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Eaten Alive Game Cover

About

Eaten Alive is a single player action game with a horror theme. It was developed by Back To Basics Gaming and was released on September 7, 2015. It received negative reviews from players.

Eaten Alive is a Point and Click, Adventure, Horror game with Puzzle and Mystery game-play elements. Take control of 'Mia' six years after the apocalypse began, the dead don't stay dead and the earth is in a permanent state of darkness. This game contains adult themes.

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28%
Audience ScoreBased on 243 reviews
music9 positive mentions
story9 negative mentions

  • Unique concept of permadeath in a point-and-click RPG Maker game.
  • Developer showed some engagement with player feedback.
  • The soundtrack and pixel art have some appeal and retro charm.
  • Game is plagued by numerous bugs, including clipping through walls and crashes.
  • Permadeath system is punishing without checkpoints, causing tedious repetition.
  • Controls are clunky and unintuitive, with poor mouse interaction and no save system.
  • Story and dialogue are poorly written, clichéd, and characters unlikable.
  • Game feels unfinished with minimal content, lack of direction, and locked areas inaccessible.
  • Lack of polish including tiny interactable areas, no map, and broken fullscreen mode.
  • story
    46 mentions Positive Neutral Negative

    The story is widely criticized for being poorly written, incomplete, and lacking clear progression or engaging content, with many players finding it clichéd, confusing, or minimal. While some note a potential in its concept and appreciate the attempt at a non-traditional narrative with edgy dialogue, the overall execution suffers from unclear objectives, limited interactions, and underdeveloped characters. Numerous reviews highlight frustration with obscure triggers, missing quests, and a lack of meaningful gameplay tied to the story.

    • “Most people hate this game, but I low key like it; people just expect a survival game but it is more of a story game, keep that in mind!”
    • “Do not play looking for a traditional RPG Maker game; this turns it completely sideways, using the system to purposely tell a different kind of story.”
    • “Story is one of the main things point-and-click adventures have going for them, so it's nice to see so much effort was put into that area.”
    • “There is virtually no story.”
    • “The story of her family is cliche, unoriginal and mostly very boring.”
    • “As you progress, you realize just how bad this story is.”
  • gameplay
    28 mentions Positive Neutral Negative

    The gameplay is widely criticized for being confusing, repetitive, and poorly designed, with clunky controls, imprecise mechanics, and frustrating features like a restrictive no-saving system. Bugs, glitches, and unclear objectives further detract from the experience, resulting in a generally unenjoyable and tedious gameplay loop. Despite some developer responsiveness to feedback, the overall gameplay fails to engage or satisfy players.

    • “Looking at the developer’s responses to feedback, it’s heartening to see how features like the quicksave and dodge mechanic were implemented based on constructive criticism.”
    • “The game currently offers about an hour of gameplay and is missing many of its stated features.”
    • “Bird's eye view style gameplay.”
    • “The gameplay is terrible and confusing.”
    • “Besides, there are some bugs that spoil the gameplay and the map needs to be improved.”
    • “Poorly made, the dialogue is cheesy and not funny, game mechanics are clunky and it seems like you end up using the same buttons for multiple things.”
  • music
    25 mentions Positive Neutral Negative

    The music in the game receives mixed reactions, with praise for the catchy main menu soundtrack and chiptune style, but also significant criticism for its repetitive loops, poor volume balance, and lack of variety within the actual gameplay. Some users find it relaxing or the sole positive aspect, while others find it annoying enough to disable. Overall, the soundtrack is considered inconsistent, with standout tracks limited mostly to menus and promotional material.

    • “According to the Steam page, this game has an amazing soundtrack, and it does!”
    • “The soundtrack on the main menu is amazing; it's very catchy, fast-paced, and sounds very nice. I just wonder why they didn't put it in the actual game.”
    • “I think the only good thing in this game is the music.”
    • “The music is sooooooooo repetitive, get ready to hear a 10-second loop 1000 times.”
    • “After clicking on 'tutorial' the soundtrack made me alt + f4.”
    • “At least for me, the music got annoying pretty fast, and I ended up just turning the music off completely.”
  • graphics
    16 mentions Positive Neutral Negative

    The game's graphics are generally described as outdated, pixelated, and reminiscent of basic RPG Maker titles, with many users finding them subpar or poorly executed. While some appreciate the retro style and charm, others criticize the low resolution, lack of graphical settings, and overall visual laziness from the developers. The limited customization and small window size further detract from the visual experience.

    • “Graphics and sounds are nice.”
    • “But apart from the adorable retro graphics and the (positively) sick humor, I just can't.”
    • “The music and the art style: dadgum, I was on board.”
    • “Tiny window with tiny horrible graphics.”
    • “No settings for resolution, nor any other graphical settings, no keymapper at all, even no description of keymapping, or anything else useful.”
    • “Only volume and 'resolution' (fullscreen or windowed), nothing about graphics, no actual resolution options (the game was locked to 3:4 ratio on my PC with extremely low resolution, my FPS counter was huge), and no mouse control options.”
  • stability
    13 mentions Positive Neutral Negative

    The game suffers from severe stability issues, including frequent bugs, glitches, crashes, and poor pathing, which severely impact gameplay and player enjoyment. Many users consider it unfinished or in an alpha state, leading to a frustrating and unstable experience overall.

    • “The terrible game is constantly buggy and does not work well.”
    • “I find more glitches in this game than I do with actual plot-related events, which is not a good thing at all when making an adventure game.”
    • “Crashes and glitches, vague and poor controls, oppressively linear gameplay, clunky options, and I've had zero fun after 1/2 hr of playing... this needs to get better.”
  • humor
    5 mentions Positive Neutral Negative

    Users find the humor in the game largely ineffective, describing the dialogue as cheesy, unfunny, and sometimes crass or childish. While some appreciate the "positively sick" humor and retro style, overall, the comedic attempts, including in the tutorial, fall flat and detract from the experience.

    • “But apart from the adorable retro graphics and the positively sick humor, I just can't.”
    • “The game did crash 2 times in 15 minutes (guess because of trying to alt-tab it), which is very funny... if this happens after you played several hours with no save function, forcing you to start over, I guess you will eat your keyboard!”
    • “Aside from contending with technical issues and poor attempts at crass humor/dialogue, you get to experience the joy of perma-death in a structured point-and-click style game where there is no meaningful randomness to warrant such a system.”
  • grinding
    4 mentions Positive Neutral Negative

    Grinding in this game is widely regarded as tedious and unenjoyable, with repetitive cutscenes and puzzles that feel cryptic and reliant on frustrating pixel hunting, leading many players to abandon the experience.

    • “It's extremely tedious to go through the uneventful initial cutscene and puzzle over and over when you die.”
    • “I really want to enjoy this game, but it's far too cryptic and tedious for my tastes.”
    • “Terrible mechanics and puzzles relying on tedious pixel hunting.”
  • optimization
    1 mentions Positive Neutral Negative

    The game is criticized for poor optimization, resulting in subpar performance and a lack of smooth gameplay experience.

  • emotional
    1 mentions Positive Neutral Negative

    The emotional aspect of the game is largely disengaging, with a storyline described as dull and uninteresting, causing players to lose interest quickly and resort to searching for clues rather than enjoying the narrative.

    • “Five minutes of boring story in and I had to start pixel searching the first room.”
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2h Median play time
2h Average play time
2-2h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Eaten Alive is a action game with horror theme.

Eaten Alive is available on PC and Windows.

On average players spend around 2 hours playing Eaten Alive.

Eaten Alive was released on September 7, 2015.

Eaten Alive was developed by Back To Basics Gaming.

Eaten Alive has received negative reviews from players. Most players liked Eaten Alive for its music but disliked it for its story.

Eaten Alive is a single player game.

Similar games include Down To One, P.A.M.E.L.A, Phantasmal: City of Darkness, Kidnapped, FRONTIERS and others.