- May 21, 2018
- Hamster On Coke Games
- 4h median play time
Scalak
Platforms
About
"Scalak" is a single-player puzzle game with great gameplay, stunning visuals, and an exceptional soundtrack. Players must fill up figures by matching shapes, finding patterns, and using spatial awareness. With 90 levels and a constantly evolving game flow, players are sure to enjoy a fun and relaxing experience. Created by the developer of PUSH, Zenge, and Art Of Gravity, Scalak aims to provide a rewarding and satisfying experience for all players.
- Scalak offers a relaxing and enjoyable puzzle experience with a good variety of levels that gradually increase in difficulty.
- The game features clever mechanics that are introduced smoothly, allowing players to engage in satisfying spatial reasoning challenges.
- With beautiful graphics and soothing music, Scalak creates a calming atmosphere that enhances the overall gameplay experience.
- Some players found the rotation controls to be awkward and frustrating, which can detract from the enjoyment of solving puzzles.
- The game is relatively short, with many players completing it in under three hours, leaving some wanting more content.
- A few bugs were reported, including issues with pieces getting stuck or not rotating correctly, which can interrupt the flow of gameplay.
- gameplay158 mentions Positive Neutral Negative
The gameplay in this puzzle game is characterized by a gradual introduction of mechanics across 90 levels, creating a satisfying learning curve that keeps players engaged without becoming overly frustrating. Players must manipulate 2D shapes in a 3D space, utilizing rotation and perspective to solve increasingly complex puzzles, which are enhanced by elegant visuals and a relaxing soundtrack. While some mechanics may feel awkward at times, the overall experience is enjoyable, with a good mix of challenges that evolve as players progress.
“There were some challenging levels, but I never found it too frustrating. It's got a good learning curve and introduces new mechanics through gameplay, which I like.”
“A very relaxing puzzle game, based on an isometric perspective, 3D rotations, sliding tile, and matching mechanics.”
“I really enjoy how the puzzles are designed in sequence, so that they get progressively more difficult, but the core ideas behind each new mechanic are taught in an intuitive way.”
“The mechanics it introduces don't really add a whole lot of difficulty to the game, mainly just extra rules in how you can place your shapes.”
“The first is that the rotating mechanic is very awkward, and especially in the first half I rotated in ways I didn't intend, making things harder on me.”
“Spends far too much time laboriously introducing each mechanic rather than trusting the player to figure them out as they go, but the actual puzzles (~30-40% of the total levels?) are enjoyable.”