Rainbow Hero
- September 22, 2014
- Pixel Elephant
Rainbow Hero is a 2D puzzle game that offers a mental challenge with seemingly impossible levels made possible through simple rules and thoughtful solutions. Players can experiment and try new approaches thanks to the time-turning feature, and can control two characters simultaneously for added depth. The game incorporates various mechanics such as multi-directional platforms, teleportation, laser reflection, and hidden passages.
Reviews
- The game features 100 clever and varied puzzles that provide a satisfying challenge.
- The rewind feature allows players to correct mistakes, making the gameplay more forgiving.
- The graphics are colorful and appealing, enhancing the overall experience.
- The game can be unstable, with reports of hardlocks and crashes on certain graphics settings.
- Some levels have distracting background noises and visual effects that can detract from the gameplay.
- The music is repetitive and may become annoying over time.
- gameplay16 mentions
- 13 % positive mentions
- 69 % neutral mentions
- 19 % negative mentions
The gameplay of "Rainbow Hero" is characterized by its engaging tile-based puzzles that build on the classic sokoban mechanics, enhanced by a variety of innovative features such as time manipulation and multiple character controls. While the game introduces numerous mechanics to maintain freshness, some players feel that not all are fully utilized due to the limited number of levels and a lack of difficulty scaling. Overall, the puzzle design is praised for its creativity and variety, contributing to a satisfying experience despite minor pacing issues.
“It took me 15.5 hours of really nice gameplay to do so with 100% achievements (the achievements basically say you've done all the levels).”
“Every world introduces new mechanics to keep the game fresh.”
“The gameplay here consists of tile-based movement with movable blocks, rolling balls, buttons that stay active only when constantly pressed, reflecting light beams, ridable tiles that can also be moved remotely, switches that rotate the level, two characters who move at the same time, two characters between whom the player can switch at any time, cloud tiles that disappear after being tread, locked blocks and keys, turn or time limitations, and more.”
“The second biggest problem with the game is that some of the mechanics aren't explored to their full potential because there are so many and the levels are comparatively few.”
“There are usually one or two easy levels when a new mechanic is introduced, but otherwise there was no correlation between difficulty and one's progress through an area.”
- graphics5 mentions
- 40 % positive mentions
- 20 % neutral mentions
- 40 % negative mentions
The graphics of the game are generally considered moderately attractive, featuring animated and colorful backgrounds that enhance the visual experience. However, some users noted that while the visuals are adequate, they do not stand out significantly, and technical issues arose on higher settings, prompting a switch to lower graphics to avoid crashes.
“The graphics are moderately attractive, the highlight being the animated, colorful backgrounds.”
“The graphics style is absolutely great.”
“The visuals get the job done, but nothing more.”
“On the better graphics setting, the game crashed several times, but I found that switching to the poorer graphics eliminated the problem entirely.”
- music3 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The music in the game is generally considered generic and repetitive, though some players find it tolerable, especially at lower volume settings.
“The music is somewhat generic.”
“The music is somewhat repetitive, but I found it tolerable at lower sound settings.”
“Repetitive music.”
- story1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The story is a typical "restore the world" narrative that lacks originality and depth, offering little value to the overall experience, yet it does not detract from the game either.
“The story is standard 'restore the world' fare and adds no real value to the game, but it also does no harm.”
“The narrative feels clichéd and uninspired, failing to engage players on any meaningful level.”
“Character development is shallow, making it hard to care about their journeys or outcomes.”