"Grey Goo" is a real-time strategy game that features large familiar and alien forces in battle. Players can choose to command one of three factions: the humans, the Beta, or the Goo, each with their own strengths and weaknesses. The game offers a single-player campaign and multiplayer modes, with a focus on strategy, base-building, and resource management. Character count: 162. More information about the game is available on its Steam page: .
The game features beautiful graphics and highly polished cutscenes, enhancing the overall experience.
Each faction has unique mechanics and playstyles, providing a refreshing take on the RTS genre.
The campaign offers an interesting story with engaging characters, making it enjoyable to play through.
The game suffers from balance issues, with some factions being significantly stronger than others.
The AI can be frustratingly aggressive, often leading to overwhelming rushes that can feel unfair.
The campaign is relatively short, with only a few missions per faction, leaving players wanting more content.
story
3,118 mentions Positive Neutral Negative
31%
64%
5%
The story of "Grey Goo" is a mixed bag, with many players appreciating its intriguing premise and high-quality cutscenes, but criticizing its execution and brevity. The campaign consists of only 15 missions, split among three factions, which some feel limits character development and narrative depth, leaving the story feeling incomplete or rushed. While the overarching plot is engaging, the gameplay often detracts from the narrative experience, leading to frustration with mission design and pacing.
“The gameplay is fun and interesting, and the story is a classic tale of military intrigue and conflict born from misunderstanding.”
“A solid RTS with an interesting story.”
“The story is intriguing.”
“The story is not very well written and completely lacks a real end.”
“Ultimately, the story has other problems, the largest of which is that it was simply never finished because the devs abandoned the game after it didn't make them the next Elon Musk.”
“The story itself is so incredibly sparse that I felt a sort of imposter syndrome on behalf of the game; I had no idea what was happening, figured I might have missed some important cutscene or exposition dump, only to go back and realize no, I hadn't missed anything, there's just barely any story there.”
gameplay
1,602 mentions Positive Neutral Negative
35%
58%
7%
The gameplay in "Grey Goo" is characterized by its unique faction mechanics, with each of the three factions offering distinct playstyles and strategies. While many players appreciate the innovative elements, such as the asymmetrical design and base-building mechanics, others find the overall experience to be slow-paced and repetitive, leading to mixed feelings about its depth and engagement. The game is visually impressive and features a compelling story, but some players feel that the gameplay lacks excitement and can become tedious over time.
“The gameplay changes depending on which faction you are playing, with the campaign serving as an in-depth look at the capabilities and special 'epic' units of each faction.”
“Gameplay is pretty solid, and the three races feel distinctive.”
“Great plot, the different factions have wildly different gameplay.”
“Each time the gameplay feels so bland I get bored.”
“However, I cannot in good conscience recommend this game as the actual gameplay quickly becomes tedious and frustrating, unfortunately as a consequence of the core concept - being modeled on grey goo events inherently makes the enemies incredibly difficult to wipe out, and most of the missions lean towards mass destruction.”
“The gameplay feels really clunky and unrefined compared to other RTS games.”
graphics
891 mentions Positive Neutral Negative
60%
37%
3%
The graphics of the game have received widespread acclaim, with many reviewers praising the stunning visuals, high-quality cutscenes, and vibrant art style. While the graphics are often described as beautiful and on par with AAA titles, some critiques mention that the gameplay does not match the visual quality, leading to a perception that the focus on graphics may have come at the expense of deeper gameplay mechanics. Overall, the game's graphics are highlighted as a standout feature, contributing significantly to the overall experience.
“The graphics are absolutely beautiful and cinematic cut-scenes between each mission tell a rich and inspiring story.”
“The graphics are rather beautiful for an RTS and the animated cinematics are pretty much movie quality.”
“Amazing game with stunning visuals.”
“Crappy graphics.”
“Very disappointed with this game, graphics are nice but campaign was a let down to me and short; the campaign was also linked to the other factions so you couldn't play one then another, you just got slammed into them, flashy game but not worth anywhere near £30.”
“Graphics and animations are on par with current games.”
music
521 mentions Positive Neutral Negative
59%
40%
1%
The music in the game, composed by the renowned Frank Klepacki, receives widespread acclaim for its quality and ability to enhance the gameplay experience, with many reviewers highlighting its dynamic nature and thematic diversity across different factions. While some players find the soundtrack memorable and evocative, others note that certain tracks can feel repetitive or lack the iconic melodies of classic titles. Overall, the soundtrack is considered a standout feature, contributing significantly to the game's atmosphere and enjoyment.
“Beautiful presentation, great soundtrack and wonderful cutscenes.”
“The soundtrack is easily one of the best soundtracks of all time!”
“Grey goo is a lovingly crafted RTS with a stellar soundtrack, good story, and very solid presentation.”
“The music is meh.”
“In other aspects the music is plain and boring; the sounds aren't so good and the history didn't catch me.”
“The music is ok, and gets repetitive quick.”
optimization
262 mentions Positive Neutral Negative
21%
53%
26%
The optimization of the game has received largely negative feedback, with many players reporting significant performance issues, including long save times, frame rate drops, and crashes, even on high-end systems. While some users noted improvements over time, the overall experience remains hampered by clunky controls and inconsistent performance, particularly in scenarios with many units on screen. Despite its potential, these optimization problems detract from the enjoyment and playability of the game.
“For me at least, this game's really quite optimized now and runs great which is always a pleasant thing given the scale of some of the battles you have in an RTS game.”
“Game has been optimized for slower PCs and newer machines alike.”
“The game has nice graphics, runs smoothly, and has polish.”
“Extremely poorly optimized controls make a game that had a chance at excellence become a poor mediocre frustrating experience where they want you to be precise and accurate and well timed with everything, and the map formatting makes it to where clicking, selecting, or placing certain tools and units impossible.”
“The constant crashes for higher resolutions, random crashes in missions, and poor optimization are a big no for me.”
“Played this game but had to stop because of poor optimization and constant crashes: I use a GTX 1060, an i5 CPU, and 8GB of RAM, and the game has stuttering, black screen crashes, and overall poor optimization.”
grinding
98 mentions Positive Neutral Negative
2%
4%
94%
The grinding aspect of the game is widely criticized for being tedious and frustrating, with many players noting that missions often feel like monotonous slog-fests filled with excessive micromanagement and resource gathering. The gameplay is described as slow-paced and repetitive, leading to a lack of engagement and enjoyment, particularly in the campaign where players face unbalanced challenges and lengthy wait times for unit production. Overall, the grinding experience detracts significantly from the game's potential, making it hard to recommend.
“Since the last years only brought us MOBAs and StarCraft-type clicking frenzy games, Grey Goo returns to the roots: no unit skills, no tedious micro-tasks, and a focus on strategy.”
“But the overall story was fine otherwise, though the individual missions were often obnoxious, grindy slog-fests that involve throwing yourself against the enemy or painfully exploring the map in search of the final goo mother.”
“However, I cannot in good conscience recommend this game as the actual gameplay quickly becomes tedious and frustrating, unfortunately as a consequence of the core concept - being modeled on grey goo events inherently makes the enemies incredibly difficult to wipe out, and most of the missions lean towards mass destruction.”
“Playing as the goo is the most tedious micromanagement I've seen in an RTS; you have to babysit every mother goo, it's a 3-click operation for every unit you build, goo units moving to join a large force often get killed on the way since they can't attack-move, it's just so aggravating!”
replayability
64 mentions Positive Neutral Negative
28%
67%
5%
Replayability in the game is a mixed bag; while some players appreciate the unique mechanics and variety among factions, many find the short campaign and limited skirmish options lead to low overall replay value. Custom maps and modding support offer some potential for extended play, but the lack of depth in multiplayer and repetitive gameplay detracts from the experience. Overall, it may be enjoyable for a limited time, especially on sale, but it doesn't provide the enduring replayability seen in other RTS titles.
“With the various factions, their many units, and virtually unlimited supply of maps, Grey Goo has lots of replay value.”
“It's replayable because you can make your own maps or use others on Steam Workshop, it has LAN gameplay, offline skirmish, a nice campaign with amazing CGI cutscene graphics, and custom online matches, unranked quickplay online matches, and ranked online matches.”
“In terms of replayability, I have played the campaign about 5 times over now, and multiplayer can give you an endless amount of time to practice and hone your skills.”
“The campaign is short, extremely short, and for single player, the game lacks some of the features of other RTS games (in-depth scenario customization, etc.) that might've given it more replayability.”
“I don't think the campaign has much replay value.”
“0 replayability; getting to the end started feeling more like a chore just to see how it ends. I have no interest in playing again, and given the horrible unit diversity and little strategy required, I have no interest in playing multiplayer as it most likely will be who can bind their keys to spam the most.”
stability
50 mentions Positive Neutral Negative
20%
80%
The game's stability has been a significant concern among users, with many reporting frequent freezes, crashes, and various bugs that hinder gameplay, particularly during launch and while saving. While some players note improvements and a generally optimized experience, issues like flickering screens, unresponsive units, and sound problems persist, leading to mixed feelings about the game's overall reliability. Despite these challenges, a few users still find enjoyment in the game, suggesting that it has potential if the stability issues are addressed.
“Polished to a spit shine and runs great on any rig.”
“For me at least, this game's really quite optimized now and runs great, which is always a pleasant thing given the scale of some of the battles you have in an RTS game.”
“The game is generally bug-free.”
“The game freezes when trying to launch.”
“Not to mention freezes during trying to save the game, terrible loading times, changing settings on its own, and other bugs that are still not fixed yet, despite people reporting them for a long time.”
“30 minutes playing a fun campaign, then the game crashes and manages to fill my system SSD partition to 90% with a useless crash dump, freezes my desktop, and forces me to reboot.”
humor
36 mentions Positive Neutral Negative
94%
6%
The humor in the game is a mixed bag, with some players appreciating the lighthearted elements and funny campaign moments, particularly involving quirky unit designs and playful gameplay mechanics. However, others criticize the lack of depth and engaging storytelling, feeling that the humor is inconsistent or absent in certain aspects, leading to a bland experience. Overall, while some find the humor refreshing and enjoyable, others feel it falls short compared to classic titles in the genre.
“The creativity of the units, the ability of units to rank up, the humor suffused throughout the whole experience.”
“Funny thing is I bought this expecting little to no content and the campaign is surprisingly good.”
“I was bouncing around my house for a good 10 minutes after finishing the last level; smiling, laughing, pumping my fist.”
“Right now, it's not funny; just a few days later, a patch fixed all that.”
atmosphere
22 mentions Positive Neutral Negative
27%
59%
14%
The game's atmosphere is widely praised for its impressive graphics, beautifully composed soundtrack, and effective voice acting, contributing to an immersive experience. Many reviewers note that the cutscenes enhance the overall atmosphere, making it stand out among modern RTS games. While some feel it lacks the pace and refinement of classic titles, the captivating universe and engaging story help create a memorable ambiance.
“Speaking of atmosphere - both the graphics and the soundtrack are pretty great.”
“- The sound/voice acting is really well done in this game, music is beautifully composed and atmospheric.”
“Definitely some of the better graphics, and more immersive atmosphere of any strategy game which I am currently aware of.”
“Well my problem is with the story and atmosphere of the game.”
“The atmosphere is better than in SC2 in my opinion, but due to the length, you cannot get immersed enough in the story.”
“It's not the flashiest, it's not the most innovative, and it's not the most immersive, but it is innovative, the story is worthwhile and the cutscenes add a lot to the atmosphere.”
monetization
14 mentions Positive Neutral Negative
14%
15%
71%
The monetization strategy of the game has drawn criticism for relying heavily on microtransactions, which some players view as a cash grab, especially given the disparity between the game's quality and its advertising. While there is a suggestion that cosmetic purchases could support the game, many feel that the overall execution and marketing have led to a disappointing player experience.
“Microtransactions for a good cause.”
“Deserves donations and microtransactions for cosmetics.”
“Game is nowhere near the quality of the ads and trailers.”
character development
14 mentions Positive Neutral Negative
29%
50%
21%
Character development in the game is largely criticized for its lack of depth and engagement, with many reviewers noting that the story fails to provide meaningful character arcs or emotional connections. While the character design and visual quality, particularly in cutscenes, receive praise for their nuance and appeal, the overall absence of plot progression detracts from player immersion and investment in the narrative.
“The cinematics, though not having as much action as a Blizzard production, absolutely can compete with Blizzard in terms of character design and visual quality.”
“As for the singleplayer, Weta's influence with character design is one of the stronger points.”
“The character design is nuanced and interesting, since the beta have much more in common with the ancient humans (us) than the neo-humans do.”
“In all of the missions, there is basically no plot or character development.”
“The story itself and character development are lacking in some areas.”
“Without any character development, and no true depth to the ongoing story, there is no immersion into the story or connection to the characters.”
emotional
10 mentions Positive Neutral Negative
80%
20%
Reviews highlight a mixed emotional experience, with some players feeling a strong connection to the game's music and narrative, while others found the gameplay and story lacking, leading to feelings of disappointment and frustration. Notably, one reviewer expressed surprise at developing empathy for a character designed to be antagonistic, showcasing the game's potential to evoke complex emotions despite its shortcomings. Overall, the emotional impact varies significantly among players, with some finding it engaging and others feeling disconnected.
“Actually made you care about and feel concerned for the welfare of an entity whose only real goal in life is to wipe out all other life. This is actually a pretty difficult feat to achieve; it's kind of like making someone feel emotionally connected with the Tyranids or Zerg.”
“What made me feel great was the music.”
“Very much a confidence killer and made me feel like a bad person.”