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Psychiatrist Simulator Game Cover

About Psychiatrist Simulator

Psychiatrist Simulator is a single player casual shooter game with a horror theme. It was developed by Eathrabaria and was released on February 13, 2018. It received neutral reviews from players.

Have you ever wanted to be a psychiatrist? Now you can! Be a shrink for 14 days. Meet 14 patients with unique story of their lives. Diagnosis, treatment, chosen dialogues have impact on history of patients. The choice is yours.

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Reviews

42%Audience ScoreBased on 93 reviews
gameplay4 positive mentions
story3 negative mentions

  • Unique and intriguing concept simulating the role of a psychiatrist with dialogue-driven gameplay.
  • Educational aspects offering insight into various mental health disorders and treatment options.
  • Affordable price point considering its experimental nature and indie development background.
  • Severe technical issues including frequent crashes especially when interacting with patients.
  • Poor presentation featuring unpolished graphics, awkward facial animations, and a lack of polish in UI and menus.
  • Insensitive handling of mental health topics with potentially triggering content, lack of warnings, and sometimes cruel or inappropriate dialogue choices.
  • gameplay

    13 mentions Positive Neutral Negative
    31% positive mentions, 46% neutral mentions, 23% negative mentions

    The gameplay centers on narrative-driven interaction through dialogue choices that influence patient responses, emphasizing decision-making over traditional mechanics. While the core concept of diagnosing and treating patients is engaging, execution suffers from clunky UI and immersion-breaking elements like poor voice acting and grammar errors. Overall, it offers an intriguing but somewhat flawed indie experience focused on moral and conversational depth rather than mechanical complexity.

    • “Rather than focusing on traditional gameplay systems like resource management or skill trees, the experience centers almost entirely on conversation, diagnosis, and the moral weight of decision-making.”
    • “Dialogue choices are the primary mechanic, and the tone of your responses—whether empathetic, dismissive, clinical, or probing—shapes how patients react.”
    • “The core gameplay is cool, listen to patients, diagnose them and recommend treatment.”
    • “Gameplay - no idea what's going on, how it really works, no clues.”
    • “Ultimately, psychiatrist simulator stands as an experimental indie project that prioritizes narrative interaction over mechanical complexity.”
    • “The presence of numerous grammar mistakes and a psychologist's voice that seems mechanically generated, akin to a Google Translate voice, detract from the overall immersion.”
  • humor

    12 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game's humor blends dark, surreal, and exaggerated elements, eliciting genuine laughter for many players despite some dry and cringy moments. It balances funny and serious scenarios, often encouraging players to choose humorous responses that highlight the game's quirky tone. Overall, humor is a key aspect that makes the experience both amusing and memorable.

    • “While the premise suggests a grounded depiction of therapy sessions, the writing frequently veers into dark humor, surreal scenarios, and exaggerated character traits.”
    • “Seriously the 'I have this surprise for you' with the random image of someone's hand holding that knife followed by an 'ouch!' and 'I will kill you!' was hilarious!”
    • “Honestly, I found the game to be humorous despite its subject matter.”
  • graphics

    11 mentions Positive Neutral Negative
    27% positive mentions, 46% neutral mentions, 27% negative mentions

    The graphics are generally described as poor, unpolished, and clunky, with some users noting lag issues. While the visual content is raw and sometimes graphic, reflecting the game's dark themes, the artwork quality is inconsistent and unfinished.

    • “It even goes into graphic harm within the first 15 minutes of the game.”
    • “The items and graphic nature of the content are honest and true and surprising at times.”
    • “[b]interface and graphics:[/b]”
    • “The graphics are not good at all and the game is lagging.”
    • “Weird animations, clunky, unpolished graphics but it's unfinished.”
    • “The artwork is all over the place.”
  • music

    8 mentions Positive Neutral Negative
    38% positive mentions, 24% neutral mentions, 38% negative mentions

    The music in the game is widely considered irritating and repetitive, detracting from the experience, with limited sound options available. Players often find the need to disable the music to avoid frustration, as it can become overwhelming during extended play.

    • “The game allows you to turn off the music, giving control over the audio experience.”
    • “Clicking on the credits works great but restarts the music; it would be better if the music continued playing without interruption.”
    • “Sound and music are present, but there are no options for sound effects, music, voices, or screen resolution.”
    • “The music gets annoying at a point.”
    • “You spend 99% of the game in either a horrifying 'office' where you can click stuff to ease your boredom (should you be bored while playing a game?) and to turn off the absolutely rage-inducing music - you've got a book with information on depression and anxiety, and the ability to prescribe all kinds of meds that anyone who isn't a psychiatrist or pharmacologist (i.e., everyone playing the game) knows nothing about.”
    • “Horrid title screen and music.”
  • story

    4 mentions Positive Neutral Negative
    25% positive mentions, 0% neutral mentions, 75% negative mentions

    The story is minimal and loosely structured, with an episodic format that treats each patient encounter as a short vignette. While the concept of playing a psychiatrist is unique, many feel the lack of a cohesive narrative or deeper lore weakens the overall experience.

    • “The episodic nature of sessions gives the experience a vignette-like quality, where each patient encounter feels like a short story within a larger framework.”
    • “The characters are legitimately frightening to look at, and the story... there is no story, I guess you could say 'you're a psychiatrist,' but that's so lazy and pretty stupid.”
    • “Game-ify it, give it a story and some lore so that there's an actual ending and you've got a hit on your hands.”
    • “[0.3] game story”
  • emotional

    3 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game effectively captures the emotional complexity of therapeutic relationships through nuanced character interactions and expressive animations. It offers a unique, emotionally-driven experience that challenges players with ethical dilemmas and meaningful conversations instead of traditional gameplay.

    • “The game attempts to simulate the complexity of therapeutic relationships by showing emotional shifts in response to your behavior.”
    • “Consultations take place in a straightforward office setting, with expressive facial animations attempting to convey emotional states.”
    • “It offers an unusual perspective rarely explored in gaming, challenging players to navigate ethical dilemmas and emotional conversations rather than combat scenarios.”
  • character development

    1 mentions Positive Neutral Negative
    0% positive mentions, 100% neutral mentions, 0% negative mentions

    The character development in the game is limited due to its structured design, which maintains pacing but restricts long-term growth.

  • optimization

    1 mentions Positive Neutral Negative
    0% positive mentions, 100% neutral mentions, 0% negative mentions

    The game's optimization is rated as average (grade B), indicating generally good performance but with some room for improvement in stability or efficiency.

  • replayability

    1 mentions Positive Neutral Negative
    0% positive mentions, 100% neutral mentions, 0% negative mentions

    The game's replayability is generally rated below average, indicating limited incentive for players to revisit after initial completion.

  • atmosphere

    1 mentions Positive Neutral Negative
    0% positive mentions, 100% neutral mentions, 0% negative mentions

    The atmosphere is somewhat awkward due to the depiction of patients appearing nude, with only their upper halves visible. This visual choice impacts the overall tone and immersion of the game.

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Frequently Asked Questions

Psychiatrist Simulator is a casual shooter game with horror theme. Common tags for Psychiatrist Simulator include indie, lgbtq+, psychological, life sim, psychological horror and others.

Psychiatrist Simulator is available on PC, Phone, Windows, Tablet and others.

Psychiatrist Simulator was released on February 13, 2018.

Psychiatrist Simulator was developed by Eathrabaria.

Psychiatrist Simulator has received neutral reviews from players. Most players liked Psychiatrist Simulator for its gameplay but disliked it for its graphics.

Psychiatrist Simulator is a single player game.

Similar games include SIMULACRA, Only If, Greyhill Incident, The Hat Man: Shadow Ward, Dream and others.