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  • February 19, 2024

Quod: Episode 1

85%Game Brain Score
atmosphere, graphics
gameplay, story
85% User Score Based on 92 reviews

Platforms

PCPCWindowsWindows

About

Quod: Episode 1 is a narrative-driven puzzle game that follows a robot's journey of self-discovery. With unique brain-bending puzzles and a captivating storyline, players will explore the meaning of existence and question reality. This atmospheric adventure combines beautiful visuals and immersive sound design to create a truly unforgettable experience.

Quod: Episode 1 screenshot
Quod: Episode 1 screenshot
Quod: Episode 1 screenshot
Quod: Episode 1 screenshot
Quod: Episode 1 screenshot
Quod: Episode 1 screenshot
Quod: Episode 1 screenshot
Quod: Episode 1 screenshot
Quod: Episode 1 screenshot

85%
Audience ScoreBased on 92 reviews
atmosphere4 positive mentions
grinding4 negative mentions

  • The game features stunning graphics and a well-designed atmosphere that immerses players in a 1930s prison setting.
  • Puzzles are engaging and thought-provoking, providing a nice balance of challenge without being overly difficult.
  • The game has a unique premise and offers a refreshing take on the horror genre, with well-placed jump scares and intriguing mechanics.
  • The game is very short, leaving players wanting more and lacking substantial story development.
  • Voice acting and some mechanics, such as the laser puzzle in the Laundry Room, are poorly executed and detract from the overall experience.
  • Many puzzles can feel repetitive or cryptic, leading to frustration and confusion during gameplay.
  • gameplay
    34 mentions Positive Neutral Negative

    Gameplay is generally smooth and incorporates arcade elements effectively within the horror genre, though the laser mechanic in the laundry room has received significant criticism for being poorly designed. Many players appreciate the sophisticated mechanics, such as color-coded keys and Morse code communication, which enhance the overall experience, despite some feeling the game resembles a typical walking simulator with minimal horror elements. Overall, while there are standout features, certain mechanics detract from the gameplay experience.

    • “Gameplay is completely smooth, has a lot of arcade elements to it for a horror game, but it fits the game really well.”
    • “The detailed design, reminiscent of larger studio titles, and sophisticated mechanics, like color-coded keys and Morse code communication, enhance the gameplay.”
    • “What really impressed me is the sophistication of every element in gameplay mechanics, like different colors of keys to open the corresponding doors, or the communication through the Morse code machine. All of that is done very well, and there are many more!”
    • “I have seen a lot of critique pointed towards the laser mechanic in the laundry room — I have to agree, it's not a very good mechanic.”
    • “It would probably have taken me an unreal amount of time if I didn't by coincidence stumble upon a review that spoiled the entire mechanic of it.”
    • “The gameplay is similar to an ordinary walking simulator, with just slight frightening features.”
  • story
    28 mentions Positive Neutral Negative

    The story has received mixed reviews, with some players finding it intriguing and engaging, particularly in the context of a tense 1930s Texas prison setting filled with mysteries and jump scares. However, others criticize the lack of plot development and clarity, noting that the short runtime leaves many questions unanswered, and there are currently no plans for future episodes to expand the narrative. Overall, while some players are eager for more content, others feel the story needs significant improvement.

    • “The story is intriguing!”
    • “The action takes place in a 1930s Texas prison, the plot is full of tension and mysteries.”
    • “Personally, I can't wait for the next episodes to come up, but I urge developers not to hurry and take their time carefully constructing the further story and the atmosphere - those two elements in games like this are crucial and win people's hearts.”
    • “However, the story doesn't offer any explanation during the very short runtime, and the devs don't really have an episode two planned at the moment.”
    • “No real story or plot development.”
    • “- the story doesn't make any sense”
  • atmosphere
    18 mentions Positive Neutral Negative

    The atmosphere in "Quod: Episode 1" is described as eerie and immersive, effectively utilizing sound and visuals to create a sense of fear and mysticism, despite the game's short length and limited setting. While some reviewers note that the ominous tone can be blunt at times, the well-placed jump scares contribute to a compelling horror experience. Overall, the game's art direction and attention to atmospheric detail have garnered positive feedback, with players eager for future installments.

    • “Quod is a standout indie horror game that masterfully creates an eerie atmosphere with well-placed jump scares and accessible yet intriguing puzzles.”
    • “Although the game is short and takes place in a small area with only a few rooms, it is all about creating an incredible atmosphere with sound and visuals.”
    • “Quod: episode 1 is not just a game, it is a real immersion in an atmosphere of fear and mysticism, which allows you to feel like part of the terrible happenings in prison and fight for your survival.”
    • “For true horror fans, there are many moments in the game where things are probably not what you hope for; there's not a very strong ominous atmosphere, it's very blunt most of the time.”
    • “The atmosphere is not fully ominous; there are lots of blunt moments, and while there are well-placed scares, there aren't many of them.”
    • “Personally, I can't wait for the next episodes to come out, but I urge developers not to hurry and to take their time carefully constructing the further story and atmosphere - those two elements in games like this are crucial and are what win people's hearts.”
  • graphics
    16 mentions Positive Neutral Negative

    The graphics of the game are consistently praised for their beauty and ability to create an immersive atmosphere, enhancing the overall experience. Many players appreciate the smooth movement and visual quality, although some note that the game's short length and limited environment detract from its potential. Overall, the visuals are a standout feature, often overshadowing other aspects of the game.

    • “I love the graphics and smooth movement, and I'm still curious about the story.”
    • “Although the game is short and takes place in a small area with only a few rooms, it is all about creating an incredible atmosphere with sound and visuals.”
    • “The game has beautiful graphics and nice puzzles that keep you coming back for more.”
  • grinding
    4 mentions Positive Neutral Negative

    Players find certain aspects of grinding in the game, such as handling lockers and the morse code segment, to be tedious and frustrating, particularly due to the lack of functionality and the "softlock" mechanic. However, some users appreciate the learning experience that comes with these challenges, viewing it as a positive aspect amidst the grind.

    • “The Morse code segment was tedious for me, but I did feel like I was learning as I played, which is a positive.”
    • “Something I wish was added to the game was functionality for arrow keys when handling lockers; it gets pretty tedious with the 'softlock' that they also have.”
  • optimization
    2 mentions Positive Neutral Negative

    The game suffers from significant optimization issues, leading to performance struggles and an overall lack of smooth gameplay.

    • “The game struggles to run properly, lacking sufficient optimization.”
  • humor
    2 mentions Positive Neutral Negative

    The humor in the game is characterized by its repetitive and nonsensical puzzles, which often elicit laughter, particularly due to the quirky voice acting that evokes comparisons to iconic characters like the caped crusader. Overall, the comedic elements contribute to a lighthearted experience, even if they sometimes feel disjointed.

    • “The voice acting had me wondering if the caped crusader was going to make a sudden appearance, often making us laugh every time the character reacted (or didn't react) to something.”
    • “Puzzles were often repetitive or nonsensical, but the humor kept us entertained throughout the experience.”

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