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R-Type Tactics I & II Cosmos

R-Type Tactics I & II Cosmos Game Cover
78%Game Brain Score
Most mentioned positive aspects:gameplay, atmosphere
Most mentioned negative aspects:story, music
87% User Score Based on 39 reviews
Critic Score 80%Based on 4 reviews

Platforms

Nintendo SwitchXbox Series X|SPCPlaystation 5Playstation 4XboxWindowsPlayStationNintendo Switch 2
R-Type Tactics I & II Cosmos Game Cover

About R-Type Tactics I & II Cosmos

R-Type Tactics I & II Cosmos is a single player tactical turn-based strategy game with horror, anime and science fiction themes. It was developed by Granzella Inc. and was released on June 18, 2026. It received mostly positive reviews from critics and positive reviews from players.

Includes R-Type Tactics I・II Cosmos: Standard Edition, Digital Soundtrack and a Poster

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Games Like R-Type Tactics I & II Cosmos

Looking for games like R-Type Tactics I & II Cosmos? Here are top tactical turn-based strategy recommendations with a horror, anime and science fiction focus, selected from player-similarity data — start with Sunrider 4: The Captain's Return, TINY METAL or XCOM: Chimera Squad.

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Reviews

87%Audience ScoreBased on 39 reviews
gameplay6 positive mentions
music3 negative mentions

  • Faithful remake of the original PSP R-Type Tactics games with a modern visual overhaul and improved localization including voice acting.
  • Deep fleet-building and unit customization with rewarding tactical gameplay that incorporates directional combat, terrain use, and wave cannons.
  • Extensive content spanning multiple campaigns including a new third chapter, offering many hours of challenging and engaging gameplay especially for fans of the series.
  • Slow pacing, dated UI/menu navigation, and lack of modern quality-of-life features make the gameplay feel sluggish and occasionally frustrating.
  • Performance issues and optimization problems cause frame drops and lag even on mid-range hardware, sometimes forcing players to lower settings.
  • Some bugs, rough edges, and missing features such as multiplayer at launch detract from the overall polish and user experience.
  • story

    40 mentions Positive Neutral Negative
    10% positive mentions, 80% neutral mentions, 10% negative mentions

    The story is rich in worldbuilding and offers a melancholic, atmospheric narrative centered on cyclical war and tragedy rather than heroism, mainly conveyed through mission briefings with subtle environmental storytelling. While the first game’s story is simpler and more atmospheric, the sequel significantly expands the universe and narrative depth, including twists that recontextualize earlier events, though some chapters like the "cosmos" feel disjointed. Overall, the narrative enhances the experience for fans of the R-Type series but is not the focus for those seeking a heavily story-driven game.

    • “Definitely worth the purchase if you have an interest in the R-Type series as you get a substantial amount of story and worldbuilding, all while fighting familiar enemies in a far different context since this is a turn-based tactics game.”
    • “The story is a good one though melancholic in nature, a story of tragedy and cyclical war, not heroism or defeating the big bad.”
    • “There is something of a twist after you finish the first 30 stages of the human campaign which recontextualizes not only the war and sets the scene for the next campaign, but also colors the reasoning behind some of the mission briefings earlier in the story.”
    • “That being said, it can get monotonous at times and the Tactics II portion can be straight-up sadistic; you will need to save scum for at least one mission in the first half of the human campaign of T2.”
    • “Finally, there's the extra 'Cosmos' chapter which includes brand new missions that weren't present in the originals. Without spoiling, I'm personally disappointed in the chapter; the gameplay and battles are interesting but story-wise it doesn't make any sense.”
    • “It seems totally unfinished with almost no storyline or clear purpose, completely lacking the clear goals of the first two games.”
  • gameplay

    20 mentions Positive Neutral Negative
    30% positive mentions, 55% neutral mentions, 15% negative mentions

    Gameplay in this title offers a slow-paced, rewarding turn-based tactical experience with extensive content, deep unit customization, and strategic terrain use on a side-view hex grid. While faithful to the originals with quality-of-life improvements and smooth mechanics, it may feel sluggish to some due to pacing and music. The sequel notably enhances gameplay variety, progression, and narrative, though the base game remains a solid introduction with occasional minor bugs that have been progressively patched.

    • “Gameplay wise it's faithful to the originals and also offers quality of life improvements that make the games (specifically tactics 1) more enjoyable; you can also almost play the entire game with only the mouse, which I found very comfortable.”
    • “Cosmos is an excellent facelift of R-Type Tactics 1 and 2, with enhanced graphics, some backporting of features added in RTT2 to RTT1 (voice-acting for intermissions, an adjutant NPC, start a mission with ships in a carrier, etc.), and overall smoother gameplay.”
    • “The gameplay is fairly normal tactics-fare; you have an ever-expanding roster of fighters, support craft, battleships, and other related vessels to take out your enemies, each of which offers different tactical options.”
    • “There are no familiar R-Type tunes, and the glacial music makes the gameplay feel more like a slog than it's meant to be.”
    • “It's not exactly bad, but it pales in comparison to the sequel in about every way: missions are more generic, there are fewer different ships and mechanics (even if the remake did a little backporting), progression isn't paced as well, and there are no branching paths. It's fine, but once you play Tactics 2 you realize just how much better everything can be.”
    • “There are still some minor bugs here and there as of now, but nothing to ruin your gameplay. Despite the game being a bit of a disaster on its Japanese launch, Granzella has been patching it up since then, and the international release launched in fairly nice shape.”
  • music

    10 mentions Positive Neutral Negative
    20% positive mentions, 50% neutral mentions, 30% negative mentions

    The music in the game is widely criticized for being slow-paced, repetitive, and generic, which negatively impacts the overall experience by making gameplay feel sluggish and tedious. Fans noted a lack of familiar or energetic tunes from previous series entries, often recommending players listen to their own music instead.

    • “There are a couple of jazzier tracks for some of the stages, but the OST is much more akin to R-Type Final's often-ponderous music instead of, say, R-Type III or Delta's energetic tunes, and this really hurts the experience.”
    • “R-Type Tactics' music is generic space-opera style, yawn-inducing and repetitive, more fitting in a 4X space sim.”
    • “The feeling of very slow pacing isn't helped by the greatest flaw I can name for this one: the music.”
    • “R-Type Tactics' music is generic space-opera stuff, yawn-inducing and repetitive, more fitting in a 4X space sim.”
    • “There are no familiar R-Type tunes, and the glacial music makes the gameplay feel more like a slog than it's meant to be.”
  • graphics

    6 mentions Positive Neutral Negative
    50% positive mentions, 0% neutral mentions, 50% negative mentions

    The remaster offers significantly enhanced visuals, providing a fresh and smoother experience compared to the original PSP title, though some graphical changes, especially in the UI, sacrifice usability. However, forced low-quality upscaling and inefficient use of resources have detracted from the overall graphical quality for some players.

    • “A great remaster edition with enhanced visuals!”
    • “This is a graphics overhaul of a very old, portable (PSP) game, so there's some anachronistic friction in the game design - don't expect any handholding or much in the way of tutorials.”
    • “Cosmos is an excellent facelift of R-Type Tactics 1 and 2, with enhanced graphics, some backporting of features added in RTT2 to RTT1 (voice-acting for intermissions, an adjutant NPC, start a mission with ships in a carrier, etc), and overall smoother gameplay.”
    • “Yes, I'm not a fan of some of the graphical changes, particularly the deployment menu which is a lesson in UI design - there's a fine line between looking drop-dead gorgeous and being usable, and I'd say they fumbled both ends here.”
    • “Edit: It's far worse, as it had forced upscaling at a ludicrous rate, basically quartering the screen size then low-quality upscaling it back up. This, combined with all the hated parts that come with low-quality forms of DLSS, destroyed the game's graphics and takes way more resources than needed.”
    • “This is a graphics overhaul of a very old portable (PSP) game, so there's some anachronistic friction in the game design - don't expect any handholding or much in the way of tutorials.”
  • optimization

    2 mentions Positive Neutral Negative
    50% positive mentions, 0% neutral mentions, 50% negative mentions

    The game experiences noticeable performance issues, even on mid-range hardware, requiring users to lower settings for smooth gameplay. Optimization is currently lacking but could improve with future updates.

    • “Great game, hope it gets optimization updates in the future, since even my laptop struggled with performance, forcing me to lower my settings to medium to get it running well enough.”
    • “These are PSP era games that were fine as far as tactical RPGs go, yet were rough around the edges and had performance issues that were common to titles on that platform at that time.”
  • grinding

    1 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Grinding in the game is intentional and contributes to its slow, casual pace, with stages typically requiring 30 minutes to an hour to complete.

  • atmosphere

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The atmosphere is noted for being immersive and evocative, prioritizing mood and environment over explicit narrative, particularly in the first game. Users appreciate its strong atmospheric presence despite a less story-driven approach.

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Frequently Asked Questions

R-Type Tactics I & II Cosmos is a tactical turn-based strategy game with horror, anime and science fiction themes. Common tags for R-Type Tactics I & II Cosmos include turn-based, trading, aliens, psychological, 2.5d and others.

R-Type Tactics I & II Cosmos is available on Nintendo Switch, Xbox Series X|S, PC, PlayStation 5 and others.

R-Type Tactics I & II Cosmos was released on June 18, 2026.

R-Type Tactics I & II Cosmos was developed by Granzella Inc..

R-Type Tactics I & II Cosmos has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked R-Type Tactics I & II Cosmos for its gameplay but disliked it for its story.

R-Type Tactics I & II Cosmos is a single player game.

Similar games include Sunrider 4: The Captain's Return, TINY METAL, XCOM: Chimera Squad, Front Mission 1st: Remake, Homeworld 3 and others.