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Redemption: Saints And Sinners Game Cover

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Redemption: Saints And Sinners is a single player action game with violence and erotic themes. It was developed by Black Lime Studio and was released on November 18, 2016. It received neutral reviews from players.

In "Redemption: Saints and Sinners" , players control a Space Marine stranded on a distant, abandoned space station. The goal is to solve puzzles, battle aggressive monsters, and uncover the station's secrets, all while utilizing an arsenal of powerful weapons. Players must navigate the station's blocked exits and uncover what caused the incoming signal that led to their ship's attack.

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41%
Audience ScoreBased on 82 reviews
graphics12 positive mentions
gameplay4 negative mentions

  • The game features some interesting and simplistic puzzles that provide brief moments of engagement.
  • Visually, the game captures atmospheric moments with decent graphics and lighting effects, creating a sense of tension.
  • At its low price point, the game offers a short experience that can be completed in a few hours, appealing to players looking for a quick sci-fi atmosphere.
  • The combat system is clunky and frustrating, with imprecise aiming and bullet-sponge enemies that detract from the overall experience.
  • The game suffers from repetitive gameplay, with predictable mission structures and a lack of narrative depth, leading to a sense of stagnation.
  • Technical issues such as bugs, poor hit detection, and the absence of a jump mechanic hinder the gameplay and overall enjoyment.
  • gameplay
    25 mentions Positive Neutral Negative

    The gameplay has been widely criticized for its lack of polish, with shooting mechanics feeling unsatisfying and platforming segments suffering from poor execution and awkward controls. Many players found the experience repetitive and linear, with puzzles being the only redeeming aspect, while technical issues like frame rate drops and clipping further detracted from the overall enjoyment. Overall, the game appears to be an unfinished product that fails to deliver engaging mechanics or depth.

    • “Cool asset flip project with a bunch of engaging mechanics.”
    • “The graphics are not actually terrible, the gameplay is semi-addictive... for 50 cents, no one has any reason to complain about the game.”
    • “As far as gameplay’s concerned, the puzzle sections really are the only ones truly worth mentioning.”
    • “The shooting mechanics lack the tactile feedback that makes even low-budget shooters satisfying, and the sound design, which could have added weight and impact to combat, instead feels hollow.”
    • “Platforming segments also suffer from clumsy execution, made worse by the absence of proper jumping mechanics, forcing players to rely on awkward movement and guesswork in moments that should feel fluid and precise.”
    • “The worst part of the game is the combat mechanics and bad level design.”
  • story
    23 mentions Positive Neutral Negative

    The game's story is widely criticized for its lack of depth and coherence, with many reviewers noting that it feels fragmented and underdeveloped. Players report a predictable mission structure and minimal character development, leading to a disjointed experience that lacks engagement. Overall, the narrative is described as virtually nonexistent, with most of the plot conveyed through sparse logs and a reliance on the game's Steam description rather than meaningful storytelling.

    • “The story, while conceptually interesting, is told in fragments and never fully develops.”
    • “The missions follow a predictable rhythm, and the lack of significant variety or narrative escalation leads to a sense of stagnation.”
    • “Dialogue is sparse, characters are underdeveloped, and much of the plot is conveyed through vague logs or brief transmissions that fail to build momentum.”
    • “The game ends up feeling more like a sequence of loosely connected objectives than a cohesive story-driven journey.”
  • graphics
    22 mentions Positive Neutral Negative

    The graphics in the game are generally considered decent, with some users praising the visuals as good for an indie title, especially given the low price point. However, there are complaints about frame rate drops, clipping issues, and repetitive asset use that detract from the overall experience. While some players found the graphics impressive, others noted that they lacked refinement and did not significantly enhance gameplay.

    • “The beginning was good and it made promises for its overall appearance; graphics and effects are nice.”
    • “Amazing graphics 8/10.”
    • “The graphics are good.”
    • “The Unity engine provides serviceable visuals, yet frame rate drops and clipping issues occasionally disrupt gameplay.”
    • “The puzzles and environments carry glimmers of creativity, but the lack of refinement in combat, visuals, and storytelling prevents it from leaving a lasting impression.”
    • “The graphics are not actually terrible, the gameplay is semi-addictive... for 50 cents, no one has any reason to complain about the game.”
  • music
    8 mentions Positive Neutral Negative

    The music in the game is generally described as minimal and repetitive, primarily consisting of ambient sounds and tension cues that contribute to the atmosphere but fail to enhance the experience significantly. While some players appreciate the fitting nature of the soundtrack, others find it annoying, particularly due to its predictability and the intrusive nature of certain sound effects. Overall, opinions on the music are mixed, with a notable divide between those who enjoy its ambiance and those who find it lacking.

    • “The ambient sound and music create an immersive atmosphere.”
    • “The music is nice; I like it, and it's fitting for the game.”
    • “The enemies are really annoying for 3 reasons: 1) you know when they come because the music changes.”
    • “The soundtrack is minimal, relying mostly on ambient hums and sporadic tension cues that help establish mood but never elevate it.”
    • “As for the story and music, there is none of it, really.”
    • “Even more so after giving them their distinct sounds which forced me to dial down the volume, from all the sharp screaming through a microphone, combined with a repetitive metal song in the background.”
  • atmosphere
    6 mentions Positive Neutral Negative

    The atmosphere of "Redemption: Saints and Sinners" is characterized by a tense and unsettling ambiance, enhanced by dim lighting and environmental sounds that create suspense. While the game's production limitations are evident, it still offers some memorable atmospheric moments, appealing to players seeking a quick, low-budget sci-fi experience. Overall, it strikes a balance between being a rough attempt and an enjoyable indie horror experience, particularly for fans of the genre.

    • “Visually, Redemption: Saints and Sinners reflects the limitations of its production scale but still manages to capture some atmospheric moments.”
    • “From the outset, the atmosphere is intended to be tense and unsettling, relying on dim lighting, environmental noise, and an underlying mystery to build suspense.”
    • “At its low price point, it offers a small, contained experience that can be completed in one or two sittings, which may appeal to players looking for a quick dose of sci-fi atmosphere without major investment.”
    • “For those with a soft spot for indie horror or low-budget experimental games, there is some enjoyment to be found in its simplicity and atmosphere.”
  • optimization
    4 mentions Positive Neutral Negative

    "Redemption: Saints and Sinners" generally performs adequately across most systems, though its technical execution is inconsistent. While it features some visually appealing effects, the game's reliance on the Unity engine has led to a lack of overall optimization, resulting in a mixed experience for players.

    • “Also, this game is very optimized.”
    • “Alas, it runs smoothly with in-game effects such as flames, soft particles, and general lighting representing a saving grace to an otherwise forgettable experience.”
    • “Performance-wise, Redemption: Saints and Sinners runs adequately on most systems, but the technical execution is uneven.”
    • “Looks fine, but it is some kind of the Unity engine, completely without any optimization.”
  • grinding
    3 mentions Positive Neutral Negative

    Players report that grinding in the game can be quite time-consuming, with some spending up to 27 hours farming cards to progress. This extensive requirement for card collection may deter some players seeking a more streamlined experience.

    • “27 hours of farming cards.”
    • “The grinding feels endless and repetitive.”
    • “I spent countless hours just to level up a single character.”
  • replayability
    3 mentions Positive Neutral Negative

    The game is noted for having 0% replayability, indicating that once completed, there is little to no incentive for players to revisit it.

    • “The game offers virtually no replayability; once you've completed it, there's little incentive to return.”
    • “After finishing the main story, I found no reason to play again, making the replayability aspect a complete letdown.”
    • “The lack of varied choices and outcomes means this game has zero replay value.”
  • humor
    3 mentions Positive Neutral Negative

    The humor in the game is highlighted by the absurdity of the enemies, who are described as hilariously stark naked, adding a comedic element to the gameplay experience.

    • “The enemies are hilarious and totally stark naked.”
    • “You know what’s not funny though?”
    • “The jokes fell flat and felt forced.”
    • “I expected humor, but it was more cringeworthy than comedic.”
  • stability
    2 mentions Positive Neutral Negative

    The game's stability has been criticized for being buggy and glitchy, particularly in light ordering puzzles, which significantly detracts from the overall experience.

    • “The game is buggy and glitchy.”
    • “The light ordering puzzles are very buggy.”
  • emotional
    1 mentions Positive Neutral Negative

    While the concept of an isolated station with dark secrets holds promise for emotional engagement, reviewers feel that the writing and pacing fall short, failing to fully explore the potential for mystery and emotional depth.

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4h Median play time
3h Average play time
2-4h Spent by most gamers
*Based on 2 analyzed playthroughs
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Frequently Asked Questions

Redemption: Saints And Sinners is a action game with violence and erotic themes.

Redemption: Saints And Sinners is available on PC and Windows.

On average players spend around 3 hours playing Redemption: Saints And Sinners.

Redemption: Saints And Sinners was released on November 18, 2016.

Redemption: Saints And Sinners was developed by Black Lime Studio.

Redemption: Saints And Sinners has received neutral reviews from players. Most players liked this game for its graphics but disliked it for its gameplay.

Redemption: Saints And Sinners is a single player game.

Similar games include Monument, Daymare: 1998, Putrefaction, Moon Mystery, Dementium II HD and others.