- September 8, 2015
- Back To Basics Gaming
- 2h median play time
Eaten Alive
Platforms
About
In the post-apocalyptic world of "Eaten Alive," six years have passed since the apocalypse began, leaving the earth in darkness and the dead wandering. As Mia, explore downtown Boston, solve puzzles, and survive by hiding or arming yourself with various weapons. Interact with other survivors, make decisions on how to deal with them, and collect records to enjoy original music. The game features an original soundtrack by Felix Arifin and mini-games with YouTuber Jim Sterling.
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- The game has a unique concept that combines point-and-click mechanics with a zombie survival theme.
- Some players found the soundtrack enjoyable and fitting for the game's atmosphere.
- The developer has shown some engagement with the community, indicating potential for future updates.
- The game suffers from numerous bugs, including issues with mouse controls and the inability to save progress, leading to frustrating gameplay.
- The permadeath mechanic is overly punishing, forcing players to restart from the beginning after each death without any checkpoints.
- The writing and character development are criticized for being shallow and unengaging, detracting from the overall experience.
story
46 mentions Positive Neutral NegativeThe game's story has received mixed reviews, with many players finding it clichéd, poorly written, and lacking depth. While some appreciate its attempt to offer a unique narrative twist in a zombie setting, others criticize the lack of engaging mechanics and the obscurity of plot progression. Overall, the story is seen as a significant weakness, with many players expressing frustration over its execution and the game's incomplete state.
“Most people hate this game, I don't know, I low-key like it. People are just expecting a survival game, but it is more of a story game; keep that in mind!”
“Do play if you like zombie story games with a twist. You need a break from all the other traditional straightforward RPG Maker games, and/or you're a fan of both Boston's indie scenes and snarky women's dialogue.”
“Story is one of the main things point-and-click adventures have going for them, so it's nice to see so much effort was put into that area.”
“There is virtually no story.”
“The story of her family is cliche, unoriginal and mostly very boring.”
“The worst part is that this game concept and story has so much potential.”