- July 16, 2016
- PXLink
Reed
Platforms
About
"Reed" is a single-player platformer game with good graphics, where players control Reed, a small creature created by an old supercomputer. When the supercomputer dies and starts to lose its cubes, causing the game world to end, players must help Reed in his quest to save it. With unique level design and puzzle-solving elements, players must navigate through various challenges to restore the supercomputer and save the world.
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- The game features a charming art style and enjoyable soundtrack, reminiscent of FEZ.
- It's a fun and challenging platformer with fast respawns and short levels that keep the gameplay engaging.
- The price point is very affordable, making it a worthwhile purchase for fans of the genre.
- Controls are often unresponsive and can feel heavy, leading to frustrating gameplay experiences.
- The hitboxes for obstacles, particularly spikes, are inconsistent and can lead to unfair deaths.
- The story and dialogue are difficult to follow due to fast-paced text and poor font readability.
graphics
14 mentions Positive Neutral NegativeThe graphics of the game received mixed reviews, with some praising the art style as wonderful and reminiscent of titles like Fez, while others criticized the overuse of retro pixel design as unremarkable. Overall, the visuals were appreciated for their charm, though some players noted issues with the clarity of text and the need for refinement in pixel dimensions. The soundtrack was also highlighted positively, enhancing the overall aesthetic experience.
“Super graphics and an epic soundtrack!”
“I'm not a big platformer fan, but this game's art style and price tag piqued my interest enough to try it out.”
“Overall: nice platformer, great visuals, controls are kind of clunky which can be ironed out, I believe.”
“Graphics: the pastiche pixel graphics were nothing special given the over-use of 'retro' design in the contemporary indie game scene.”
“This game didn't really work aesthetically for me either.”
“They feel like they need to be 1/2 pixel narrower (I'm talking about the large pixels that make up the artwork).”