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Private Military Manager: Prologue

Private Military Manager: Prologue Game Cover
88%Game Brain Score
gameplay, replayability
story, graphics
88% User Score Based on 85 reviews

Platforms

PCWindows
Private Military Manager: Prologue Game Cover

About

"Private Military Manager: Prologue" is a simulation game where you run a private military company in 1990s South America, dealing with cartels, corruption, and political turmoil. As the CEO, you issue tactical directives in combat simulations for missions, with high rewards but no second chances if you fail. Realism and persistence are key in this challenging world.

Private Military Manager: Prologue screenshot
Private Military Manager: Prologue screenshot
Private Military Manager: Prologue screenshot
Private Military Manager: Prologue screenshot
Private Military Manager: Prologue screenshot
Private Military Manager: Prologue screenshot
Private Military Manager: Prologue screenshot
Private Military Manager: Prologue screenshot
Private Military Manager: Prologue screenshot
Private Military Manager: Prologue screenshot
Private Military Manager: Prologue screenshot
+6

88%
Audience ScoreBased on 85 reviews
gameplay7 positive mentions
graphics3 negative mentions

  • The game features an interesting blend of auto-battler mechanics and management, reminiscent of titles like Jagged Alliance and Door Kickers, making it engaging and fun to play.
  • Players appreciate the depth of gameplay, including roster management and tactical decision-making, which adds a layer of strategy to the experience.
  • The demo shows great potential, with many players expressing excitement for the full release and the improvements that could come with it.
  • The user interface has been criticized for being confusing and poorly optimized, with issues such as text being cut off and navigation difficulties.
  • Some players found the training phases between missions to be long and unengaging, suggesting a need for more interactive and varied training mechanics.
  • There are reports of technical issues, including crashes and bugs, which detract from the overall experience and indicate that the game needs further polishing before its full release.
  • story
    19 mentions Positive Neutral Negative

    The game's story has been described as a cheesy and somewhat propagandistic narrative, lacking depth and engagement, particularly during lengthy training phases. While some players appreciate the goofy elements and the potential for more complex missions, they express a desire for greater mission variety and less tedious preparation. Overall, the story feels underdeveloped, but there is optimism for improvement in the full release.

    • “The story is also kinda goofy, but in a good way.”
    • “I loved the training aspect before the actual mission/operation starts.”
    • “Overall, I had a ton of fun and I am looking forward to more missions.”
    • “The weakest point right now is that training phases between missions are long and not engaging.”
    • “It's hard to judge what the full release will be like based on the mission we got here.”
    • “I do like it, but I think I had envisioned a larger scale PMC than it is from the impression I got from their videos. I want to be able to send units off on quick missions and into limited intel scenarios because I didn't prepare properly. This one, several weeks of preparing for a single operation makes it feel a bit tiresome; after a few weeks, you just want to get in and do the actual mission already.”
  • gameplay
    12 mentions Positive Neutral Negative

    The gameplay is generally well-received, featuring interesting and in-depth mechanics that involve planning operations and raising character stats. While some users noted minor bugs and a few typos, these did not significantly detract from the overall experience. However, there are suggestions for improvement, particularly regarding the training mechanics and pacing.

    • “Interesting and in-depth gameplay.”
    • “Great gameplay.”
    • “The training mechanics need to be more involved somehow.”
    • “Gameplay in 80% consists of raising people's stats.”
    • “The core gameplay loop here involves planning for an operation, which means you can run as many 'simulation' ops as you want to get the best possible outcome, with the goal of passing an inspection from your handlers each week and eventually completing the real op.”
  • graphics
    5 mentions Positive Neutral Negative

    The graphics of the game are criticized for being poorly optimized, leading to crashes and driver corruption. Additionally, there are inconsistencies in the artwork, with vibrant character images clashing with the overall aesthetic of the UI and design elements. Players also noted a lack of options to adjust graphic settings, further detracting from the experience.

    • “The photos of the mercenaries are rich and vibrant, showcasing a level of detail that stands out.”
    • “Oh yeah, and to make sure it wasn't the game, I ran the first descendant, which is graphically more intensive than this, and nothing happened for like the hour and a half I played it.”
    • “Not well optimized, plenty of grammar errors in English, and no options to change graphic settings.”
    • “Oh yeah, and to make sure it wasn't the game, I ran The First Descendant, which is graphically more intensive than this, and nothing happened for like the hour and a half I played it.”
    • “To me, the inconsistency in artwork causes a bigger problem.”
  • replayability
    2 mentions Positive Neutral Negative

    The demo offers limited replayability, providing a decent way to pass the time but lacking features that encourage repeated play or experimentation. Users express a desire for additional content to enhance the replay value.

    • “Good little demo, although I do wish they added some sort of replayable element to keep you wanting to test and experiment.”
    • “The game offers a variety of choices that make each playthrough feel unique, enhancing its replayability.”
    • “With multiple endings and different character paths, I find myself coming back to explore all the possibilities.”
    • “Good little demo, although I do wish they added some sort of replayable content to keep you wanting to test and experiment.”
  • atmosphere
    2 mentions Positive Neutral Negative

    The atmosphere of the game is generally well-received, with users appreciating its unique and quirky elements, as well as the engaging transition from training to operational views. The dialogue adds an interesting layer, contributing to the overall fun experience.

    • “It's a neat idea, and it does have some atmosphere too. The UI has some quirky bits, and some of the dialogue is a little strange in parts. It was fun, and the change of view from the training exercise to the operational view was very cool.”
    • “I'm also digging the general atmosphere.”
    • “The atmosphere feels flat and uninspired, lacking the depth needed to immerse players in the game world.”
    • “Despite some interesting concepts, the overall atmosphere fails to engage, leaving a sense of detachment.”
    • “The game attempts to create a unique atmosphere, but it ultimately falls short, feeling more like a collection of ideas than a cohesive experience.”
  • optimization
    2 mentions Positive Neutral Negative

    The game's optimization is criticized for being poor, with unclear explanations of how stats affect soldier performance, numerous grammar errors, and a lack of options for adjusting graphic settings.

    • “Not only is this incredibly boring, but it's never properly explained (or depicted in an obvious manner) how each stat impacts a soldier's performance.”
    • “The optimization system feels clunky and unintuitive, making it frustrating to improve my character effectively.”
    • “I spent hours trying to optimize my build, but the lack of clear guidelines left me feeling lost and underwhelmed.”
  • humor
    1 mentions Positive Neutral Negative

    The humor in the game is described as significantly entertaining, with users finding it to be a standout feature that adds to the overall enjoyment.

    • “The humor in this game is absolutely hilarious!”
    • “I couldn't stop laughing at the witty dialogue and clever puns.”
    • “The comedic timing of the characters is spot on and adds so much to the experience.”

Buy Private Military Manager: Prologue

6h Median play time
6h Average play time
6-6h Spent by most gamers
*Based on 1 analyzed playthroughs

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