Path of Giants Game Cover
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Path of Giants is a peaceful puzzle game where players control three adorable explorers navigating treacherous ice caves. Cooperative gameplay is essential as players work together to solve puzzles by communicating and coordinating character movements. The charming art style and soothing soundtrack make for an enjoyable and relaxing experience for all ages.

  • iPad
  • iPhone
  • Mac OS
  • Nintendo Switch
  • PC
  • Phone
  • Steam Deck
  • Windows
  • Xbox One
  • Mobile Platform
  • Tablet
  • Xbox

Reviews

97%
Audience ScoreBased on 292 reviews
graphics58 positive mentions
grinding2 negative mentions
  • The art style and animations are charming and visually appealing, creating a delightful atmosphere.
  • The puzzles are well-designed, providing a good balance of challenge without being overly difficult, making it accessible for players of all ages.
  • The game features intuitive controls and a relaxing gameplay experience, allowing players to take their time and enjoy the process of solving puzzles.
  • The game is relatively short, with some players feeling it lacks depth and variety in puzzle mechanics as it progresses.
  • The story is minimal and underdeveloped, which may leave players wanting more narrative engagement.
  • Some puzzles can feel repetitive, and the secondary mechanics, like the pipe puzzles, are seen as generic and uninspired.
  • graphics83 mentions

    The graphics of the game are widely praised for their charming art style and aesthetic appeal, featuring a bright, colorful palette and cute character designs that enhance the overall atmosphere. Reviewers note that the visuals are crisp and clear, contributing to a relaxing and enjoyable gameplay experience, despite some minor criticisms regarding animation speed and linear puzzle design. Overall, the game's graphics are considered a standout feature, making it visually pleasing and engaging.

    • “The artwork is very charming, the music fits very well and the puzzles were an excellent balance of not too difficult but challenging enough to make you think.”
    • “The graphics are terrific and the characters are so cute.”
    • “I absolutely loved this title - very relaxing puzzle game with a beautiful aesthetic that's both incredibly satisfying and immensely enjoyable to play.”
    • “To give two examples where the art style hampers this kind of isometric puzzle game, check out screenshots of the games Induction or Reky on Steam; in those games it was sometimes nigh-impossible to tell whether any two tiles were aligned on various axes.”
    • “But the game sure doubles down on the same exact art style.”
    • “The only solidly positive thing here is the art style and the aesthetic/atmosphere of the world.”
  • gameplay79 mentions

    The gameplay of "Path of Giants" features a cooperative puzzle-solving mechanic that integrates three characters, allowing players to utilize their strengths in harmony. While the introduction of new mechanics is smooth and the puzzles are generally enjoyable, many reviewers noted that the gameplay lacks depth and variety, leading to a repetitive experience. Overall, the game is visually appealing and accessible for casual players, but it may not satisfy those seeking more complex challenges.

    • “The gameplay mechanics seamlessly integrate all three characters, creating puzzles that are perfectly designed around their strengths in harmony 🧩👥”
    • “Path of Giants captures the essence of cooperative gameplay without relying on unique abilities, reminiscent of the strategic teamwork found in classics like The Lost Vikings and Trine 🎮💡”
    • “A nice, challenging (but not hardcore) puzzle game, with well-designed co-op mechanics, new elements introduced now and then, and a beautiful, cartoonish setting.”
    • “For such a short game, it manages to become repetitive quite quickly; the different mechanics they introduce never change the game and they are few and far between.”
    • “There are also very few levels for a puzzle game, and while each level is divided into sections which you can argue to count as levels on their own, half of the gameplay is actually waiting for the animation of the characters or moving contraptions to finish.”
    • “I believe it's originally a mobile game, so the gameplay is pretty simple.”
  • music54 mentions

    The music in the game is generally praised for its calming and pleasant qualities, enhancing the overall atmosphere and gameplay experience. While many players find it relaxing and well-suited to the game's theme, some note that it can become repetitive or grating after extended play. Overall, the soundtrack contributes positively to the game's charm and is often described as delightful and meditative.

    • “The soundtrack transports me to a state of zen, as if I'm meditating in a peaceful monastery nestled in the majestic Himalayas.”
    • “The music is calming -- useful when you're working to solve a difficult puzzle and don't need a buzzy noisetrack with too many beats per minute.”
    • “The music is excellent and doesn't interfere with gameplay.”
    • “Music was okay, but it got on my nerves after a while, so I turned it down.”
    • “Quiet game, puzzles you can do with kids; the music starts grating on the nerves after a couple of levels, but the background music volume can be turned down.”
    • “The music does not change much, and it mostly repeats itself, but this is acceptable for a short game.”
  • story46 mentions

    The story in "Path of Giants" revolves around three explorers on a quest for lost treasure, but it is generally considered simplistic and underdeveloped, lacking significant conflict or twists. While some players appreciate its cheerful mood and find it suitable for children, many feel it does not offer a satisfying narrative experience. Overall, the story is minimal and serves primarily as a backdrop for gameplay rather than a compelling element.

    • “Path of Giants is about three explorers in the icy mountainous world of the legendary giants and their quest to find the lost treasure called the Lantril.”
    • “The story is simple, but fits very well with the game's cheerful mood along with the animations, graphics, and music.”
    • “I was surprised to see how much I enjoyed the small story arc.”
    • “No interesting story, plot, danger, conflict, or twists in the narrative (there's barely one).”
    • “Meh, too simple, and the story is too underdeveloped, not even worth going into detail.”
    • “What it really lacks is a story with a satisfying ending.”
  • atmosphere20 mentions

    The atmosphere of "Path of Giants" is widely praised for its serene and relaxing qualities, enhanced by a charming low-poly art style and soothing music that evokes a tranquil forest experience. However, some reviewers noted that the lack of dialogue among characters detracts from the potential depth of the atmosphere and character dynamics. Overall, while the game is considered visually stunning and atmospheric, it suffers from repetitiveness in gameplay.

    • “> The atmosphere is so relaxing, like a tranquil stroll through a serene forest 🌳🍃”
    • “[u]Atmosphere:[/u] The art style is low-poly, the 3 explorers are cute, and the music is serene, leading to a very relaxed vibe.”
    • “The guys rarely speak, which is a shame, because it could have added a lot to the atmosphere, the crew dynamic, and to individual personalities.”
    • “The only solidly positive thing here is the art style and the aesthetic/atmosphere of the world.”
    • “[u]Atmosphere:[/u] the art style is low-poly, the 3 explorers are cute, and the music is serene, leading to a very relaxed vibe.”
  • stability4 mentions

    The game runs smoothly on Linux, with only minor glitches reported, particularly related to switching input devices during gameplay. These issues are considered easily fixable through future patches, indicating a generally stable experience.

    • “Runs great on Linux.”
    • “There are very minor glitches I ran into on my second playthrough which can easily be fixed with a patch/updates. For example, switching between controller and mouse during my second playthrough revealed that scrolling through the story would not work with the controller if I had switched to the controller from the mouse by pressing a button, rather than using the joystick. But that's very minor, and I expect those to be fixed in due course.”
  • grinding3 mentions

    Players find the grinding aspect of the game to be excessively repetitive, particularly with wall puzzles that lack variety, leading to a tedious experience rather than an engaging challenge. Many feel that the grinding requires an unrealistic time investment, making it feel like a chore rather than an enjoyable part of gameplay.

    • “You'll need a second life for grinding.”
    • “The wall puzzles are the same from the first to the last, and after doing the third one, they become tedious instead of a refreshing change of pace.”
  • replayability2 mentions

    Replayability is largely subjective, as it depends on individual preferences such as the desire to complete the story quickly or to optimize performance by minimizing moves in levels. Players may find value in revisiting the game for personal challenges or to improve their skills.

    • “The replay value is really up to the individual; you can challenge yourself to see how fast you can get through the story or how many moves it takes to finish a particular level.”
    • “The replay value is really up to the individual; you can challenge yourself to see how fast you can get through the story or how many moves it takes to finish a particular level.”
    • “Replay value is up to the individual; it depends on how fast you can get through the story or how many clicks, or rather moves, it takes to finish a particular level.”
    • “Replay value is up to the individual; it depends on how fast you can get through the story or how many clicks, or rather moves, it takes to finish a particular level.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

4hMedian play time
4hAverage play time
2-5hSpent by most gamers
*Based on 4 analyzed playthroughs

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