Redemption Reapers Game Cover
A gritty and gory tactical RPG, Redemption Reapers has a few good things going for it, but ultimately the unbalanced difficulty and lack of engaging narrative may put many players off.
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"Redemption Reapers" is a tactical action game where players control a group of elite soldiers fighting against an otherworldly invasion. With a range of characters, weapons, and abilities to choose from, players must utilize strategic teamwork and coordinated attacks to overcome their foes. The game features intense battles, deep customization, and a grim, post-apocalyptic world to explore.

  • Nintendo Switch
  • PC
  • Play​station 4
  • Play​station 5
  • Windows
  • Play​Station

Reviews

71%
Audience ScoreBased on 258 reviews
story55 positive mentions
grinding22 negative mentions
  • The gameplay is challenging and requires strategic thinking, making each battle engaging.
  • The soundtrack is excellent, enhancing the overall atmosphere of the game.
  • The animations and visuals, especially during cutscenes, are well-crafted and add to the game's appeal.
  • The story is slow-paced and lacks depth, leading to moments of boredom.
  • The leveling system feels inconsistent, with random growth rates that can affect character development unpredictably.
  • The game suffers from balance issues, particularly in difficulty spikes and resource management, making it frustrating at times.
  • story264 mentions

    The story of the game is described as a long burn that starts strong but ultimately becomes its weakest aspect, with many reviewers noting a lack of depth and character development. While some appreciate the dark and straightforward narrative, others find it generic and unengaging, often feeling bored or frustrated by its pacing and unexplained elements. Overall, the story is seen as serviceable but not particularly memorable, with a mix of interesting character backgrounds that are not fully explored.

    • “You follow a small ragtag band of misfits who try to do what is right; as the story progresses, you learn more about their backgrounds.”
    • “It doesn't do anything crazy, but it does offer a sort of grim dark hopeless situation story and explores what we do if we find ourselves in such a circumstance.”
    • “The gameplay is enjoyable yet challenging, and the storyline is also very interesting.”
    • “The story starts out pretty strong but as the game goes on actually becomes the weakest part, since it absolutely refuses to explain anything.”
    • “There was also one big problem I had with the storytelling, which is that the game never really tells you about where the mort came from, or what their goal is.”
    • “The story and characters miss the mark and ultimately it ends up feeling very generic and bland.”
  • gameplay135 mentions

    The gameplay is a challenging blend of tactical mechanics reminiscent of the Fire Emblem series, focusing on strategic positioning and character synergy, though it lacks depth in customization and variety due to a limited cast of only five units. Players appreciate the solid core mechanics and the satisfaction of mastering the game's systems, but some find the experience repetitive and the reliance on grinding outdated. Overall, while the gameplay is engaging and enjoyable, it may not offer enough innovation to stand out in the tactical RPG genre.

    • “The gameplay is enjoyable yet challenging, and the storyline is also very interesting.”
    • “Every time you think you found something that works, you can expect a new mechanic that will challenge you to up your game.”
    • “The core gameplay feels very good, and I've been completely unable to put this thing down.”
    • “The gameplay is repetitive.”
    • “All of the gameplay mechanics can be found in other games too.”
    • “This hurts on the gameplay end as well because you can barely tell your units apart, especially when you’re looking at the top of their small in-game models for the entire map; it’s really tough to tell who you’re controlling half of the time.”
  • music75 mentions

    The music in the game has received widespread acclaim, with many reviewers praising its emotional depth and fitting themes that enhance the overall atmosphere. The soundtrack is often compared to the works of renowned composers and is considered one of the standout features, with some stating it rivals AAA titles. Overall, the music is described as moody and melancholic, significantly contributing to the game's narrative and player experience.

    • “The music is really good, with a sorrowful theme that accompanies you through the campaign and reflects the situation the characters find themselves in and their past.”
    • “The soundtrack is one of the best things about the game; so much so that you will stay for the music, if not the game itself.”
    • “Moody, somber atmosphere with an amazing soundtrack.”
    • “But seriously, I'll go as far as to compare the music quality to that of Nobuo Uematsu, Yasunori Mitsuda, Keiki Kobayashi, Yoko Shimomura, Hitoshi Sakimoto, Harry Gregson-Williams, Ennio Morricone, and Hans Zimmer.”
    • “The OST itself is worth $25 at least in my humble opinion.”
    • “Came for the gameplay, stayed for the soundtrack.”
  • graphics64 mentions

    The graphics of the game receive mixed reviews, with many praising the detailed visuals and gothic aesthetic reminiscent of PS2-era design, while others express disappointment over the lack of graphical options and color variety. The game supports up to 4K resolution on PC, but most players find the absence of advanced settings limiting. Overall, the visuals are considered a strong point, contributing to an engaging atmosphere, despite some critiques regarding character design and polish.

    • “I like the graphics; they're very detailed for the genre.”
    • “Graphically, the game is stunning.”
    • “The audio and visual aesthetics are great, and help make the battles feel real and engaging.”
    • “The game lacks any graphics settings besides vsync and resolution.”
    • “Graphics are dark, could use a bit more color; characters fit the game nicely, but could use a magic user in some DLC.”
    • “No resolution over 1080p or graphics options is kind of ridiculous at this point.”
  • grinding22 mentions

    Grinding in the game is largely optional, allowing players to progress through the main story without extensive grinding if they manage their characters well. While some players appreciate the inclusion of skirmishes for extra resources and leveling, others find the mechanic unnecessary and prefer a more streamlined experience without the need for grinding. Overall, opinions are mixed, with some enjoying the grind as a fun aspect while others view it as a tedious requirement.

    • “I don't feel like grinding as a mechanic is necessary in 2023+ or particularly fun.”
    • “Grinding is a pain.”
    • “I personally dislike 'optional' grinding for SRPGs because if I need to grind, why not just make mandatory chapters.”
  • replayability22 mentions

    The game's replayability is a mixed bag, with some players noting a lack of variety due to a limited cast of only five units, which diminishes its long-term appeal compared to other titles in the genre. However, the introduction of a hard mode post-completion adds some replay value, leading to a general consensus that while the core mechanics are enjoyable, the overall replayability is average at best, rated around 6/10.

    • “If they add a hard mode then even more replayability.”
    • “I wrote this right before the final stage and after beating the game there is a hard mode, so yeah quite replayable.”
    • “Replayability not only allows the consumers to play the game more often, it generates a lot of discussions online like Fire Emblem, where people are still talking about different units in games released two decades prior.”
    • “Among other things, the game also lacks the replay value of Path of Radiance or Shadow Dragon, due to its paltry playable cast.”
    • “Gameplay-wise, the core mechanics are inherently fun (SRPG dopamine hit whenever your unit gets an offensive stat upon level up) and there are some interesting ideas, but the replayability for this game seems to be terrible.”
    • “While the gameplay has many great things about it, I had one fundamental disappointment: namely, that the entire playable cast consisted of only 5 units.”
  • atmosphere16 mentions

    The atmosphere of the game is widely praised for its gritty, grim, and bleak qualities, effectively capturing a survival horror and zombie apocalypse theme. Reviewers highlight the impressive visuals and moody, gothic ambiance, complemented by an outstanding soundtrack that enhances the overall experience. While some may not resonate with this tone, many players appreciate the serious and somber approach.

    • “Moody, somber atmosphere with an amazing soundtrack.”
    • “It's all great, making for a gritty game with a grim and bleak atmosphere.”
    • “I get that the devs were going for a survival horror, zombie apocalypse themed atmosphere.”
    • “Some people might not, but I adore that kind of atmosphere.”
  • character development10 mentions

    Character development in the game is generally viewed as weak, with reviewers noting that while the cut-scenes and character designs are visually appealing, they lack depth due to poor storytelling and world-building. The characters do not stand out as much as those in other titles, leading to a less engaging narrative experience. Overall, the game excels in aesthetics but falls short in character growth and development.

    • “I like the character designs and the over-the-top blood effects.”
    • “The cut-scenes are good; the visual novel elements are engaging; the character design is appealing.”
    • “Cinematics are appealing to the eye, but they lack a strong foundation due to poor storytelling and character development.”
    • “Weak character development (story-wise).”
    • “Cinematics are appealing to the eye, but lacking in foundation due to poor storytelling, world-building, plot, and character development.”
    • “People criticize Fire Emblem Engage's character designs for being too anime, but at least they stand out and are distinguishable. I can't say the same for Redemption Reapers' characters.”
  • emotional8 mentions

    The game features a powerful and cinematic emotional ending that resonates with players, but the overall emotional impact is undermined by the lack of depth in the primary enemies, the mort, whose motives remain unexplained. While the art and combat are praised, the story's dullness detracts from the emotional experience.

    • “I found the ending to be a cinematic emotional work of art.”
  • stability8 mentions

    The game generally runs well, particularly on the Steam Deck, but users have reported minor bugs and glitches that can be frustrating. A significant concern is the lack of an autosave feature, which can lead to lost progress if the game freezes or crashes. Overall, while stability is mostly solid, the absence of autosave detracts from the experience.

    • “Runs great on deck.”
    • “Only worth it when on sale and now runs great on Steam Deck.”
    • “I did find one bug, which is that if the game freezes or crashes, there's no 'autosave' feature which allows you to return where you left off.”
    • “Bugs and glitches (small but annoying)”
    • “I did find one bug, which is that if the game freezes or crashes, there's no 'autosave' feature which allows you to return where you left off.”
  • humor2 mentions

    Users find the humor in the game's inventory system, noting the irony of having an excessive amount of space for items that players rarely utilize. This observation highlights a comedic disconnect between the game's design and practical usage.

    • “I always found it very funny because even if you got every weapon, accessory, and item, you would not even use half of that space.”
    • “The humor in the game is top-notch, with clever writing that keeps you laughing throughout.”
    • “I love how the game incorporates humor into its quests, making even the most mundane tasks entertaining.”
  • optimization2 mentions

    Overall, while users note that sequences improve in smoothness over time, they still experience minor performance hiccups that detract from the quality of the well-crafted cinematic moments.

    • “Sequences later run more smoothly, but there are still some minor performance hiccups that spoil the otherwise nicely made sequence movies.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

28hMedian play time
28hAverage play time
28-28hSpent by most gamers
*Based on 2 analyzed playthroughs

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