Praise Dead
- December 5, 2023
- Intrepid Marmot
"Praise Dead" is a roguelike auto-battler where you create minions from fallen villagers and monsters to defeat waves of demons and harvest resources. Place minions on resource squares to maximize returns, and collect powerful relics to enhance your playstyle. Choose from four necromancers, each with unique abilities and starting relics, and unlock meta progression for added customization.
Reviews
- The game offers a fun and engaging gameplay loop that combines worker placement, auto-battler mechanics, and necromancy.
- It's reasonably priced and provides several hours of entertainment, especially with the potential for future updates and free DLC.
- Players enjoy the strategic elements of optimizing zombie builds and resource management, making it a unique experience.
- There is a lack of content, with limited weapons, armor types, and relics, leading to a feeling of repetitiveness after a few playthroughs.
- The game has been described as unbalanced and janky, which can detract from the overall experience.
- Some players feel that the game is not worth its current price due to its small scale and limited replay value.
- gameplay4 mentions
- 75 % positive mentions
- -25 % neutral mentions
- 50 % negative mentions
The gameplay is a unique blend of resource management and auto-battler mechanics, featuring a perma-progression system reminiscent of games like Dungeon Defenders and Iratus. While some users note it can feel janky and unbalanced, the combination of worker phases and roguelike relics creates an engaging gameplay loop that encourages strategic decision-making.
“The gameplay loop is as follows: The worker phase feels like a resource management mini board game, but then you go into full-on auto-battler mode, buy roguelike-ish relics from a shop for passive bonuses, etc. Really unique combination of mechanics!”
“Little janky and unbalanced, but it's a good gameplay loop that's like the perma-progression of DD or Iratus combined with auto-battler gameplay.”
“Currently, the enrage function seems like the go-to mechanic for me, and I try to ride it out to get more relics.”
“The gameplay loop is as follows:”
“The worker phase feels like a resource management mini board game, but then you go into full-on auto-battler mode, buying roguelike-ish relics from a shop for passive bonuses. It's a really unique combination of mechanics!”
- replayability2 mentions
- 50 % positive mentions
- -50 % neutral mentions
- 100 % negative mentions
Overall, the game's replayability is limited, primarily offering a harder difficulty for repeat playthroughs. However, the promise of future free DLC from the developers may enhance its depth and encourage players to revisit the game.
“Knowing Intrepid Marmot, there will be free DLC in the future for this game, which will increase the depth and replayability.”
“No replay value beyond 'play the same game again, but harder!'”
“Knowing Intrepid Marmot, there will be free DLC in the future for this game which will increase the depth and replayability.”