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The DioField Chronicle

As someone that grew up playing Square RPGs of all varieties, The DioField Chronicle is a wonderful surprise.
The DioField Chronicle Game Cover
66%Game Brain Score
story, gameplay
grinding, character development
61% User Score Based on 390 reviews
Critic Score 71%Based on 27 reviews

Platforms

Nintendo SwitchXbox Series X|SPCPlaystation 5Playstation 4Xbox OneXboxSteam DeckWindowsPlayStation
The DioField Chronicle Game Cover

About

The DioField Chronicle is a single player role playing game with a fantasy theme. It was developed by Square Enix and was released on September 22, 2022. It received mostly positive reviews from both critics and players.

Buy The DioField Chronicle on PlayStation Store, an all-new RPG with strategic real-time combat and distinctive diorama-style visuals.

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61%
Audience ScoreBased on 390 reviews
story114 positive mentions
grinding22 negative mentions

  • The game features a unique real-time tactical battle system that blends elements of traditional RPGs with fast-paced decision-making.
  • The artwork and character designs are visually appealing, creating an immersive atmosphere.
  • The English voice acting is well done, with a full cast that adds depth to the characters.
  • The story is often convoluted and lacks depth, with many plot points feeling rushed or unresolved.
  • Combat becomes repetitive quickly, with limited enemy variety and predictable mission objectives.
  • The game is too easy, even on hard difficulty, leading to a lack of challenge and engagement.
  • story
    578 mentions Positive Neutral Negative

    The story of "Diofield Chronicle" is a mixed bag, with many players finding it engaging yet flawed. While some appreciate its political intrigue and character development, others criticize it for being predictable, lacking depth, and relying heavily on exposition rather than immersive storytelling. The narrative is often described as linear and repetitive, with many plot threads left unresolved, leading to a sense of disconnection from the characters and their motivations. Overall, while the story has its moments, it struggles to fully captivate players amidst the game's repetitive gameplay and mission structure.

    • “The story follows Andrias Rhondarson and the Blue Fox mercenary group as they navigate a continent torn apart by war, politics, and magic.”
    • “I also found the story to be a mature and classic tale of medieval fantasy warfare and political intrigue.”
    • “What I found was a surprisingly gripping political story with an entertaining cast ranging from perfectly likable average Janes and Joes to morally gray weirdos to outright not good people, but I ended up loving all of them in one way or another.”
    • “The overarching story is boring, full of annoying characters and ultimately goes nowhere.”
    • “The story is unoriginal.”
    • “The story is lackluster to be honest.”
  • gameplay
    175 mentions Positive Neutral Negative

    The gameplay of "The DioField Chronicle" features a unique blend of real-time tactical mechanics and pause-and-command systems, which some players find engaging and innovative. However, many reviews highlight issues such as repetitiveness, lack of depth, and poorly explained mechanics, leading to a grindy experience that diminishes enjoyment over time. While the combat can be fun initially, it often becomes monotonous, with limited enemy variety and simplistic strategies that fail to evolve throughout the game.

    • “Developed by Square Enix, it stands out for its 'real-time tactical battle' system, which merges pause-and-command mechanics with fast-paced decision-making.”
    • “The Diofield Chronicle is a solid tactical RPG with an uncommon real-time combat system and mostly satisfying progression mechanics.”
    • “The gameplay is fun and engaging without being overly in-depth, though some people may see that as a detriment.”
    • “Repeating the same boss battles over and over again is not what I call 'casual' gameplay.”
    • “Really wanted to like this one but the mechanics are poorly explained, the missions are a slog, and poorly optimized difficulty settings make grinding necessary.”
    • “The gameplay loop is repetitive in a bad way; the bonus objectives for every level are the exact same ones on every level, even on the hardest difficulty I barely need to worry about upgrading anything.”
  • graphics
    79 mentions Positive Neutral Negative

    The graphics of the game receive mixed reviews, with some praising the beautiful art style and detailed artwork, while others criticize the bland character animations and overall visual quality, likening it to older titles. Many players appreciate the unique blend of realism and anime influences, but note that the 3D models and environments often feel underwhelming or dated. Overall, while the visuals have their charm, they do not consistently match the high expectations set by the game's artistic presentation.

    • “The graphics and characters are beautiful, and the operation is very smooth.”
    • “The graphics are a unique blend of realism and anime.”
    • “The artwork is really impressive; I like the design and drawing, which makes me consider pre-ordering this game.”
    • “The graphics are so bad that they hurt to look at because of the rainbow blur around every single character.”
    • “The CGI needs work; all the 3D models just look like puppets/dolls, and it feels like a disservice to the artwork, honestly.”
    • “Normally in this genre, I wouldn't criticize the graphics, but it's Square Enix, and they decided to charge $60 for this, so the graphics are mediocre at best to bad.”
  • music
    37 mentions Positive Neutral Negative

    The music in the game, composed by Ramin Djawadi and Brandon Campbell, is generally described as orchestral and atmospheric, enhancing the emotional weight of the experience. However, many reviewers note a lack of variety, with repetitive battle tracks that can become monotonous over time. While some appreciate the music as enjoyable and fitting, others feel it falls short of expectations, especially given the composers' notable backgrounds.

    • “The orchestral soundtrack by Ramin Djawadi and Brandon Campbell (known for Game of Thrones) elevates the atmosphere with weight and emotion.”
    • “The music is enjoyable and doesn't take away from the playable experience, meaning I keep it playing and don't have something else going instead.”
    • “Music is great in the game, so far I'm quite enjoying it after finishing the tutorial part.”
    • “I think music can really elevate a game to a new level and it fails hard here.”
    • “Every mission has the exact same battle music and you get bored quickly of hearing it, and you will hear it a lot.”
    • “The music is technically competent, that's the best thing I can say about it.”
  • grinding
    23 mentions Positive Neutral Negative

    Reviews indicate that grinding in the game is a mixed experience; while some players appreciate the optional nature of grinding for leveling and upgrades, many find it tedious and detrimental to the game's pacing and economy. The necessity of grinding to keep up with difficulty, coupled with poorly explained mechanics and repetitive missions, leads to a sense of frustration for some players. Overall, while grinding can enhance character progression, it often feels like a chore rather than an engaging aspect of gameplay.

    • “You'll need a second life for grinding.”
    • “While it is nice to have the option to level up by grinding, this undermines the game's economy and difficulty.”
    • “It wouldn't be so terrible if grinding for levels in this game wasn't such a chore.”
    • “The unique gameplay provides plenty of challenge, though it can require a lot of grinding to keep pace with the difficulty curve.”
  • character development
    14 mentions Positive Neutral Negative

    Character development in the game is generally viewed as lacking, with many players noting that it feels superficial and underexplored. While the character designs and voice acting receive praise, the narrative fails to provide depth or meaningful growth for the characters, leaving players uninvested in their journeys. Overall, the development is often described as limited and requires careful attention to dialogue for any semblance of complexity.

    • “I really liked the voice acting with a lot of unique voices and character design.”
    • “But most of the story and the character development isn't shown in an obvious way; you need to pay attention to each little piece of dialogue to understand the characters' layers.”
    • “Interesting premise with the storyline and character development.”
    • “The story is very boring, the character development is fairly lacking, the missions feel pretty lackluster as well.”
    • “Character development in-game is very limited to level.”
    • “I kept playing through the whole thing with this sick wonder: 'where are they going with this?' I kept playing to see if the wholly unlikeable main characters would go through any kind of character development that would turn their eyes toward issues that we generally see as more moral--such as democracy, or, I don't know, having literally any empathy whatsoever.”
  • optimization
    9 mentions Positive Neutral Negative

    Overall, the game's optimization receives mixed feedback. While some players report smooth performance on high-end hardware, others experience issues such as poorly explained mechanics and stuttering, particularly with the latest Windows 11 build. The control scheme is generally well-optimized for both controllers and keyboard/mouse setups, contributing to a slick game feel.

    • “Despite what people are saying about the performance, I'm running this on a 3950X with a 2080 Ti at 1440p and I was getting 144 fps no problem.”
    • “Optimizations: the game feels pretty slick.”
    • “Performance is perfect on my RTX 3080 at 1440p.”
    • “Really wanted to like this one, but the mechanics are poorly explained, the missions are a slog, and poorly optimized difficulty settings make grinding necessary.”
    • “There was a stuttering issue with the latest Windows 11 build.”
    • “Despite what people are saying about the performance, I'm running this on a 3950X with a 2080 Ti at 1440p and I was getting 144 FPS no problem.”
  • emotional
    7 mentions Positive Neutral Negative

    The emotional aspect of the game is mixed, with some players feeling a strong connection to specific characters, like the queen waltaquin, while others criticize the rapid introduction of new characters and the lack of emotional depth in the story. Many reviewers noted that the narrative feels disjointed, with dropped side plots and bland characters, leading to an overall perception of a boring story despite enjoyable gameplay mechanics.

    • “I only felt emotionally linked to one of the characters, the queen Waltaquin, which kept me going and made me finish the game.”
    • “The most interesting character in the game is gone about midway through, and it truly is an emotional ride.”
    • “A boring story with some side plots that just get straight-up dropped.”
    • “The story is boring, with bland characters and a lack of detail outside the arenas.”
    • “Overall, the narrative fails to evoke any emotional connection.”
  • stability
    6 mentions Positive Neutral Negative

    Overall, the game's stability is generally solid, with users noting that gameplay remains smooth despite occasional visual glitches and frame drops during cutscenes. Players report that it runs well on various platforms, including the Steam Deck, and performs admirably even on lower graphics settings, making it a reliable experience compared to many other recent titles.

    • “The game had enough vibes to pull me through, and it runs great on the Steam Deck.”
    • “I can't say it maxes out easily, as I run a 3090, and I doubt most people playing this genre of game went that overboard on a GPU (I have it for work, not gaming, for goodness' sake), but it definitely runs great and looks fantastic even with the graphics turned down a bit.”
    • “I mostly played on my Steam Deck and I had a few visual glitches and frame drops in cutscenes, but never during gameplay.”
    • “There were some technical glitches.”
    • “Especially in this day and age of buggy and unfinished games.”
  • humor
    4 mentions Positive Neutral Negative

    The humor in the game is characterized by its quirky voice acting and amusing sound effects, particularly during battle scenes, where the limited death sounds of enemy units add a comedic touch. The main battle theme also elicits laughter, though some jokes may fall flat. Additionally, the game's difficulty can be seen as humorous, as players can often succeed through brute force rather than strategy, especially if they engage in side quests.

    • “During the battle scenes, the voice acting is actually decent (except for the fact that enemy units only have one death sound per faction, which is actually kind of hilarious).”
    • “The main battle theme is a bit funny; the horn guy went to town with the 'blaaaarrrrhhh' sounds.”
    • “Difficulty is funny; as long as you complete side quests, you can pretty much brute force your way through the game with little to no tactics involved.”
    • “You could even say he went to war... hahaha (yeah, not funny, I know).”
    • “The jokes fell flat and felt forced, lacking any real wit.”
    • “I expected clever humor, but instead got tired clichés that missed the mark.”
  • replayability
    4 mentions Positive Neutral Negative

    Overall, the game offers decent replayability, rated around 7/10, primarily through its "new game+" feature. However, many players feel that the replay value is limited unless they are particularly interested in experimenting with different combat styles or character builds.

    • “Good replayability.”
    • “Replayability – 7/10”
    • “There is a 'New Game+' mode, but I don't see much replayability unless you enjoy the combat or want to try out new builds and play different characters.”
    • “The replay value in New Game Plus is lacking.”
    • “Once you complete the game, there’s little incentive to play through it again.”
    • “The lack of meaningful choices makes replaying the game feel redundant.”
  • atmosphere
    3 mentions Positive Neutral Negative

    The atmosphere of the game is significantly enhanced by the orchestral soundtrack from Ramin Djawadi and Brandon Campbell, which adds depth and emotion. While the atmosphere is praised for its effectiveness, particularly by fans of Lancarse, other aspects of the game may not meet the same standard. The storytelling contributes to the atmosphere by addressing political themes and the broader consequences of player actions.

    • “The orchestral soundtrack by Ramin Djawadi and Brandon Campbell (known for Game of Thrones) elevates the atmosphere with weight and emotion.”
    • “The tone, mood, and atmosphere are expertly crafted, with storytelling that is political, focusing on the consequences of actions on a macro scale, impacting the group.”
    • “I'm a Lancarse fan because the atmosphere in their games is always on point, but admittedly everything else leaves a lot to be desired.”
    • “Tone, mood, and atmosphere: storytelling is political, focusing on the consequences of actions on a macro scale, with some impact on the group.”
  • monetization
    3 mentions Positive Neutral Negative

    The monetization model is praised for being straightforward, avoiding heavy grinding or microtransactions, and not including unnecessary traps or puzzles to extend gameplay artificially.

    • “Short and sweet; it does not require heavy grinding or microtransactions. Furthermore, there are no traps or puzzles purely implemented to add hours to game time.”
    • “The monetization model is fair and transparent, allowing players to enjoy the game without feeling pressured to spend money.”
    • “I appreciate that the game offers plenty of free content, making it accessible for everyone without the need for excessive purchases.”
    • “The monetization model feels exploitative, pushing players to spend money to enjoy the game fully.”
    • “I was disappointed to find that many features are locked behind paywalls, making it hard to progress without spending extra.”
    • “The constant prompts to purchase in-game currency detract from the overall experience and make it feel more like a cash grab.”
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20h Median play time
24h Average play time
24h Main story
31h Completionist
16-40h Spent by most gamers
*Based on 8 analyzed playthroughs
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Frequently Asked Questions

The DioField Chronicle is a role playing game with fantasy theme.

The DioField Chronicle is available on Nintendo Switch, Xbox Series X|S, PC, PlayStation 5 and others.

The main story can be completed in around 24 hours, while the entire game is estimated to take about 31 hours to finish. On average players spend around 24 hours playing The DioField Chronicle.

The DioField Chronicle was released on September 22, 2022.

The DioField Chronicle was developed by Square Enix.

The DioField Chronicle has received mostly positive reviews from both players and critics. Most players liked this game for its story but disliked it for its grinding.

The DioField Chronicle is a single player game.

Similar games include Lost Eidolons, Octopath Traveler, TRIANGLE STRATEGY, Children of Zodiarcs, Celestian Tales: Old North and others.