- December 5, 2023
- Intrepid Marmot
Praise Dead
Platforms
About
"Praise Dead" is a roguelike auto-battler where you create minions from fallen villagers and monsters to defeat waves of demons and harvest resources. Place minions on resource squares to maximize returns, and collect powerful relics to enhance your playstyle. Choose from four necromancers, each with unique abilities and starting relics, and unlock meta progression for added customization.









- The game offers a unique combination of worker placement, auto-battler, and necromancy mechanics, making for an engaging gameplay experience.
- It's highly addictive and replayable, with a fun progression system that encourages players to experiment with different strategies.
- The developer is actively updating the game, which gives hope for future content and improvements.
- There is a lack of variety in content, with repetitive events, enemies, and items after the initial difficulty level.
- The game feels somewhat unbalanced and shallow, with limited options for customization and progression.
- Many players feel that the game is not worth its price due to its small scale and limited replay value.
gameplay
6 mentions Positive Neutral NegativeThe gameplay is a unique blend of resource management and auto-battler mechanics, offering an enjoyable loop that combines elements of permanent progression and roguelike features. However, players have noted the need for a more detailed tutorial to fully understand mechanics like the "enrage" function and shop upgrades, as some aspects can feel janky and unbalanced. Overall, while the gameplay is accessible, mastering its intricacies presents a rewarding challenge.
“Little janky and unbalanced, but it's a good gameplay loop that's like the perma-progression of DD or Iratus combined with auto-battler gameplay.”
“So far it's been enjoyable - the gameplay loop is simple, it's easy to get the hang of how it works but mastering it is another.”
“It needs a more detailed guide or some kind of tutorial; there were a lot of things that I discovered mid-game, like the 'enrage' mechanic or the shop upgrades (the upgrade button is not subtle, but somehow I missed it).”
“The gameplay loop is as follows:”
“The worker phase feels like a resource management mini board game, but then you go into full-on auto-battler mode, buy roguelike-ish relics from a shop for passive bonuses, etc. Really unique combination of mechanics!”