- September 8, 2024
- 5minlab Corp.
- 6h median play time
Private Military Manager: Prologue
Platforms
About
"Private Military Manager: Prologue" is a simulation game where you run a private military company in 1990s South America, dealing with cartels, corruption, and political turmoil. As the CEO, you issue tactical directives in combat simulations for missions, with high rewards but no second chances if you fail. Realism and persistence are key in this challenging world.











- The game features an interesting blend of auto-battler mechanics and management, reminiscent of titles like Jagged Alliance and Door Kickers, making it engaging and fun to play.
- Players appreciate the depth of gameplay, including roster management and tactical decision-making, which adds a layer of strategy to the experience.
- The demo shows great potential, with many players expressing excitement for the full release and the improvements that could come with it.
- The user interface has been criticized for being confusing and poorly optimized, with issues such as text being cut off and navigation difficulties.
- Some players found the training phases between missions to be long and unengaging, suggesting a need for more interactive and varied training mechanics.
- There are reports of technical issues, including crashes and bugs, which detract from the overall experience and indicate that the game needs further polishing before its full release.
story
19 mentions Positive Neutral NegativeThe game's story has been described as a cheesy and somewhat propagandistic narrative, lacking depth and engagement, particularly during lengthy training phases. While some players appreciate the goofy elements and the potential for more complex missions, they express a desire for greater mission variety and less tedious preparation. Overall, the story feels underdeveloped, but there is optimism for improvement in the full release.
“The story is also kinda goofy, but in a good way.”
“I loved the training aspect before the actual mission/operation starts.”
“Overall, I had a ton of fun and I am looking forward to more missions.”
“The weakest point right now is that training phases between missions are long and not engaging.”
“It's hard to judge what the full release will be like based on the mission we got here.”
“I do like it, but I think I had envisioned a larger scale PMC than it is from the impression I got from their videos. I want to be able to send units off on quick missions and into limited intel scenarios because I didn't prepare properly. This one, several weeks of preparing for a single operation makes it feel a bit tiresome; after a few weeks, you just want to get in and do the actual mission already.”