Daymare: 1998 is an interesting homage to the Resident Evil franchise, complete with 90s graphics, cheesy characters, and a tough difficulty. Inventory management forces you to think carefully, while boss fights can be tedious and unfair.
"Daymare: 1998" is a third-person survival horror game with hardcore survival mechanics, hard-to-kill enemies, and a multi-character storyline. Players investigate a secret research facility and deadly chemical weapon outbreak that transforms a small town and its citizens into monsters. Strategic combat and puzzle-solving are required to survive, with resources scarce and an emphasis on tracking itineraries. The game is inspired by cinematographic horror brands and promises a deep, obscure lore.
Captures the essence of classic survival horror games, particularly Resident Evil.
Interesting reloading mechanic that adds tension to combat.
Richly detailed environments with numerous pop culture references.
Clunky controls and unresponsive gameplay mechanics.
Poor voice acting and dialogue that detracts from immersion.
Frustrating puzzles and a lack of enemy variety.
story
673 mentions Positive Neutral Negative
28%
60%
12%
The story of "Daymare: 1998" has received mixed reviews, with many players appreciating its homage to classic survival horror games like Resident Evil, while others criticize its execution and coherence. The narrative features multiple characters and intertwining plots, offering intriguing twists and lore, but suffers from poor dialogue, voice acting, and occasional confusion in storytelling. Overall, while some find the story engaging and atmospheric, others deem it generic and poorly presented, leading to a divided reception among players.
“The story is really good with plenty of great twists and turns that show just how messed up the company is. I especially like that after you beat the game, you find out the big twist, and when you play the game a second time, all the little comments take on a darker shade that was quite good.”
“The story is engaging, the graphics are pretty good, and the puzzles are well integrated into the narrative, making the world feel alive and immersive.”
“Daymare: 1998 is a fun experience and gives a classic vibe to horror with a good story. The story is intriguing and has some unexpected twists, making it enjoyable to follow.”
“The story is also lacking, being completely nonsensical in moments that feel more like 1980s sci-fi than survival horror.”
“If that wasn't bad enough, there are big dumps of exposition to try to fill in the lack of story development in the game.”
“The story is generic, the dialogue is lame and laughable.”
gameplay
588 mentions Positive Neutral Negative
23%
62%
15%
The gameplay of *Daymare: 1998* is a mixed bag, drawing heavily from classic survival horror titles like *Resident Evil* while introducing unique mechanics such as a complex reloading system that requires players to manually load bullets into magazines. While some players appreciate the tension this adds, many find the controls clunky and the mechanics frustrating, particularly during combat situations. Overall, the game offers a nostalgic experience with decent puzzles and atmosphere, but suffers from bugs and inconsistent execution that can detract from the enjoyment.
“It combines the puzzles we’ve seen in the RE series and similar games, with good lore and story and really interesting mechanics (such as the reload system) that we have not seen in any similar games yet.”
“Daymare is a love letter to games like Resident Evil and Silent Hill, seamlessly combining gameplay and atmospheric elements from both series.”
“The gameplay is solid, classic RE style taking out zombies/creatures with limited health and ammo, using combo techniques to mix health items and syringes for health and armor.”
“The game is absolutely riddled with bugs, poorly implemented and frustrating mechanics, atrocious voice acting, and one of the worst end-boss fights I've played in recent history.”
“At all times, it feels janky as hell with some of the worst inventory and combat mechanics, terribly slow input feedback and menu opening animations, walls of text, hardly any innovation, and the worst writing and dialogue in the history of survival horror.”
“The gameplay itself would be okay if it weren't for one of the worst reloading mechanics ever conceived.”
graphics
245 mentions Positive Neutral Negative
43%
48%
9%
The graphics of the game receive mixed reviews, with many praising the atmospheric environments and attention to detail, particularly for an indie title. However, character models and animations often fall short, leading to a perception of roughness and inconsistency. Overall, while the game showcases impressive visuals in certain aspects, it struggles with outdated character designs and some graphical glitches.
“The graphics are good with a good use of colors, shades, designs, and backgrounds that's very nice to look at and just see all the little details.”
“The graphics are way better than I expected for a game at this price point made by a small team.”
“The graphics are very good, the atmosphere is fabulous as are the sound effects.”
“Graphically, while it's not something I normally care too much about or weigh in my enjoyment of a game, this game is horrifically ugly.”
“Resident Evil wannabe with 2008 graphics and 2003 animations.”
“The graphics are inconsistent: it uses Unreal Engine 4, and while there are great uses of lighting and shadows, great art direction and dark ambiance, and even good textures, character models are bad, especially on cutscenes.”
atmosphere
167 mentions Positive Neutral Negative
59%
38%
3%
The atmosphere in "Daymare: 1998" is widely praised for its ability to evoke the classic survival horror vibe reminiscent of the original Resident Evil games. Reviewers highlight the game's detailed environments, effective sound design, and a tense ambiance that keeps players on edge, despite some criticisms regarding character models and reliance on jump scares. Overall, the game successfully captures a creepy, immersive atmosphere that enhances the horror experience, making it a compelling choice for fans of the genre.
“The atmosphere is very good as you're wandering around the town dreading what might come out from behind the corner; it does a good job of keeping you on edge throughout your first playthrough.”
“The mixture of dark ambient and synthwave with flecks of drone and classical music stirs up a nostalgia akin to a spooky atmosphere in mainstream horror films.”
“Invader Studios absolutely nails the atmosphere of classic survival horror, adding in some modern staples such as a third-person camera perspective, detailed environments, and exceptional lighting.”
“With battle music constantly blaring and no checkpoints, not only does this game mode utterly ruin whatever bit of atmosphere Daymare 1998 generates in the form of slow exploration now being offset by frantic running, if you die, you also die and have to restart the entire level.”
“Poor combat system, useless attempts at scare tactics, poor loot management, some of if not the most horrific voice acting I have ever heard, and completely dead atmospheres and badly composed music all ensure that this title feels worse than an alpha version of a game designed by high school students desperate to break into the gaming industry.”
“For whatever reason, Invader Studios decided to kickstart Daymare: 1998 off with special agent Liev, who automatically gives the game a very action-oriented Operation: Raccoon City vibe, rather than choosing to immediately invoke any sort of creepy horror atmosphere.”
music
126 mentions Positive Neutral Negative
51%
46%
3%
The music in the game has received mixed reviews, with many praising its ability to create a tense and atmospheric experience reminiscent of classic horror titles. While the soundtrack is often described as enjoyable and fitting, some players noted issues with its infrequent use and lack of cohesion with gameplay scenarios. Overall, the music enhances the horror elements but could benefit from better integration and variety during combat.
“The mixture of dark ambient and synthwave with flecks of drone and classical music stirs up a nostalgia akin to a spooky atmosphere in mainstream horror films.”
“The soundtrack is great at creating a tense atmosphere of the zombie apocalypse.”
“The music is pure euro-horror goodness.”
“There is a significant lack of variety in combat, nearly absent music, and overall poor sound design.”
“The soundtrack is also a missed opportunity as it's really ambient, so most of the time you won't notice there's even a score in the background.”
“The sound design and music are blander than all-purpose flour.”
stability
55 mentions Positive Neutral Negative
2%
98%
The game's stability is widely criticized, with numerous reports of bugs, glitches, and clunky mechanics that significantly detract from the overall experience. While some players found charm in its imperfections, many noted that the frequent issues, such as freezing, poor hit detection, and problematic inventory management, can lead to frustrating gameplay and even block progress. Overall, the game is considered extremely buggy, with performance issues that vary, making it difficult to recommend without significant patches.
“Runs great for an indie game, looks great for an indie game, atmosphere is awesome, sound is awesome.”
“I can't recommend this game on how buggy and choppy it is.”
“Clunky animation, lag when you shoot and hit the target, also the game is still plagued with bugs and glitches, the kind that can ruin the game or even block your progress, especially in chapters 4 and 5.”
“I had to refund this game after beating the first chapter due to the amount of bugs, glitches, terrible hit detection, and janky gameplay mechanics.”
humor
51 mentions Positive Neutral Negative
98%
6%
The humor in the game is a mixed bag, with many players finding the voice acting to be hilariously bad, contributing to a campy atmosphere reminiscent of classic survival horror titles. While some appreciate the intentional tongue-in-cheek humor and cheesy dialogue, others feel that the writing and execution fall flat, resulting in moments that are more cringeworthy than funny. Overall, the game's janky mechanics and absurd scenarios often lead to unintentional laughter, making it a unique experience for fans of the genre.
“I think it's funny because they knew how obtuse and stupid some of these solutions were, so they just added a 'skip puzzle' button.”
“The voice acting is hilariously bad but it adds to the campy atmosphere, so in a way, I actually like it.”
“Dialogue constantly oscillating between hilarious and cringe-worthy, often being both at the same time.”
“Not funny at all, just extremely boring.”
“The humor falls flat and feels forced.”
“I expected laughs, but it was just cringeworthy.”
grinding
48 mentions Positive Neutral Negative
2%
98%
Players frequently describe the grinding aspect of the game as tedious and frustrating, particularly due to cumbersome inventory management, slow reloading mechanics, and repetitive boss fights that feel more like chores than engaging challenges. Many reviewers noted that the game's pacing suffers from these issues, leading to a lack of enjoyment and immersion, especially during critical moments. While some appreciated certain mechanics, the overall sentiment leans towards the grinding experience being a significant drawback.
“You'll need a second life for grinding.”
“The issue is pacing and that enemy is thrown in too early while most players are still trying to get comfortable with the overly tedious controls.”
“There are a couple of boss fights that feel more like a tedious grind than a tense battle for survival.”
“The puzzles are so long and tedious that even the developers put in the option to skip them.”
optimization
43 mentions Positive Neutral Negative
19%
48%
33%
Overall, the game's optimization is a mixed bag, with some players experiencing stable performance and good frame rates, while others report significant issues such as poor graphics optimization, inconsistent frame rates, and janky controls. Many reviews highlight that despite the potential for better performance given the game's resources, it suffers from various technical shortcomings, particularly in cutscenes and effects-heavy scenes. While some users found the game playable on high-end systems, others noted that it struggles on lower-end setups, indicating a need for further optimization.
“Performance was great, 60fps 100% of the time on max settings, played on a laptop, Win11, i5-11400h, 3050 RTX 16GB RAM.”
“I like how the game was optimized and the fact that the game runs well in 4K surprised me, but I think that is because levels are tiny.”
“Using Unreal Engine 4 as the engine, Daymare succeeds in delivering good graphics with a decent degree of optimization.”
“Game also has bad optimization; such a shame because production clearly has the resources to make the game good but ended up with this bland excuse of a survival horror.”
“The biggest downside is that the game is absolutely not optimized to feel like a video game - shooting a gun lacks recoil and vibration, headshots don't do anything, and the puzzles are tedious and obtuse.”
“This game is just awful, terrible optimization, awful inventory system.”
replayability
20 mentions Positive Neutral Negative
15%
70%
15%
Overall, the game has been criticized for its limited replayability, with many reviewers noting a lack of compelling reasons to replay after completing the main story. While there are some additional modes and collectibles, the absence of significant unlockables or a New Game Plus feature diminishes the incentive to revisit the game. Players suggest that it may be worth purchasing at a discount, especially for fans of the genre, but caution against full-price purchases due to the minimal replay value.
“There is good replayability potential; you are graded after the playthroughs and there is a mercenary mode with 4 levels and 4 different loadouts.”
“You can finish it in about 6 hours or less, and the Hades mode offers a little bit of replay value.”
“Lasly, I would love some horde mode for replayability.”
“It has a hunk-like mini game, but the game does not have much replay value because there aren't any special guns to play with after you beat the game.”
“Almost zero replay value outside of collectibles.”
“Replayability isn't much of a thing, and I wish it was with some awesome unlockables.”
emotional
12 mentions Positive Neutral Negative
75%
25%
Overall, players found the emotional aspect of the game lacking, citing a boring storyline, unconvincing character gestures, and poor writing that failed to convey genuine emotional depth. While some music tracks evoked a sense of dread, many reviewers felt disconnected from the characters and their struggles, leading to a lack of investment in the narrative. The emotional moments were often described as unengaging, with players expressing frustration over the game's design choices that detracted from any potential emotional impact.
“It had a few songs that made me feel like I was stepping into a nightmare I can't escape, and others that were just fantastic to listen to.”
“Don't expect a super emotional ride or anything, but the plot beats are fresh and interesting.”
“I know he's under a lot of emotional stress, but if he needs the pills, then why doesn't he take them?”
“Clunky controls and a boring story with terrible voice acting and clichés.”
character development
9 mentions Positive Neutral Negative
33%
34%
33%
Character development in the game has been widely criticized, with reviewers noting poor writing, lack of emotional depth, and generic character designs that fail to engage players. While some environmental and asset designs received praise, the overall character portrayal is seen as emotionless and lacking in creativity, detracting from the gaming experience.
“What was lost in the character design was greatly made up for by the environmental and asset design, which was remarkably crafted and made each setting feel enjoyable to traverse.”
“Zombie design looked good; character design looks amazing apart from the faces and fairly shocking animation for today's world.”
“The storyline is poor, with bad writing, a lack of emotional range, and minimal character development.”
“The character designs are emotionless, resembling plastic dolls that came to life.”
“If you enjoy games with a very weak and overused storyline and poor character development, this game is for you.”
monetization
6 mentions Positive Neutral Negative
17%
83%
The monetization aspect of the game is generally viewed positively, as it avoids common pitfalls like microtransactions, DLCs, and loot boxes, focusing instead on delivering a complete experience without additional costs. While some critiques mention the game's difficulty and its comparison to other titles, it is appreciated for being a genuine survival horror experience rather than a cash grab. Overall, players value the absence of exploitative monetization strategies, highlighting the potential of smaller developers to create quality games.
“This game proves again that we can count on a lot of smaller developers to create wonderful games without microtransactions, DLCs, season passes, or loot boxes. Sometimes, a good game is all you need.”
“Don't go by the reviews comparing it to the RE series; I'm 100% sure the devs would have done a better job than what Capcom did with the cash grab that is the RE3 remake if they had the funds.”
“Not a cash grab, but not a good game either.”
“Quick disclaimer: no, this is not a Resident Evil 2 remake knockoff. The development of this game began as a fan RE2 remake project called Resident Evil 2 Reborn, and no, this is not a UE4 asset flip cash grab.”