- January 25, 2018
- PONY
- 4h median play time
Delete
Platforms
About
"Delete" is a casual, single-player puzzle game inspired by Minesweeper, with compelling visuals and a splendid soundtrack. Your goal is to turn over all the squares in 50 levels with different shapes, using figures that show the number of unknown red squares around them to deduce the answers. With 7 different ways of playing and a progressive increase in difficulty, "Delete" offers a relaxing, language-independent experience for players who enjoy reasoning and problem-solving.
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- Unique and enjoyable twist on the classic Minesweeper formula, introducing new mechanics and 3D elements.
- Relaxing gameplay with calming music and clean graphics, making it easy to pick up and play.
- All puzzles can be solved logically without guessing, providing a satisfying challenge.
- The game is quite short, taking only about 2-3 hours to complete, leaving players wanting more content.
- Some puzzles may feel too easy or straightforward, lacking the depth found in similar puzzle games like Hexcells.
- Occasional issues with clarity in the mechanics and visual indicators can lead to confusion during gameplay.
gameplay
150 mentions Positive Neutral NegativeThe gameplay of this game is a refreshing twist on the classic minesweeper formula, featuring 3D elements and a variety of new mechanics that are introduced gradually, enhancing the puzzle-solving experience. Players appreciate the intuitive controls and the way the game builds complexity without overwhelming them, although some feel the overall length is too short to fully explore all the mechanics. Overall, it offers a relaxing yet engaging puzzle experience that is well-suited for fans of logic-based games.
“The minimalist visuals and straightforward mechanics make it easy to dive in, while the depth of the puzzles keeps you hooked.”
“Simple concept, and I enjoyed how the game progressively gets a bit more difficult by adding different mechanics.”
“The puzzle mechanics and audio together create a wonderful experience.”
“As for the gameplay, it felt a little... gimmicky for my taste in the end.”
“Unfortunately, the game is too short to make use of each mechanic to its full potential.”
“It seemed like every couple of levels you'd have a new mechanic thrown in, but it never really let you play with that mechanic very long before throwing in another new one, and then the game ends.”