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About Red Souls

Red Souls is a single player role playing game. It was developed by Parry Frames Team and was released on April 29, 2026. It received positive reviews from players.

Long may the sun shine! Prepare to suffer! Main Storyline: Guretvo, a millennium-old continent. The rule of the golden dragon family has become increasingly corrupt. The white cult has launched a monstrous rebellion. The gods beyond the realm have begun to meddle here one after another and sent envoys of the gods. With the power of Sith, the God from west, the white cult was suppressed. Master Wil…

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Games Like Red Souls

Looking for games like Red Souls? Here are top role playing recommendations, selected from player-similarity data — start with Thymesia, Lies of P or The First Berserker: Khazan.

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Reviews

85%Audience ScoreBased on 105 reviews
gameplay9 positive mentions
music3 negative mentions

  • Combat is satisfying, fluid, and heavily focused on parrying, combining mechanics from Souls, Sekiro, Bloodborne, and Thymesia into a cohesive and fun experience.
  • Level design is well done with interconnected areas, shortcuts, and varied environments that keep exploration engaging.
  • Boss fights are challenging, well-designed, and rewarding, offering a proper soulslike challenge that many players enjoyed.
  • The game lacks weapon and build variety, limiting players to essentially one main weapon and minimal customization, which can make combat feel repetitive over time.
  • Audio design and voice acting are low-quality, with minimal music outside boss fights and awkward, low-budget voice performances detracting from immersion.
  • There are several gameplay and polish issues including inconsistent AI, some janky enemy behavior, flawed stealth mechanics, occasional bugs, and overly complex or unfocused combat systems that may overwhelm or frustrate some players.
  • gameplay

    21 mentions Positive Neutral Negative
    43% positive mentions, 43% neutral mentions, 14% negative mentions

    The gameplay is praised for successfully blending mechanics from Soulsborne titles like Dark Souls, Bloodborne, and Sekiro into a satisfying and challenging combat experience, featuring addictive fight mechanics and rewarding skill progression. The parry system, reminiscent of Sekiro's mikiri counter, adds depth and enjoyment, while exploration and boss fights maintain consistent engagement despite some criticism about mechanic overload. Overall, it delivers smooth, fun, and authentic souls-like gameplay that appeals strongly to fans of the genre.

    • “Despite wearing its inspiration clearly on its sleeve, Crimson Oath blends its various mechanics together in a satisfying way.”
    • “The game also doesn't waste your time; it's an actual video game where you can run around exploring a dungeon in that pure-gameplay soulslike style, with neat lore that is icing on the cake.”
    • “Challenging boss fights, great combat mechanics, and just plain old souls-like fun.”
    • “This game is a grab bag of mechanics from the Souls series thrown together with very little attention put into how well meshed it all is.”
    • “There are way too many combat mechanics, and by the end it is overwhelming.”
    • “It blends mechanics and ideas from different games and even other types of media, including the look and name of your swordsman, which can be changed with limited skins.”
  • story

    16 mentions Positive Neutral Negative
    19% positive mentions, 62% neutral mentions, 19% negative mentions

    The story in the game is generally seen as minimal and underdeveloped, often described as basic, unclear, or nearly nonexistent, with some missing voice lines and poor localization. While it creates an interesting world for exploration, most players focus on the combat rather than narrative, as the story and quests lack depth and coherence.

    • “It also has a basic story with some NPCs, mini side quests, and it creates an interesting and colourful world to explore and fight your way through.”
    • “From the skins, to the environment, to the story.”
    • “The story is not really well fleshed out in my opinion, but great exploration and looping levels make this game great fun.”
    • “- Missing voice lines (sometimes English, sometimes Korean), story is basically just a placeholder; you have no idea what you're doing or why.”
    • “Developed by an incredibly small team on a shoestring budget with no professional voiceovers, a handful of cutscenes and no real story to speak of; nothing in the poorly translated store page description made it sound like the game would be anything more than mediocre.”
    • “- I don't understand the quests or story at all.”
  • graphics

    9 mentions Positive Neutral Negative
    33% positive mentions, 34% neutral mentions, 33% negative mentions

    The graphics of the game are appreciated for their unique art style and overall beauty, especially considering its indie developer origins, though they are somewhat dated and not on par with high-end titles. While some users find the visuals lacking and not very polished, the absence of distracting graphical issues like pop-in or flickering is noted positively. Overall, players value gameplay over top-tier graphics and are willing to overlook imperfections.

    • “I actually love the art style.”
    • “Has all the upscaling and frame generation offerings, a fair selection of individual graphical effects with quality settings to edit, optional FPS cap, and no LOD pop-in, flickering, or distracting features present in the world.”
    • “It has its own art style and, being developed by an indie developer, you can't expect Elden Ring-esque graphics, but nonetheless it is beautiful.”
    • “It is quite short and has its shortcomings such as mostly bad sound effects, horrible horrible voice acting and graphics that leave much to be desired.”
    • “Visually, the graphics are a bit dated, but not to the point of being distracting.”
    • “If you value your combat more than your graphics and story, and are willing to put up with a bit of jank, then you should absolutely give Crimson Oath a try.”
  • atmosphere

    6 mentions Positive Neutral Negative
    83% positive mentions, 17% neutral mentions, 0% negative mentions

    The atmosphere is widely praised for its strong, immersive gothic tone and solid world design, contributing significantly to the game's appeal as a compelling soulslike experience. Some users note a well-crafted, charming ambiance, though a few mention moments of silence that can feel awkward rather than atmospheric. Overall, the dev team's work on creating a rich, moody environment is highly respected.

    • “Very good game and performance, really atmospheric.”
    • “Great game, really solid soulslike; the dev team nailed it with the atmosphere and it is a fun soulslike.”
    • “A charming, manageable, and atmospheric soulslike game.”
  • optimization

    6 mentions Positive Neutral Negative
    67% positive mentions, 0% neutral mentions, 33% negative mentions

    The game is praised for its excellent optimization and smooth performance, contributing to an atmospheric experience. Some minor issues with sound quality were noted, but overall, users report no significant performance problems or lag.

    • “Excellent optimization.”
    • “Honestly, game was great, no issues with optimizations.”
    • “Very nice combat and performance and hitboxes.”
    • “The performances sound awkward and low quality.”
    • “This is likely because the interact prompt for both interactables disappears after using the first one, and the second one only appears when it first enters your radius rather than checking continuously (could just be once a second, doesn't need to be performance intensive).”
  • music

    5 mentions Positive Neutral Negative
    40% positive mentions, 0% neutral mentions, 60% negative mentions

    Users generally feel the game lacks music during exploration and most boss fights, noting that only bosses have some music but it's often minimal or absent. The sparse soundtrack outside of bosses and sometimes missing boss music detracts from the overall experience, though a few found the lack of music unexpectedly heightened some moments.

    • “The music accidentally cut out during one of the boss fights and somehow made it more hype.”
    • “Good fight mechanics, need better boss music.”
    • “One of my biggest complaints is the lack of music while exploring; there's music for bosses but that's it.”
    • “Outside of bosses, many areas have little to no music.”
    • “I honestly can’t even remember if the boss fights had music.”
  • grinding

    2 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Grinding in the game is a viable strategy, allowing players to level up their character through repeated enemy encounters due to respawning. While parrying and dodging are important, steadily upgrading by grinding helps overcome challenges despite increasing upgrade costs.

    • “It has elements of Sekiro, with lots of parrying, but importantly you can beat it by grinding away and leveling up your character, with some parrying and lots of dodging.”
    • “Costs go up with each upgrade, but since enemies respawn when you rest, grinding is always an option.”
  • stability

    2 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Stability is generally solid with minimal glitches, though a few users mention occasional bugs and jankiness that may affect the experience for some players.

    • “Only worthwhile if you are really desperate for a buggy and janky souls-like parry slop game.”
  • monetization

    1 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The monetization is widely criticized as uninspired and overly focused on cash grabs, detracting from the overall experience.

    • “All of it, the most unimpressive, uninspired cash grab of a souls-like that I've ever played.”
  • replayability

    1 mentions Positive Neutral Negative
    0% positive mentions, 100% neutral mentions, 0% negative mentions

    Users suggest that the game's replayability is limited by its lack of difficulty options, making it less accessible compared to titles like Sekiro that offer more flexibility.

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Frequently Asked Questions

Red Souls is a role playing game. Common tags for Red Souls include indie.

Red Souls is available on PC and Windows.

Red Souls was released on April 29, 2026.

Red Souls was developed by Parry Frames Team.

Red Souls has received positive reviews from players. Most players liked Red Souls for its gameplay but disliked it for its story.

Red Souls is a single player game.

Similar games include Thymesia, Lies of P, The First Berserker: Khazan, AI LIMIT, Flintlock: The Siege of Dawn and others.