"Plazma Being" is a puzzle/platformer game where you play as Zeb, an energy-based life form trying to escape from an alien planet. Use Zeb's unique powers to overcome obstacles and confront strange creatures across 10 levels in 3 different environments. With its smart game design and impressive puzzles, it's a standout title for a first-time project, offering 4-5 hours of engaging gameplay.
The game features clever puzzles that are simple yet challenging, providing a sense of accomplishment when solved.
It has a cute art style and a charming storyline that keeps players engaged.
The game mechanics allow for interesting interactions with the environment, making it enjoyable for fans of puzzle platformers.
The controls are often unresponsive and sluggish, making gameplay frustrating and difficult to manage.
The game is plagued with bugs and glitches that can hinder progress and lead to repeated tasks.
It is quite short, with only ten levels, which may leave players wanting more content.
gameplay
50 mentions Positive Neutral Negative
28%
66%
6%
The gameplay is characterized by a mix of innovative mechanics and challenging puzzles, with some players appreciating the unique physics manipulation and humorous boss encounters. While the controls can be unintuitive and the graphics are considered mediocre, the core experience is engaging, especially for fans of puzzle platformers. Overall, it offers a solid, albeit simple, gameplay experience that can be enjoyable for a few hours, particularly if purchased on sale.
“Intelligent mechanics and puzzles, some quite hard.”
“While the graphics and sound are only barely adequate, and the story is comparable to a poorly written children's book, the core gameplay here is a solid puzzle game.”
“But the mechanics are solid, and a few of the puzzles are quite elegant and satisfying to solve.”
“Gimmicky gameplay involving using the mouse wheel to change forms and interacting clumsily with the environment with 'special powers'.”
“Very slow gameplay, controls poorly, and graphics mediocre.”
“Only 2-3 hours of gameplay, the controls are a bit unintuitive, twitchy, and difficult to master, and it's not particularly exciting.”
graphics
38 mentions Positive Neutral Negative
37%
42%
21%
The graphics of the game are generally considered mediocre, with many reviewers noting that while the 2D retro art style is suitable for a platformer, it lacks appeal and depth. Some players appreciate the atmosphere and mood conveyed by the visuals, but overall, the graphics are seen as a secondary concern to the solid gameplay mechanics. Despite the criticisms, the game's low price point makes it a worthwhile experience for those who prioritize gameplay over graphics.
“Graphics are simple and highly suitable to a platform game.”
“Also the atmosphere with the ambient soundtrack and nice graphics is very satisfying.”
“I liked the idea and the look of the graphics of this, so I gave it a shot.”
“It seems like a lot of work and genuine purpose went into making a 2D retro platformer in 2015, some 20 years after the S3 Virge and ATI Rage ushered in 3D graphics and made 2D games like this obsolete.”
“Other than that, for what you paid, you get mediocre graphics and music plus a few jejune boss fights.”
“Very slow gameplay, controls poorly, and graphics are mediocre.”
story
32 mentions Positive Neutral Negative
50%
31%
19%
The game's story is described as simple yet charming, with some players appreciating its quirky storytelling and creativity, while others find it akin to a poorly written children's book. Despite its brevity and lack of polish, the narrative captivates some players, enhancing their overall experience in this puzzle platformer. Overall, the story is seen as a pleasant addition to the gameplay, even if it doesn't stand out as exceptional.
“Plazma Being has an enjoyable, albeit simple, storyline and some innovative platform/puzzle mechanics.”
“The story is simple but nicely conveyed.”
“I found myself captivated by the storyline and the scenery in which it is placed from the first few seconds I opened the game.”
“While the graphics and sound are only barely adequate, the story is comparable to a poorly written children's book.”
“Games are pretty poor; gameplay and story aren't the best, but the achievements are pretty easy to get after an hour or two of playing.”
“Being a little challenging, the game keeps the player active with the gameplay and story, but the story itself lacks depth.”
music
16 mentions Positive Neutral Negative
25%
56%
19%
The music in the game is generally described as simple, relaxing, and fitting well with the overall atmosphere, enhancing the experience with its ambient qualities. While some reviewers noted that the music is nice, others felt it was mediocre compared to the game's graphics and gameplay elements. Overall, the soundtrack contributes positively to the game's ambiance.
“The music is very nice.”
“The soundtrack fits the game, and the atmosphere with the ambient soundtrack and nice graphics is very satisfying.”
“Other than that, for what you paid, you get mediocre graphics and music plus a few jejune boss fights.”
“The music/sound effects are simple and generally relaxing.”
“The soundtrack fits the game.”
grinding
6 mentions Positive Neutral Negative
100%
Players find the grinding aspect of the game to be slow and tedious, often leading to frustration as they resort to intentional deaths to reset levels. This repetitive process can turn simple puzzles into a chore, detracting from the overall enjoyment of the platforming experience.
“As far as platformers go, it's slow and tedious.”
“Over half of my (very tedious) deaths were suicides made simply to reset the level, and I resented every wasted second.”
“This can, as with any waypoint system, become very tedious, with otherwise simple puzzles becoming more of a chore depending on finesse level.”
stability
6 mentions Positive Neutral Negative
100%
The game suffers from significant stability issues, including frequent physics glitches that hinder puzzle interactions and various game-breaking bugs. Players have reported getting stuck in environmental elements, such as steam beams, further highlighting the game's instability.
“This game appears to be plagued with physics glitches (for interactions required to pass puzzles) and other game-breaking bugs.”
“Furthermore, the game is quite buggy - I often got stuck under and even inside steam beams.”
“The game is quite buggy.”
atmosphere
6 mentions Positive Neutral Negative
33%
50%
17%
The game's atmosphere is highly praised for its satisfying blend of ambient soundtrack and appealing graphics, creating a mysterious and immersive experience for players.
“The atmosphere, combined with the ambient soundtrack and beautiful graphics, is very satisfying.”
“The whole game has a mysterious atmosphere.”
“In addition, the whole game has a mysterious atmosphere.”
humor
4 mentions Positive Neutral Negative
100%
Players consistently highlight the humor in the game, particularly praising the amusing boss mechanics that add a comedic element to the gameplay. Overall, the humor is seen as a standout feature that enhances the gaming experience.
“The game features hilarious boss mechanics that keep you laughing.”
“The humor throughout the game is genuinely funny and adds to the overall experience.”
“The funny boss mechanics are a standout feature that make each encounter entertaining.”
optimization
4 mentions Positive Neutral Negative
75%
25%
The game's optimization is generally rated positively, particularly for its performance on low-end systems, allowing a wider range of players to enjoy it without significant issues.
“The optimization for low-end systems is impressive, allowing players with less powerful hardware to enjoy the game without significant performance issues.”
“I was pleasantly surprised by how well the game runs on my older PC; the optimization really makes a difference.”
“The developers have done a fantastic job optimizing the game, ensuring smooth performance even on lower-end setups.”
replayability
4 mentions Positive Neutral Negative
50%
75%
The game offers limited replayability, providing an enjoyable experience for a short duration of one to two hours, but lacks substantial incentives for players to return after the initial playthrough.
“There is some replay value, but it feels limited.”
“The game offers some replay value, yet it quickly becomes repetitive.”
“While there is some replay value, it doesn't provide enough incentive to return.”