- March 26, 2020
- Drix Dev
- 6h median play time
Grand Guilds
Platforms
About
"Grand Guilds" is a story-driven, turn-based tactical RPG that features unique card combat mechanics. Join Eliza and her group as they explore the mystical world of Irin, uncovering secrets and battling enemies through strategic card gameplay. With a focus on narrative and character development, players will be engaged in a rich and immersive experience.











- The game features an interesting blend of turn-based tactics and card mechanics, allowing for unique strategies and character builds.
- The story is engaging with well-developed characters, and the art style is charming, contributing to an enjoyable overall experience.
- Combat can be fun and strategic, especially on easier difficulties, providing a decent challenge and variety in gameplay.
- The game suffers from numerous bugs and design flaws, including game-breaking issues that can force players to restart, as well as poor UI and control mechanics.
- Many battles feel repetitive, with limited enemy variety and a lack of meaningful progression, leading to a sense of monotony over time.
- The reliance on luck due to the card system can be frustrating, as it often undermines strategic planning and can lead to unbalanced encounters.
- story130 mentions Positive Neutral Negative
The story is generally regarded as engaging and filled with intriguing twists, though it suffers from predictability and a rushed ending that suggests potential for future content. While the characters are well-developed, some dialogue inconsistencies and a lack of full voice acting detract from the overall experience. Side quests are criticized for being repetitive and uninteresting, which undermines the narrative's depth and pacing.
“The story is full of secrets and twists, and up until the end, makes you want to know more.”
“The story is surprisingly good despite the dialogue issues, but a lot of what happens is believable.”
“There's enough in this game to make me wonder what will happen next and care about the story.”
“The combination of recycled side quests, poorly written dialogue, and stale storyline have left me struggling to complete the game.”
“The story, though delivered in a bit of a ham-fisted fashion, also seemed decent despite some obvious writing flaws and inconsistencies.”
“It's almost a bit amateurish, but the turn-based tactic fights are nice, with 9 classes (despite lack of synergies), and the story is somehow mediocre, but you'd still want to finish it.”