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No Plan B Game Cover

About

"No Plan B" is a single-player warfare turn-based strategy game with a good plot, taking about 8 hours to beat. Assemble your squad, gear them up with a range of firearms, armor, and grenades, and carefully study 3D maps to synchronize your team's movements. Every choice is crucial, as there is no second chance, making each decision a matter of life or death for your team.

No Plan B screenshot
No Plan B screenshot
No Plan B screenshot
No Plan B screenshot
No Plan B screenshot
No Plan B screenshot
No Plan B screenshot
No Plan B screenshot
No Plan B screenshot
No Plan B screenshot
No Plan B screenshot
+35

88%
Audience ScoreBased on 764 reviews
story38 positive mentions
stability16 negative mentions

  • The gameplay loop of planning and executing missions is satisfying and unique, providing a rewarding experience when plans succeed.
  • The timeline feature allows for precise coordination of actions, making it easy to plan complex strategies.
  • The game offers a variety of factions and customization options, enhancing replayability and player engagement.
  • The game can be frustrating due to its strict 'no plan B' mechanic, where failing a mission often requires restarting an entire chapter.
  • Controls and UI can feel clunky and unintuitive, leading to difficulties in executing plans and managing units effectively.
  • Some players have reported bugs and performance issues, which can detract from the overall experience.
  • story
    304 mentions Positive Neutral Negative

    The game's story aspect is largely criticized for being minimal or nonexistent, with many players noting that the focus is primarily on mission planning and execution rather than a narrative-driven experience. The unique "no plan B" mechanic adds a layer of tension, as failing a mission often means restarting an entire chapter, which can detract from enjoyment. While the procedural generation of missions offers variety, players express a desire for a more engaging storyline or thematic elements to enhance the overall experience.

    • “The gameplay loop alone is fun enough to justify the price, but after planning your missions and seeing how well you planned, it goes into a replay mode with an in-depth camera system that allows for incredible cinematics where your imagination is really the limit on what you can achieve.”
    • “It's very satisfying to have a mission go exactly as you planned it.”
    • “I really enjoy this game and it has filled my time for when I wanted to sit down and do more long planning and precise missions, or just load up a single mission and draw a rough plan and see how it plays out for a quick match when I'm looking for a more quick and action-oriented session.”
    • “The guns in-game are varied and memorable, the characters are customizable, and the story is just about nonexistent.”
    • “Campaigns are not really interesting in the story arc compared to some similar games.”
    • “There is no way to change your plan once you start it and if you fail a mission, your entire chapter could be ruined (which is harsh, but some might like the difficulty).”
  • gameplay
    76 mentions Positive Neutral Negative

    The gameplay of "No Plan B" is characterized by a unique loop of planning and execution, offering a satisfying tactical experience that encourages strategic thinking and emergent gameplay. While the mechanics are intricate and rewarding once mastered, players have noted issues with bugs, a lack of clear explanations for mechanics, and frustrating save systems that can detract from the overall enjoyment. Despite these drawbacks, the game shows promise with ongoing updates and a dedicated developer, making it an engaging choice for fans of tactical squad games.

    • “The gameplay loop of planning phase and then letting the action play out is satisfying and pretty unique, plus a lot of fun to watch.”
    • “What sets No Plan B apart from other games in the genre, however, is how it divides the gameplay into the 'planning' and 'execution' portions.”
    • “The timeline is an extremely unique mechanic that allows for precise tweaking of your execution and plan, and it is super satisfying when you go through a whole mission with nobody dying.”
    • “Another problem is how unwilling it is to explain anything about its mechanics for the efficacy of the squad members and equipment (it does that Ubisoft thing where they just give percentages as a barometer for how 'good' the weapon is, which is completely meaningless without the equations or numbers they use to calculate health and damage).”
    • “Tldr; very good concept, but the game implementation of the ideas and mechanics are unpolished and lacking; leading to exasperating and frustrating moments, and feeling of a waste of time.”
    • “And then I have to restart the entire chapter and redo the same boring gameplay loop for the next 2 hours and fail that too because your agents stop working when there are more than 2 enemies in their line of sight.”
  • graphics
    44 mentions Positive Neutral Negative

    The graphics of the game are described as simplistic and cartoony, which some players appreciate for its unique art style that suits the game's tactical nature. While the visuals may not elicit a "wow" factor and can feel cold at times, they are considered decent for a solo-developed title, with many praising the customization options and overall aesthetic. However, some users noted that the animations could be improved, and the user interface can be finicky.

    • “The music is amazing and the art style is my favorite thing about the game.”
    • “To wrap it all, graphics are unique and honestly I like this art style better for this game; I wouldn't want this to be a hyper-realistic type of graphic and this suits the game more.”
    • “This game is not only addicting, but the art style and game look great, it runs great (GTX 1070 @120+fps), and something about it feels right.”
    • “And the graphics, even if 3D, don't really add much to the scope of the game; instead, they look cold and didn't help me get into the mood to enjoy the action.”
    • “The graphics don't elicit a 'wow'.”
    • “Also, while graphics and presentation are fine, the UI is very finicky.”
  • replayability
    20 mentions Positive Neutral Negative

    The game boasts exceptional replayability, driven by constantly changing maps, a robust mission generator, and diverse factions with unique weapons. Players appreciate the depth of tactical planning and the encouragement of varied approaches to missions, enhancing the overall replay value. The potential for future modding further amplifies the game's already high replayability.

    • “Coupled with the mission generator, this game is extremely replayable, allowing you to show off your most daring missions in its robust theater mode.”
    • “Outstanding tactical planning game with surprising depth and limitless replayability.”
    • “Awesome game with a ton of replay value, missions which encourage different approaches, not just one repeated style.”
  • stability
    18 mentions Positive Neutral Negative

    The game is plagued by numerous bugs that significantly impact stability, with some missions being unplayable due to issues like getting stuck on loading screens or crashes. While players appreciate the game's mechanics and visuals, the overall experience is marred by a hard-to-navigate UI and frequent glitches, leading many to recommend waiting for updates before purchasing.

    • “This game is not only addicting, but the art style and graphics look great. It runs smoothly (GTX 1070 @ 120+ FPS), and something about it feels just right.”
    • “The game can be a bit buggy; however, sometimes when selecting when a flashbang goes off, the timer can jump to the end, messing up the timeline.”
    • “As it is, right now, the game is incredibly buggy, and some missions are actually unplayable, as you'll get stuck in a loading screen, or the game crashes.”
    • “Overall, I enjoy the difficulty and mechanics, but the game's too buggy to recommend.”
  • grinding
    12 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be both enjoyable and tedious, often requiring significant time investment and careful planning, especially under time constraints. The complexity of some maps adds to the frustration, as making adjustments can be cumbersome. While bugs can occasionally disrupt the experience, developers are responsive in addressing these issues.

    • “You'll need a second life for grinding.”
    • “It took me a while to get used to them, and even then it felt a bit tedious and tiring to plan something out, especially if there's a time limit hanging on it.”
    • “Since some maps are very complicated, it can become tedious to make changes if you change your mind before executing the operation.”
  • music
    8 mentions Positive Neutral Negative

    The music in the game is highly praised for its brilliance and thematic relevance, enhancing the overall experience during gameplay, particularly in raids. Players appreciate the calming effect of the soundtrack, making it an ideal backdrop for problem-solving and relaxation.

    • “The music is amazing and the art style is my favorite thing about the game.”
    • “Best played with a calm mindset and the soundtrack is brilliantly set for each raid.”
    • “It's a nice game to sit back, listen to some music, and test your problem-solving skills.”
  • humor
    2 mentions Positive Neutral Negative

    Players report experiencing humorous moments in the game, but some express a lack of motivation to continue playing through additional factions after their initial experience. Overall, while the humor is appreciated, it may not be enough to sustain long-term engagement.

    • “I had funny moments with it, but I can't really see myself playing through three other factions after SWAT as the game is now.”
  • character development
    2 mentions Positive Neutral Negative

    Users appreciate the depth of character designs and the variety of attachments available, highlighting a strong emphasis on visual customization and individuality in character development.

    • “I really enjoy the amount of attachments and character designs.”

Buy No Plan B

8h Median play time
7h Average play time
6-10h Spent by most gamers
*Based on 10 analyzed playthroughs

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