- December 27, 2021
- Artificial Worlds
Precursors: Armored Angels
Platforms
About
"Precursors: Armored Angels" is a turn-based strategy game where players confront intelligent machines and competitive corporations while managing technology research and mech construction. Emphasis on technology or mech size impacts gameplay, offering unique opportunities and consequences. The game boasts a distinct style reminiscent of 80s and 90s anime movies, combining classic game challenges with user-friendly mechanics.











- The game features an interesting physics-based battle system with a variety of mechs and research options, providing a unique gameplay experience.
- Despite its indie status, the game has solid graphics, sound effects, and music, creating an engaging atmosphere.
- The game offers a good level of challenge and encourages strategic thinking, making it enjoyable for fans of turn-based tactics.
- The user interface and management can be difficult to navigate initially, requiring time to get accustomed to the controls.
- Combat can feel repetitive and lacks depth, with limited tactical options and clunky animations that detract from the experience.
- The game suffers from various quality of life issues, such as a lack of customization for mechs and frustrating camera angles during battles.
story
36 mentions Positive Neutral NegativeThe game's story features a coherent and engaging universe with a mix of linear and non-linear elements, allowing players to choose from various missions within a time-limited campaign. While the overarching narrative of man versus machines is somewhat predictable, the mission structure offers replayability and opportunities for strategic planning, albeit with a restrictive countdown that impacts mecha construction and upgrades. Overall, the campaign is described as short and somewhat linear, despite the variety of missions available.
“The cool thing is that the entire plot and universe are interesting and quite coherent.”
“Missions are timed differently; some have different rewards, sometimes the same and sometimes different enemies. There are several plot lines to choose from.”
“The game looks linear, but it is more non-linear than linear, and although some missions are repeated, it is replayable.”
“The campaign is short and too linear despite the option to choose missions.”
“The countdown clock limits mecha construction and tech research, while restricting the ability to reinforce the lance with more or stronger mechs in time for the next mission.”
“Keep in mind that you only have 120 days to defeat the enemies, so don't use those missions too much since they are only side missions and they don't bring you closer to the final mission but they take days away from the remaining days left to win.”