- March 23, 2023
- TryHardStudio
Project Liminal Redux
Platforms
About
"Project Liminal Redux" is a first-person horror game with realistic 3D graphics, where you must collect notes, solve puzzles, and evade entities to survive and escape. Set in an abandoned mall, you'll experience a growing sense of dread as you realize something is hunting you, always present but never visible. Your goal is to stay alive and find a way out. (Steam ID: 23242











- The game features impressive graphics and a strong atmosphere that captures the liminal space feeling.
- Many players found the initial chapters engaging and well-designed, particularly enjoying the vibe and aesthetics.
- For its low price, several reviewers felt it was worth the experience, especially for fans of the genre.
- The game has been criticized for being a blatant copy of Anemoiapolis, lacking originality and depth.
- Numerous bugs and poor optimization issues have made the game unplayable for some, with frustrating gameplay mechanics.
- Many players found the enemy AI simplistic and the overall experience too short and lacking in meaningful content.
graphics
16 mentions Positive Neutral NegativeThe graphics of the game have received high praise for their impressive quality and beautiful visuals, creating a captivating atmosphere. While many players appreciate the aesthetic and detail, some have noted issues with visibility and performance, particularly on lower settings. Overall, the game stands out in the liminal space genre for its stunning graphics, despite some technical drawbacks.
“Really incredible graphics yet it runs on my 2019 laptop.”
“The graphics are about good to beautiful, and you can see that the person obviously put some nice work into it.”
“By far the most gorgeous backrooms game I have played; Project Liminal takes the 'poolrooms' graphics to a whole new level!”
“Even the 'aesthetic mode' is a drag; you can't run.”
“Had to play on minimum graphics, which made the lighting pretty weird and still suffered from FPS drops.”
“I even tried to skip to aesthetic mode when I thought the vision issues had something to do with the story, to no avail.”