- December 14, 2022
- RAYKA STUDIO
- 122h median play time
Prime of Flames
Platforms
About
"Prime of Flames" is a demo game with three clans to choose from: Ninelie, Bronion, and Evernight. It features Chapter I and three stages, with a note that the save file cannot be used in the full version. The game offers two modes, Chapters and Endless Mode, with a shared SaveFile for both. Players can press ESC for various in-game features, but must not exit during events that consume resources. Note that Abyss is unavailable in the demo version.
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- The game features a visually stunning art style with beautiful character designs and animations.
- Gameplay is highly engaging with a vast array of strategies and character combinations across three distinct clans, each offering unique mechanics.
- The game has high replayability due to its rogue-like elements, challenging missions, and the ability to retry battles without penalty.
- The English translation is often poor, leading to confusion about mechanics and abilities, which can detract from the overall experience.
- Some bosses and encounters can feel unbalanced, making certain runs frustratingly difficult or too easy depending on the random elements.
- The game can become repetitive after extended play, with some players feeling a lack of meaningful progression between runs.
gameplay
50 mentions Positive Neutral NegativeThe gameplay of this tactical roguelike game is praised for its depth, diverse mechanics across three distinct factions, and engaging combat that encourages experimentation with team synergies. While the gameplay loop remains enjoyable, some players note issues with translation and confusing mechanics that can lead to frustrating trial-and-error experiences. Overall, the game offers a rich variety of tactical options and a satisfying challenge, though it may become repetitive over extended play sessions.
“The greatest part of this game is the blending of gameplay.”
“Surprising amount of depth in its combat mechanics.”
“Beautiful art and very interesting tactical roguelike gameplay.”
“The translation is spotty sometimes, mechanics can be confusing because of this and occasionally, you can end up in a situation where you can't win.”
“Typo mistakes aside, it's clear that what's here is at best edited machine translation, and many mechanics boil down to 'try it in combat, find out which of the 2+ possible interpretations of a tooltip is correct'...which after a couple dozen or so times in a few hours got to be too tiring for me to want to keep playing.”
“As you play, you don't actually encounter anything during your run nor do you unlock anything afterward that would tie the story to your in-game progression, so the story and the gameplay feel very disconnected.”