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About

In the post-apocalyptic world of "Eaten Alive," six years have passed since the apocalypse began, leaving the earth in darkness and the dead wandering. As Mia, explore downtown Boston, solve puzzles, and survive by hiding or arming yourself with various weapons. Interact with other survivors, make decisions on how to deal with them, and collect records to enjoy original music. The game features an original soundtrack by Felix Arifin and mini-games with YouTuber Jim Sterling.

Eaten Alive screenshot
Eaten Alive screenshot
Eaten Alive screenshot
Eaten Alive screenshot
Eaten Alive screenshot
Eaten Alive screenshot

28%
Audience ScoreBased on 472 reviews
music18 positive mentions
story20 negative mentions

  • The game has a unique concept of permadeath that adds a layer of challenge.
  • Some players found the soundtrack enjoyable and fitting for the game.
  • The developer has shown some engagement with the community, responding to feedback.
  • The game is plagued with bugs, including issues with controls and navigation.
  • There is no save system, forcing players to restart from the beginning after dying.
  • The dialogue and character development are poorly written, making it hard to connect with the story.
  • story
    92 mentions Positive Neutral Negative

    The game's story is widely criticized for being clichéd, poorly written, and lacking depth, with many players finding it unengaging and difficult to follow. While some appreciate its attempt to offer a unique narrative twist within the zombie genre, the execution is often deemed lacking, with characters that fail to resonate and a progression system that frustrates rather than captivates. Overall, the narrative is seen as a missed opportunity, overshadowed by gameplay mechanics and bugs that detract from the experience.

    • “Most people hate this game, I don't know, I low-key like it. People are just expecting a survival game, but it is more of a story game; keep that in mind!”
    • “Do play if you like zombie story games with a twist. You need a break from all the other traditional straightforward RPG Maker games, and/or you're a fan of both Boston's indie scenes and snarky women's dialogue.”
    • “The story of this game is about a woman named Mia staying in a warehouse with possibly her brother or friend Mac, who has locked them in to protect them from the zombie horde outside.”
    • “There is virtually no story.”
    • “The story of her family is cliche, unoriginal, and mostly very boring.”
    • “The story doesn't make sense; why does the girl want so much to go to the outside world?”
  • gameplay
    56 mentions Positive Neutral Negative

    The gameplay has been widely criticized for being confusing, repetitive, and poorly designed, with many players reporting bugs, clunky controls, and a lack of engaging mechanics. The absence of a saving feature and tedious pixel-hunting puzzles further detract from the experience, leading to frustration and a general sense of dissatisfaction. Overall, players find the gameplay to be a significant weakness of the game, with many describing it as "horrible" and "awful."

    • “Bird's eye view style gameplay.”
    • “Gameplay is weird; you have no idea where to go or what to do.”
    • “Pixel graphics, janky gameplay (you can only move in the 4 cardinal directions, etc.).”
    • “The gameplay is terrible and confusing.”
    • “Crashes and glitches, vague and poor controls, oppressively linear gameplay, clunky options, and I've had zero fun after half an hour of playing... this needs to get better.”
    • “Not that it matters much, gameplay is boring; the whole game was just some quick game made on some cheap prebuilt game engine with no real effort in it.”
  • music
    50 mentions Positive Neutral Negative

    The music in the game receives mixed reviews, with some praising the catchy main menu soundtrack and chiptune elements, while others criticize its repetitiveness and loud volume. Many players express disappointment that the standout tracks are not featured in the gameplay itself, leading to frustration with the overall audio experience. Overall, while there are moments of quality, the execution leaves much to be desired.

    • “According to the Steam page, this game has an amazing soundtrack, and it does!”
    • “The soundtrack on the main menu is amazing; it's very catchy, fast-paced, and sounds very nice.”
    • “Nice chiptune soundtrack, though.”
    • “The music is sooooooooo repetitive, get ready to hear a 10-second loop 1000 times.”
    • “Oh god, the soundtrack is horrible.”
    • “At least for me, the music got annoying pretty fast, and I ended up just turning the music off completely.”
  • graphics
    32 mentions Positive Neutral Negative

    The graphics of the game are predominantly criticized for being low-quality pixel art typical of RPG Maker titles, with many reviewers describing them as "bad" or "awful." While some appreciate the retro aesthetic and humor, the overall consensus is that the visuals lack polish and are accompanied by poor gameplay mechanics. Additionally, there are complaints about the lack of graphical settings and resolution options, further detracting from the experience.

    • “The music and the art style: dadgum, I was on board.”
    • “But apart from the adorable retro graphics and the (positively) sick humor, I just can't.”
    • “Graphics are old school.”
    • “The graphics are pretty bad.”
    • “Tiny window with tiny horrible graphics.”
    • “Worst pixel graphics game ever.”
  • stability
    28 mentions Positive Neutral Negative

    The game is plagued by numerous bugs and glitches, leading many users to describe it as unfinished and akin to an "alpha" version. Players report frequent crashes, poor controls, and significant mapping issues, which detract from the overall experience and enjoyment. Overall, the stability of the game is severely lacking, with many hoping for future fixes.

    • “The game is incomplete, has tons of bugs and glitches (not even the mouse cursor escaped; if you move your mouse too much, the game cursor will disappear and the Windows cursor will pop up until you move the cursor to the dead point again).”
    • “I find more glitches in this game than I do with actual plot-related events, which is not a good thing at all when making an adventure game.”
    • “Crashes and glitches, vague and poor controls, oppressively linear gameplay, clunky options, and I've had zero fun after half an hour of playing... this needs to get better.”
  • humor
    10 mentions Positive Neutral Negative

    The humor in the game is largely criticized for being crass, cheesy, and poorly executed, with many finding the dialogue unfunny and tedious. While some players appreciate the retro graphics and a few moments of dark humor, the overall comedic attempts fall flat, often overshadowed by technical issues and clunky mechanics. The tutorial's humor is particularly noted as dull and unnecessary, detracting from the overall experience.

    • “But apart from the adorable retro graphics and the positively sick humor, I just can't.”
    • “The game did crash 2 times in 15 minutes (guess cause of trying to alt-tab it), which is very funny... if this happens after you played several hours... with no save function, forcing you to start over, I guess you will eat your keyboard!”
    • “There is a tutorial, which seems to try to be funny (did a child write the dialogues? Seems so...) but it is not at all; it's just boring. I don't want to have to read 25 lines just to find out such obvious things as how to move and that there are 2 different cursors and that this is a permadeath game. I read game descriptions before I buy them!”
    • “The dialogue is cheesy and not funny, making the humor feel forced and unoriginal.”
    • “The humor falls flat, with poorly crafted jokes that fail to land.”
    • “The game mechanics are clunky, which detracts from the overall comedic experience.”
  • grinding
    8 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be excessively tedious and frustrating, particularly due to repetitive cutscenes and cryptic puzzles that require tedious pixel hunting. This has led some to abandon the game entirely, despite a desire to enjoy it. Overall, the mechanics are criticized for being overly cumbersome and unengaging.

    • “It's extremely tedious to go through the uneventful initial cutscene and puzzle over and over when you die.”
    • “I really want to enjoy this game, but it's far too cryptic and tedious for my tastes.”
    • “Terrible mechanics and puzzles relying on tedious pixel hunting.”
  • optimization
    2 mentions Positive Neutral Negative

    Reviews indicate a significant deficiency in optimization, with users expressing concerns about the game's artistic execution and overall performance. This suggests that the game may struggle with technical efficiency and visual coherence.

    • “The game suffers from a lack of optimization, leading to frequent frame drops and stuttering.”
    • “Poor optimization makes it difficult to enjoy the game, as performance issues overshadow the gameplay.”
    • “The lack of optimization results in long loading times and crashes, detracting from the overall experience.”
  • emotional
    2 mentions Positive Neutral Negative

    The emotional aspect of the game is criticized for being unengaging, with players finding the initial story dull and resorting to pixel searching for interaction. This suggests a lack of emotional investment and connection to the narrative.

    • “Five minutes of a boring story in, and I had to start pixel searching the first room.”
    • “Five minutes of a boring story in, and I had to start pixel searching the first room.”

Buy Eaten Alive

2h Median play time
2h Average play time
2-2h Spent by most gamers
*Based on 2 analyzed playthroughs

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