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PUSH

PUSH Game Cover
82%Game Brain Score
gameplay, music
grinding, stability
82% User Score Based on 345 reviews

Platforms

LinuxPCTabletAndroidMac OSPhoneiPadMobile PlatformiPhoneWindows
PUSH Game Cover

About

PUSH is a single player casual puzzle game with a kids theme. It was developed by Hamster On Coke Games and was released on October 18, 2017. It received positive reviews from players.

'Push' is a Slick Minimalistic Puzzler from the Creators of 'Klocki' and 'Art of Gravity' its intended to be a relaxing experience, thus there are no points, stars, tutorials, move counters. Your goal is to push all the buttons. How do you do it? Well, thats the puzzle...

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82%
Audience ScoreBased on 345 reviews
gameplay17 positive mentions
grinding17 negative mentions

  • Unique minimalist puzzle concept focused on pushing buttons in specific sequences and patterns.
  • Well-designed progression that gradually introduces new mechanics, maintaining player interest and mental engagement.
  • Polished visuals and calming ambient soundtrack that enhance the relaxing and immersive puzzle-solving experience.
  • Lack of clear instructions or tutorials causes reliance on trial and error, which some players find frustrating and tedious.
  • Some mechanics, especially involving rotations and hidden buttons, can be cumbersome and unintuitive, leading to tedious gameplay.
  • Technical issues with audio glitches and limited UI features, such as no cloud save or flexible level selection, detract from overall experience.
  • gameplay
    112 mentions Positive Neutral Negative

    The gameplay centers on pushing buttons in specific sequences across varied and gradually layered mechanics, fostering a rewarding trial-and-error learning experience without explicit tutorials. While the minimalist design and smooth difficulty curve keep puzzles engaging and visually appealing, some mechanics feel underdeveloped or confusing, occasionally leading to tedium and unclear instruction. Overall, it offers an interesting, accessible puzzle experience that encourages exploration, though it may not satisfy players seeking deeper complexity or more polished explanations.

    • “The mechanics of the game are intuitive, and each time a new mechanic is introduced, it is done in a clear and understandable manner, or through a purposeful challenge of reflection.”
    • “What I like about it is that it is entirely driven by visual learning, there is no text explaining mechanics, new mechanics are introduced in simple puzzles and then it builds from there, eventually resulting in quite complex combinations of multiple mechanics.”
    • “The game does a great job of allowing you to figure out the puzzles, and introduces enough mechanics that each level feels fresh and is satisfying to complete.”
    • “So in all honesty, restarting an entire level because you don't understand a mechanic that isn't explained is really annoying.”
    • “After trial and error, sometimes it felt like you had to go backwards instead and I'm really confused about that one mechanic.”
    • “Gameplay is tedious, so it's not as fun as other games by Hamster on Coke such as Scalak.”
  • music
    35 mentions Positive Neutral Negative

    The game's music is generally described as calm, relaxing, and ambient, effectively complementing its minimalist visuals and puzzle gameplay. While many find the soundtrack soothing and fitting, some users report issues with audio distortion or find the repetitive music less engaging, occasionally leading them to mute it. Overall, the music enhances the experience but may not stand out strongly for all players.

    • “The clean, minimalist 3D look together with the calm ambient music gives it a relaxed sci-fi test feeling.”
    • “Excellent puzzle game with clean and smooth visuals, very intuitive rules/interface that require no explanation other than what you see, and a very nice soundtrack that gives out a slightly ominous feeling (while still being quite relaxing) that goes very well with the button-pushing theme.”
    • “The soundtrack is nicely calming, more "spheric" than ambient, so the time passing while playing does not really get underlined but interweaves with it.”
    • “The music and sounds got annoying after a short while so I muted the game and listened to my own music instead.”
    • “The music, on the other hand, is comprised of a single, droning atmospheric track that I turned off halfway through the game, and an equally droning 'level complete' jingle that is more grating than rewarding to hear.”
    • “There is some background music in this, but it occasionally becomes distorted and crackly, which is not very pleasant.”
  • graphics
    34 mentions Positive Neutral Negative

    The game features clean, minimalist graphics that are visually pleasing and well-suited to its puzzle gameplay, providing an enjoyable and relaxing aesthetic experience. While not groundbreaking or highly detailed, the visuals are smooth, modern, and effectively complement the intuitive interface and ambient soundtrack. Overall, the graphics contribute positively to the game's meditative and satisfying atmosphere.

    • “Excellent puzzle game with clean and smooth visuals, very intuitive rules/interface that require no explanation other than what you see, and a very nice soundtrack that gives out a slightly ominous feeling (while still being quite relaxing) that goes very well with the button-pushing theme.”
    • “Elegant minimalist graphics, ambient score halfway between portentous and dreamy, intuitive interface, and that little splash of dopamine every time you figure out one of the increasingly tricky puzzles.”
    • “The visuals are pleasing, the controls are simple and the puzzles aren't too easy or too hard striking a good balance in difficulty that makes the gameplay rewarding.”
    • “Other games by the same developers have better puzzles and better aesthetics; get Scalak or Zenge instead of this.”
    • “Aesthetically, the game has a modern, minimalist look that is pleasant on the eyes but not exactly remarkable in any way.”
    • “His visuals, on the other hand, are okay but nothing exciting.”
  • grinding
    17 mentions Positive Neutral Negative

    Grinding in this game is widely seen as tedious and repetitive, especially in later levels where complex button sequences and added mechanics make progress feel more like a chore than a challenge. While early stages may be manageable and even contain interesting ideas, most players find the memory-based tasks and constant trial-and-error frustrating and less engaging compared to other puzzle titles by the same developer.

    • “The puzzles aren't hard, but a mis-click results in an annoying buzz and forces you to repeat a long tedious sequence all over again.”
    • “It feels like popping bubble wrap at first, and near the end it feels like being a caveman bashing a keyboard with a club expecting rewards in return; if you take it slow it's easy, but it gets very tedious later on.”
    • “Compared to other puzzle games by the same developers, this one is more tedious than fun.”
  • atmosphere
    5 mentions Positive Neutral Negative

    The atmosphere is described as mild and somewhat droning, with a single repetitive music track that some players found grating, though others appreciated the visual style and overall ambiance. While comparable to games like Klocki, it offers a clever and enjoyable experience, especially given its short length and low price.

    • “Maybe shorter too, but for its price it's an enjoyable piece of work with great visual and atmosphere.”
    • “It's mildly atmospheric but really clever and 100% well worth the dollar I paid for it.”
    • “Same atmosphere as Klocki.”
  • stability
    4 mentions Positive Neutral Negative

    The game has noticeable stability issues, particularly with persistent audio glitches that remain unresolved. While there are no major bugs or crashes, the recurring sound problems detract from an otherwise decent experience.

    • “Overall, a cheap puzzle game with buggy audio and some hard-to-understand mechanics.”
    • “There's a known issue where the sound glitches out that's, let's face it, never getting fixed if it hasn't by now.”
    • “I would even call the presentation 'perfect', were it not for regular audio glitches.”
  • story
    4 mentions Positive Neutral Negative

    The story is subtle and minimalistic, relying on environmental hints and player interpretation rather than explicit narrative. While not central to the experience, it adds a stylistic layer that complements the gameplay without overshadowing it.

    • “The story isn't of a lone stable boy who breaks the chains to look for his lost taken love.”
    • “My reviews do consider the significance of gameplay, story, music, etc. before I assign a score (e.g. walking simulators don't have much emphasis on gameplay, but I wouldn't let that reflect negatively on the individual game being reviewed).”
    • “I mean, Zenge had a certain stylistic edge, maybe, considering the background storytelling (which was amazing, by the way), but it never had as much simplistic enjoyment of the puzzles themselves as Push does; this is where you can see the same sense of show-not-tell that Klocki was so good at.”
    • “The story isn't about a lone stable boy who breaks the chains to look for his lost taken love.”
    • “If you feel a lack of story or tutorial, just imagine some never-before-seen entity gave you an object and you are supposed to solve the sequence or you, existence, and 'your planet/loved ones' are not worthy and game over scenario might occur... or you will just not come back to whatever state you were unless you are done with it - so why be bothered by a few moments of trial and error if you might require them...”
    • “My reviews do consider the significance of gameplay, story, music, etc. before I assign a score (e.g., walking simulators don't have much emphasis on gameplay, but I wouldn't let that reflect negatively on the individual game being reviewed).”
  • replayability
    4 mentions Positive Neutral Negative

    The game offers limited short-term replayability due to puzzles being easily remembered, with potential for better long-term replay value. Overall, its low price makes it a reasonable purchase despite this limitation.

    • “I don't think there's much replay value before I really forget how things worked or, of course, if we get some new levels.”
    • “After that, replayability is rather limited in the short term, as you will likely still remember many of the puzzles.”
    • “I'm not confident about the replayability, but the (very low) price still seems fair, especially on sale or as part of the relaxing puzzle bundle.”
  • humor
    3 mentions Positive Neutral Negative

    The humor is clever and creative, featuring surprising ideas that can elicit genuine laughs, though some find the gameplay too easy and straightforward. Overall, it offers lighthearted amusement suitable for brief, relaxing moments.

    • “If you know Maciej Targoni's games (Hook, Klocki), then you know he's got clever and surprising ideas, and puzzles that sometimes have you laughing out loud.”
    • “Full of creativity, enough funny for minutes relax.”
  • monetization
    1 mentions Positive Neutral Negative

    The game's monetization relies heavily on frequent ads, appearing after each level, which many users find intrusive and better suited for tablet platforms.

  • optimization
    1 mentions Positive Neutral Negative

    The game features intuitive interaction and is well-optimized for touchscreen devices, providing a smooth and user-friendly experience.

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2h Median play time
2h Average play time
1-2h Spent by most gamers
*Based on 2 analyzed playthroughs
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Frequently Asked Questions

PUSH is a casual puzzle game with kids theme.

PUSH is available on PC, Mac OS, Phone, iPad and others.

On average players spend around 2 hours playing PUSH.

PUSH was released on October 18, 2017.

PUSH was developed by Hamster On Coke Games.

PUSH has received positive reviews from players. Most players liked this game for its gameplay but disliked it for its grinding.

PUSH is a single player game.

Similar games include Scalak, Scalak, klocki, Delete, Zenge and others.