    The music in the game has received mixed reviews, with many praising its ability to create a tense and immersive atmosphere reminiscent of classic horror titles. While some tracks are noted for their quality and effectiveness in enhancing the game's eerie environments, others criticize the lack of variety and cohesion in their use during gameplay. Overall, the soundtrack is seen as a strong point, contributing significantly to the game's horror elements, despite occasional misalignment with the action on screen.

    • “The visual style is complemented by a haunting and effective sound design—ambient noises, sudden shrieks, and an eerie musical score all working together to maintain a state of constant unease.”
    • “The soundtrack is great at creating a tense atmosphere of the zombie apocalypse.”
    • “The music is pure euro-horror goodness.”
    • “I can't remember any of the music, the sound effects are fine, and the voice acting is mostly straight up bad.”
    • “There is a significant lack of variety in combat, nearly absent music and overall poor sound design.”
    • “The soundtrack is also a missed opportunity as it's really ambient so most of the time you won't notice there's even a score in the background.”
  • stability
    58 mentions Positive Neutral Negative

    The game's stability is widely criticized, with numerous reports of bugs, glitches, and clunky controls that significantly detract from the overall experience. While some players find charm in its jankiness, many express frustration over game-breaking issues, poor hit detection, and unresponsive mechanics. Overall, the game is considered extremely buggy, making it difficult to recommend without significant patches to address these stability concerns.

    • “Runs great for an indie game; the atmosphere is awesome and the sound is fantastic.”
    • “The game maintains a smooth performance throughout, making for an enjoyable experience.”
    • “I haven't encountered any crashes or bugs, which is impressive for an indie title.”
    • “I can't recommend this game on how buggy and choppy it is.”
    • “The game is just really buggy.”
    • “I had to refund this game after beating the first chapter due to the amount of bugs, glitches, terrible hit detection, and janky gameplay mechanics.”
  • humor
    52 mentions Positive Neutral Negative

    The humor in the game is a mixed bag, with many players finding the voice acting to be hilariously bad, contributing to a campy atmosphere reminiscent of classic survival horror titles. While some appreciate the intentional cheesiness and tongue-in-cheek moments, others criticize the writing and dialogue as simply poor rather than amusing. Overall, the humor often oscillates between cringe-worthy and genuinely funny, adding a unique charm to the experience despite its flaws.

    • “The voice acting is hilariously bad but it adds to the campy atmosphere, so in a way, I actually like it.”
    • “I think it's funny because they knew how obtuse and stupid some of these solutions were, so they just added a 'skip puzzle' button.”
    • “This game, while not perfect, is a good attempt at the classic survival horror genre, with many tongue-in-cheek humorous things to be found throughout.”
    • “Not funny at all, just extremely boring.”
    • “The humor falls flat and feels forced.”
    • “I expected laughs, but it was just cringeworthy.”
  • grinding
    49 mentions Positive Neutral Negative

    Overall, players find the grinding aspect of the game to be tedious and frustrating, particularly due to cumbersome inventory management and repetitive boss fights that feel more like chores than engaging challenges. Many reviews highlight the clunky controls and slow reloading mechanics as significant detractors, making the gameplay experience feel unnecessarily prolonged and unenjoyable. While some appreciate the unique mechanics, the general consensus is that the game suffers from pacing issues and a lack of excitement in its combat and puzzle-solving elements.

    • “You'll need a second life for grinding.”
    • “The issue is pacing, and that enemy is thrown in too early while most players are still trying to get comfortable with the overly tedious controls.”
    • “There are a couple of boss fights that feel more like a tedious grind than a tense battle for survival.”
    • “It's so horribly tedious and it slows the game down, and if you are in the middle of a battle it can get you killed.”
  • optimization
    48 mentions Positive Neutral Negative

    Overall, the game's optimization received mixed reviews, with some players experiencing smooth performance and stable frame rates, while others reported significant issues such as poor cutscene optimization, inconsistent framerates, and janky controls. Many noted that despite the potential for better performance given the game's resources, it ultimately fell short, leading to a frustrating experience for some users. The general consensus suggests that while the game can run well on high-end systems, it struggles on lower-end setups and suffers from various optimization flaws that detract from the overall experience.

    • “Performance was great, 60fps 100% of the time on max settings, played on a laptop, Win11, i5-11400h, 3050 RTX 16GB RAM.”
    • “I like how the game was optimized and the fact that the game runs well in 4K surprised me, but I think that is because levels are tiny.”
    • “Using Unreal 4 as an engine, Daymare succeeds in delivering good graphics with a decent degree of optimization.”
    • “Game also has bad optimization; such a shame because production clearly has the resources to make the game good but ended up with this bland excuse of a survival horror.”
    • “The biggest downside is that the game is absolutely not optimized to feel like a video game - shooting a gun lacks recoil and vibration, headshots don't do anything, and the puzzles are tedious and obtuse.”
    • “This game is just awful, terrible optimization, awful inventory system.”
  • replayability
    20 mentions Positive Neutral Negative

    Overall, the game has been criticized for its limited replayability, with many reviewers noting a lack of compelling reasons to replay after completing the main story. While there are some additional modes and collectibles, the absence of significant unlockables or a New Game Plus feature diminishes the incentive to revisit the game. Players suggest that it may be worth purchasing at a discount, especially for fans of the genre, but caution against full-price purchases due to the minimal replay value.

    • “There is good replayability potential; you are graded after the playthroughs and there is a mercenary mode with 4 levels and 4 different loadouts.”
    • “You can finish it in about 6 hours or less, and the Hades mode offers a little bit of replay value.”
    • “The game would really benefit from a new game plus mode to aid replayability.”
    • “It has a hunk-like mini game, but the game does not have much replay value because there aren't any special guns to play with after you beat the game.”
    • “Almost zero replay value outside of collectibles.”
    • “Replayability isn't much of a thing, and I wish it was with some awesome unlockables.”
  • emotional
    15 mentions Positive Neutral Negative

    The emotional aspect of the game is described as inconsistent, with some players feeling a genuine sense of fear and tension, while others criticize the lack of depth in character development and storytelling. Key narrative moments often fail to resonate due to robotic character portrayals and a disjointed plot, leading to a mixed emotional experience that can detract from immersion. Overall, while some elements evoke strong feelings, many players find the emotional impact lacking or unconvincing.

    • “The multiple perspectives offer a layered look at the disaster, each one contributing different emotional tones and gameplay challenges.”
    • “I'm still pretty new to full-on horror games, but Daymare's creepy vibes really made me feel the fear.”
    • “It had a few songs that made me feel like I was stepping into a nightmare I can't escape, and others that were just fantastic to listen to.”
    • “Clunky controls and a boring story with terrible voice acting and clichés.”
  • character development
    10 mentions Positive Neutral Negative

    Character development in the game has been widely criticized, with reviewers noting a lack of emotional depth and poor writing that fails to engage players. While some appreciate the artistic quality of character designs, many find them generic and unconvincing, detracting from the overall experience. Overall, the consensus is that the game suffers from weak character development and storytelling.

    • “What was lost in the character design was greatly made up for by the environmental and asset design, which was remarkably crafted and made each setting feel enjoyable to traverse.”
    • “Zombie design looked good; character design looks amazing apart from the faces and fairly shocking animation for today's world.”
    • “The storyline is poor, with bad writing, a lack of emotional range, and minimal character development.”
    • “The character designs are emotionless, resembling plastic dolls that came to life.”
    • “If you enjoy games with a very weak and overused storyline and poor character development, this game is for you.”
  • monetization
    6 mentions Positive Neutral Negative

    The monetization aspect of the game is generally viewed positively, as it avoids common pitfalls like microtransactions, DLCs, and loot boxes, focusing instead on delivering a complete experience without additional costs. While some critiques mention that the game could have benefited from more funding, it is appreciated for its commitment to quality and traditional gameplay without resorting to exploitative practices. Overall, players value the absence of monetization gimmicks, highlighting the importance of a well-crafted game.

    • “This game proves again that we can count on a lot of smaller developers to create wonderful games without microtransactions, DLCs, season passes, or loot boxes. Sometimes, a good game is all you need.”
    • “Don't go by the reviews comparing it to the RE series; I'm 100% sure the devs would have done a better job than what Capcom did with the cash grab that is the RE3 remake if they had the funds.”
    • “Not a cash grab, but not a good game either.”
    • “Quick disclaimer: no, this is not a Resident Evil 2 remake knockoff. The development of this game began as a fan RE2 remake project called Resident Evil 2 Reborn, and no, this is not a UE4 asset flip cash grab.”
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11h Median play time
21h Average play time
7-26h Spent by most gamers
*Based on 10 analyzed playthroughs
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Daymare: 1998 is a survival action adventure game with horror theme.

Daymare: 1998 is available on Xbox Series X|S, PC, PlayStation 5, PlayStation 4 and others.

On average players spend around 21 hours playing Daymare: 1998.

Daymare: 1998 was released on September 17, 2019.

Daymare: 1998 was developed by Invader Studios.

Daymare: 1998 has received neutral reviews from players and neutral reviews from critics. Most players liked this game for its story but disliked it for its stability.

Daymare: 1998 is a single player game.

Similar games include Them and Us, Daymare: 1994 Sandcastle, Eternal Evil, Dementium II HD, The Evil Within and others.