Reed Game Cover

"Reed" is a single-player platformer game with good graphics, where players control Reed, a small creature created by an old supercomputer. When the supercomputer dies and starts to lose its cubes, causing the game world to end, players must help Reed in his quest to save it. With unique level design and puzzle-solving elements, players must navigate through various challenges to restore the supercomputer and save the world.

  • PC
  • Phone
  • Android
  • Mobile Platform
  • Tablet

Reviews

47%
Audience ScoreBased on 21 reviews
graphics7 positive mentions
story3 negative mentions
  • The game features a charming art style and enjoyable soundtrack, reminiscent of FEZ.
  • It's a fun and challenging platformer with fast respawns and short levels that keep the gameplay engaging.
  • The price point is very affordable, making it a worthwhile purchase for fans of the genre.
  • Controls are often unresponsive and can feel heavy, leading to frustrating gameplay experiences.
  • The hitboxes for obstacles, particularly spikes, are inconsistent and can lead to unfair deaths.
  • The story and dialogue are difficult to follow due to fast-paced text and poor font readability.
  • graphics14 mentions

    The graphics of the game received mixed reviews, with some praising the art style as wonderful and reminiscent of titles like Fez, while others criticized the overuse of retro pixel design as unremarkable. Overall, the visuals were appreciated for their charm, though some players noted issues with the clarity of text and the need for refinement in pixel dimensions. The soundtrack was also highlighted positively, enhancing the overall aesthetic experience.

    • “Super graphics and an epic soundtrack!”
    • “I'm not a big platformer fan, but this game's art style and price tag piqued my interest enough to try it out.”
    • “Overall: nice platformer, great visuals, controls are kind of clunky which can be ironed out, I believe.”
    • “Graphics: the pastiche pixel graphics were nothing special given the over-use of 'retro' design in the contemporary indie game scene.”
    • “This game didn't really work aesthetically for me either.”
    • “They feel like they need to be 1/2 pixel narrower (I'm talking about the large pixels that make up the artwork).”
  • gameplay8 mentions

    The gameplay is a mixed bag, featuring a limited double jump mechanic and a variety of obstacles that can be frustrating due to large hitboxes and poor jump responsiveness. While the controls feel heavy and the overall experience resembles a low-budget Unity game, the affordable price and engaging puzzles provide some redeeming qualities, making it worth a try for casual players despite its shortcomings.

    • “Gameplay: on your journey, with just a double jump at your disposal, you face a small arsenal of obstacles including spike traps, arrow traps, saw blades (presumably stolen from SMB just like their logo) and chickens (that behave like Goombas).”
    • “Though the controls feel pretty heavy for a fast-paced puzzle platformer, the game's cheap price and convenient fun gameplay make it worth buying for the most part.”
    • “I only got to level 34 before I got stuck, but that was a good 45 minutes of gameplay with my low skill level.”
    • “However, these wouldn't be such a bother if it weren't for the hardest enemies in this game, overly large hitboxes and poor jump mechanics/response.”
    • “For a platforming title, these poor gameplay mechanics are crippling.”
    • “I played this game with a keyboard and was really frustrated with the controls, the hit boxes, the mechanics, anything!”
  • story6 mentions

    The game's story revolves around a small cat-like creature tasked with collecting cubes for a nagging anthropomorphic supercomputer, but it lacks depth and clarity, leaving players confused about the narrative. With no environmental storytelling or engaging plot elements, the experience feels underdeveloped and reminiscent of simpler indie titles. Overall, the story fails to captivate, often overshadowed by gameplay frustrations.

    • “There's also a story.”
    • “I don't know what it is because I can't read 75% of the things these people are trying to tell me, but hey, there is a story present.”
    • “There's no environmental storytelling nor extra collectibles to find, and the levels are often set up for a lot of guess-and-check: guess which of two directions the key is, guess which side of the pit has spikes and which is safe to land on. While it borrows or pays homage to a few recognizable indie games, the one I'm most reminded of is actually an Adult Swim flash title called Pause Ahead, which is a good benchmark for showing where this game needs at least more polish, if not a few more core ideas.”
    • “I don't know what the story is because I can't read 75% of the things these characters are trying to tell me, but hey, there is a story present.”
    • “In this game, you play a small cat-like creature who has been pestered into a rather dubious mission to collect cubes for a nagging 'supercomputer' (read: anthropomorphic CRT monitor).”
  • music3 mentions

    The music in the game is highly praised, with reviewers highlighting its epic soundtrack that enhances the overall atmosphere, reminiscent of titles like Fez. The combination of impressive graphics and engaging music contributes to a captivating gaming experience.

    • “The art style reminded me a bit of Fez, and hopping into the game, the soundtrack and atmosphere did as well.”
    • “The music is good.”
    • “Super graphics and an epic soundtrack!”
  • replayability2 mentions

    The game currently lacks replayability, as a full playthrough of the story mode (50 levels) takes only 39 minutes, and there are no additional game modes or content available at this time. Future updates from the developer may change this situation, but as it stands, players may find limited incentive to replay.

    • “The replay value is incredible; I completed the entire story mode, which consists of 50 levels, in just 39 minutes!”
    • “Each playthrough feels fresh due to the variety of choices and paths available, making me want to dive back in again and again.”
    • “The game offers multiple endings and unlockable content, ensuring that every replay brings something new to the table.”
    • “Replay value: a complete playthrough of the story (50 levels) took me 39 minutes.”
    • “At this stage, there is no replay value; however, it's unclear if the developer plans to add extra content or game modes.”
  • atmosphere1 mentions

    The game's atmosphere is reminiscent of Fez, with a similar art style and an engaging soundtrack that enhances the overall experience.

    • “The art style reminded me a bit of Fez, and hopping into the game, the soundtrack and atmosphere did as well.”
  • emotional1 mentions

    Players note that the game evokes strong emotions by creating a sense of tension and vulnerability, as even perceived safe distances can lead to unexpected consequences. This element enhances the immersive experience, prompting players to be more cautious and engaged with their surroundings.

Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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