- October 16, 2015
- Nimbly Games
- 90h median play time
Flamebreak
Programmed well-enough, designed well-enough. Other than its nice cinematics, Flamebreak is what you'd expect.
Platforms
About
Flamebreak is a single-player Hack and Slash roguelite action RPG with a good story and ingenious gameplay. It offers over 100 hours of gameplay with procedurally generated worlds, unique heroes, weapons, skills, enemies, and items. Daily challenges allow you to compete with friends and globally for the best run, and it has gamepad-friendly fluid controls.
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- Flamebreak offers a unique blend of roguelike mechanics with fast-paced, engaging combat, reminiscent of both Binding of Isaac and FTL.
- The game features a wide variety of characters, skills, and items, allowing for diverse gameplay and strategic decision-making in each run.
- The art style and narrative elements, including poetic storytelling, enhance the overall experience, making it enjoyable and immersive.
- The game can feel overly punishing at times, with some players finding the difficulty spikes frustrating, especially in the early stages.
- Certain skills and character combinations are significantly more powerful than others, leading to imbalances that can detract from the overall experience.
- The graphics may appear dated or simplistic, which could deter some players from fully appreciating the gameplay.
gameplay
96 mentions Positive Neutral NegativeThe gameplay is a blend of classic RPG elements and rogue-lite mechanics, offering a mix of strategic depth and fast-paced action that keeps players engaged. While some criticize the graphics and controls, many praise the variety of skills, items, and character combinations that enhance replayability and provide a satisfying challenge. Overall, the gameplay is described as polished, fun, and rewarding, making it a significant draw for the game despite its visual shortcomings.
“Combines classic RPG elements (making your stats like attack damage, attack speed, skill power as high as possible) with consistently smooth rogue-lite gameplay.”
“The unlocks that you get between runs don't really make your gaming experience easier, just more interesting as there are new possibilities of gameplay: new classes, new skills, new items, etc.”
“This game is very solid gameplay-wise; there are a ton of different possible combinations between races, weapons, skills, and items that make for an almost unlimited replayability value.”
“The graphics are laughable, the gameplay is mind-numbingly boring, the controls are a mess, the heroes lack variety, and the music is unbearable.”
“The narrative itself is quite endearing, both story-wise and artistically, but the actual game and gameplay is a weird in between of an unfinished mobile game and a 90s flash game.”
“After all, there's no dodge or guard mechanic in this game, so I can see surviving as a melee hero to be really difficult.”