Putrefaction 2: Rumble in the hometown
- October 11, 2017
- Kazakov Oleg
- 5h median play time
In "Putrefaction 2: Rumble in the Hometown" , the Void Walker must defend his hometown from an invasion of cultists worshipping ancient gods. This stand-alone content pack includes a new campaign with new levels, enemy types, and secrets to discover, as well as improved and hardcore gameplay. Fight to protect your hometown and the entire Earth from destruction.
Reviews
- The game offers decent replay value and a variety of weapons and enemies, making it somewhat enjoyable for a short playthrough.
- For its low price, the game provides a few hours of mindless fun, especially for fans of the genre who appreciate simple shooting mechanics.
- Some players found the soundtrack and aesthetics to be pleasant, adding to the overall experience despite the game's shortcomings.
- The game suffers from poor level design, repetitive gameplay, and numerous bugs, leading to a frustrating experience for many players.
- Many reviews suggest that the game feels like an asset flip, lacking originality and proper crediting of asset creators, which raises ethical concerns.
- The final boss and some enemy designs are criticized for being frustratingly difficult and poorly balanced, detracting from the overall enjoyment.
- graphics14 mentions
- 21 % positive mentions
- 57 % neutral mentions
- 21 % negative mentions
The graphics of the game have received mixed reviews, with some praising the artwork and decent aesthetics, while others criticize them as outdated, resembling early Xbox 360 titles. Many players noted issues such as graphical bugs, lack of detail in levels, and overall poor polish, which detracted from the experience. Despite some convenient graphic options, the overall impression is that the graphics are subpar and in need of improvement.
“Fantastic artwork again.”
“Decent aesthetics and graphics.”
“Fast game with modern-day graphics and easy controls that move from location A to B to C and so on.”
“Terrible AI and bullet sponge enemies, atrocious level design, terrible graphics, no juiciness at all, glitchy movement and controls, and full of bugs.”
“It's a decent game with early Xbox 360 era graphics.”
“Graphics - they seem to bug at times and, as previously mentioned, they look like early Xbox 360 era games.”
- gameplay9 mentions
- 33 % positive mentions
- 33 % neutral mentions
- 33 % negative mentions
Gameplay in Voidwalker is characterized by repetitive shooting mechanics and limited enemy variety, with only a few weapon options available. While the decapitation system adds some entertainment, players have reported frustrating input issues that can lead to sudden character immobilization, particularly on higher difficulty levels. Overall, the game offers a brief experience with decent controls and atmosphere, but lacks depth and variety in its gameplay.
“The gameplay consists of only shooting enemies, upgrading your weapons, and occasionally jumping to reach a secret.”
“I finished the main campaign in about 90 minutes on extreme (hardest) difficulty, dying only a few times due to my own jumping mistakes and some one-shot mechanics.”
“Anyhow, good music, controls, and mechanics are fine with keyboard.”
“What ultimately ruins this game for me is the fact that the twitch gameplay this game demands isn't possible because the game will randomly stop registering your keyboard input and leave you standing still - which, even if it only happens for a second while playing on the hardest difficulty, is a death sentence.”
“The gameplay consists of only shooting enemies, upgrading your weapons, and a few times during the whole game jumping to get to a secret.”
“Gameplay is repetitive; so far there are only a few guns in my playthrough, those being the handgun, shotgun, and dynamite. There's a lack of enemy variety, just standard shooter, tank, and slicer, but it does have some entertainment and that's the decapitation system, shooting an enemy in the leg, arm, or head with a powerful gun causes the limb to come off.”
- music7 mentions
- 57 % positive mentions
- 0 % neutral mentions
- 43 % negative mentions
The music in the game has received high praise for its pleasantness and immersive quality, particularly during intense moments, with some users expressing a desire to purchase the entire soundtrack. While the number of tracks is limited, the heavy metal songs effectively enhance the gameplay experience, reminiscent of classic FPS titles. Overall, the soundtrack is considered a standout feature, contributing positively to the game's atmosphere.
“The music was alright and the colors were vibrant.”
“Great soundtrack.”
“There were not many tracks, but some heavy metal songs during bigger fights were fitting the game and gave an immersive feeling like in some good old FPS titles.”
“The music was alright, but it lacked variety and depth.”
“There were not many tracks, but some heavy metal songs during bigger fights were fitting for the game and gave an immersive feeling like in some good old FPS titles.”
“I wish I could just buy the whole soundtrack; it is incredibly pleasant.”
- story6 mentions
- 33 % positive mentions
- 17 % neutral mentions
- 50 % negative mentions
The story in the game is described as minimal and often overshadowed by mindless violence, with some players noting a continuation from previous installments that adds a sense of progression. While there are moments of character dialogue, the overall narrative is considered weak, leading to dissatisfaction for those seeking a more engaging storyline.
“At least from Putrefaction 1 to Voidwalker, you felt the story continued, and it actually did this really well by carrying on straight after you teleported from the final boss.”
“Better character dialogue (not even a story, just commenting on stuff at a level-specific) one or two texture tweaks and some ray bands (or a gamma bar) would make this an easy $3 game.”
“Sacrificed story almost to a fault for mindless violence, yet that's also what is fun about it.”
“There is not much story behind the game since you basically start running and shooting enemies to find the source of the trouble and obviously destroy it.”
“But where Voidwalker had at least somewhat of a story and different levels, Rumble is simply a waste of time and you won't be satisfied to have wasted around 90 minutes of your life.”
- replayability2 mentions
- 100 % positive mentions
- -100 % neutral mentions
- 100 % negative mentions
Users indicate that the game has decent replay value, suggesting that players may find it worthwhile to revisit, though some also note that replayability is possible but not guaranteed.
“The game offers decent replay value, keeping players engaged long after the initial playthrough.”
“There is possible replay value, as different choices lead to unique outcomes and experiences.”
“Decent replay value.”
“Possible replay value.”
- monetization1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The monetization strategy has been criticized for being exploitative, with accusations of plagiarism due to the lack of credit given to original artists and developers, leading to perceptions of the game as a cash grab.
“The developers didn't credit any of the artists and real game developers who created the assets, which feels like plagiarism and a cash grab.”
“The monetization strategy is overly aggressive, making it difficult to enjoy the game without spending money.”
“It feels like the game is designed to push players towards microtransactions rather than providing a fair gaming experience.”
- atmosphere1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The atmosphere of Voidwalker is generally praised, with users noting that while the original game had poor shooting mechanics, it still managed to create a decent atmospheric experience.
“Voidwalker was the best game, and the original one had bad shooting mechanics but was decently atmospheric.”
- stability1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The game suffers from numerous glitches, including issues that allow players to easily exit the map, indicating significant stability problems.
“There are so many glitches that you can easily get out of the map.”
“The game crashes frequently, making it nearly unplayable.”
“I experienced constant lag and frame drops, which ruined the overall experience.”
- optimization1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
While the game is enjoyable, players feel that it requires improvements in both level design and overall optimization to enhance the experience.
“The game is fun, but it needs better level design and optimization.”
“The performance issues are frustrating, making it hard to enjoy the gameplay.”
“I encountered frequent lag and crashes, which severely impacted my experience.”
- humor1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game primarily stems from the exaggerated physics and the comedic effects of combat, such as dismembered enemies amusingly flailing about. Players find enjoyment in the absurdity of these moments, which adds a lighthearted touch to the otherwise intense gameplay.
“The only real fun part about the combat was shooting limbs off enemies and seeing them jump around in a funny way or being bounced off by the broken physics of the game.”