Polygod Game Cover

"Polygod" is a challenging rogue-like FPS where players, as a legendary assassin, face randomly generated arenas of enemies and boss fights in a single or local multi-player setting. With a fast-paced Quake-inspired feel, the game offers unique gun effects through blessed power-ups, but choices are permanent and death is final in this purgatory of the gods. The art style is influenced by meta-physical surrealism.

  • Mac OS
  • Nintendo Switch
  • PC
  • Play​station 4
  • Play​station 5
  • Windows
  • Xbox One
  • Xbox Series X|S
  • Linux
  • Play​Station
  • Xbox

Reviews

88%
Audience ScoreBased on 107 reviews
gameplay16 positive mentions
music3 negative mentions
  • Polygod offers a unique blend of fast-paced FPS gameplay with roguelike elements, providing a fresh experience that keeps players engaged.
  • The game features a variety of interesting upgrades (blessings) that allow for unique playstyles and strategies, enhancing replayability.
  • The visuals are colorful and appealing, creating a distinct atmosphere that complements the gameplay.
  • The game suffers from balance issues, particularly with enemy health scaling and the effectiveness of certain upgrades, leading to frustrating encounters.
  • There are frequent bugs and crashes, which detract from the overall experience and can disrupt gameplay.
  • The AI can be inconsistent, with some enemies behaving erratically or getting stuck, which can lead to unfair advantages or frustrating moments.
  • gameplay35 mentions

    The gameplay is characterized by its fast-paced, fun mechanics and tight controls, offering a refreshing take on the FPS genre with rogue-like elements and unique environments. While many players find the core gameplay loop addictive and enjoyable, some critique the balance and depth, noting that the game feels somewhat unpolished and could benefit from additional complexity and variety. Overall, it presents a solid foundation that is worth exploring, especially for fans of the genre, despite being in early access.

    • “Tight controls, fast movement, and cool upgrades; the gameplay is fast and fun and just feels great.”
    • “The goofy dreamlike environments and enemies are super refreshing instead of the usual demon or humanoid-looking enemies, and the gun modifier system works great at keeping gameplay fresh.”
    • “Polygod's core gameplay is relatively fun, upgrading your bullets is satisfying and fun, and there are a couple of good combos/builds to play around with.”
    • “Every time you die, you have to go back to the title screen (unless you want to play the same map over and over again, which kind of ruins the point of a randomly generated game) and walk through a small hallway to actually get to the gameplay.”
    • “The gameplay takes a while to get the hang of since it isn't quite what is expected; movement feels a bit clunky and jumping feels like it has a bit of visual delay. But after you get used to this, it's almost like playing Quake 2.”
    • “The game needs some mechanical polish; movement overall requires a bit more to feel good, and some more complex game mechanics would be nice.”
  • graphics28 mentions

    The graphics of the game are a polarizing topic among users, with opinions ranging from praise for its unique low-poly art style and vibrant colors to criticism of its simplistic design and lack of atmospheric depth. While some appreciate the beautiful animations and replayability offered by the visuals, others find the graphics to be generic or lacking in detail. Overall, the aesthetic appeal is noted, but the execution and level design receive mixed reviews.

    • “Nice graphics, great animation.”
    • “It's a beautiful game with great mechanics, clever upgrade systems, and a very unique art style that almost has a dreamy look to it.”
    • “The game's art style is also pleasing; it looks very sharp and well done. Honestly, playing with anti-aliasing, I think this is the sharpest game I've seen; every single shape looked perfect with no pixelation or tearing.”
    • “The graphics are simple low poly style graphics with no textures.”
    • “The graphics are pretty bad, though not really, it does fit the game's feel however, and any more detail might ruin it.”
    • “That said, I find the art style to be a mixed bag; the models seem a bit like generic assets yet the art style is pleasing to my eyes overall.”
  • music12 mentions

    The music in the game is described as simplistic, effectively creating tension and relief during enemy encounters, but opinions vary on its overall quality. While some players appreciate the peaceful tracks that complement the art design, others find the aggressive sound loops annoying and suggest that a more harmonious blend of styles would enhance the experience. Overall, the soundtrack is seen as a mixed bag, with both positive and negative elements impacting player enjoyment.

    • “While its peaceful music is really good to hear and goes with the art design, the sound loop that pops up when an enemy is nearby is very annoying.”
    • “The layers, the narrative, the design, the music, the power-ups, all come together to deliver a mind-bending, brutally challenging, fun game.”
    • “The music is simplistic and easily causes tension and relief as you get in proximity of your enemies.”
    • “The music doesn't really fit with the fact that this is basically a heaven shooter; I think that a choir and strings mixed with the synths would greatly improve it.”
    • “If that annoying aggressive music was excluded, it would’ve been a very good music choice for the game.”
  • story8 mentions

    The story in Polygod is described as minimalistic and somewhat difficult to follow, with only a few characters providing limited dialogue. While some players see potential in the narrative, they feel it lacks depth and coherence in its current state. Overall, the game's atmosphere and creativity are praised, but the story needs significant development to enhance the experience.

    • “Polygod also has one of the more unique and compelling atmospheres I've ever seen in a first-person shooter; I go so far as to compare the story to E.Y.E.”
    • “I have been playing this game for a little over a month, and so far here is what I have to say about it: I believe that if there were a lot more time put into this, it will be a really good game. The NPCs are really interesting story-wise, especially Brian; he's my favorite.”
    • “Long story made short: I suppose the game could become quite fun with some more work, but in its current state it just isn't.”
    • “There is a story going on from what I can tell, but as I haven't even gotten past the first boss, I have not seen much of it.”
    • “The story in this game is extremely minimalistic; there are a few characters you see who say a few lines. It has potential, but right now there isn't any.”
  • stability5 mentions

    The game's stability is a mixed bag; while it is in early access and expected to have bugs, users report numerous glitches that detract from the experience. However, frequent developer updates have improved stability, leading some to consider it relatively bug-free for an early access title.

    • “The developer updates the game frequently and, for an early access game, is relatively bug-free.”
    • “While I would normally say all of its bugs, bear in mind that it is in early access, so it's not boasting a bug-free experience.”
    • “Incredibly buggy mess.”
    • “Lots of glitches, which is a weaker point as the game is in early access.”
    • “There are a few annoying things in it, however, and a couple of glitches I would like to report: if you use the laser shots boss blessing or the dragon's breath boss blessing before the next room of rest, it will say the cooldown's over, but you won't be able to use it at all, and for some reason when I used the random swap with nothing but fall boots, the effect of the fall boots lingered for a while afterward.”
  • atmosphere2 mentions

    Polygod features a unique and compelling atmosphere that stands out in the first-person shooter genre, drawing comparisons to the narrative depth of e.y.e. While the visuals are praised, some users feel the game world could benefit from a richer atmospheric experience. Overall, it is considered a promising title still in development.

    • “Polygod has one of the most unique and compelling atmospheres I've ever seen in a first-person shooter; I would even compare the story to E.Y.E.”
    • “The visuals are good, but the game world lacks atmosphere a little bit.”
    • “The environment feels empty and uninspired, making it hard to immerse myself in the game.”
    • “Despite the decent graphics, the overall atmosphere is flat and fails to engage the player.”
  • replayability2 mentions

    Players appreciate the high replayability of the game due to its visually appealing design, randomly generated levels, and intricate gun builds. The diverse stackable upgrades further enhance the experience, encouraging continued play until the final boss is defeated.

    • “The visuals, randomly generated levels, and complex gun builds allow for a lot of replayability.”
    • “The variety provided by the various stackable upgrades gives it a good amount of replay value and kept me playing until I finally beat the final boss.”
  • optimization2 mentions

    The optimization of the game has been criticized for poor projectile performance and awkward balance, particularly in the late game, leading to a lack of effective tuning for a roguelite FPS experience. Players feel that the game requires significant adjustments to improve balance and overall performance.

    • “The game offers a great level of optimization, allowing players to fine-tune their builds for maximum efficiency.”
    • “I appreciate how the developers have focused on balancing the gameplay, making sure that every character and weapon feels viable.”
    • “The performance improvements in the latest update have made a noticeable difference, enhancing the overall experience.”
    • “The amount of projectiles and their performance is really obnoxiously bad, leading to some awkward balance issues during my longest playthrough to the final boss.”
    • “Definitely needs some balancing, tuning, and performance work because for a roguelite FPS, the balance wasn't there at all. It felt like you either went mega-clear with high damage or you didn't.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

20hMedian play time
20hAverage play time
20-20hSpent by most gamers
*Based on 1 analyzed playthroughs

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