- March 23, 2023
- TryHardStudio
Project Liminal Redux
Platforms
About
"Project Liminal Redux" is a first-person horror game with realistic 3D graphics, where you must collect notes, solve puzzles, and evade entities to survive and escape. Set in an abandoned mall, you'll experience a growing sense of dread as you realize something is hunting you, always present but never visible. Your goal is to stay alive and find a way out. (Steam ID: 23242











- The game features impressive graphics and a strong atmosphere that captures the liminal space feeling.
- Chapter 1 is particularly well-received, with an immersive vibe and engaging environments.
- For its low price, many players find it to be a worthwhile experience, especially for fans of the genre.
- The game suffers from significant visibility issues due to poor lighting and over-saturation, making it difficult to navigate.
- Many players criticize the game for being a blatant copy of Anemoiapolis, lacking originality and depth.
- Gameplay is marred by bugs, unresponsive controls, and a lack of meaningful content, leading to frustration.
graphics
14 mentions Positive Neutral NegativeThe graphics in the game are generally praised for their beauty and impressive visuals, creating a strong atmosphere that enhances the experience. However, some players noted issues such as excessive bloom effects that hinder visibility and performance problems like FPS drops, particularly when playing on lower settings. Overall, while the graphics are a highlight, there are areas for improvement to fully realize their potential.
“The graphics are about good to beautiful, and you can see that the person obviously put some nice work into it.”
“The visuals are impressive, not gonna lie.”
“By far the most gorgeous backrooms game I have played, Project Liminal takes the 'poolrooms' graphics to a whole new level!”
“Even the 'aesthetic mode' is a drag; you can't run.”
“Had to play on minimum graphics, which made the lighting pretty weird and still suffered from FPS drops.”
“I even tried to skip to aesthetic mode when I thought the vision issues had something to do with the story, to no avail.”