- April 22, 2015
- Polar Bunny Ltd
Parcel
Platforms
About
"Parcel" is a Science Fiction Adventure game that offers both single-player and local co-op modes for 2-4 players, with split-screen and good graphics. The game features over 120 unique puzzles and a level editor, following a 22nd century postage company while exploring themes of post-humanism and virtual reality. It aims to intellectually challenge players and leave them questioning the future of gaming and humanity.
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- The game features clever puzzle design with a variety of characters, each having unique abilities that enhance gameplay and keep it engaging.
- With over 125 levels, the game offers a satisfying challenge that gradually increases in difficulty, providing a rewarding experience for puzzle enthusiasts.
- The graphics and atmosphere are visually appealing, creating an immersive environment that complements the puzzle-solving experience.
- The lack of an undo button is a significant flaw, making it frustrating to correct mistakes and leading to potential level restarts.
- Some players find the controls to be stiff and the interface clunky, which can detract from the overall gameplay experience.
- The music and sound effects are often described as repetitive and uninspired, leading some players to mute the game while playing.
gameplay
35 mentions Positive Neutral NegativeThe gameplay is praised for its innovative mechanics and gradual introduction of new characters, which keeps the experience engaging and challenging. However, some players find the difficulty progression uneven and the abundance of mechanics overwhelming, potentially alienating those less fond of puzzle games. Overall, the game offers a solid and enjoyable puzzle experience, though it may cater more to a niche audience.
“In terms of puzzle design and mechanics, this is one of the best games I have ever played.”
“The brilliance in the game mechanics, well-designed levels, fluid controls, and nice graphics makes for one of the most satisfying and fun puzzle games that I have played in years.”
“Was expecting an unoriginal puzzle game to waste a few hours on, but wound up with 20+ hours of extremely challenging gameplay based on unique, innovative character abilities.”
“Most of the puzzlers will show you new mechanics/characters, they use them for a certain number of levels and then they don't combine them at all or combine them in a casual way.”
“There's just way too many mechanics going on at the same time.”
“But, the one gameplay issue I have is that the difficulty progression isn't smooth.”