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Reach

Reach is an uneven adventure. While it has some highlights, it's hampered by technical issues and forgettable gameplay.
Reach Game Cover
68%Game Brain Score
Most mentioned positive aspects:story, gameplay
Most mentioned negative aspects:stability, replayability
70% User Score Based on 155 reviews
Critic Score 64%Based on 5 reviews

Platforms

PCPlayStation VRPlaystation 5Virtual RealityWindowsPlayStationPlayStation VR2
Reach Game Cover

About Reach

Reach is a single player action adventure game. It was developed by nDreams Elevation and was released on October 16, 2025. It received mostly positive reviews from both critics and players.

The ground-breaking cinematic action-adventure from nDreams Elevation – the VR immersion expert’s pioneering new studio.

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Games Like Reach

Looking for games like Reach? Here are top action adventure recommendations, selected from player-similarity data — start with Skydance's BEHEMOTH, Hubris or Alien: Rogue Incursion.

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Reviews

70%Audience ScoreBased on 155 reviews
story34 positive mentions
stability10 negative mentions

  • Exceptional and fluid parkour, climbing, and traversal mechanics, often regarded as the best VR parkour experience to date.
  • Immersive world with pleasing visuals, atmosphere, and sound design including good voice acting and an engaging story.
  • Varied gameplay with metroidvania-like progression, environmental puzzles, and satisfying combat elements such as the use of shield and bow.
  • Game launch was plagued by numerous bugs including soft locks, progression-blocking issues, and save file corruptions that required replays or restarts.
  • Compatibility and technical issues especially with SteamVR, Virtual Desktop, and non-Meta VR headsets leading to crashes, control problems, and performance instability.
  • Combat can feel clunky or lackluster, bow aiming and weapon handling are sometimes unresponsive, and pacing is occasionally disrupted by long animations and frequent scripted events.
  • story

    119 mentions Positive Neutral Negative
    29% positive mentions, 68% neutral mentions, 3% negative mentions

    The story is generally regarded as interesting and engaging, though fairly straightforward and not groundbreaking, with solid voice acting and decent world-building. While some players find it captivating and a strong enough motivation to continue, others see it as predictable, somewhat disjointed, or secondary to the gameplay experience. Overall, it serves well as a narrative backdrop for the game’s parkour and combat mechanics without being the primary highlight.

    • “Great visuals and art direction along with fun gameplay and an interesting story.”
    • “Normally I don't really care what the story is of a game, but for some reason this one captivated me from the start and didn't let go.”
    • “The story is really intriguing and interesting so far, and the voice acting is just fantastic!!”
    • “They made a story that I didn't really care about, environmental puzzles that weren't terrible but ruined the flow of gameplay, comically long door opening animations that you have to sit through genuinely once every minute or so, really long elevators for no reason, and so on.”
    • “The story is uninspired, with only one tiny (and quickly irrelevant) point of intrigue occurring right after the tutorial.”
    • “You can clearly see that it was designed for Quest, as the graphics are rather average, the music is forgettable, and the story is fairly thin.”
  • gameplay

    86 mentions Positive Neutral Negative
    45% positive mentions, 52% neutral mentions, 3% negative mentions

    The gameplay is widely praised for its smooth, engaging VR parkour and climbing mechanics, offering challenging platforming and fluid traversal that often stands out as a highlight. While there are some issues with grappling bugs, awkward movement like wall-jumping, and pacing interruptions from linear design and lengthy animations, the core mechanics deliver satisfying combat and exploration experiences. Overall, the game is considered a strong VR action-adventure with innovative movement systems, though it sometimes falls short in polish and variety.

    • “Once you get used to the climbing and parkour mechanics, they work pretty smoothly and allow for some challenging platforming sections as you progress.”
    • “The core gameplay here really is quite engaging; climbing in VR is fun enough, but upon enhancing it with grappling, leaping, moving objects, running, jumping, and so on it really does get to another level (there's a little jank in the movement, but not so much that it ruins what's there).”
    • “Climbing and grappling mechanics are amazingly satisfying and addictive, way more than in Behemoth, not to mention the use of the shield.”
    • “They made a story that I didn't really care about, environmental puzzles that weren't terrible but ruined the flow of gameplay, comically long door opening animations that you have to sit through genuinely once every minute or so, really long elevators for no reason, and so on.”
    • “The movement: the wall-jumping mechanics are horribly implemented.”
    • “It fails to offer enough meaningful additions to gameplay to distinguish all of the drab firefights, basic puzzles, and one-note climbing, which mostly blurred together amidst the samey blue and glowy underground ruins.”
  • graphics

    64 mentions Positive Neutral Negative
    47% positive mentions, 48% neutral mentions, 5% negative mentions

    The graphics of the game are generally praised for their impressive visuals, immersive environments, and strong art direction, especially considering its VR focus and scalability across different hardware. While some users note occasional graphical glitches, lower-than-expected polish, and quest-level limitations, the overall aesthetic appeal and performance—enhanced by options like DLSS—make it a visually satisfying experience, though not quite reaching the benchmarks set by top-tier VR titles like Half-Life: Alyx.

    • “This is a truly original title with great visuals, voice acting, and the scale… wooooooowwwww… this is an awesome IP.”
    • “Beautiful graphics especially the environments and lighting (playing with everything on max except AA on Bigscreen Beyond).”
    • “The exotic environments with stunning graphics along with the scale and immersion is super impressive but the parkour, solving puzzles with a bow and arrow, just a little bit of light combat, this is one of the coolest VR games I've found, hands down.”
    • “Outdated visuals: for a game released in 2025, the graphics are abysmal.”
    • “I have played PS3 games with better graphics.”
    • “You can clearly see that it was designed for Quest, as the graphics are rather average, the music is forgettable, and the story is fairly thin.”
  • optimization

    22 mentions Positive Neutral Negative
    27% positive mentions, 59% neutral mentions, 14% negative mentions

    Optimization for the game is mixed, with some users experiencing solid performance and good visuals, especially using DLSS and virtual desktop, while others face significant frame drops, stuttering, and poor performance even on high-end PCs. Certain bugs and occasional soft locks further impact stability, and although many launch issues have been addressed, inconsistent PC performance remains a concern. Overall, the game shows potential but would benefit from further optimization and bug fixes.

    • “The performance is great, I'm getting solid 80 fps with no motion smoothing using Index res 300% (27 million pixels per frame combining both eyes) and epic details.”
    • “The combat is good and the graphics and performance are great due to a really good DLSS implementation.”
    • “Performance is good, the graphics once underground may not be photo realistic (how many VR games are), but pretty good with some beautiful scenes at times, good level design and the action insanely compelling with fast flowing climbing and jumping, once you get it right, with nothing short of exhilarating scripted action going on around you at times.”
    • “The performance was so poor that I had to set all settings to minimum, and even then it didn’t seem able to deliver.”
    • “I used wired link with the Quest 2 and got it to launch and play for a few minutes before it ran into abysmal performance issues.”
    • “Even with its mobile-compatible optimizations, the game’s PC performance runs inconsistently, strangely dropping from 120 fps to ~50 fps after just half an hour of playtime during every single play session.”
  • stability

    11 mentions Positive Neutral Negative
    9% positive mentions, 0% neutral mentions, 91% negative mentions

    The game exhibits some stability issues, including occasional bugs with grappling mechanics and a problematic save system, which can hinder gameplay. However, many players find these glitches manageable or resolved through workarounds like using Virtual Desktop, allowing for an overall enjoyable and challenging VR experience despite the imperfections.

    • “The graphics and gameplay are mostly great; however, there are issues with grappling where the grappling hook flickers and glitches, sometimes making it difficult to lock onto a grapple pole.”
    • “Overall, well done devs, but I sincerely hope your premature and buggy release hasn't hurt this game's adoption too badly.”
    • “The buggy save system ruins the experience completely.”
  • music

    6 mentions Positive Neutral Negative
    67% positive mentions, 16% neutral mentions, 17% negative mentions

    The music in the game is generally praised for being good and fitting the narrative well, though some users find the frequent companion drone sound prompts annoying. While many find the music fantastic and well-integrated with story and voice acting, others feel it is average or forgettable.

    • “Fantastic music.”
    • “The story and acting are pretty good, the sounds and musical cues work well and serve the narrative.”
    • “The visuals, voice acting, music and gameplay are all 8 or 9 out of 10 in my opinion.”
    • “You can clearly see that it was designed for Quest, as the graphics are rather average, the music is forgettable, and the story is fairly thin.”
  • atmosphere

    4 mentions Positive Neutral Negative
    75% positive mentions, 25% neutral mentions, 0% negative mentions

    The atmosphere is highly immersive, enhanced by detailed environments, realtime lighting, and high-resolution textures, though it lacks dynamic shadows. Its art style and design evoke a Half-Life-like feel, creating a stunning yet somewhat sparse world with few characters or beings.

    • “The atmosphere, interaction design, and overall polish had me fully immersed, and for the first few hours I was convinced this was going to be an easy five-star VR experience.”
    • “There are realtime lighting and many high-res textures which greatly help set the atmosphere to fuel immersion.”
    • “The atmosphere, art style, and environment are stunning, despite it being quite void of people or beings.”
  • emotional

    2 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    Players feel emotionally engaged and empowered by the game's mechanics, particularly enjoying the creative use of grappling and arrow types that make them feel skillful and confident during gameplay.

  • replayability

    1 mentions Positive Neutral Negative
    0% positive mentions, 100% neutral mentions, 0% negative mentions

    The replayability aspect is noted as acceptable, with graphics and performance providing a playable experience, though no additional features enhancing replay value are highlighted.

  • grinding

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    Grinding in the game is minimal and well-balanced, with platformer puzzles providing enjoyable challenges without feeling tedious.

  • monetization

    1 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The provided text does not address the aspect of monetization, focusing instead on combat gameplay. Therefore, no relevant summary on monetization can be derived.

  • character development

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    Character development is enhanced by strong voice acting and appealing character design, contributing positively to the overall experience.

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Play Times

9h Median play time
8h Average play time
6-10h Spent by most gamers
*Based on 2 analyzed playthroughs
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Frequently Asked Questions

Reach is a action adventure game. Common tags for Reach include first-person, realistic, female protagonist, underground, physics and others.

Reach is available on PC, PlayStation 5, Virtual Reality, Windows and others.

On average players spend around 8 hours playing Reach.

Reach was released on October 16, 2025.

Reach was developed by nDreams Elevation.

Reach has received mostly positive reviews from both players and critics. Most players liked Reach for its story but disliked it for its stability.

Reach is a single player game.

Similar games include Skydance's BEHEMOTH, Hubris, Alien: Rogue Incursion, EXD - Extra Dimensional, Wanderer and others.