Red Mist
- February 22, 2020
- Pixel Cattle Games
- 50h median play time
In "Red Mist," a card game with roguelike and deckbuilder elements, your health is tied to the number of cards in your deck. Enemies appear in waves, and strategic planning is required to line up and defeat them. Three types of cards - attacks, skills, and curses - are at your disposal, with a focus on quick and desperate attacks to survive. Level up to add new cards and strengthen your deck against the evils of the mist.
Reviews
- The game features a unique mechanic where your deck serves as your health, adding a fresh twist to the deckbuilding genre.
- There are six distinct character classes, each with unique mechanics and playstyles, providing a lot of replayability.
- The tactical depth of the game is enhanced by the need to manage both your draw and discard piles, making every decision impactful.
- The game suffers from a lack of content and variety, leading to repetitive gameplay after a few runs.
- Some players find the complexity overwhelming, with too many mechanics to track, which can detract from the fun.
- The user interface and presentation are minimal and could use improvement to enhance the overall experience.
- gameplay128 mentions
- 23 % positive mentions
- 74 % neutral mentions
- 2 % negative mentions
The gameplay is characterized by a unique mechanic where your deck serves as your health, offering a fresh take on deckbuilding that encourages strategic experimentation. Players appreciate the distinct playstyles of the six heroes, each with their own mechanics, which contribute to high replayability despite some concerns about content depth and balance. Overall, the game is praised for its engaging mechanics and smooth flow, making it accessible yet challenging for both newcomers and seasoned players in the genre.
“Once you learn the mechanics and types of enemies, it is possible to create some truly overpowered decks.”
“The battle mechanics provide for a lot of fun, the classes are extremely unique and each feels quite original compared with other card battlers.”
“What this game does, it does well - and in a fashion very few deckbuilders have even attempted mechanically - while still feeling very well thought out in terms of mechanics and designs.”
“While it brings some very cool new things, it just does not have much else and has a fraction of the content, flavor, and mechanics of the first game.”
“After winning the game with each playable character, I don't see any reason to play again because the gameplay will be exactly the same.”
“I think there needs to be more scaling mechanics to encourage you to avoid keeping the same enemy alive forever.”
- replayability26 mentions
- 31 % positive mentions
- 46 % neutral mentions
- 23 % negative mentions
The reviews present a mixed perspective on replayability, with some players praising the variety in classes and gameplay mechanics that offer significant replay value, while others criticize the lack of depth and variability, leading to a sense of tedium after initial play. Many users express that while the game can provide hours of enjoyment, it ultimately falls short in sustaining long-term engagement due to repetitive elements and insufficient advancement options. Overall, the consensus suggests that replayability is a notable strength for some, but a major flaw for others.
“The variety in classes and escalating ascension levels provide a lot of replayability.”
“Lots of replayability; however, grinding to rank 10 on each class may become a little tedious.”
“Clever and replayable.”
“No replay value”
“If there were some more sense of advancement, more new cards that were achieved with levels, more levels to move up, or other improvements to add replay value, I'd give this another half point.”
“Not enough randomness/variability to add a lot of replayability.”
- story20 mentions
- 10 % positive mentions
- 50 % neutral mentions
- 40 % negative mentions
The game features virtually no story, with players noting a lack of narrative depth and lore, which detracts from replayability and content variety. While some appreciate the focus on mechanics and unique classes, others express disappointment over the absence of a cohesive storyline, feeling that the game misses an opportunity to connect its elements meaningfully. Overall, the consensus is that the game prioritizes gameplay over narrative, which may not satisfy those seeking a richer story experience.
“I'm happy the devs didn't try to fit in a generic story to waste my time.”
“A good and unique card battler/deck builder, note no real story, just various difficulty levels with a few unlocks as you complete levels with higher difficulties, 6 unique classes.”
“First, there is basically zero story or any explanation of what is going on. The events are all very minor things, mostly just a tiny bit of nonsense dialogue with a card or item pick.”
“There is just not as much replayability or content as I was hoping for. There is very little in the way of achievements, very little variety, and the lack of lore and story is disheartening.”
“It is not rare that card games detach themselves from any story, but here it feels like all the elements are there, but no attempt was even made to connect them.”
- graphics12 mentions
- 25 % positive mentions
- 50 % neutral mentions
- 25 % negative mentions
The graphics of the game are described as minimalistic and somewhat lacking in animation, which detracts from the overall visual experience. However, it maintains a strong gothic noir aesthetic that complements its haunting soundtrack, and many players appreciate the unique card designs and fun art style. While the visuals may not be groundbreaking, they effectively support the game's engaging mechanics and thematic elements.
“Though it still shares the same gothic noir aesthetic as the original and a haunting soundtrack that perfectly complements the theme and art.”
“It is a good looking game with a fun aesthetic, the cards and enemies are cool, there are a bunch of unique classes, cool combos, it has a no-nonsense simple UI and approach where you jump between the shop and your long battle with mini events baked into killing certain enemies, and it very much hits that spot of a great card battler.”
“Similar to Slay the Spire, but with really pretty graphics.”
“The graphics and UI aren't great.”
“The weakness is mostly the visuals; it looks very card-y and very minimal on animation.”
“Sure, the graphics are minimal, same with music and sound effects, which I can see improving in part three.”
- music8 mentions
- 25 % positive mentions
- 38 % neutral mentions
- 38 % negative mentions
The music in the game is described as minimalistic yet effective, featuring a haunting soundtrack that aligns well with its gothic noir aesthetic. While some users feel that the sound effects and music could be improved in future installments, the existing score is noted for complementing the game's theme and art.
“Though it still shares the same gothic noir aesthetic as the original and a haunting soundtrack that perfectly complements the theme and art.”
“The music and sound effects are minimal, which I hope will improve in part three.”
“The soundtracks are basic and lack variety.”
“The overall music experience is underwhelming.”
- grinding4 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players express frustration with the grinding aspect of the game, noting that while there is significant replayability, the requirement to grind to rank 10 on each class can feel tedious and repetitive, particularly for those who dislike such gameplay.
“Especially for someone who hates 'dull and repetitive' gameplay with little accomplishment, just for that 6 grinding achievement.”
“Lots of replayability; however, grinding to rank 10 on each class may become a little tedious.”
- humor2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Players find humor in the unexpected quirks of gameplay, particularly the contrast between upgrading cards in one game and the absence of that feature in another, leading to amusing moments of confusion when encountering merchants. This highlights the lightheartedness and charm that can arise from gameplay mechanics.
“...and the funny thing is - I got so used to upgrading my cards at the shop between floors in this game, that not having it available in STS just felt super weird each time I'd encounter the merchant.”