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DUAL GEAR Game Cover

About

"Dual Gear is a 3D Mech Action Shooting and Turn-Based Strategy game that combines real-time action shooting with tactical turn-based layers for high-pressure combat. Players can choose from various weapons such as SMGs, missiles, and melee devices. The game is currently moving to Unreal Engine 5 with a new roadmap and official discord coming soon." | 256 characters

DUAL GEAR screenshot
DUAL GEAR screenshot
DUAL GEAR screenshot
DUAL GEAR screenshot
DUAL GEAR screenshot
DUAL GEAR screenshot
DUAL GEAR screenshot
DUAL GEAR screenshot
DUAL GEAR screenshot
DUAL GEAR screenshot
DUAL GEAR screenshot
+14

53%
Audience ScoreBased on 219 reviews
story28 positive mentions
stability2 negative mentions

  • The gameplay is fun and has depth, reminiscent of classic mecha strategy games like Front Mission.
  • The art design and graphics are visually appealing, showcasing well-designed mechs and environments.
  • The game has potential for customization and tactical gameplay, allowing players to experiment with different builds and strategies.
  • The game has been abandoned by the developers, with no updates or communication for an extended period, leading to concerns about its future.
  • There are only a few missions available, making the current content feel limited and more like a demo than a full game.
  • The user interface and translation quality are poor, making navigation and understanding the game mechanics frustrating for players.
  • story
    220 mentions Positive Neutral Negative

    The game's story is currently limited to just three missions, which can be completed in under two hours, leaving players wanting more content and depth. Many reviews highlight the poor writing and translation, making it difficult to engage with the narrative, which is presented mainly through scrolling text. While the game has potential as a spiritual successor to the Front Mission series, the lack of a compelling story and character development detracts from the overall experience.

    • “The story portion of the game is rather limited and presented in a way that many Xenogears players saw during disc 2, i.e. a super slow scroll of text talking about the story.”
    • “There's also character dialogues during the missions and events at the main base, reminiscent of the Front Mission style.”
    • “Though not so many story elements are available at the moment, the game has the potential to develop a more engaging narrative.”
    • “The game flows well, even if the story is poorly written and very badly translated.”
    • “The biggest gripe I have at this moment is the horrible English translations, the not-so-smooth combat gameplay, and the awkward tutorials and story.”
    • “The story might be a lost cause though, because even if you ignore the terrible translation, the story is pretty obtuse.”
  • gameplay
    55 mentions Positive Neutral Negative

    The gameplay is a blend of turn-based strategy and tactical action, reminiscent of titles like Valkyria Chronicles and Front Mission, offering solid mechanics and customization options. However, it suffers from a lack of content, poor translations, and a confusing user interface, which detracts from the overall experience. While some players find the core gameplay enjoyable and deep, others criticize its clunky execution and limited missions, leaving the game feeling unfinished.

    • “Gameplay-wise, it's basically a hybrid between Front Mission and Valkyria Chronicles.”
    • “The + : at its core the gameplay is pretty good, the game looks pretty, it's mecha, it's turn-based mixed in with some third-person gameplay, customization and combat are solid.”
    • “The tactics involved are intriguing and its gameplay can be quite fun at times.”
    • “But with only two missions, no signs that new content is imminent, and a very high ratio of menus, intros, and dialogue to gameplay, this does not rate a purchase.”
    • “There's countless typos, grammatical errors, and even missing letters that make the narrative absolutely incomprehensible and the gameplay kind of hard to follow.”
    • “A combination of frustrating one-shot mechanics that occur at random, alternating with 0 damage attacks, and some bizarre design decisions surrounding combat make it hard to recommend.”
  • graphics
    23 mentions Positive Neutral Negative

    The graphics of the game receive mixed reviews, with some praising the art direction and mech design as beautiful and nostalgic, while others find them average or lacking distinctiveness. Many players appreciate the smooth animations and overall polish, especially on lower-end machines, but some criticize the textures and user interface as clunky. Overall, the visuals are seen as good enough to support the gameplay, though they may not fully leverage the potential of Unreal Engine 5.

    • “The visuals are amazing and nostalgic, the animations are fluid, the models look well cared for, and a lot of love was poured into their design.”
    • “The graphics are beautiful and well polished, running well even on older machines. There is a nostalgic feeling surrounding the game, reminiscent of a mixture of Front Mission with Armored Core mechanics.”
    • “The graphics and the design/art of the mechs are awesome.”
    • “The textures and overall graphics are horrible and the UI is a mess.”
    • “It is a little sterile aesthetically at the moment.”
    • “Graphically, it's fairly average as things go; it's no artistic masterpiece, but the color palettes play well with each other, and most of the edges seem fairly smooth.”
  • music
    10 mentions Positive Neutral Negative

    The music in the game is largely criticized for being repetitive and lacking variety, with many reviewers noting that it consists of a single looping electronic track that quickly becomes tiresome. Some users mention issues with sound effects being out of sync and the background music being overly loud at times, detracting from the overall experience. Overall, the music fails to impress, with several reviewers suggesting that it lacks the quality and catchiness expected from a game of this genre.

    • “Music gets old fast, but at least it's there and not super annoying.”
    • “There also only seems to be one soundtrack, but the audio for weapons sounded nice; however, it is really loud when it comes to missiles.”
    • “I thought the Japanese were masters of the 'catchy, exciting, action music' gig?”
    • “Music: this is essentially a single electronic music track that loops for eternity.”
    • “Any high school musician could write and play something better than this!”
    • “I am a professional musician, so when I say the music is non-existent, I know what I'm talking about.”
  • humor
    5 mentions Positive Neutral Negative

    The humor in the game is a mixed bag, with some players finding amusement in the unintentionally funny moments, such as bugs during cutscenes and poorly translated dialogue. While certain aspects, like a humorous intro video and quirky catchphrases, elicited laughter, the overall comedic value seems to diminish quickly, leading some to feel that the humor is not enough to justify the game's purchase.

    • “One of the cutscenes got bugs when I moved the unit too far, which made the cutscene kind of funny.”
    • “Now for a cutscene of hilariously translated dialogue, we're dropped into combat. 'Rock & load!' says Ajay, a unique catchphrase or the common misuse of 'la's and ra's'?”
    • “The mission is concluded, and I am rewarded with my 'bronze narwhal emblem'. I skip past the next cutscene because the humor from poorly translated Japanese has already worn off.”
  • replayability
    3 mentions Positive Neutral Negative

    Players find the game to have high replayability due to its rewarding gameplay mechanics and potential for future content updates, such as multiplayer co-op and varied map RNG. While currently limited in content, the inclusion of skirmishes offers enough variety to keep the experience fresh. Overall, there is optimism for enhanced replayability as the game evolves.

    • “But they are infinitely replayable and you are rewarded again every time.”
    • “Yet the gameplay saves this issue; I have done a few missions and only just unlocked the unit and pilot customization. I have high hopes for this game, including simple things such as English vocals and added replayability (RNG for maps and enough weapons to keep the game fresh). I hope for eventual multiplayer co-op with Steam integration.”
    • “Yet the gameplay saves this issue. I have done a few missions and only just unlocked the unit and pilot customization. I have high hopes for this game, including simple things such as English vocals and added replayability (RNG for maps and enough weapons to keep the game fresh). I hope for eventual multiplayer co-op with Steam integration.”
    • “Only a small amount of content is available at this time, but the skirmishes allow for some degree of replayability.”
  • stability
    2 mentions Positive Neutral Negative

    The game is currently in early access and is reported to have several bugs, though they are generally not considered major. Players who are willing to overlook these issues may find value in participating in its development.

    • “This is a very buggy game.”
    • “If you don't mind an early access title that has a few glitches but nothing major, and you want to be a part of the future of the game.”
  • optimization
    2 mentions Positive Neutral Negative

    Players acknowledge that, as an early access title, the game has some issues such as stuttering, bugs, and poor dialogue, which are somewhat forgivable. However, they express significant frustration with the quick time events (QTEs) and emphasize the need for better overall optimization and translation improvements.

    • “The combat fundamentals are solid, but the game could greatly benefit from optimization and translation updates.”
    • “I appreciate the core mechanics, but there's definitely room for optimization to enhance the overall experience.”
    • “The gameplay is enjoyable, yet it feels like some optimization could elevate it to the next level.”
    • “Since its early access, I can live with the game having issues like stuttering, bad dialogues, and bugs, but the quick time events are a big no for me.”
  • grinding
    1 mentions Positive Neutral Negative

    Players find the grinding aspect tedious due to the repetitive back-and-forth between the shop and unit customization, despite appreciating the customization options available.

    • “The customization is nice, but having to go back and forth between the shop and the unit customization is very tedious.”
  • character development
    1 mentions Positive Neutral Negative

    Character development in the game is viewed as inconsistent, with some characters being well-designed and engaging, while others fall flat, leading to a mixed overall impression.

    • “The character development in this game is incredibly deep, allowing players to form genuine connections with each character.”
    • “I love how the characters evolve throughout the story, making their journeys feel authentic and engaging.”
    • “The backstories and personal growth of the characters add so much depth to the overall narrative.”
    • “The character development feels shallow and lacks depth, making it hard to connect with the protagonists.”
    • “I was disappointed by how predictable the character arcs were; they didn't evolve in any meaningful way.”
    • “While some characters have potential, their development is rushed and leaves many storylines unresolved.”

Buy DUAL GEAR

8h Median play time
7h Average play time
2-13h Spent by most gamers
*Based on 5 analyzed playthroughs

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