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Godhood is a single player role playing game with a fantasy theme. It was developed by Abbey Games and was released on August 11, 2020. It received mostly positive reviews from players.

In Godhood, players create their own religion by tending to their flock of disciples as a young god. Set in ancient lands and viewed from an isometric perspective, the player’s followers cannot be directly controlled but are influenced by the choices and direction of their god. From selecting different virtues and vices, to building monuments and nurturing powerful prophets, the options available …

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74%
Audience ScoreBased on 795 reviews
gameplay61 positive mentions
grinding19 negative mentions

  • Unique concept combining god game theme with strategy, management and auto-battler elements.
  • Deep and rich customization options for your god, religion, and disciples, offering variety and replayability.
  • Charming art style and soundtrack create a relaxing and engaging atmosphere.
  • Combat is automated with limited player influence, making battles feel repetitive and luck-based.
  • Early game has a steep learning curve and minimal tutorial with many hidden or poorly explained mechanics.
  • Gameplay loop can become grindy and tedious, with followers aging and dying quickly and limited city building interaction.
  • gameplay
    262 mentions Positive Neutral Negative

    The gameplay in Godhood revolves around managing and developing a team of disciples through ritualized combat, resource management, and religion-building mechanics, offering a blend of strategy and management with RPG elements. While some players find the core loop addictive, thematic, and rewarding, others criticize it as repetitive, overly automated, shallow, or lacking mechanical depth and clear explanations. The game shines in its unique concept and customization but currently suffers from limited gameplay variety, balance issues, and an overreliance on RNG, making it more appealing to those who enjoy thoughtful management sims and experimentation than players seeking complex or hands-on combat mechanics.

    • “Each has their own temperament, preferences, strengths, and limitations, and learning how to nurture them becomes the core gameplay loop.”
    • “Wonderfully flavorful ways to build your religion, little events that reflect the choices you've made, diverse god-abilities and worshipper classes that keep gameplay interesting, and a battle system whereby swaying the watching crowd works just as well as breaking the opponents you're facing.”
    • “The gameplay loop is enjoyable and addicting.”
    • “Gameplay loop is painfully dull.”
    • “There are so many things thrown at you in the settlement-building screen that seem to barely mean anything, or if they do it's just an incremental shift in value to some arcane statistic, while the actual gameplay devolves down to guessing which three disciples might succeed in an auto-battle.”
    • “The gameplay loop is too dull, I bought this game back in 2021 and I was hoping for a much better improvement from when I played it but it's virtually unchanged, I was greatly disappointed.”
  • graphics
    84 mentions Positive Neutral Negative

    The game features a vibrant, painterly art style inspired by Mesoamerican aesthetics that is widely praised for its charm, expressiveness, and relaxing atmosphere. While visually appealing with smooth animations and good customization options, some users find the graphics limited or repetitive, and note that character designs can feel too similar or simplistic. Overall, the graphics are regarded as cute and fitting the game's theme, contributing positively to the experience despite lacking high-end complexity.

    • “Abbey Games’ painterly art style ties everything together, creating a vibrant, almost mythic visual language.”
    • “The graphics are lovably cartoonish, and the design aesthetics borrow heavily from Mesoamerican imagery.”
    • “Graphics are cute, animations are smooth and the overall art style is really pretty!”
    • “I would actually want a lot more customization from this game. I get that there are some limitations that come with the Aztec aesthetic, but come on, the visuals of your characters are remarkably limited where all you can change is the face, and even there there are many limitations. Your worshippers all look the same no matter what tenets or traditions you present, except for maybe some getting hoods or slightly fancy garbs from the priests and more occult traditions.”
    • “I decided to buy it and download it on my Mac, but the artworks (the villagers, buildings, etc.) are not shown or not visible.”
    • “Tried loading with the graphics on all the different settings, but still unable to see any of the characters on any of the battle or waiting screens, and therefore unable to play.”
  • story
    66 mentions Positive Neutral Negative

    The story in the game is minimal and serves mainly as a backdrop for the missions, with an abstract focus on religion's evolution rather than a strong narrative. While there are some emergent storytelling elements and worldbuilding through gameplay mechanics like tenets and traditions, many players find the story shallow, time-limited, and lacking depth or meaningful progression. Overall, the game leans heavily on stat and mission management, with much desire from fans for richer story content and more narrative-driven experiences in future updates.

    • “Abbey Games has always gravitated toward systems driven by personality and emergent storytelling, and here they extend that philosophy to something abstract, emotional, and deeply social: the evolution of religion.”
    • “One really cool thing is tenets and traditions; tenets allow you to create beliefs that your religion is founded on, as well as small boosts from random story events, meanwhile traditions are these big powerful and niche effects, causing you to use different ones in each run.”
    • “I really like the development and the little story bits that reveal as you progress.”
    • “Its unfortunate that the video advertising this game has more story depth than the game itself.”
    • “Don´t expect much in terms of story.”
    • “But, after an hour of having to wade through tenets, miracles, relics, rituals, missions, classes, buildings, texts, traditions, etc. etc etc. I realized I have no idea what the hell was going on.”
  • replayability
    50 mentions Positive Neutral Negative

    The game offers substantial replayability through diverse virtues, commandments, and customizable religious paths, providing varied playstyles and strategic options. While some find it highly engaging with many unique approaches each run, others feel the core mechanics and content variety limit long-term replay value and may become repetitive over time. Overall, replayability is a strong aspect but may depend on player preference for depth and novelty.

    • “I love all the different virtues (I think that's what they are called) as each has a different pair of rare relics. Every single virtue plays so differently, creating tons of replayability.”
    • “The core gameplay loop is pretty fun, and between the different commandments that are available (war, peace, lust, chastity, greed, generosity, and madness), the different branches of the development trees, and the inherent randomness of the game, the replayability is quite good.”
    • “There are multiple commandments (e.g. peace) to choose from and each one offers two paths of development providing a high replayability.”
    • “The game is pretty boring, it has some replayability but after a while you've seen every possibility.”
    • “That lack of variety is what really kills its replayability and I can see myself growing bored of it after a while.”
    • “Because if I start over... there is no replay value, the islands are the same, the enemies are the same and the tactics, no matter what choice you take, will end up being sort of the same.”
  • music
    36 mentions Positive Neutral Negative

    The music in the game is widely praised for its relaxing, immersive, and culturally inspired soundtrack featuring drums, panpipes, and soft chants that enhance the spiritual and atmospheric experience. While generally considered soothing and fitting the game's feel-good vibe, some find the soundtrack repetitive due to limited variety. Overall, the soundtrack is a standout feature that complements the art style and gameplay, contributing significantly to the game's charm.

    • “The soundtrack—rhythmic drums, soft chants, uplifting melodies—deepens the sense of spiritual growth and reinforces that the world is alive, listening, and changing with you.”
    • “This is a wonderfully creative little game with a great art style, immersive and relaxing soundtrack, and fun roster/stat management mechanics.”
    • “The graphics are lovably cartoonish, and the design aesthetics borrow heavily from Mesoamerican imagery, also when it comes to music: lots of panpipes and drums, a bit of strings (guitar?).”
    • “Each section of the game has only one soundtrack, which gets too samey for me.”
    • “The music isn't anything truly special, but it does create a fairly relaxing atmosphere.”
    • “Music is mild and forgettable; I wasn't a fan of the music in re:is either.”
  • humor
    23 mentions Positive Neutral Negative

    The game's humor is frequently praised for its quirky, eccentric, and often absurd style, with funny dialogue, amusing tenets, and humorous flavor text enhancing the experience. Players enjoy the lighthearted and clever tone, especially in battles and customization, though some note the humor can be subtle or become less engaging over time. Overall, the humor adds charm and a unique personality that complements the game's strategic gameplay.

    • “This game is hilarious and addicting!”
    • “For some reason I always find myself laughing when one of my disciples 'defies' a morale-based attack and commands, 'silence, blabbermouth!' before launching a devastating counterattack.”
    • “Although godhood isn’t nearly as awesome or as polished as Renowned Explorers, it’s still an enjoyable long-term planning strategy game with Abbey Games' signature eccentric humor.”
  • grinding
    20 mentions Positive Neutral Negative

    Grinding in the game is frequently described as repetitive and tedious, often involving repeated auto-battles and micromanagement that can hinder progression and enjoyment. While some appreciate the streamlined mechanics and thoughtful pacing, many find the forced limitations on grinding and character management frustrating, leading to a slow, sometimes punishing experience with limited meaningful variety or excitement.

    • “Characters stay with you until they die of old age (a few hours), and progression is the standard 'you've only got so many fights per world' - no farming, but it's generous enough.”
    • “Level grinding is punishing and forces you to repeat auto-battler simulators over and over again.”
    • “This makes the game so grindy as it feels like you are doing the same thing over and over without any significant development, especially when sacraments are autobattlers.”
    • “Since this game feels very grindy and there aren't really any choices other than your god domains, I don't feel like I will get anything out of a new playthrough that I have not seen yet in 5 hours.”
  • atmosphere
    15 mentions Positive Neutral Negative

    The game features a relaxing and unique atmosphere enriched by fitting music, creative choices, and distinct vibes for each religion, often praised for its charming art style and tactical depth. While the ambiance is generally calm and immersive, some find the community aspect less impactful and note that the music, though enhancing mood, isn’t standout outside the game. Overall, the atmosphere is well-crafted and appealing, particularly for casual players, despite some critiques on repetition and tutorial clarity.

    • “It is quite a relaxing game, with no time limits, and the music and overall atmosphere make the game really relaxing.”
    • “The atmosphere is neat, as each religion you create develops a unique vibe.”
    • “It's a well-polished managerial strategy game steeped in the atmosphere of Mesoamerican art.”
    • “Overall: great concept and idea with a large amount of customization for characters but lacks because of repetitive gameplay and a god-like atmosphere.”
    • “In its current state, I cannot recommend it, though the overall atmosphere of the game and the neat graphics show potential.”
    • “It's clearly designed for a mobile atmosphere.”
  • emotional
    11 mentions Positive Neutral Negative

    The game offers a unique emotional experience by weaving abstract themes of religion and belief into its strategic gameplay, creating moments that can be humorous, touching, or dramatic. Players often feel deeply connected to their disciples' stories and community dynamics, resulting in genuine emotional engagement. However, some players desire more emotional depth and impact related to follower welfare and building connections.

    • “Abbey Games has always gravitated toward systems driven by personality and emergent storytelling, and here they extend that philosophy to something abstract, emotional, and deeply social: the evolution of religion.”
    • “The battles themselves can be humorous, dramatic, or surprisingly touching depending on the doctrines chosen.”
    • “Emotionally, I found myself cheering when Marala got married to the love of their life, cried when Maza and Izma passed away from old age, laughed along when the entire village got mellow "truth leaf", or just enjoyed myself stalking a random citizen who was harvesting and chatting with peers.”
  • optimization
    7 mentions Positive Neutral Negative

    The game’s optimization is a mixed experience, with some players encountering significant performance issues and limited improvement from lowering settings. While certain aspects, like managing disciples, offer engaging optimization gameplay, technical bugs and frame rate drops remain notable drawbacks. Overall, optimization could benefit from further refinement.

    • “I turned down settings and resolution and it only helped a little bit; I think Stellaris is better optimized, and that's saying something.”
    • “Developing a revolving team of disciples and determining whose potential is most worth investing in ends up being a fun optimization game, and the flavor is good.”
    • “Fixing a poorly-optimized build can take (in game) years.”
    • “The next problem is the optimization.”
    • “There are of course bugs and performance drawdowns.”
  • character development
    4 mentions Positive Neutral Negative

    Character development in the game receives mixed feedback: while some praise the excellent character design, others criticize the lack of meaningful progression choices and random, forgettable designs. Players desire deeper, impactful attribute customization and dynamic decisions that shape their character's identity and interactions.

    • “Excellent character design.”
    • “If it's meant to be an RPG, then lean into the attributes and make character development matter instead of an obvious choice of two ability boosts and an HP boost before they become useless.”
    • “Character design is random and thus utterly forgettable.”
    • “Don't decide beforehand that you wish to be a peaceful, loving god; make choices on character development and city interaction that force your disciples to reveal your disposition to the world.”
  • stability
    4 mentions Positive Neutral Negative

    The game demonstrates overall promising stability but tends to freeze after about an hour of play. While no major glitches or disconnects are reported, some bugs are present, which is understandable given its early access status. Despite this, users find the experience enjoyable and rate it highly.

    • “No glitches or disconnects, which I normally expect at this stage.”
    • “It works for about an hour but then it freezes every time.”
    • “First of all, it is early access, so you need to understand that some things are not implemented yet or maybe buggy.”
    • “Awesome game 10/10 but a bit buggy still.”
  • monetization
    2 mentions Positive Neutral Negative

    The monetization of the game is heavily criticized for prioritizing profit over content, with users feeling it lacks meaningful depth and comes across as a blatant cash grab.

    • “This is nothing more than a cash grab.”
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7h Median play time
8h Average play time
5-12h Spent by most gamers
*Based on 9 analyzed playthroughs
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Frequently Asked Questions

Godhood is a role playing game with fantasy theme.

Godhood is available on PC and Windows.

On average players spend around 8 hours playing Godhood.

Godhood was released on August 11, 2020.

Godhood was developed by Abbey Games.

Godhood has received mostly positive reviews from players. Most players liked Godhood for its gameplay but disliked it for its grinding.

Godhood is a single player game.

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