Legendary Game Cover
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"Legendary" is a science fiction shooter game with both single-player and multi-player modes. The game features impressive graphics, music, and a good story, following a thief who unleashes mythical creatures upon the world. However, it is plagued with bugs, poor optimization, and requires much grinding. Overall, it offers a highly atmospheric and emotional, blockbuster movie-like experience as society collapses around you while battling mythical beasts.

  • PC
  • Windows
  • Play​Station
  • Play​station 3
  • Xbox
  • Xbox 360

Reviews

44%
Audience ScoreBased on 1,050 reviews
story116 positive mentions
stability47 negative mentions
  • Interesting premise of unleashing mythological creatures in a modern setting.
  • Decent graphics and atmosphere for a game from 2008.
  • Fun combat mechanics with unique enemy interactions.
  • Game-breaking bug in the final level that prevents completion.
  • Repetitive gameplay with limited enemy and weapon variety.
  • Clunky controls and awkward jumping mechanics.
  • story355 mentions

    The game's story is generally perceived as weak and clichéd, often overshadowed by its focus on action and gameplay. While some players appreciate the intriguing premise involving Pandora's box and mythical creatures, many criticize the execution as disjointed, with abrupt introductions and a lack of character development. Overall, the narrative is seen as a missed opportunity that could have been more engaging if better fleshed out.

    • “The story is probably the strongest aspect of this game.”
    • “The story places you in the boots of a man who is persuaded into opening Pandora's box, inadvertently setting the world into a cataclysm as mythological creatures begin to invade.”
    • “I love the story; I've played through it twice now, and it was still fun and entertaining the second time.”
    • “The story fails to deliver on any of its potential, with a barebones plot that fails to engage players on almost every level.”
    • “The overall story is terrible to say the least, the writing is horrid and the ending comes completely out of nowhere and is rushed and terribly executed.”
    • “The story is a mess.”
  • gameplay209 mentions

    The gameplay of "Legendary" is widely criticized for its clunky mechanics, linear design, and lack of polish, often described as a mediocre first-person shooter experience reminiscent of older titles. While some players appreciate the unique premise and certain combat mechanics, many find the controls unresponsive, the enemy variety limited, and the overall execution disappointing, leading to a frustrating and repetitive gameplay experience. Despite its potential, the game struggles with numerous bugs and design flaws that detract from the enjoyment.

    • “Absolutely amazing premise and some lovely gameplay.”
    • “Love the mechanics and strategy on how to fight certain monsters.”
    • “The gameplay is pretty solid, the environmental puzzle is some kind of just additional feature to varied the gameplay.”
    • “The gameplay is shoddy, however, with poor hit detection and generic weapons.”
    • “Gameplay was stale when this was new and now it's just godawful.”
    • “The gameplay is dull, the voice acting is alright I guess, and the graphics aren't anything to write home about.”
  • graphics203 mentions

    The graphics of the game have been widely criticized as outdated and subpar, particularly for a title released in 2008, with many reviewers noting that they resemble those of earlier console generations. While some players acknowledge moments of visual creativity and decent design in specific areas, the overall consensus is that the visuals lack detail and polish, often appearing muddy or bland. Technical issues, such as bugs and poor optimization, further detract from the graphical experience, leading to a generally disappointing reception.

    • “The concepts are very interesting, the style - while not holding up graphically today - is spectacular; the opening scene where you escape into the city when Pandora's box is opened is amazing.”
    • “The monster designs were pretty cool looking and the graphics/levels looked good for an old game.”
    • “The visuals are surprisingly good and have a lot of variety, though I did feel like too much of this game took place underground.”
    • “Everything else is what you'd expect out of a 2008 FPS: clunky controls, mechanics, and aged graphics.”
    • “One of the most disappointing aspects of the game is its subpar graphics and visuals.”
    • “The graphics are dated compared to modern times but still stand apart, and there are noticeable bugs, such as you can't jump and move forward over an obstacle; you have to run then jump far away not to get stuck.”
  • music67 mentions

    The music in the game receives mixed reviews, with some players praising the soundtrack as a standout feature that enhances the gameplay experience, while others criticize it as repetitive or poorly fitting the game's theme. Many agree that the soundtrack, often described as classic metal or rock, is enjoyable and memorable, despite some noting that it lacks variety. Overall, while the music is often highlighted as a saving grace amidst other gameplay flaws, opinions vary on its quality and relevance to the game's atmosphere.

    • “I can't express how much I loved the soundtrack; it fits very well with the waves of baddies and critters coming to rip me apart, only for them to realize it's them that's gonna be ripped to pieces.”
    • “This game has such an amazing concept and soundtrack.”
    • “The sound and moody music was the brightest spot in the game, in my opinion.”
    • “The sound is bad and the music is awful.”
    • “The soundtrack is really irritating and repetitive with the one major melody sounding 8-bit.”
    • “There are very few soundtracks in this game and sadly, the fighting experience is very unsatisfying.”
  • stability49 mentions

    The game is plagued by numerous bugs and glitches, including a notorious game-breaking issue with the elevator that prevents players from completing the final level. While some users report minor bugs and occasional fun, the overall consensus highlights a lack of polish, with many experiencing frustrating gameplay interruptions and performance issues. Overall, stability is a significant concern, leading to a generally negative reception regarding the game's reliability.

    • “Runs great on a potato PC, but with my updated GPU (1650), it's even better!”
    • “Legendary has a game-breaking bug at the very end of the campaign where your character glitches through the elevator doors every time you go inside, and it completely prevents you from going to the final part of the game.”
    • “Players frequently encounter glitches, ranging from minor visual bugs to game-breaking crashes.”
    • “This game is buggy, dull, and overall not fun.”
  • humor21 mentions

    The humor in the game is a mixed bag, with many players finding the ragdoll physics and absurd enemy interactions—like fighting floating furniture and witnessing comically inadequate jumps—hilarious. While some appreciate the funny character bios and cutscenes, others feel the game takes itself too seriously, leading to a lack of genuine comedic moments. Overall, it seems to be a game that can provide laughs, especially in its absurdity, but may not appeal to those seeking a more polished comedic experience.

    • “When they're not menacingly tearing civilians apart, other humanoid enemies are hopping from pose to pose like puppets, or being flung across rooms by the ragdoll physics, all while grunting like farm animals, which never ceases to be funny.”
    • “"Nari" enemies make this game outright hilarious, as they grant you the opportunity to fight floating chairs, tables, fans, and vending machines.”
    • “The jump your character is equipped with is hilariously inadequate, leading to some pretty silly puzzles.”
  • atmosphere19 mentions

    The game's atmosphere is frequently praised for its engaging and immersive qualities, with many reviewers highlighting its ability to evoke a sense of dread and excitement through varied settings, sound design, and visual aesthetics. While some note that the overall execution may fall short in gameplay and story, the atmospheric elements, particularly in scenes featuring destruction and supernatural creatures, contribute significantly to the game's appeal. Overall, the atmosphere is considered a standout feature, enhancing the experience despite the game's other shortcomings.

    • “The game takes you around different parts of America and the UK, showcasing a varied state of destruction, so the levels have some variety. There are some really atmospheric moments in the villages and countryside sections featuring the werewolves.”
    • “What makes this game good is the atmosphere: walking through destroyed NYC as gryphons fly by and kill helpless people; killing werewolves in an English village; fighting mercenaries in a church - everything gives off a nice 'end of the world' vibe.”
    • “On the good side, the cutscenes, soundtrack, and atmosphere are amazing; the AI is okay, but I've seen them do some silly things.”
    • “The developers didn't try to make a good game; it was a rushed effort with poor gameplay, story, and atmosphere.”
    • “The atmosphere also has nothing to hide.”
    • “The atmosphere of the surface is a shame; you spend most of your time in subway stations and other areas, so you can't appreciate the scenery much... destroying the world seems appealing.”
  • optimization14 mentions

    The game's optimization has been widely criticized, with many users reporting significant performance issues, including drastic FPS changes and numerous bugs that detract from the overall experience. While some players noted that the PC version can look quite good when settings are maximized, the console ports suffer from poor optimization, leading to frustrating gameplay moments. Overall, the lack of polish and technical refinement has overshadowed the game's potential enjoyment.

    • “Performance-wise, it's fine.”
    • “Graphics were decried as underwhelming, and I agree that on the console ports, the Unreal 3 engine wasn't properly optimized, but on PC, turning up everything to its highest setting makes it more than sufficiently pretty, if not downright gorgeous at times, and is one of the better titles I've seen not made by Epic Games using the engine.”
    • “The game runs smoothly, just some minor bugs, but not disturbing.”
    • “It's a horribly unoptimized mess that gives you virtually no feedback for whether you're doing something wrong, the game isn't listening to you, or the thing you're trying to do just isn't possible.”
    • “- the graphics are 'ok' for 2008, the game itself has countless bugs and just 10 minutes before completing, the elevator you are using to get upstairs is dropping you, causing you to die - it has very bad optimization and today's graphics are overrunning the game's graphic environment, that's why you fall from the elevator.”
    • “But unfortunately, all the good aspects have been killed by poor optimization mostly.”
  • grinding12 mentions

    Overall, players find the grinding aspect of the game to be excessively tedious, with slow traversal and repetitive corridor navigation detracting from the experience. While there are enjoyable moments, particularly during arena combat, the frequent monotony and clunky mechanics lead to frustration and a lack of excitement. Many reviewers express that the tedious nature of the gameplay significantly impacts their overall enjoyment, making it hard to recommend.

    • “Making simple traversal needlessly tedious.”
    • “The walking speed is too slow in my opinion and for having a very short running period, so it's tedious to move around.”
    • “The game is extremely tedious and does not execute its ideas very well.”
  • monetization11 mentions

    The monetization aspect of the game has drawn criticism, with users feeling that it prioritizes profit over quality, suggesting it was designed as a cash grab. Many reviewers noted that the advertising system feels excessive and poorly integrated, detracting from the overall experience, while some believe that more investment in development rather than marketing could have improved the game significantly. Overall, players recommend caution in purchasing, especially at full price.

    • “The ads system is way too loose.”
    • “I think this game was used as a cash grab... don't buy this game.”
    • “I feel like they spent more on advertising this game than developing it, and it's only worth buying if you're getting it cheap(er).”
  • replayability7 mentions

    The game suffers from low replayability due to a lack of meaningful choices, branching storylines, and diverse gameplay options, resulting in a repetitive experience. With a short playtime of around six hours and minimal incentive to replay, many users rate its replay value as very poor, often recommending alternative titles for a more engaging experience. Overall, it is seen as having significant untapped potential that ultimately leads to a disappointing replay experience.

    • “The replay value and longevity of this game are impressive, offering players multiple ways to experience the story.”
    • “If you want a similar game to this with a higher replay value, I would recommend Darkness 2.”
    • “Overall, I enjoyed the game, though it was very short—about 6 hours on normal difficulty in a blind playthrough—but it still has some replay value.”
    • “The lack of meaningful choices, branching storylines, or diverse gameplay options limits the replay value.”
    • “Overall, I enjoyed the game, though it was very short—about 6 hours on normal difficulty in a blind playthrough—and doesn't really offer any replay value.”
    • “No replay value at all, and feels too repetitive.”
  • emotional5 mentions

    Players highlight the emotional depth of the game, noting that it evokes strong feelings ranging from joy to sadness, with some scenes being particularly impactful and even tear-jerking. The gripping storyline and unexpected twists enhance the immersive experience, making players feel like active participants in an intense narrative. Additionally, the game's mechanics, such as floaty aiming controls, contribute to a sense of realism that further amplifies emotional engagement.

    • “Literally made me cry.”
    • “Wow, I have to say this is one of the best games I have ever played. The story is gripping and emotional with some mind-boggling twists along the way.”
    • “Somehow the floaty controls for aiming made me feel like I was there since no one would stay perfect in that situation with their aim.”
  • character development1 mentions

    The game suffers from insufficient character development and a weak story plot, which detracts from the overall experience and engagement. Players feel that these elements are crucial for a game of this nature, and their absence significantly impacts enjoyment.

Positive mentions (%)Positive
Neutral mentions (%)Neutral
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Play time

5hMedian play time
6hAverage play time
5-7hSpent by most gamers
*Based on 8 analyzed playthroughs

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