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"Praise Dead" is a roguelike auto-battler where you create minions from fallen villagers and monsters to defeat waves of demons and harvest resources. Place minions on resource squares to maximize returns, and collect powerful relics to enhance your playstyle. Choose from four necromancers, each with unique abilities and starting relics, and unlock meta progression for added customization.

  • PC
  • Windows

Reviews

68%
Audience ScoreBased on 34 reviews
grinding3 negative mentions
  • The game offers a unique combination of worker placement, auto-battler, and necromancy mechanics, making for an engaging gameplay experience.
  • It's highly addictive and replayable, with a fun progression system that encourages players to experiment with different strategies.
  • The developer is actively updating the game, which gives hope for future content and improvements.
  • There is a lack of variety in content, with repetitive events, enemies, and items after the initial difficulty level.
  • The game feels somewhat unbalanced and shallow, with limited options for customization and progression.
  • Many players feel that the game is not worth its price due to its small scale and limited replay value.
  • gameplay6 mentions

    The gameplay is a unique blend of resource management and auto-battler mechanics, offering an enjoyable loop that combines elements of permanent progression and roguelike features. However, players have noted the need for a more detailed tutorial to fully understand mechanics like the "enrage" function and shop upgrades, as some aspects can feel janky and unbalanced. Overall, while the gameplay is accessible, mastering its intricacies presents a rewarding challenge.

    • “Little janky and unbalanced, but it's a good gameplay loop that's like the perma-progression of DD or Iratus combined with auto-battler gameplay.”
    • “So far it's been enjoyable - the gameplay loop is simple, it's easy to get the hang of how it works but mastering it is another.”
    • “It needs a more detailed guide or some kind of tutorial; there were a lot of things that I discovered mid-game, like the 'enrage' mechanic or the shop upgrades (the upgrade button is not subtle, but somehow I missed it).”
    • “The gameplay loop is as follows:”
    • “The worker phase feels like a resource management mini board game, but then you go into full-on auto-battler mode, buy roguelike-ish relics from a shop for passive bonuses, etc. Really unique combination of mechanics!”
  • replayability3 mentions

    Overall, the game is considered highly replayable due to its addictive nature and original gameplay, encouraging players to dive back in after each loss. However, some critics note that the replay value may be limited to simply replaying the same game at a higher difficulty. Future free DLC from the developers is expected to enhance the game's depth and replayability further.

    • “Addictive as hell, replayable, original; it begs for another round after you lose.”
    • “Knowing Intrepid Marmot, there will be free DLC in the future for this game, which will increase the depth and replayability.”
    • “No replay value beyond 'play the same game again, but harder!'”
    • “Knowing Intrepid Marmot, there will be free DLC in the future for this game which will increase the depth and replayability of the game.”
  • grinding1 mentions

    Reviews indicate that the grinding aspect is considered decent, appealing primarily to players who enjoy grind-heavy games with permanent death mechanics, as it offers incremental boosts with each playthrough.

    • “The grinding in this game feels endless and tedious, making it hard to stay engaged.”
    • “I found the grind to be repetitive and unfulfilling, which really detracted from my overall experience.”
    • “While some may enjoy the grind, I felt it was a chore that overshadowed the fun aspects of the game.”
Positive mentions (%)Positive
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