Ravenmark: Scourge of Estellion
- September 9, 2015
- Witching Hour Studios
"Ravenmark: Scourge of Estellion" is a turn-based strategy game set in a fantasy world inspired by the Renaissance era. Assemble your army, employ tactical formations, and master the unique "Sync Kill" system to outsmart and overwhelm your opponents. Immerse yourself in a deep and engaging story with multiple endings, where every decision you make has a lasting impact on the world.
Reviews
- The game features a unique combat system with interesting mechanics, such as formations and standing orders, which adds depth to the tactical gameplay.
- The story is engaging and well-written, with a variety of characters and a rich fantasy setting that many players found enjoyable.
- The game is polished and runs smoothly, providing a decent amount of content with numerous missions and challenges.
- The game lacks strategic depth, as players have no control over unit progression or army management, leading to a linear and repetitive experience.
- Many players found the dialogue and character interactions to be tedious and poorly executed, detracting from the overall enjoyment of the story.
- The AI has significant advantages over the player, such as unlimited commands per turn, which can lead to frustrating gameplay and a sense of imbalance.
- story130 mentions
- 25 % positive mentions
- 68 % neutral mentions
- 8 % negative mentions
The game's story is a mixed bag, with some players appreciating its depth and character-driven narrative, while others find it convoluted and tedious, filled with uninteresting dialogues and a lack of player agency. Many reviews highlight the linear storytelling approach, which, despite its rich fantasy elements, often feels overwhelming due to the sheer number of characters and events introduced. Overall, while some enjoy the narrative as a compelling backdrop to the gameplay, others criticize it for being overly verbose and lacking meaningful engagement.
“I personally think the plot is thrilling and sufficiently motivating for me to see through each battle, in order to find out how things develop.”
“The storytelling throughout most of the game is solid.”
“But overall the story has depth and some interesting developments, believable character interaction as well as some serious meaning to ponder about.”
“Your only real reward for victory is continuing through a needlessly verbose and ham-fisted story.”
“The writing and story are some of the cruelest atrocities you'll have to suffer through, with near endless, completely incomprehensible text, 1000 boring, empty characters introduced as soon as the game begins, and character arcs which are straight off of the absolute worst anime children shows.”
“The story is a railroad slideshow without any interaction or possibility to make choices by the player.”
- gameplay32 mentions
- 31 % positive mentions
- 59 % neutral mentions
- 9 % negative mentions
The gameplay is a mixed bag, featuring unique mechanics like formations and turn-based tactics that some players find enjoyable and well-balanced, while others criticize the order of actions and lack of depth. With 59 missions and a playtime of 40-50 hours, it offers substantial content, but the simplified mechanics and absence of progression or skirmish mode leave some players feeling unsatisfied. Overall, it appeals to fans of tactical games, but may not engage everyone due to its design choices.
“For a tactical game that involves so many unique mechanics - formations/flanking, standing orders/command points, turn order, nuanced unit abilities, etc. - it's balanced surprisingly well.”
“It's a good turn-based tactics game with some unique mechanics where turns are resolved all at once so you need to carefully plan your moves factoring in both your own units' action speed and enemy movements, otherwise you'll get in your own way.”
“Gameplay is finely balanced and is really fun to play.”
“Idiotic gameplay decisions: the order of actions is horrible - spearmen act before cavalry?”
“With no progression to speak of, no unique units... just a mishmash of a boring story with dull gameplay... not worth your time at all... no skirmish mode!”
“More to it, it's a mobile port, which means the gameplay is kind of simplified when compared to some obvious PC strategy top-sellers such as Total War.”
- graphics18 mentions
- 22 % positive mentions
- 61 % neutral mentions
- 17 % negative mentions
The graphics are generally described as basic but aesthetically pleasing, particularly for a turn-based tactics game. While some users appreciate the polished visuals and clean presentation, others note that the game feels like an iOS port, with less detail and oversized icons. Overall, the graphics may not be the main draw for players, but they serve the game's style adequately.
“The visual presentation is, of course, very basic, but as someone who's played video games since the Atari days, I'm really not concerned so much with the graphics and find it aesthetically pleasing.”
“+ Well polished, good graphics (for a turn-based tactics game).”
“The lore and story background are very well done and the visuals are really clean and well done.”
“Also, it's painfully obvious that it's an iOS port, with graphics, sound, UI, and tutorial you'll recognize from iPad games.”
“No, but as someone that has played both versions, I feel that this version has lost some of the aesthetic charm that made the mobile version great.”
“One of the coolest features was in battles when two units fought; you would get a neat cut-in of both units' artwork (kind of like Advance Wars). However, in this version, rather than giving an option to turn it off, they opted to take it out completely.”
- music12 mentions
- 83 % positive mentions
- 0 % neutral mentions
- 17 % negative mentions
The music in the game is generally well-received, with players appreciating the epic tracks during battles and cutscenes, especially considering its mobile origins. However, some criticism arises from a repetitive trumpeting soundtrack that detracts from the overall experience. Overall, while the soundtrack is enjoyable, it has its flaws that impact gameplay enjoyment.
“For a game that was originally on mobile, the soundtrack is very nice.”
“It's not an orchestral masterwork score, but I really enjoyed the epic songs playing during the battles and during the many cutscenes.”
“Other than that, I very much enjoyed the design, the art, and the music.”
“This coupled with an awful repetitive trumpeting soundtrack, and constantly questionable spawn points for your units, just makes the experience more work than fun.”
- character development2 mentions
- 0 % positive mentions
- 100 % neutral mentions
- 0 % negative mentions
Character development in the game is heavily influenced by its medieval/fantasy theme, with character designs and dialogue reflecting this aesthetic. However, the reviews do not provide specific insights into the depth or progression of the characters themselves.
- atmosphere2 mentions
- 50 % positive mentions
- 50 % neutral mentions
- 0 % negative mentions
The game's atmosphere is significantly enhanced by its beautifully hand-drawn battle environments and intermission scenes, which effectively immerse players in the experience.
“The beautifully hand-drawn battle environments and intermission scenes truly enhance the atmosphere.”
- stability2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game demonstrates excellent stability, with users reporting no crashes, glitches, or errors, indicating a smooth and reliable performance.
- humor2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is often perceived as dull and unoriginal, reminiscent of the attempts at comedy found in Nintendo DS RPGs, which many players find unengaging and lacking in genuine wit.
- replayability2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game offers little to no replayability, with players expressing that there is minimal incentive to revisit the experience after completion.
“Little to no replayability.”
“Little to no replayability.”