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Polygod

Polygod Game Cover
88%Game Brain Score
gameplay, graphics
music, story
88% User Score Based on 107 reviews

Platforms

Nintendo SwitchLinuxXbox Series X|SPCPlaystation 5Mac OSPlaystation 4Xbox OneXboxWindowsPlayStation
Polygod Game Cover

About

Polygod is a single player and multiplayer shooter game. It was developed by Krafted Games and was released on August 17, 2018. It received positive reviews from players.

"Polygod" is a challenging rogue-like FPS where players, as a legendary assassin, face randomly generated arenas of enemies and boss fights in a single or local multi-player setting. With a fast-paced Quake-inspired feel, the game offers unique gun effects through blessed power-ups, but choices are permanent and death is final in this purgatory of the gods. The art style is influenced by meta-physical surrealism.

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88%
Audience ScoreBased on 107 reviews
gameplay16 positive mentions
music3 negative mentions

  • Polygod offers a unique blend of FPS and roguelike elements, providing fast-paced gameplay with a variety of upgrade options through its blessing system.
  • The game features colorful and visually appealing low-poly graphics, creating an engaging atmosphere that enhances the overall experience.
  • Despite its challenges, many players find the game addictive and rewarding, with a strong sense of accomplishment from overcoming difficult bosses and levels.
  • The game suffers from balance issues, with enemy health scaling inconsistently, making some encounters feel tedious and frustrating.
  • There is a lack of variety in items and enemies, leading to repetitive gameplay and diminishing replayability over time.
  • Numerous bugs and technical issues, such as input latency and glitches, detract from the overall experience, especially given its early access status.
  • gameplay
    36 mentions Positive Neutral Negative

    The gameplay is characterized by fast-paced, fun mechanics with tight controls and a unique art style, offering a refreshing take on the FPS genre with rogue-like elements. While many players appreciate the addictive nature and clever upgrade systems, some express concerns about balance and the need for mechanical polish, particularly regarding movement and complexity. Overall, the game is seen as a worthwhile experience, especially for those who enjoy a blend of traditional FPS gameplay with innovative twists.

    • “The gameplay is fun, and that's all I need.”
    • “Tight controls, fast movement, and cool upgrades; the gameplay is fast and fun and just feels great.”
    • “Polygod's core gameplay is relatively fun, upgrading your bullets is satisfying and fun, and there are a couple of good combos/builds to play around with.”
    • “Unity, the engine this game is built in, allows you to generate capsules for testing out character mechanics, but it's quite odd to see them still in the final game.”
    • “Every time you die, you have to go back to the title screen (unless you want to play the same map over and over again, which kind of ruins the point of a randomly generated game) and walk through a small hallway to actually get to the gameplay.”
    • “The gameplay takes a while to get the hang of since it isn't quite what is expected; movement feels a bit clunky and jumping feels like it has a bit of visual delay.”
  • graphics
    29 mentions Positive Neutral Negative

    The graphics of the game receive mixed reviews, with some players appreciating the unique art style and vibrant colors, while others criticize the lack of detail and generic character models. Many highlight the pleasing low-poly aesthetic and smooth animations, which contribute to the overall experience, despite some feeling that the visuals lack depth and atmosphere. Overall, the graphics are seen as a blend of simple yet effective design that fits the game's tone, though opinions vary on their execution.

    • “Nice graphics, great animation.”
    • “It's a beautiful game with great mechanics, clever upgrade systems, and a very unique art style that almost has a dreamy look to it.”
    • “The game's art style is also pleasing; it looks very sharp and well done. Honestly, playing with anti-aliasing, I think this is the sharpest game I've seen; every single shape looked perfect with no pixelation or tearing.”
    • “Graphics aren't everything, but I'm not really complaining about the lackluster look, so much as I'm complaining that the game doesn't look like much effort or time was spent on making the characters and enemies look interesting.”
    • “The graphics are simple low poly style graphics with no textures.”
    • “The graphics are pretty bad, though not really, it does fit the game's feel however, and any more detail might ruin it.”
  • music
    12 mentions Positive Neutral Negative

    The music in the game is described as simplistic, effectively creating tension and relief during encounters, but opinions vary on its overall quality. While some players appreciate the peaceful tracks that complement the art design, others find the aggressive sound loops when enemies are nearby to be annoying and out of place. Overall, the soundtrack has potential but could benefit from improvements, such as a more fitting mix of elements and better volume control options.

    • “While its peaceful music is really good to hear and goes with the art design, the sound loop that pops up when an enemy is nearby is very annoying.”
    • “The layers, the narrative, the design, the music, the power-ups, all come together to deliver a mind-bending, brutally challenging, fun game.”
    • “The music is simplistic and easily causes tension and relief as you get in proximity of your enemies.”
    • “The music doesn't really fit with the fact that this is basically a heaven shooter; I think that a choir and strings mixed with the synths would greatly improve it.”
    • “If that annoying aggressive music was excluded, it would’ve been a very good music choice for the game.”
  • story
    8 mentions Positive Neutral Negative

    The story in Polygod is described as minimalistic and somewhat difficult to follow, with only a few characters providing limited dialogue. While some players see potential in the narrative, they feel it lacks depth and coherence in its current state. Overall, the game's atmosphere and creativity are praised, but the story needs significant development to enhance the experience.

    • “Polygod also has one of the more unique and compelling atmospheres I've ever seen in a first-person shooter; I go so far as to compare the story to E.Y.E.”
    • “I have been playing this game for a little over a month, and so far here is what I have to say about it: I believe that if there were a lot more time put into this, it will be a really good game. The NPCs are really interesting story-wise, especially Brian; he's my favorite.”
    • “Long story made short: I suppose the game could become quite fun with some more work, but in its current state it just isn't.”
    • “There is a story going on from what I can tell, but as I haven't even gotten past the first boss, I have not seen much of it.”
    • “The story in this game is extremely minimalistic; there are a few characters you see who say a few lines. It has potential, but right now there isn't any.”
  • stability
    5 mentions Positive Neutral Negative

    The game's stability is a mixed bag; while it is in early access and expected to have bugs, many users report significant glitches that detract from the experience. Some players note specific issues, such as cooldown problems with abilities, but others appreciate the frequent developer updates that aim to improve stability. Overall, it remains a work in progress with a notable number of bugs.

    • “The developer updates the game frequently and, for an early access game, is relatively bug-free.”
    • “Incredibly buggy mess.”
    • “Lots of glitches, which is a weaker point as the game is in early access.”
    • “There are a few annoying things in it, however, and a couple of glitches I would like to report: if you use the laser shots boss blessing or the dragon's breath boss blessing before the next room of rest, it will say the cooldown's over, but you won't be able to use it at all, and for some reason when I used the random swap with nothing but fall boots, the effect of the fall boots lingered for a while afterward.”
  • grinding
    3 mentions Positive Neutral Negative

    Players find the grinding in Polygod to be tedious rather than challenging, which detracts from the overall experience of the roguelike game.

    • “Polygod doesn't feel hard; it feels tedious, and that's the death knell for a roguelike game.”
    • “The grinding in this game is so repetitive that it takes away any sense of achievement.”
    • “I find myself doing the same tasks over and over again, which makes the game feel more like a chore than fun.”
  • atmosphere
    3 mentions Positive Neutral Negative

    The atmosphere in Polygod is noted for its uniqueness and compelling qualities, drawing comparisons to other notable titles like e.y.e. While the visuals are praised, some players feel that the game world could benefit from a deeper atmospheric immersion. Overall, it is considered a promising title still in development.

    • “Polygod has one of the most unique and compelling atmospheres I've ever seen in a first-person shooter; I would even compare the story to E.Y.E.”
    • “The visuals are good, but the game world lacks atmosphere a little bit.”
    • “The environment feels empty and uninspired, making it hard to immerse myself in the game.”
    • “Despite the decent graphics, the overall atmosphere is flat and fails to engage the player.”
  • optimization
    3 mentions Positive Neutral Negative

    The optimization of the game has been criticized for poor projectile performance and balance issues, particularly in the context of a roguelite FPS. Players noted that the gameplay felt unbalanced, with a stark contrast between high damage output and ineffective strategies, indicating a need for further tuning and performance improvements.

    • “The game requires some balancing and performance tuning, as the gameplay felt unbalanced for a roguelite FPS; it seemed like you either achieved high damage or struggled significantly.”
    • “The optimization in this game is impressive, allowing for smooth gameplay even on lower-end systems.”
    • “I appreciate the continuous updates aimed at improving performance and balancing, which enhance the overall gaming experience.”
    • “The amount of projectiles and their performance is really obnoxiously bad, leading to some awkward balance issues during my longest playthrough to the final boss.”
    • “Definitely needs some balancing, tuning, and performance work because, for a roguelite FPS, the balance wasn't there at all. It felt like you either went mega-clear with high damage or you didn't.”
  • replayability
    2 mentions Positive Neutral Negative

    Players appreciate the high replayability of the game, citing the engaging visuals, randomly generated levels, and diverse gun builds as key factors. The variety of stackable upgrades further enhances the experience, encouraging continued play until the final boss is defeated.

    • “The visuals, random generated levels, and complex gun builds allow for a lot of replayability.”
    • “The variety provided by the various stackable upgrades gives it a good amount of replay value and kept me playing until I finally beat the final boss.”
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20h Median play time
20h Average play time
20-20h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Polygod is a shooter game.

Polygod is available on Nintendo Switch, Xbox Series X|S, PC, PlayStation 5 and others.

On average players spend around 20 hours playing Polygod.

Polygod was released on August 17, 2018.

Polygod was developed by Krafted Games.

Polygod has received positive reviews from players. Most players liked this game for its gameplay but disliked it for its music.

Polygod is a single player game with multiplayer and local co-op support.

Similar games include Dungeon Souls, Deadzone: Rogue, Paranautical Activity: Deluxe Atonement Edition, 20XX, Gunfire Reborn and others.