Putrefaction 2: Rumble in the hometown
- October 11, 2017
- Kazakov Oleg
- 5h median play time
In "Putrefaction 2: Rumble in the Hometown" , the Void Walker must defend his hometown from an invasion of cultists worshipping ancient gods. This stand-alone content pack includes a new campaign with new levels, enemy types, and secrets to discover, as well as improved and hardcore gameplay. Fight to protect your hometown and the entire Earth from destruction.
Reviews
- The game offers decent replay value and a variety of weapons and enemies, making it somewhat enjoyable for a short playthrough.
- For its low price, the game provides a fun experience reminiscent of classic FPS titles, with some players appreciating its mindless violence and action.
- The soundtrack and aesthetics received praise, contributing to a vibrant atmosphere despite the game's overall simplicity.
- The game suffers from poor graphics, outdated assets, and numerous bugs, leading to a frustrating experience for many players.
- With only four levels and a single boss fight, the game feels short and lacks depth, leaving players wanting more content.
- Many reviews suggest the game is an asset flip, with uncredited assets and a lack of originality, raising ethical concerns about its development.
- graphics28 mentions
- 21 % positive mentions
- 64 % neutral mentions
- 14 % negative mentions
The graphics of the game have received mixed reviews, with many users noting that they appear dated, reminiscent of early Xbox 360 titles, and lacking in detail. While some appreciate the decent aesthetics and artwork, others criticize the frequent graphical bugs, poor level design, and overall lack of polish. Players who are tolerant of average graphics may still find enjoyment in the gameplay, but the technical issues detract from the overall experience.
“Fantastic artwork again.”
“Fast game with modern-day graphics and easy controls that move from location A to B to C and so on.”
“+ Decent aesthetics and graphics.”
“Terrible AI and bullet sponge enemies, atrocious level design, terrible graphics, no juiciness at all, glitchy movement and controls, and full of bugs.”
“It's a decent game with early Xbox 360 era graphics.”
“Graphics - they seem to bug at times and as previously mentioned they look like early Xbox 360 era games.”
- gameplay18 mentions
- 17 % positive mentions
- 61 % neutral mentions
- 22 % negative mentions
The gameplay of Voidwalker is characterized by repetitive shooting mechanics, limited weapon variety, and a lack of diverse enemies, which detracts from the overall experience. Players have noted frustrating input issues that can lead to sudden character immobilization, especially on higher difficulty levels. Despite these drawbacks, the game offers some entertainment through its decapitation system and decent controls, making it a passable option for casual play at a low price.
“The gameplay consists of shooting enemies, upgrading your weapons, and occasionally jumping to reach secrets.”
“I finished the main campaign in about 90 minutes on extreme difficulty, dying only a few times due to my own mistakes and some one-shot mechanics.”
“For about a dollar, you'll have a great time killing all the things. If in doubt, try the demo of Putrefaction 2: Void Walker; I'm sure it'll give you enough of a taste of the gameplay to let you know whether or not this is something you'd like.”
“What ultimately ruins this game for me is the fact that the twitch gameplay this game demands isn't possible because the game will randomly stop registering your keyboard input and leave you standing still - which, even if it only happens for a second while playing on the hardest difficulty, is a death sentence.”
“Gameplay is repetitive; so far there are only a few guns in my playthrough, those being the handgun, shotgun, and dynamite. There's a lack of enemy variety, just standard shooter, tank, and slicer, but it does have some entertainment with the decapitation system, where shooting an enemy in the leg, arm, or head with a powerful gun causes the limb to come off.”
“The gameplay consists of only shooting enemies, upgrading your weapons, and a few times during the whole game jumping to get to a secret.”
- music14 mentions
- 57 % positive mentions
- 29 % neutral mentions
- 14 % negative mentions
The music in the game has received high praise for its pleasantness and immersive quality, particularly during intense moments with heavy metal tracks that evoke nostalgia for classic FPS titles. While some users noted a limited number of tracks, the overall soundtrack is considered vibrant and enjoyable, enhancing the gaming experience.
“+ amazing soundtrack.”
“The music was alright and the colors were vibrant.”
“There were not many tracks, but some heavy metal songs during bigger fights were fitting the game and gave an immersive feeling like in some good old FPS titles.”
- story12 mentions
- 17 % positive mentions
- 50 % neutral mentions
- 33 % negative mentions
The game's story is criticized for being minimal and often overshadowed by mindless violence, with players primarily focused on running and shooting enemies without a compelling narrative. While some installments, like "Putrefaction 1" to "Voidwalker," manage to maintain a sense of continuity, others, such as "Rumble," are deemed unsatisfactory and lacking depth, leading to a disappointing experience overall.
“At least from Putrefaction 1 to Voidwalker, you felt the story continued, and it actually did this really well by carrying on straight after you teleported from the final boss.”
“But where Voidwalker had at least somewhat of a story and different levels, Rumble is simply a waste of time and you won't be satisfied to have wasted around 90 minutes of your life.”
“There is not much story behind the game since you basically start running and shooting enemies to find the source of the trouble and obviously destroy it.”
“But where VW had at least somewhat a story and different levels, Rumble is simply a waste of time and you won't be satisfied to have wasted around 90 minutes of your life.”
“Sacrificed story almost to a fault for mindless violence, yet that's also what fun about it.”
- replayability4 mentions
- 0 % positive mentions
- 25 % neutral mentions
- 75 % negative mentions
Overall, the game offers decent replay value, with many users noting the potential for multiple playthroughs. While some players find it enjoyable enough to revisit, others suggest that replayability may vary based on individual preferences.
“Decent replay value.”
“Possible replay value.”
“Decent replay value.”
- monetization2 mentions
- 0 % positive mentions
- -50 % neutral mentions
- 150 % negative mentions
The monetization strategy of the game has been criticized for being a cash grab, with accusations of plagiarism due to the lack of credit given to the original artists and developers of the assets used. This has led to concerns about the ethical implications of the game's financial model.
“The developers didn't credit any of the artists and real game developers who created the assets, so this is plagiarism, as well as a cash grab.”
“The monetization strategy feels exploitative, prioritizing profit over player experience.”
“It's frustrating to see so many paywalls in a game that could have been enjoyable without the constant push to spend more money.”
- atmosphere2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The atmosphere in the original game is noted as decently immersive, despite its poor shooting mechanics. However, players regard "Voidwalker" as a significant improvement overall.
- stability2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game suffers from numerous glitches that frequently allow players to escape the intended map boundaries, indicating significant stability issues.
“There are so many glitches that you can easily get out of the map.”
“There are so many glitches that you can easily get out of the map.”
- optimization2 mentions
- 0 % positive mentions
- 50 % neutral mentions
- 50 % negative mentions
Players find the game enjoyable, but they consistently highlight the need for improved level design and optimization to enhance the overall experience.
“The game is fun, but it needs better level design and optimization.”
- humor2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game primarily stems from the exaggerated physics and the comedic effects of dismembering enemies, which leads to amusing and unpredictable animations. Players find enjoyment in the absurdity of these moments, adding a lighthearted touch to the otherwise intense combat.
“The only real fun part about the combat was shooting limbs off enemies and seeing them jump around in a funny way or being bounced off by the broken physics of the game.”