- May 19, 2016
- Plug In Digital
- 2h median play time
The Dweller
Platforms
About
"The Dweller" is a strategy survival game where players delve deep into a generated dungeon, gathering resources, battling monsters, and upgrading their gear. As the dweller, players must balance the need for exploration and resource gathering with the risk of encountering dangerous foes. With permanent death and a variety of difficulty settings, each playthrough offers a unique challenge.
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- Unique and interesting premise where you play as a monster trying to eliminate archaeologists.
- Challenging puzzles that require careful planning and strategy to solve.
- Atmospheric music and storytelling elements that enhance the overall experience.
- The game is quite short, taking only about 2-3 hours to complete.
- Some levels can feel repetitive and lack variety in mechanics.
- The ending is abrupt and may leave players wanting more closure or additional content.
gameplay
124 mentions Positive Neutral NegativeThe gameplay is characterized by its straightforward mechanics that gradually introduce new puzzle elements, keeping the experience fresh and engaging throughout. Players appreciate the clever design that encourages creative problem-solving, although some note inconsistencies in difficulty and a desire for more mechanics. Overall, the game offers a satisfying blend of challenge and simplicity, making it enjoyable for casual and dedicated puzzle enthusiasts alike.
“Gameplay is quite straightforward, and you are eased into the mechanics and limitations to better understand what you can and can't do and the methods available for completing levels.”
“The gameplay is very simple; challenges can get difficult at times, but they make you feel really rewarded once you complete them.”
“As you progress, new mechanics and more complex puzzles are introduced, so things are kept fresh and don't stagnate.”
“Story was weak, gameplay was shallow, sounds and music were lame, concept was stretched to the breaking point within minutes.”
“This game just feels like a tedious tutorial, trying to be too creative, with too many mechanics, never building on itself and basically dwindling up until the end.”
“After that it takes a nosedive back down to easy with the new mechanics.”