- April 29, 2021
- SuperSixStudios
- 11h median play time
HammerHelm
Platforms
About
HammerHelm is a single-player Role Playing game with amazing visuals and a buggy gameplay. As a dwarf banished from your homeland, build a new town above ground, attract like-minded dwarves, and ensure the citizens' safety and happiness by completing quests, crafting items, and fighting off enemies. Explore numerous dungeons, caves, and mines, and craft over 100 items including armor, weapons, and decor while managing your town and engaging in fast-paced action combat.
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- The game has a charming art style and engaging city-building mechanics that keep players invested.
- The developer is very responsive to feedback and actively works on bug fixes and updates.
- The mix of RPG elements with town management provides a unique and enjoyable gameplay experience.
- The combat system feels clunky and unresponsive, making battles less enjoyable.
- Quests can become repetitive and lack depth, leading to a feeling of monotony.
- The game is still in early access and has several bugs that can disrupt gameplay.
story
246 mentions Positive Neutral NegativeThe game's story is primarily driven by a series of repetitive fetch and kill quests, which many players find lack depth and meaningful engagement. While there are unique quests that contribute to the narrative, the overall quest system feels grindy and simplistic, leading to a sense of aimlessness in gameplay. Despite some charming interactions and a brief main storyline, players express a desire for more varied and impactful quests to enhance the overall experience.
“I started playing because of the dwarves, but there is a really nice story and some really cute little interactions.”
“I was surprised again when I was just starting to get bored and a quest threw a huge curveball at me, completely reinvigorating my interest in the game and curiosity in the story.”
“Also, there is a main story that unfolds as you progress.”
“The quests repeat way too often and I don't like doing them over and over again; they are too simple and that's not fun and they feel meaningless, they are just a time filler because content is lacking.”
“The map is tiny and quests are too simplistic and repetitive.”
“The game could also use more in terms of either main story if you want it to be linear, different choices to do, or side quests that actually make an impact.”