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DUAL GEAR

DUAL GEAR Game Cover
46%Game Brain Score
story, gameplay
music, replayability
46% User Score Based on 246 reviews

Platforms

PCPlaystation 4Xbox OneXboxWindowsPlayStation
DUAL GEAR Game Cover

About

DUAL GEAR is a single player role playing game. It was developed by Orbital Speed Studio Co.,Ltd. and was released on July 28, 2020. It received neutral reviews from players.

"Dual Gear is a 3D Mech Action Shooting and Turn-Based Strategy game that combines real-time action shooting with tactical turn-based layers for high-pressure combat. Players can choose from various weapons such as SMGs, missiles, and melee devices. The game is currently moving to Unreal Engine 5 with a new roadmap and official discord coming soon." | 256 characters

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46%
Audience ScoreBased on 246 reviews
story28 positive mentions
replayability3 negative mentions

  • The game has a lot of potential and offers a unique blend of turn-based and real-time combat mechanics, reminiscent of classic titles like Front Mission and Valkyria Chronicles.
  • The customization options for mechs and weapons are extensive, allowing players to tailor their experience and strategies.
  • The graphics and art design are appealing, with well-designed mechs and environments that evoke nostalgia for fans of the genre.
  • The game has been largely abandoned by the developers, with no updates or communication for an extended period, leading to concerns about its future.
  • The user interface is clunky and confusing, making navigation and understanding game mechanics difficult for players.
  • The translation quality is poor, resulting in awkward dialogue and unclear instructions that detract from the overall experience.
  • story
    220 mentions Positive Neutral Negative

    The game's story is currently limited, featuring only three missions that can be completed in under two hours, with many players expressing disappointment over the lack of content and poor translation quality. While some appreciate the nostalgic elements reminiscent of classic titles like Front Mission, the execution is criticized for being poorly written and difficult to follow, leading to a general sentiment that the game feels unfinished and lacks engaging narrative depth. Overall, while the gameplay may appeal to fans of mecha strategy games, the story aspect is seen as a significant drawback in its current state.

    • “As a fan of the Front Mission series, I admit that this game overall is great.”
    • “The campaign is hard to follow and it's all text-based, personally I hope it doesn't remain that way given that I prefer to hear some voices exchanging information about whatever the hell is going on and it helps with giving life to the world, the mission, and the characters.”
    • “If you like classic turn-based Front Mission and Valkyria Chronicles kind of combat, this can be a game for you.”
    • “The game flows well, even if the story is poorly written and very badly translated.”
    • “The story might be a lost cause though, because even if you ignore the terrible translation, the story is pretty obtuse.”
    • “Only three story missions are available, which can be completed in an hour or so.”
  • gameplay
    56 mentions Positive Neutral Negative

    The gameplay of this game has been described as a promising blend of mechanics reminiscent of "Front Mission" and "Valkyria Chronicles," featuring tactical turn-based combat and customization options. However, many players express disappointment due to the limited content, poor translations, and a confusing user interface, which detracts from the overall experience. While the core mechanics show potential and can be enjoyable, the game's current state is marred by bugs and a lack of polish, leading to mixed reviews on its overall execution.

    • “Gameplay-wise, it's basically a hybrid between Front Mission and Valkyria Chronicles.”
    • “The + : at its core the gameplay is pretty good, the game looks pretty, it's mecha, it's turn-based mixed in with some third-person gameplay, customization and combat are solid.”
    • “The tactics involved are intriguing and its gameplay can be quite fun at times.”
    • “But with only two missions, no signs that new content is imminent, and a very high ratio of menus, intros, and dialogue to gameplay, this does not rate a purchase.”
    • “There's countless typos, grammatical errors, and even missing letters that make the narrative absolutely incomprehensible and the gameplay kind of hard to follow.”
    • “A combination of frustrating one-shot mechanics that occur at random, alternating with 0 damage attacks, and some bizarre design decisions surrounding combat make it hard to recommend.”
  • graphics
    23 mentions Positive Neutral Negative

    The graphics of the game receive mixed reviews, with some praising the art direction and mech design as beautiful and nostalgic, while others find them average or lacking distinctiveness. Many players appreciate the smooth animations and overall polish, especially on lower-end machines, but some criticize the textures and user interface as clunky. Overall, the visuals are seen as good enough to support the gameplay, though they may not fully leverage the potential of Unreal Engine 5.

    • “The visuals are amazing and nostalgic, the animations are fluid, the models look well cared for, and a lot of love was poured into their design.”
    • “The graphics are beautiful and well polished, running well even on older machines. There is a nostalgic feeling surrounding the game, blending elements of Front Mission with Armored Core mechanics.”
    • “The graphics and the design/art of the mechs are awesome.”
    • “The textures and overall graphics are horrible and the UI is a mess.”
    • “It is a little sterile aesthetically at the moment.”
    • “Graphically, it's fairly average as things go; it's no artistic masterpiece, but the color palettes play well with each other, and most of the edges seem fairly smooth.”
  • music
    10 mentions Positive Neutral Negative

    The music in the game is largely criticized for being repetitive and lacking variety, with many reviewers noting that it consists of a single looping electronic track that quickly becomes tiresome. Some players found the audio effects to be out of sync and the background music too loud at times, detracting from the overall experience. Overall, the music fails to impress, with several users suggesting that even amateur musicians could create something more engaging.

    • “Music gets old fast, but at least it's there and not super annoying.”
    • “There also only seems to be one soundtrack, but the audio for weapons sounded nice; however, it is really loud when it comes to missiles.”
    • “I thought the Japanese were masters of the 'catchy, exciting, action music' gig?”
    • “Music: this is essentially a single electronic music track that loops for eternity.”
    • “Any high-school musician could write and play something better than this!”
    • “I am a professional musician, so when I say the music is non-existent, I know what I'm talking about.”
  • humor
    5 mentions Positive Neutral Negative

    The humor in the game is a mixed bag, with some players finding moments of genuine laughter in the intro video and amusing glitches, while others criticize the poorly translated dialogue and repetitive jokes that quickly lose their charm. Overall, the comedic elements seem to be hit-or-miss, providing occasional laughs but often falling flat.

    • “One of the cutscenes had bugs when I moved the unit too far, which made the cutscene kind of funny.”
    • “Now for a cutscene of hilariously translated dialogue, where we were dropped into combat. 'Rock & load!' says Ajay, a unique catchphrase or the common misuse of 'la's and ra's'?”
    • “The mission is concluded, and I am rewarded with my 'bronze narwhal emblem'. I skipped past the next cutscene because the humor from poorly translated Japanese had already worn off.”
  • replayability
    3 mentions Positive Neutral Negative

    Players find the game highly replayable, with rewards for repeated playthroughs and a variety of customization options that enhance the experience. Many express a desire for additional features, such as randomized maps and multiplayer co-op, to further increase replayability and keep the gameplay fresh. Overall, the potential for diverse gameplay elements contributes to a strong sense of replay value.

    • “But they are infinitely replayable, and you are rewarded again every time.”
    • “The gameplay saves this issue; I have done a few missions and only just unlocked the unit and pilot customization. I have high hopes for this game, including simple things such as English vocals and added replayability (RNG for maps and enough weapons to keep the game fresh and allow for continued playability). I hope for eventual multiplayer co-op with Steam integration.”
    • “The gameplay saves this issue, but I've only completed a few missions and just unlocked unit and pilot customization. I have high hopes for this game, including simple things like English vocals and added replayability. It would benefit from random map generation and a wider variety of weapons to keep the game fresh and engaging.”
    • “After finishing the main story, I found little incentive to replay the game. The lack of diverse missions and limited character progression made it feel repetitive.”
    • “While the initial experience was enjoyable, I quickly realized that there isn't much to draw me back for a second playthrough. The game lacks meaningful choices and variations that would enhance replayability.”
  • character development
    3 mentions Positive Neutral Negative

    Character development in the game is viewed as inconsistent, with some characters being well-designed and engaging, while others fall short, leading to a mixed overall impression.

    • “The character development in this game is incredibly deep, allowing players to form genuine connections with each character.”
    • “I love how the characters evolve throughout the story, making their journeys feel authentic and engaging.”
    • “The choices you make truly impact character growth, leading to a personalized experience that keeps you invested.”
    • “The character development feels shallow and lacks depth, making it hard to connect with the protagonists.”
    • “I was disappointed by the lack of meaningful choices that impact character growth throughout the game.”
    • “While some characters have potential, their arcs are poorly executed and fail to evolve in a satisfying way.”
  • optimization
    3 mentions Positive Neutral Negative

    Players acknowledge that while the game is still in early access and accept some issues like stuttering and bugs, they express frustration with the quick time events (QTEs) and emphasize the need for better optimization and translation improvements. Overall, the combat mechanics are appreciated, but the game's performance requires attention.

    • “The combat fundamentals are solid, but the game could greatly benefit from optimization and translation updates.”
    • “The optimization of the game mechanics really enhances the overall experience.”
    • “With a few tweaks in optimization, the gameplay could reach its full potential.”
    • “Since its early access, I can live with the game having issues like stuttering, bad dialogues, and bugs, but the quick time events (QTE) are a big no for me.”
  • stability
    2 mentions Positive Neutral Negative

    The game is currently in early access and is reported to have several glitches, though they are generally not major. Players who are willing to overlook these bugs may find value in participating in the game's development.

    • “This is a very buggy game.”
    • “If you don't mind an early access title that has a few glitches but nothing major, and you want to be a part of the future of the game.”
  • grinding
    1 mentions Positive Neutral Negative

    Players find the grinding aspect tedious due to the repetitive back-and-forth between the shop and unit customization, despite appreciating the customization options available.

    • “The customization is nice, but having to go back and forth between the shop and the unit customization is very tedious.”
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8h Median play time
7h Average play time
2-13h Spent by most gamers
*Based on 5 analyzed playthroughs
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Frequently Asked Questions

DUAL GEAR is a role playing game.

DUAL GEAR is available on PC, PlayStation 4, Xbox One, Windows and others.

On average players spend around 7 hours playing DUAL GEAR.

DUAL GEAR was released on July 28, 2020.

DUAL GEAR was developed by Orbital Speed Studio Co.,Ltd..

DUAL GEAR has received neutral reviews from players. Most players liked this game for its story but disliked it for its music.

DUAL GEAR is a single player game.

Similar games include Edge of Eternity, Pagan Online, Dead State: Reanimated, Superfuse, Project Genom and others.