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"Rebellion" is a role-playing, single-player and local multi-player game that combines souls-like and roguelite elements. After waking up in prison, players must escape, representations of the King, and explore the castle while battling enemies or sneaking past them. With stealth mechanics, players can choose their fights and uncover the truth behind their imprisonment in this journey of revenge and betrayal.

  • PC
  • Windows

Reviews

67%
Audience ScoreBased on 84 reviews
gameplay2 positive mentions
stability4 negative mentions
  • The game offers a fun experience, especially in co-op mode, providing plenty of laughs.
  • It has a solid foundation with enjoyable combat mechanics and a unique premise of rallying AI prisoners.
  • The random map generation ensures replayability, and the game is well-priced for the content it offers.
  • The game suffers from significant control issues, including mouse sensitivity problems and unresponsive camera controls.
  • There are numerous bugs and glitches, particularly with AI behavior and inventory management, which hinder gameplay.
  • The combat lacks polish and feels floaty, failing to deliver the strategic depth found in similar games like Dark Souls.
  • graphics12 mentions

    The graphics of the game are generally considered good but require further polish and optimization, as players have noted issues with performance on certain graphic cards. While the visuals enhance immersion, they are described as somewhat rough and in need of additional settings options. Overall, there is hope for improvements by the time of the full release.

    • “The feeling of playing is great, the mazes are very challenging, and the graphics, although they are beginner-level, increase the immersion in the game.”
    • “This game is a little rough around the edges, and I hope to see the graphics get a little smoother when it fully releases.”
    • “Overall, it's good but needs some graphic polish.”
    • “This game is a little rough around the edges, and I hope to see the graphics get a little smoother when it fully releases, maybe even a few more sound effects.”
    • “I would also like to see it better optimized for graphic card usage (seems to pin my Strix Vega 64 regardless of graphics level) and a little more options in settings.”
    • “Overall, it's good but needs these adjustments as well as some graphic polish.”
  • stability4 mentions

    The game suffers from significant stability issues, with frequent glitches causing team members to become stuck and problems with the inventory screen. These technical flaws detract from the overall gameplay experience.

    • “There are glitches, particularly with your team just getting stuck.”
    • “The inventory screen is full of glitches.”
  • gameplay4 mentions

    The gameplay is heavily inspired by Dark Souls, featuring a satisfying backstab mechanic that players find particularly enjoyable. Overall, it offers a familiar yet engaging experience for fans of the genre.

    • “Really looks like Dark Souls; I loved the juicy backstab mechanic!”
  • optimization4 mentions

    The game faces significant optimization issues, particularly with graphics card usage, as users report it performs poorly even on high-end hardware like the Strix Vega 64. Many players express a desire for more graphical settings options to improve performance, noting that it runs worse than older titles such as Dark Souls and Far Cry 3.

    • “I would also like to see it better optimized for graphics card usage; it seems to pin my Strix Vega 64 regardless of graphics level, and I would appreciate more options in the settings.”
    • “Suffers from optimization issues, running worse than Dark Souls and Far Cry 3 on my rig.”
    • “Suffers from optimization issues, running worse than Dark Souls and Far Cry 3 on my rig.”
  • story4 mentions

    The story is highly praised for its engaging narrative that evokes strong emotions, particularly anger towards the king, which enhances the overall experience. Players find the combat enjoyable and immersive, even in the early development stage, contributing to a compelling storyline.

    • “The combat is immaculate, and the storyline made me feel real anger towards the king; sometimes I would wake up at night sweating, reminding myself that I need to kill him.”
    • “The story is great, and the fights are really fun even in this early development stage.”
  • replayability2 mentions

    Players appreciate the map replayability, noting that it adds variety to each playthrough; however, this feature can also lead to confusion as they often find themselves lost in new games.

    • “The map replayability is fantastic, offering a fresh experience each time, even if I sometimes get hopelessly lost in the new layout.”
    • “Each playthrough feels unique due to the map's replayability, keeping the game exciting and challenging.”
    • “The variety in map design enhances replayability, making every new game feel like a new adventure.”
  • character development2 mentions

    Character development in the game is primarily focused on gaining experience points and leveling up, which some users feel limits the depth and complexity of character growth.

    • “Character development is limited to getting experience points and leveling up.”
  • emotional2 mentions

    Players report a strong emotional connection to the storyline, particularly feeling intense anger towards the king, which can lead to restless nights and a deep investment in the game's narrative. The combat mechanics enhance this emotional engagement, making the experience even more immersive.

    • “The combat is immaculate, and the storyline made me feel real anger towards the king. Sometimes I would wake up at night sweating, reminding myself that I need to kill him.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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