Eaten Alive Game Cover

In the post-apocalyptic world of "Eaten Alive," six years have passed since the apocalypse began, leaving the earth in darkness and the dead wandering. As Mia, explore downtown Boston, solve puzzles, and survive by hiding or arming yourself with various weapons. Interact with other survivors, make decisions on how to deal with them, and collect records to enjoy original music. The game features an original soundtrack by Felix Arifin and mini-games with YouTuber Jim Sterling.

  • PC
  • Windows

Reviews

28%
Audience ScoreBased on 154 reviews
music4 positive mentions
story5 negative mentions
  • The game has a unique concept that combines zombie survival with a story-driven experience.
  • Some players appreciate the art style and music, finding them appealing despite the game's flaws.
  • The developer has shown some engagement with the community, responding to feedback and promising updates.
  • The game is plagued by numerous bugs, including issues with controls, pathfinding, and crashes, making it frustrating to play.
  • There is no save system, leading to repetitive gameplay as players must restart from the beginning after dying.
  • The character writing and dialogue are often criticized as being poorly executed and unlikable, detracting from the overall experience.
  • story33 mentions

    The game's story has received mixed reviews, with many players criticizing it for being poorly written, lacking coherence, and feeling incomplete. While some appreciate its unique approach to storytelling within a zombie-themed context, others find the character motivations and progression frustratingly obscure, leading to a disjointed experience. Overall, the narrative potential is acknowledged, but it is often overshadowed by gameplay issues and a lack of engaging content.

    • “Most people hate this game, I don't know, I low-key like it. People are just expecting a survival game, but it is more of a story game; keep that in mind!”
    • “Do play if you like zombie story games with a twist. You need a break from all the other traditional straightforward RPG Maker games, and/or you're a fan of both Boston's indie scenes and snarky women's dialogue.”
    • “Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today.”
    • “The story doesn't make sense; why does the girl want so much to go to the outside world?”
    • “The worst part is that this game concept and story has so much potential.”
    • “Extremely poorly written characters and very little story, all of which can be read about further in the other comments. There is growing evidence that the game in fact only has 30 minutes of actual content and is incomplete.”
  • gameplay20 mentions

    The gameplay has been widely criticized for its poor mechanics, imprecise controls, and lack of engaging content, often described as tedious and linear. Many players find the no-saving mechanic frustrating, and the overall experience is marred by glitches and a lack of clear direction, leading to a consensus that the game feels unfinished and unenjoyable. Overall, the gameplay is seen as a significant detractor from the game's potential.

    • “Bird's eye view style gameplay.”
    • “Gameplay is weird; you have no idea where to go or what to do.”
    • “The game currently offers only about an hour of gameplay and is missing many of its stated features.”
    • “The design of the game (scenario, progression, mechanics) in general is pretty obtuse.”
    • “Terrible mechanics and puzzles relying on tedious pixel hunting.”
    • “Crashes and glitches, vague and poor controls, oppressively linear gameplay, clunky options, and I've had zero fun after half an hour of playing... this needs to get better.”
  • stability13 mentions

    The game's stability is severely lacking, with numerous users reporting persistent bugs, glitches, and crashes that hinder gameplay. Many describe it as feeling unfinished, akin to an "alpha" version, with issues ranging from mapping errors to unresponsive controls. Overall, the consensus is that the game is currently a frustrating experience due to its instability.

    • “The terrible game is constantly buggy and does not work well.”
    • “I find more glitches in this game than I do with actual plot-related events, which is not a good thing at all when making an adventure game.”
    • “It's buggy as hell.”
  • graphics11 mentions

    The graphics of the game are generally described as old-school and typical of RPG Maker titles, with some users noting that they are acceptable given the game's genre. However, many reviewers criticize the lack of resolution options and overall graphical settings, leading to a frustrating experience. While some appreciate the art style and music, the consensus leans towards disappointment due to perceived laziness in development and poor visual execution.

    • “The music and the art style: dadgum, I was on board.”
    • “Graphics are old school.”
    • “The graphics are okay, since it is one of those RPG Maker-like games.”
    • “Awful gameplay, graphics, and the game all together.”
    • “Tiny window with tiny horrible graphics.”
    • “No settings for resolution, nor any other graphical settings, no keymapper at all, even no description of keymapping, or anything else useful.”
  • music9 mentions

    The music in the game receives mixed reviews, with some players finding it decent but overly repetitive, often looping short segments excessively. While a few appreciate the title screen's soundtrack, many feel that the overall music quality is lacking and fails to enhance the gaming experience, contributing to a sense of laziness from the development team.

    • “The music and the art style: dadgum, I was on board.”
    • “I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay.”
    • “Music is decent.”
    • “Bad music, bad visuals (what am I expecting from RPG Maker), overall laziness of the dev team.”
    • “The music is so repetitive; get ready to hear a 10-second loop 1000 times.”
    • “I relaxed for 5 minutes listening to this music, long enough to realize that I would be okay.”
  • grinding4 mentions

    Players find the grinding aspect of the game to be tedious and frustrating, particularly due to repetitive cutscenes and challenging puzzles that require extensive pixel hunting. This has led to a sense of dissatisfaction, as many feel it detracts from their overall enjoyment of the game.

    • “It's extremely tedious to go through the uneventful initial cutscene and puzzle over and over when you die.”
    • “I really want to enjoy this game, but it's far too cryptic and tedious for my tastes.”
    • “Terrible mechanics and puzzles relying on tedious pixel hunting.”
  • humor2 mentions

    The humor in the game is largely perceived as ineffective, with attempts at comedic dialogue in the tutorial falling flat and feeling childish. Players find the humor surrounding technical issues, like crashes, to be ironic but ultimately frustrating, especially when compounded by a lack of save functionality. Overall, the humor does not enhance the experience and may even detract from it.

    • “The game did crash 2 times in 15 minutes (I guess because I tried to alt-tab it), which is very funny... if this happens after you've played for several hours with no save function, forcing you to start over, I guess you will eat your keyboard!”
  • optimization1 mentions

    Reviews indicate a notable deficiency in optimization, with users highlighting a lack of artistic sense that negatively impacts the overall experience.

    • “The game suffers from a lack of artistic sense and optimization.”
    • “The optimization is severely lacking, leading to frustrating gameplay experiences.”
    • “Performance issues due to poor optimization make it hard to enjoy the game.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

2hMedian play time
2hAverage play time
2-2hSpent by most gamers
*Based on 1 analyzed playthroughs

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