- October 3, 2024
- Bleem
- 7h median play time
Rally (alpha demo)
Platforms
About
"Rally" is a rogue-like deck building game with a collection of over 170 cards. Defeat enemy armies on a battlefield of 16 cards, with each card's placement affecting its synergies. Gain permanent progression through card unlocks and new player generals upon defeat. Collect treasures to strengthen card synergies or pivot to new strategies. "Faction Synergy" triggers with a full row of cards.











- The game features a fun and addictive gameplay loop with unique mechanics that allow for satisfying synergy combos.
- It offers a variety of factions and strategies, providing good replayability and a casual yet challenging experience.
- The art style is appealing, and the game is considered a great value for its price, making it a hidden gem among deckbuilders.
- The game lacks polish in terms of visuals and sound effects, which can detract from the overall experience.
- Some players find the game too easy, especially if they understand the mechanics well, leading to a lack of challenge in later runs.
- The card unlock mechanism can disrupt synergy-building, making it frustrating when unlocking cards from different factions.
gameplay
11 mentions Positive Neutral NegativeThe gameplay is a refined and engaging evolution of the mechanics found in "Luck Be a Landlord," featuring a unique 4x4 grid system where players strategically swap card positions to maximize synergies and effects. With a minimalist design that emphasizes depth through interconnected mechanics, the game offers a fun and addictive experience enhanced by its charming tarot-inspired visuals. Overall, it presents a satisfying deck-building challenge that balances accessibility with strategic complexity.
“It features fun original mechanics and neat art that resembles pictures from old tarot cards.”
“It is a genuinely unique gameplay experience where the cards you draft throw themselves onto a 4x4 grid, and your input on each turn comes in the form of slightly altering their placement to enable various adjacency effects, which can frequently result in chains of effects that exponentially multiply your attack/wealth/defense.”
“To top it off, the game has a very elegant design where it keeps the number of mechanics to a minimum and obtains depth through the interplay of those systems.”
“The gameplay is repetitive and lacks variety, making it feel stale after a few rounds.”
“The mechanics can be confusing at first, leading to a steep learning curve that may deter new players.”
“The game often feels unbalanced, with certain strategies overshadowing others, which can diminish the overall enjoyment.”