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Prime of Flames Game Cover

About

Prime of Flames is a single player role playing game. It was developed by RAYKA STUDIO and was released on December 14, 2022. It received very positive reviews from players.

"Prime of Flames" is a demo game with three clans to choose from: Ninelie, Bronion, and Evernight. It features Chapter I and three stages, with a note that the save file cannot be used in the full version. The game offers two modes, Chapters and Endless Mode, with a shared SaveFile for both. Players can press ESC for various in-game features, but must not exit during events that consume resources. Note that Abyss is unavailable in the demo version.

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92%
Audience ScoreBased on 108 reviews
gameplay18 positive mentions
grinding2 negative mentions

  • The game features a beautiful art style and diverse character designs, making it visually appealing.
  • There are multiple factions with unique mechanics and a variety of character builds, enhancing replayability and strategic depth.
  • The gameplay is engaging with a mix of tactical combat and roguelike elements, allowing for different strategies and team compositions.
  • The English translation is often poor, leading to confusion with ability descriptions and mechanics.
  • Some bosses and challenges can feel unbalanced, making certain encounters frustratingly difficult.
  • The game can become repetitive after extended play, with a lack of significant progression or rewards between runs.
  • gameplay
    52 mentions Positive Neutral Negative

    The gameplay is a blend of tactical strategy and roguelite elements, reminiscent of Fire Emblem, featuring three distinct factions, each with unique mechanics and synergies. Players can enjoy a satisfying combat experience with a variety of tactical options, although some mechanics may be confusing due to translation issues and a lack of clear explanations. Overall, the game offers a fun and engaging gameplay loop, though it can become repetitive over time and has some balancing concerns.

    • “The mechanics of the game are what I found to be unique, and the RNG is what made me like this game.”
    • “The fire emblem style of combat mixed with a roguelite style of progression through stages gives way to a fun gameplay loop with potential for a multitude of strategies and playstyles.”
    • “Very fun and fluid gameplay, beautiful animations.”
    • “And it can be problematic when you're introduced to a new skill or game mechanic, in which case you'll eventually figure out how things work through trial-and-error.”
    • “Typo mistakes aside, it's clear that what's here is at best edited machine translation, and many mechanics boil down to 'try it in combat, find out which of the 2+ possible interpretations of a tooltip is correct'...which after a couple dozen or so times in a few hours got to be too tiring for me to want to keep playing.”
    • “As you play, you don't actually encounter anything during your run nor do you unlock anything afterward, that would tie the story to your in-game progression, so the story and the gameplay feel very disconnected.”
  • story
    31 mentions Positive Neutral Negative

    The game's story is generally considered interesting but often feels disconnected from the gameplay, leading to a lack of immersion for many players. While some appreciate the lore and thematic elements tied to different factions, others find the narrative underwhelming and difficult to follow, especially due to translation issues. Overall, the focus remains heavily on gameplay mechanics rather than story engagement, with suggestions for more integrated narrative elements to enhance the experience.

    • “A very fun, challenging and visually stunning rogue-like tactic RPG with an interesting story and lore.”
    • “Each tribe gives a different theme of tactics, stats, and story.”
    • “Story mode is your bread and butter for learning and enjoying the game, while abyss mode is the endless run mode for, presumably, the hardcore players.”
    • “I don't have any major problems with what little story there is, but the story progression feels somewhat underwhelming.”
    • “As you play, you don't actually encounter anything during your run nor do you unlock anything afterward that would tie the story to your in-game progression, so the story and the gameplay feel very disconnected.”
    • “Combat and team building really is the entire focus of the game; there is a story of sorts, but it's forgettable and the poor translations don't help.”
  • graphics
    18 mentions Positive Neutral Negative

    The graphics of the game are widely praised for their beautiful and unique art style, which features a fantasy/tribal theme with vibrant jungles, deserts, and temples. Players appreciate the consistent visual aesthetics and character design, noting that the art style significantly enhances the overall experience, even if some gameplay elements may feel shallow at times. Overall, the graphics are a standout feature that draws players in and keeps them engaged.

    • “The visual aesthetics are what first drew me in.”
    • “This game has such a beautiful art style - the screenshots on the store page don't do it justice!”
    • “Consistent and outstanding art style, three distinct races each with their own unique gameplay mechanics and roguelite gameplay, perfect for relaxing.”
    • “The classes and art style are really stylish, but the game isn't going to blow your mind.”
    • “First, I was wondering if the unique art style fits me.”
    • “It can feel shallow in some parts since abilities are controlled by turn timers or other outside forces outside the player's control, but the unique art style and clan diversity help make up for some of those shortcomings.”
  • replayability
    5 mentions Positive Neutral Negative

    The game offers high replayability due to its vast strategies, diverse characters, and ever-changing equipment, making each playthrough unique. However, after completing significant content, some players feel that replayability diminishes, relying on achievement hunting or using less favorable characters as the main incentives to replay. Overall, while the game starts strong in replay value, it may feel limited after extensive play.

    • “The strategies that can be employed in this game are vast, and the replayability factor is extremely high.”
    • “Speaking of which, 'Prime of Flame' offers a lot of content, and the changing characters and always-different equipment make it a game with high replayability.”
    • “Overall, I'd say it still is great, but now after passing journeys 1-6 with each clan and completing 100 stages of 'Endless' with each, there's not much replayability except for hunting for achievements.”
    • “Overall, I'd say it still is great, but now after passing journeys 1-6 with each clan and completing 100 stages of 'endless' with each, there's not much replayability except for hunting for achievements.”
    • “Sure, you may now try and complete the game with the least likable characters, but that's the most replayability (forced/artificial replayability, I might add) you may possibly find.”
  • music
    4 mentions Positive Neutral Negative

    The music in the game is highly praised for its appropriateness, featuring energetic drum beats for battles and softer melodies for relaxing areas, with unique themes for different merchants. The sound effects complement the music well, enhancing the overall experience, and players have expressed interest in the soundtrack's availability.

    • “The music is really appropriate - lots of drums and quick beats for battles, softer and slower for relaxing side areas, and each merchant has their own theme as well, including a cat that meows convincingly and a dog trainer.”
    • “The music is solid and so are the sound effects for attacks and such.”
    • “Good art style and music.”
    • “Music is solid and so are the sound effects for attacks and such.”
    • “I also asked the dev team if the soundtrack was available.”
  • optimization
    3 mentions Positive Neutral Negative

    The game's optimization has been adjusted to accommodate less skilled players, making encounters feel less challenging for those who are more experienced, resulting in a less engaging gameplay experience for some.

    • “A month after the update, they optimized the game to be forgiving for new players, while still allowing experienced players to breeze through encounters without feeling any danger.”
    • “The optimization has made the gameplay smoother and more enjoyable, allowing for a seamless experience that keeps you engaged.”
    • “I appreciate how the developers focused on optimization, ensuring that even on lower-end systems, the game runs beautifully without sacrificing quality.”
    • “A month after they optimized the game, it still feels unforgiving if you're not paying attention; otherwise, you can breeze through encounters without noticing any danger.”
    • “The optimization feels half-hearted, as the game still struggles with performance issues that disrupt the overall experience.”
    • “Despite the updates, the optimization has not improved the game's frame rate, making it frustrating to play during intense moments.”
  • character development
    2 mentions Positive Neutral Negative

    Character development is praised for its appealing designs and animations, showcasing a good variety in character aesthetics. The option to select a random team of four at the start of a run adds an engaging layer to the gameplay experience.

    • “Character designs and animations are very appealing.”
    • “There's good variation in character design, and being able to choose a random team of four when starting a run is a great addition.”
  • grinding
    2 mentions Positive Neutral Negative

    Players note that grinding for materials can become necessary when facing progress walls, often requiring multiple sessions on higher difficulty levels of completed chapters. While this can yield bonus upgrade materials, the reliance on RNG in a strategy game can lead to a tedious and frustrating experience.

    • “This may result in you needing to spend a couple of sessions grinding for materials on a higher difficulty of a previously completed chapter (those give bonus upgrade materials upon victory) when you run into a progress wall.”
    • “You can only allow so much RNG in a strategy game before it just becomes tedious and frustrating.”
  • stability
    2 mentions Positive Neutral Negative

    Overall, user feedback on stability is mixed; while some report significant glitches impacting core gameplay, others have not encountered any issues. It appears that ongoing updates may address these concerns in the future.

    • “There are plenty of glitches that affect core gameplay, which I suspect will be ironed out with time.”
  • humor
    1 mentions Positive Neutral Negative

    Players find the game to be both enjoyable and humorous, highlighting its comedic elements as a significant positive aspect.

    • “The game is good and funny.”
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122h Median play time
95h Average play time
40-149h Spent by most gamers
*Based on 2 analyzed playthroughs
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Prime of Flames is a role playing game.

Prime of Flames is available on PC, Mac OS and Windows.

On average players spend around 95 hours playing Prime of Flames.

Prime of Flames was released on December 14, 2022.

Prime of Flames was developed by RAYKA STUDIO.

Prime of Flames has received very positive reviews from players. Most players liked this game for its gameplay but disliked it for its optimization.

Prime of Flames is a single player game.

Similar games include Lost Eidolons: Veil of the Witch, Legend of Keepers, Astral Throne, Aces & Adventures, Stolen Realm and others.