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About Red Souls

Red Souls is a single player role playing game. It was developed by Parry Frames Team and was released on April 29, 2026. It received positive reviews from players.

Long may the sun shine! Prepare to suffer! Main Storyline: Guretvo, a millennium-old continent. The rule of the golden dragon family has become increasingly corrupt. The white cult has launched a monstrous rebellion. The gods beyond the realm have begun to meddle here one after another and sent envoys of the gods. With the power of Sith, the God from west, the white cult was suppressed. Master Wil…

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Looking for games like Red Souls? Here are top role playing recommendations, selected from player-similarity data — start with Thymesia, AI LIMIT or Lies of P.

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Reviews

86%Audience ScoreBased on 119 reviews
gameplay9 positive mentions
music3 negative mentions

  • Combat is satisfying, responsive, and a solid mix of parrying and strategic attacks, reminiscent of Dark Souls, Sekiro, and Thymesia.
  • Boss fights are challenging, fun, and well-designed, providing a rewarding experience that requires learning patterns and timing.
  • Level design is generally good with interconnected areas, shortcuts, and exploration that scratch the Souls-like itch; the game runs smoothly and is well-optimized even on handheld devices.
  • The game suffers from janky animations, rough AI, and occasional technical issues such as glitchy hitboxes, poor enemy awareness, and some bugs.
  • Lacks variety in weapons and builds with only one main weapon and limited character customization, making combat repetitive over time.
  • Poor production values outside of combat including weak voice acting, thin story and lore, minimal music especially during exploration, and inconsistent localization.
  • gameplay

    24 mentions Positive Neutral Negative
    38% positive mentions, 49% neutral mentions, 13% negative mentions

    The gameplay is praised for its challenging, satisfying combat that blends mechanics from Dark Souls, Bloodborne, and Sekiro with unique additions, such as a gun-based parry. While some find the abundance of mechanics overwhelming or loosely integrated, many appreciate the smooth, rewarding combat and exploration that capture the core feel of classic soulslikes. Overall, it delivers solid, addictive gameplay with enjoyable boss fights and a strong progression system.

    • “The game also doesn't waste your time, it's an actual video game where you can run around exploring a dungeon in that pure-gameplay soulslike style, with neat lore that is icing on the cake.”
    • “Challenging boss fights, great combat mechanics, and just plain old souls-like fun.”
    • “I appreciate the borrowed mechanics from Bloodborne, Sekiro, and Dark Souls while adding its own mechanic on top.”
    • “This game is a grab bag of mechanics from the Souls series thrown together with very little attention put into how well meshed it all is.”
    • “There are way too many combat mechanics, and by the end it is overwhelming.”
    • “If I want to scratch that itch for Souls likes, go play Thymesia; that game is way better than this one because that game has the same mechanic of scratching enemy health to kill them.”
  • story

    17 mentions Positive Neutral Negative
    18% positive mentions, 64% neutral mentions, 18% negative mentions

    The story in the game is generally seen as basic, thin, and poorly developed, with many players finding it confusing or unengaging. It lacks depth, professional voice acting, and meaningful cutscenes, serving mostly as a minimal backdrop to the combat-focused gameplay. Overall, the narrative is considered secondary and not a strong point of the game.

    • “The lore and story were pretty cool and not hard to follow.”
    • “It has a basic story with some NPCs, mini side quests, and it creates an interesting and colorful world to explore and fight your way through.”
    • “The story is not really well fleshed out in my opinion, but great exploration and looping levels make this game great fun.”
    • “- Missing voice lines (sometimes English, sometimes Korean), story is basically just a placeholder; you have no idea what you're doing or why.”
    • “Developed by an incredibly small team on a shoestring budget with no professional voiceovers, a handful of cutscenes, and no real story to speak of; nothing in the poorly translated store page description made it sound like the game would be anything more than mediocre.”
    • “I don't understand the quests or story at all.”
  • graphics

    11 mentions Positive Neutral Negative
    36% positive mentions, 37% neutral mentions, 27% negative mentions

    The graphics are generally praised for having a unique, appealing art style reminiscent of Dark Souls, fitting well within an indie game's scope. While not cutting-edge or highly polished, they provide a solid visual experience without major distractions, though some users note they can feel dated and less impressive compared to AAA titles. Overall, the graphics are considered good and enjoyable for the game's price and indie status.

    • “Graphics are reminiscent of Dark Souls and pretty good.”
    • “Has all the upscaling and frame generation offerings, a fair selection of individual graphical effects with quality settings to edit, optional fps cap, and no LOD pop-in/flickering/distracting features present in the world.”
    • “It has its own art style and it is also an indie developer, so you can't expect Elden Ring-esque graphics, but nonetheless it is beautiful.”
    • “It is quite short and has its shortcomings such as mostly bad sound effects, horrible voice acting, and graphics that leave much to be desired.”
    • “Visually, the graphics are a bit dated, but not to the point of being distracting.”
    • “If you value your combat more than your graphics and story, and are willing to put up with a bit of jank, then you should absolutely give Crimson Oath a try.”
  • music

    6 mentions Positive Neutral Negative
    33% positive mentions, 17% neutral mentions, 50% negative mentions

    The game's music is minimal, with almost no soundtrack during exploration and some boss fights featuring music, though it's inconsistent. While the sparse music can sometimes unintentionally enhance the atmosphere, many players find the lack of background music outside of bosses detracts from the overall experience and feel that boss music could be improved.

    • “The music accidentally cut out during one of the boss fights and somehow made it more hype.”
    • “Good fight mechanics, need better boss music.”
    • “One of my biggest complaints is the lack of music while exploring; there's music for bosses but that's it.”
    • “Outside of bosses, many areas have little to no music.”
    • “I honestly can’t even remember if the boss fights had music.”
  • atmosphere

    6 mentions Positive Neutral Negative
    83% positive mentions, 17% neutral mentions, 0% negative mentions

    The game's atmosphere is widely praised for its strong, gothic-inspired ambiance that effectively complements the soulslike gameplay. While most find it immersive and well-crafted, a few note that the silence can sometimes feel awkward rather than atmospheric. Overall, the developers succeeded in creating a charming and engaging world.

    • “Very good game and performance, really atmospheric. Respect to the dev.”
    • “Great game, really solid Soulslike. The dev team nailed it with the atmosphere, and it is a fun Soulslike.”
    • “A charming, manageable, and atmospheric Soulslike game.”
  • optimization

    6 mentions Positive Neutral Negative
    67% positive mentions, 0% neutral mentions, 33% negative mentions

    Overall, the game is praised for its excellent optimization and smooth performance, with no significant issues reported. However, there are minor concerns about occasional awkward audio quality and interaction prompts that could be further refined without impacting performance.

    • “Very good game and performance, respect the dev really atmospheric.”
    • “Excellent optimization.”
    • “Honestly, game was great, no issues with optimizations.”
    • “The performances sound awkward and low quality.”
    • “This is likely because the interact prompt for both interactables disappears after using the first one, and the second one only appears when it first enters your radius rather than checking continuously (could just be once a second, doesn't need to be performance intensive).”
  • grinding

    2 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Grinding is a viable and integral part of the game, allowing players to level up their character through repeated combat and enemy respawns. While parrying and dodging remain important, players can rely on grinding to overcome challenges despite increasing upgrade costs.

    • “Costs go up with each upgrade, but since enemies respawn when you rest, grinding is always an option.”
    • “It has elements of Sekiro, with lots of parrying, but importantly, you can beat it by grinding away and levelling up your character, with some parrying and lots of dodging.”
  • stability

    2 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game's stability is generally solid with minimal glitches, though some users note occasional bugs that may affect the experience. Overall, it is mostly stable but may have minor issues for certain players.

    • “Only worthwhile if you are reaaaally desperate for a buggy and janky souls-like parry slop game.”
  • monetization

    1 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The monetization is widely criticized as a blatant and uninspired cash grab, significantly detracting from the overall experience.

    • “All of it, the most unimpressive, uninspired cash grab of a souls-like that I've ever played.”
  • replayability

    1 mentions Positive Neutral Negative
    0% positive mentions, 100% neutral mentions, 0% negative mentions

    Replayability is enhanced by the game's challenging difficulty, appealing to players who enjoy mastering tough gameplay without adjustable difficulty settings.

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Frequently Asked Questions

Red Souls is a role playing game. Common tags for Red Souls include indie.

Red Souls is available on PC and Windows.

Red Souls was released on April 29, 2026.

Red Souls was developed by Parry Frames Team.

Red Souls has received positive reviews from players. Most players liked Red Souls for its gameplay but disliked it for its story.

Red Souls is a single player game.

Similar games include Thymesia, AI LIMIT, Lies of P, Tyrant's Realm, Flintlock: The Siege of Dawn and others.