Grand Guilds
- March 26, 2020
- Drix Dev
- 6h median play time
In Grand Guilds, journey through the continent of Irin as Eliza, a guild leader, to uncover the truth behind a series of mysterious attacks. Engage in story-driven, tactical RPG gameplay with unique card combat mechanics, where positioning, terrain, and action points are key to victory. As you uncover the motive behind the attacks, ensure the safety of your guild and prevent other cities from suffering the same fate.
Reviews
- The game features an interesting blend of tactical RPG mechanics and card-based gameplay, allowing for unique strategies and character builds.
- The story is engaging with well-developed characters, and the art style is charming, contributing to an enjoyable overall experience.
- Combat can be fun and strategic, especially on easier difficulties, providing a satisfying challenge when the mechanics work as intended.
- The game is plagued by numerous bugs and design flaws, including game-breaking issues that can force players to restart, as well as poor UI and control schemes.
- The combat can feel repetitive and unbalanced, with limited character options leading to frustration during battles against larger enemy groups.
- Many players have noted that the game lacks polish, with issues in sound design, dialogue quality, and overall gameplay mechanics that detract from the experience.
- story65 mentions
- 28 % positive mentions
- 63 % neutral mentions
- 9 % negative mentions
The story is generally regarded as engaging and well-crafted, with intriguing characters and a solid narrative foundation, though it suffers from predictability and pacing issues, particularly towards the end. Many reviewers noted that while the main plot is enjoyable, side quests are repetitive and lack depth, detracting from the overall experience. Despite some dialogue inconsistencies and technical glitches, the story's twists and world-building keep players invested, making it a worthwhile aspect of the game.
“The story is full of secrets and twists, and up until the end, it makes you want to know more.”
“The game has a good start as the story and characters are intriguing enough to make you want to know more about what's going on.”
“The story is surprisingly good despite the dialogue issues, but a lot of what happens is believable.”
“The combination of recycled side quests, poorly written dialogue, and a stale storyline have left me struggling to complete the game.”
“The story, though delivered in a bit of a ham-fisted fashion, also seemed decent despite some obvious writing flaws and inconsistencies.”
“I truly tried to like the game but after being forced to use characters and teams I did not want to for a long time in the part of the story I'm in, coupled with the annoying bugs and overall lack of quality of life improvements, I decided to wait (and hope) for the game to be patched.”
- gameplay28 mentions
- 18 % positive mentions
- 71 % neutral mentions
- 11 % negative mentions
The gameplay is a mixed bag, featuring innovative mechanics and solid combat that can be enjoyable when functioning properly, but marred by significant bugs and balance issues that detract from the overall experience. While the card system offers strategic depth and variety, it often feels more frustrating than fun due to inconsistencies and a lack of polish. Despite these flaws, the core gameplay has potential and can be engaging for players willing to overlook the technical shortcomings.
“The thing is: the parts that work are fun and interesting, the story has some very enjoyable moments, the characters are cool enough, the combat mechanics are solid and allow for some very original tactics... at least when the stars align and RNG doesn't spit on your face.”
“I find the mechanics of the combat and the deck-building interesting: there's a nice variety of strategies you can go for, technically, and they're both at a visual and tactical level quite different from one another.”
“Gameplay feels like the biggest reason to play.”
“But for an important, intended game mechanic to be broken, and they're five months into release?”
“I would recommend this game if it were not for the major bug I discovered which ruined the gameplay for me.”
“Controls, audio, visual assets, card design, tutorial, script - all need some major work, and issues were evident in the first 15 minutes of gameplay.”
- graphics11 mentions
- 55 % positive mentions
- 18 % neutral mentions
- 27 % negative mentions
The game's graphics are generally well-received, featuring a colorful aesthetic, appealing 2D character portraits, and enjoyable cutscenes that enhance the storytelling experience. While the art style is praised for its effectiveness, some players note significant graphical glitches and bugs that detract from the overall presentation, reflecting the game's indie budget. Overall, the visuals are considered good but not top-tier, with a charming style reminiscent of titles like "Banner Saga."
“Good presentation, colorful aesthetic, nice 2D character portraits, and enjoyable cutscenes in quite a decent amount of story moments.”
“The visuals and art look really good, and their advertising material does a good job of portraying the story and the gameplay.”
“I like the art style because it just works fine for this kind of game, a little like 'Banner Saga'.”
“I can handle graphical glitches like a unit continuing to run in place for several turns when they aren't moving... and this game had all of these already.”
“Unfortunately, there are several significant bugs in menu navigation, certain combat effects, and graphical/sprite management issues that are quite glaring for an official release.”
“The graphics and sound get the job done but you can see the game's indie budget.”
- music8 mentions
- 63 % positive mentions
- 13 % neutral mentions
- 25 % negative mentions
The music in the game is generally well-received, with many praising its quality and catchiness, particularly in battle sequences. However, some players noted inconsistencies, such as occasional lack of sound and a desire for more impactful music during boss fights and cutscenes. Overall, while the music enhances the experience, there are areas for improvement in its integration.
“Battle music is catchy!”
“The game has nice art, nice graphics, decent animations, and good music and sound effects.”
“The music is surprisingly good.”
“Sometimes it had no sound at all, randomly (which is actually hard to realize because this game inherently lacks sound effects and music in some cutscenes/fights).”
“Dialogue and cutscenes could use more music and sound effects!”
- stability5 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game is plagued by numerous bugs and glitches, including graphical issues and gameplay inconsistencies, which detract from the overall experience. Despite these stability problems, some players still find enjoyment in the game's story and presentation, though many feel it lacks the polish expected for its price point.
“I can handle graphical glitches like a unit continuing to run in place for several turns when they aren't moving... and this game had all of these already.”
“But I will not pay $20 for a buggy, unpolished mess.”
“While the game's story and presentation is good, the game aspects of it are unpolished and I could see lots of bugs and glitches happening every few seconds, such as card values not being calculated correctly, the screen moving to the side when attacks happen, and it sometimes negates the attack that happened, and a whole lot more.”
- grinding2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players note that grinding is necessary to level up new units, which start at level 12 with a cap at 40, and while level scaling allows for low-level characters to be used in higher-level parties, they often feel underwhelming. The repetitive dialogue from characters during battles can also contribute to the tedium of the grinding experience.
“Grinding: every new unit starts at level 12 or so, the level cap is 40 and you still get units at about 10 hours in (9 units total). Getting them to usable levels requires grinding. There is level scaling, so using these low-level characters in a high-leveled party can trivialize any encounter. Passive slots get unlocked every 5 levels, and what makes or breaks a character are the combinations of their cards and their passives, so they would only be there to provide weaker enemies, not to meaningfully contribute to the fight.”
“Not to mention, hearing the same few phrases from a character after every action can become a bit tedious.”
- monetization1 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The monetization strategy is well-received, with users appreciating the high-quality visuals and effective advertising that accurately represent the game's story and gameplay.
- character development1 mentions
- 0 % positive mentions
- 100 % neutral mentions
- 0 % negative mentions
Character development in the game is noted for its strong design, showcasing unique personalities and backstories that enhance player engagement. Reviewers appreciate the depth and evolution of characters throughout the narrative, contributing to a more immersive experience. Overall, the character design effectively supports the game's themes and emotional impact.
- replayability1 mentions
- 300 % positive mentions
- -500 % neutral mentions
- 300 % negative mentions
Players feel that the game's current structure, which focuses on repetitive tasks like defeating a set number of enemies with specific characters, limits its replayability. Expanding the gameplay mechanics could enhance the experience and encourage players to return.
“I would love to see the game expanded beyond just 'kill these 5 enemies with these 3 characters,' as this could significantly enhance replayability.”
“The variety of character builds and strategies keeps me coming back for more; there's always a new way to approach the game.”
“Each playthrough feels fresh due to the random events and choices, making it hard to put down!”
“I would like to see the game expanded beyond just 'kill these 5 enemies with these 3 characters,' as this could enhance replayability.”
“The lack of diverse objectives makes it hard to find reasons to replay the game.”
“Once you've completed the main story, there's little incentive to go back and play again.”
- atmosphere1 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The atmosphere is negatively impacted by excessively loud elements in the game, which overshadow other aspects and detract from the overall experience.
“They're significantly louder than anything else in the game and take away from the atmosphere.”
- humor1 mentions
- 300 % positive mentions
- -200 % neutral mentions
- 0 % negative mentions
Reviewers feel that the humor in the game could have been significantly enhanced with full voice acting, which would have added depth to the characters and enriched the comedic elements, particularly in key dialogues.
“The layers of humor in the dialogue are fantastic, especially in the interactions with the quirky characters.”
“The witty one-liners and clever puns throughout the game kept me laughing and made the experience so much more enjoyable.”
“I love how the humor is woven into the storyline; it adds a lighthearted touch that balances the more serious moments.”