Polygod
- August 17, 2018
- Krafted Games
- 20h median play time
"Polygod" is a challenging rogue-like FPS where players, as a legendary assassin, face randomly generated arenas of enemies and boss fights in a single or local multi-player setting. With a fast-paced Quake-inspired feel, the game offers unique gun effects through blessed power-ups, but choices are permanent and death is final in this purgatory of the gods. The art style is influenced by meta-physical surrealism.
Reviews
- Polygod offers a unique and engaging gameplay experience with a fast-paced, chaotic combat style and a variety of interesting upgrades called 'blessings'.
- The game features a compelling art style and atmosphere, with randomly generated levels that keep each run feeling fresh and exciting.
- The developers are active in the community, providing regular updates and showing a commitment to improving the game based on player feedback.
- The game suffers from significant balance issues, with certain upgrades leading to frustrating gameplay experiences and some bosses being overly difficult.
- There are numerous bugs and technical issues, including crashes, input latency, and problems with multiplayer functionality.
- The enemy AI and level design can feel inconsistent, leading to moments where gameplay becomes repetitive or unfairly challenging.
- gameplay13 mentions
- 62 % positive mentions
- 15 % neutral mentions
- 23 % negative mentions
The gameplay is characterized by its fast-paced, fun mechanics and tight controls, offering a refreshing departure from typical roguelite formats with open-level designs and a unique art style. Players appreciate the clever upgrade systems and polished execution, although some find the need to return to the title screen after dying to be a frustrating aspect. Overall, the game provides an engaging experience with enjoyable bullet-hell elements and a responsive development team, making it a worthwhile early access title.
“Tight controls, fast movement, and cool upgrades; the gameplay is fast and fun and just feels great.”
“The goofy dreamlike environments and enemies are super refreshing instead of the usual demon or humanoid-looking enemies, and the gun modifier system works great at keeping gameplay fresh.”
“Great gameplay and a responsive developer make this game one of the few early access games that's worth the risk.”
“Every time you die, you have to go back to the title screen (unless you want to play the same map over and over again, which kind of ruins the point of a randomly generated game) and walk through a small hallway to actually get to the gameplay.”
“Combine that with some of their wild behaviors, and it makes for some slightly frustrating gameplay.”
“It isn't room-based like most roguelites are; each level is a medium-sized open area (sometimes less open with some maze-like paths), which feels fresh, but can make the moment-to-moment gameplay feel stuttered.”
- graphics11 mentions
- 27 % positive mentions
- 45 % neutral mentions
- 27 % negative mentions
The graphics of the game receive mixed reviews, with many praising the beautiful visuals, great animations, and unique art style that creates a dreamy atmosphere. However, some players note that the low poly graphics and lack of textures can make the game world feel less immersive, and the models may appear generic. Overall, while the aesthetics are appealing, there are concerns about the depth and atmosphere of the graphics.
“Nice graphics, great animation.”
“It's a beautiful game with great mechanics, clever upgrade systems, and a very unique art style that almost has a dreamy look to it.”
“Love the aesthetics.”
“The graphics are simple low poly style graphics with no textures.”
“That said, I find the art style to be a mixed bag; the models seem a bit like generic assets, yet the art style is pleasing to my eyes overall.”
“Visuals are good, but the game world lacks atmosphere a little bit.”
- stability4 mentions
- 75 % positive mentions
- -50 % neutral mentions
- 75 % negative mentions
The game's stability is notably poor, with numerous bugs and glitches reported by users, which is expected given its early access status. While some issues are particularly frustrating, such as cooldowns not resetting properly and lingering effects from items, players acknowledge that these problems may improve over time.
“While I would normally mention its bugs, bear in mind that it is in early access, so it's not boasting a bug-free experience.”
“The game runs surprisingly smoothly for an early access title, with only minor issues that don't detract from the overall experience.”
“I've encountered very few crashes, and the performance has been stable, making it enjoyable to play.”
“Incredibly buggy mess.”
“Lots of glitches, which is a weaker point as the game is in early access.”
“There are a few annoying things in it, however, and a couple of glitches I would like to report: if you use the laser shots boss blessing or the dragon's breath boss blessing before the next room of rest, it will say the cooldown's over, but you won't be able to use it at all, and for some reason when I used the random swap with nothing but fall boots, the effect of the fall boots lingered for a while afterward.”
- music4 mentions
- 25 % positive mentions
- 0 % neutral mentions
- 75 % negative mentions
The music in the game is generally appreciated for its immersive quality and ability to enhance the overall experience, contributing to the game's engaging atmosphere. However, some players find certain aspects of the music to be somewhat grating, which may detract from the enjoyment for a few. Overall, it plays a significant role in the game's appeal, complementing its design and narrative.
“I really enjoy the music in this game.”
“I just find the music a little grating.”
“Initially, it was the design and graphics that sucked me in, then the music, but as I got a little deeper, an entire universe opened up.”
“The layers, the narrative, the design, the music, the power-ups, all come together to deliver a mind-bending, brutally challenging, fun game.”
- story3 mentions
- 67 % positive mentions
- 0 % neutral mentions
- 33 % negative mentions
The story in Polygod is noted for its unique and compelling atmosphere, drawing comparisons to other games like e.y.e. While there is a narrative present, players feel that it is not fully realized or accessible early in the game, as many have not progressed far enough to fully engage with it.
“Polygod has one of the most unique and compelling atmospheres I've ever seen in a first-person shooter; I would even compare the story to E.Y.E.”
“There is a story unfolding, but as I haven't even gotten past the first boss, I have not seen much of it.”
“There is a story going on from what I can tell, but as I haven't even gotten past the first boss, I have not seen much of it.”
- atmosphere2 mentions
- 50 % positive mentions
- -100 % neutral mentions
- 150 % negative mentions
Polygod features a unique and compelling atmosphere that stands out in the first-person shooter genre, drawing comparisons to the narrative depth of e.y.e. While the visuals are praised, some users feel the game world could benefit from a richer atmosphere. Overall, it is considered a promising title still in development.
“Polygod has one of the most unique and compelling atmospheres I've ever seen in a first-person shooter; I would even compare the story to E.Y.E.”
“The visuals are good, but the game world lacks atmosphere a little bit.”
“The environment feels empty and uninspired, making it hard to immerse myself in the game.”
“Despite the decent graphics, the overall atmosphere is flat and fails to engage the player.”
- optimization2 mentions
- 150 % positive mentions
- -150 % neutral mentions
- 100 % negative mentions
The optimization of the game has been criticized for poor projectile performance and unbalanced gameplay, particularly in the late stages, leading to a frustrating experience. Reviewers noted a need for significant balancing and tuning to improve the overall performance and gameplay dynamics.
“The game offers a great level of optimization, allowing players to fine-tune their experience for both performance and visuals.”
“I appreciate how the developers have focused on balancing the gameplay mechanics, making it feel more rewarding and engaging.”
“The optimization in this game really shines, providing a smooth experience even on lower-end hardware.”
“The amount of projectiles and their performance is really obnoxiously bad, leading to some awkward balance issues during my longest playthrough to the final boss.”
“Definitely needs some balancing, tuning, and performance work because for a roguelite FPS, the balance wasn't there at all. It felt like you either went mega-clear with high damage or you didn't.”