- July 9, 2018
- Kokoko Soft
- 50h median play time
Remyadry
Platforms
About
"Remyadry is a single-player Fantasy Role Playing game, heavily inspired by Touhou Project, that offers 50 hours of playtime. With a mouse-controlled interface, players compose a party of up to 20 units, crawling through a massive dungeon to rescue Remilia's mansion. Create your own images, synthesize and equip items, and invest in the shop to make money as you explore the Mazes of the Week."











- The game features charming character art and humorous dialogue, making it enjoyable for fans of the Touhou series.
- It offers a complex skill tree and equipment crafting system, allowing for strategic party management and customization.
- The gameplay is addictive and provides a satisfying experience of exploring procedurally generated dungeons and leveling up characters.
- The combat is fully automated, which may disappoint players looking for more interactive gameplay and depth in battles.
- Controls and interface issues, such as the lack of controller support and problematic key bindings, can lead to frustrating experiences.
- The game suffers from repetitive gameplay and a lack of meaningful story, making it feel shallow over time.
gameplay
20 mentions Positive Neutral NegativeThe gameplay offers 30-50 hours of experience centered around exploring procedurally generated dungeons and customizing party equipment and skills, though the dungeons themselves are not particularly memorable. While the mechanics can be complex and initially challenging, they become easier with optimization, and the game features an achievement system that rewards progress outside of traditional grinding. However, the gameplay suffers from clunky dialogue, poorly explained mechanics, and automatic battle systems, leading to mixed feelings among players who appreciate the art but find the overall experience lacking.
“It can provide 30-50 hours of gameplay.”
“The mechanics are quite complicated and you'll die a lot at first, but once you get the hang of it and optimize your team and equipment, it gets easy.”
“The art is charming, and the overall gameplay loop was perfectly fine for a dungeon crawler.”
“That said, the main gameplay experience revolves around exploring the procedurally generated dungeons (which aren't really memorable, but they do their job) and customizing your party's equipment and skills.”
“There are also a few things regarding translation and descriptions, like text going out of the screen, in the middle of sentences, text goes too fast sometimes, mechanics without explanation/poorly explained... etc. It doesn't seem like the developers are giving any attention to this either, so don't expect updates.”
“The battle mechanics are automatic and uninspired.”