Godhood
- August 11, 2020
- Abbey Games
- 7h median play time
"Godhood" is a single-player Fantasy Role Playing game with ingenious gameplay and outstanding visuals. Create your own religion, guiding Disciples in auto-battler ritual combat to convert followers and defeat rival gods, all set to a stellar soundtrack. Though very grinding with a focus on planning and expanding your holy site, its humor and high replayability make it a unique and engaging experience.
Reviews
- The game has a great sense of style and unique action, making it visually appealing.
- The auto-battler system adds a competitive edge to the gameplay, allowing for strategic planning.
- The customization options for religions and disciples provide a fun and engaging experience.
- The game can feel repetitive and lacks variety in gameplay, leading to a sense of boredom.
- The combat system is heavily reliant on RNG, which can lead to frustrating outcomes.
- There is a steep learning curve, and the tutorial does not adequately explain the mechanics.
- gameplay248 mentions
- 23 % positive mentions
- 74 % neutral mentions
- 4 % negative mentions
The gameplay in "Godhood" is characterized by a mix of resource management and auto-battling mechanics, which some players find repetitive and lacking depth. While the game offers a variety of mechanics and customization options, many reviews highlight a disconnect between the thematic elements of being a deity and the actual gameplay experience, often feeling more like a management simulation than a god game. Despite its charm and potential for replayability, the core gameplay loop can become monotonous, with players expressing a desire for more direct control and engagement in battles.
“This adds a competitive edge to the gameplay, making each session unique and challenging.”
“Wonderfully flavorful ways to build your religion, little events that reflect the choices you've made, diverse god abilities and worshipper classes that keep gameplay interesting, and a battle system whereby swaying the watching crowd works just as well as breaking the opponents you're facing.”
“The core gameplay loop revolves around leveling up a team of followers who prove your power in 'sacraments' of ritualized combat.”
“Unfortunately, the core gameplay loop is really boring.”
“The gameplay is highly repetitious and frankly after you've completed two islands, you're already bored of the game--there's next to no challenge, as there's little to no investment on the part of the player.”
“The biggest issue here is UI, not gameplay.”
- graphics82 mentions
- 49 % positive mentions
- 48 % neutral mentions
- 4 % negative mentions
The graphics of the game are generally praised for their charming, colorful, and cartoonish art style, which effectively captures a unique aesthetic inspired by Mesoamerican imagery. While many players appreciate the visuals and find them endearing, some express disappointment over limited customization options and repetitive character designs. Overall, the graphics contribute positively to the game's atmosphere, making it visually appealing despite some critiques regarding depth and variety.
“The graphics are beautiful and the atmosphere is very nice.”
“With charming graphics, animations, and in-depth mechanics, some might call it a godly game.”
“The game has lovely graphics, the environment of the settlement is beautifully designed and the animals that roam there look really adorable.”
“I decided to buy it and download it on my Mac, but the artworks (the villagers, buildings, etc.) are not shown or not visible.”
“While the graphics are cute, they have no impact on the game, and to top it off, this is all paired with the most clinical interface I have ever seen; it simply doesn't fit together.”
“I realize it's hard to make that happen in a game that depends on hiring random disciples, but in my opinion, the choice of art style hinders this engagement more than it would have been otherwise.”
- story61 mentions
- 8 % positive mentions
- 87 % neutral mentions
- 5 % negative mentions
The game's story is often criticized for being underdeveloped and lacking depth, with many players feeling that the narrative is overshadowed by gameplay mechanics focused on stat management and mission completion. While some appreciate the corny yet solid backdrop for missions, others express a desire for a more engaging and expansive storyline, suggesting that the game would benefit from additional narrative elements and less restrictive pacing. Overall, the story serves as a basic framework for gameplay rather than a compelling narrative experience.
“The story can be very corny but is generally solid and a good backdrop for the missions.”
“I really like the development and the little story bits that reveal as you progress.”
“My loving suggestion would be to add more story elements on what happens in your village, what happens with other factions, with your disciples etc.”
“It's unfortunate that the video advertising this game has more story depth than the game itself.”
“The deity and religion theme is only a story element; this game mechanically is purely stat management.”
“Worst of all, the intro, where you meet your prophet and first follower, makes it seem like there might be a story element, as if all gods are fighting for praise and adoration and you're trying to make it as a newly manifested god; heck, they have a testament system which lends itself towards a whole 'I'm writing/living the beginnings of the religion that will change/dominate the world,' but that also falls flat.”
- replayability50 mentions
- 40 % positive mentions
- 52 % neutral mentions
- 8 % negative mentions
The game's replayability is a mixed bag, with many players noting a decent amount of replay value due to various customization options and different play styles. However, some reviewers feel that the gameplay can become repetitive over time, leading to diminished interest in multiple playthroughs. Overall, while there are elements that encourage replayability, the experience may not sustain long-term engagement for all players.
“Full of replayability and interesting strategies to keep you entertained and motivated. It eventually does get repetitive in playthroughs, but overall it's an entertaining experience.”
“The multiple paths you can take your religion makes the replay value of this game really high!”
“With several different principles to base your religion off of, and a class specifically for each principle, there is a lot of replayability in this game, not to mention varying difficulty levels and a 'freeplay' mode.”
“The game is pretty boring; it has some replayability, but after a while, you've seen every possibility.”
“That lack of variety is what really kills its replayability, and I can see myself growing bored of it after a while.”
“Because if I start over, there is no replay value; the islands are the same, the enemies are the same, and the tactics, no matter what choice you take, will end up being sort of the same.”
- music35 mentions
- 49 % positive mentions
- 43 % neutral mentions
- 9 % negative mentions
The music in the game is generally praised for its relaxing and immersive qualities, contributing positively to the overall atmosphere. While many players appreciate the soothing soundtrack and its fittingness to the game's aesthetic, some find it repetitive and not particularly memorable outside of the gameplay experience. Overall, the combination of music and art style enhances the game's charm, though opinions vary on its long-term appeal.
“It is quite a relaxing game; no time limits, and the music and atmosphere overall make the game really relaxing.”
“The music is very soothing, the ambience... well, everything just feels like it's a very feel-good game.”
“The art style is superb, the music is greatly composed, and the jokes and references are super fun and had me chuckle out loud.”
“The music isn't anything truly special, but it does create a fairly relaxing atmosphere, and even the little quips from your disciples during the sacraments gives the whole thing some personality.”
“Each 'section' of the game has only 1 soundtrack, which gets too samey for me.”
“Music is mild and forgettable but then, I wasn't a fan of re:is music either, so that's, like, whatever.”
- humor22 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is widely praised for its eccentricity and cleverness, with players enjoying funny dialogue, absurd scenarios, and amusing customization options for their characters. Many find the comedic elements to be a highlight, contributing to the game's addictiveness and overall enjoyment, despite some noting that the humor can become repetitive over time. Overall, the game successfully blends lightheartedness with strategic gameplay, making it a fun experience for those who appreciate quirky humor.
“This game is hilarious and addicting!”
“I choose dat ass as my god name and I can't stop laughing.”
“The combat is cute with funny dialogue, and it's really nice watching your disciples help build your city.”
- grinding17 mentions
- 6 % positive mentions
- 0 % neutral mentions
- 94 % negative mentions
The grinding aspect of the game is described as a mixed experience, with some players finding it relaxing and manageable, while others feel it becomes tedious and limiting. The mechanics prevent excessive farming and require careful management of characters, which can lead to frustration, especially in late-game scenarios where the lack of exciting synergies and repetitive tasks diminish engagement. Overall, while the game offers a streamlined experience, many players express a desire for more depth and variety to alleviate the grind.
“Characters stay with you until they die of old age (a few hours), and progression is the standard 'you've only got so many fights per world' - no farming, but it's generous enough.”
“Overall, it feels a bit too grindy with not enough exciting synergies that I could see.”
“It's not fully immersive as I'd like to see, nor do I see any consequences, but mostly grinding to find the right disciples and using them before they age.”
“Having to reassign the disciples every week gets extremely tedious; there are only a couple of different miracles you can get from each location, and your control over the village is greatly limited.”
- atmosphere15 mentions
- 33 % positive mentions
- 47 % neutral mentions
- 20 % negative mentions
The atmosphere of the game is generally described as relaxing and well-crafted, featuring fitting music and beautiful graphics that enhance the experience. Players appreciate the unique vibes created by different religions and the game's "old school" charm, though some feel that the sense of community could be stronger. While the atmosphere is praised for its creativity and chill nature, there are concerns about repetitive gameplay and the need for better tutorials.
“It's a well polished managerial strategy game steeped in the atmosphere of Mesoamerican art.”
“It's wonderful, with a ton of creative choices/builds to make and a relaxing atmosphere.”
“The graphics are beautiful and the atmosphere is very nice.”
“The music isn't anything truly special, but it does create a fairly relaxing atmosphere, and even the little quips from your disciples during the sacraments give the whole thing some personality.”
“Overall: great concept and idea with a large amount of customization for characters but lacks because of repetitive gameplay and a god-like atmosphere.”
“In its current state, I cannot recommend it, though the overall atmosphere of the game and the neat graphics show potential.”
- emotional7 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Reviews highlight a mixed emotional experience in the game, with players feeling deeply engaged through both strategic gameplay and personal connections to characters. While some moments evoke joy and sadness, such as weddings and character deaths, there is a desire for deeper emotional stakes tied to the welfare of followers and the game's world. Overall, the emotional impact is significant but could benefit from more meaningful interactions and consequences.
“It's going to be heart-breaking if this lovingly crafted game proves to be their swansong.”
“I found myself engaged both at the strategic level and on an emotional level.”
“Emotionally, I found myself cheering when Marala got married to the love of their life, cried when Maza and Izma passed away from old age, laughed along when the entire village got mellow 'truth leaf', or just enjoyed myself stalking a random citizen who was harvesting and chatting with peers.”
- optimization5 mentions
- 40 % positive mentions
- 20 % neutral mentions
- 40 % negative mentions
Overall, users express frustration with the game's optimization, noting that even after adjusting settings and resolution, performance improvements are minimal. Comparisons to other games like Stellaris highlight concerns about the game's optimization quality. However, some players find enjoyment in the strategic aspects of optimization within gameplay mechanics.
“I turned down settings and resolution, and it only helped a little bit. I think Stellaris is better optimized, and that's saying something.”
“Developing a revolving team of disciples and determining whose potential is most worth investing in ends up being a fun optimization game, and the flavor is good.”
“Fixing a poorly optimized build can take years in-game.”
“The next problem is the optimization.”
- stability4 mentions
- 75 % positive mentions
- -50 % neutral mentions
- 75 % negative mentions
The game demonstrates stability issues, particularly freezing after about an hour of play, though users report no significant glitches or disconnects. As it is in early access, players acknowledge that some bugs are expected, but overall, the experience remains enjoyable despite these challenges.
“No glitches or disconnects that I normally expect at this stage.”
“The game runs smoothly without any crashes or interruptions.”
“I haven't experienced any stability issues; everything works as intended.”
“It works for about an hour, but then it freezes every time.”
“First of all, it is early access, so you need to understand that some things are not implemented yet or may be buggy.”
“Awesome game 10/10, but it's a bit buggy.”
- character development3 mentions
- 33 % positive mentions
- 0 % neutral mentions
- 67 % negative mentions
Character development in the game is noted for its excellent design, allowing players to shape their characters through meaningful choices and interactions. However, some users find the character design to be random and forgettable, suggesting a lack of depth in certain aspects. Overall, the emphasis on player-driven decisions adds a layer of complexity to how characters are perceived in the game world.
“Excellent character design.”
“Character design is random and thus utterly forgettable.”
“Don't decide beforehand that you wish to be a peaceful, loving god; make choices on character development and city interaction that force your disciples to reveal your disposition to the world.”
- monetization2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The monetization strategy of the game has been criticized as a cash grab, with users noting that the video advertisements offer more narrative depth than the actual gameplay.
“It's unfortunate that the video advertising this game has more story depth than the game itself.”
“This is nothing more than a cash grab.”