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Plazma Being Game Cover

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Plazma Being is a single player arcade platformer game with a science fiction theme. It was developed by Felix Wunderlich and was released on February 9, 2015. It received mostly positive reviews from players.

"Plazma Being" is a puzzle/platformer game where you play as Zeb, an energy-based life form trying to escape from an alien planet. Use Zeb's unique powers to overcome obstacles and confront strange creatures across 10 levels in 3 different environments. With its smart game design and impressive puzzles, it's a standout title for a first-time project, offering 4-5 hours of engaging gameplay.

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73%
Audience ScoreBased on 127 reviews
gameplay7 positive mentions
grinding3 negative mentions

  • The game features enjoyable and clever puzzles that provide a sense of accomplishment when solved.
  • It has a charming art style and a simple, engaging storyline that adds to the overall experience.
  • The game mechanics, including the ability to manipulate objects, offer a unique twist to traditional platforming gameplay.
  • Controls are often unresponsive and clunky, making gameplay frustrating and difficult to manage.
  • The game is plagued by bugs and glitches that can hinder progress and lead to a poor gaming experience.
  • It is relatively short with only ten levels, which may leave players wanting more content.
  • gameplay
    22 mentions Positive Neutral Negative

    The gameplay is characterized by a mix of innovative mechanics and challenging puzzles, making it a solid yet simple puzzle platformer. While some players find the controls unintuitive and the graphics lacking, the unique gameplay elements, such as boss mechanics and environmental interactions, provide an entertaining experience. Overall, it offers a satisfying blend of fun and challenge, particularly for fans of indie games.

    • “Intelligent mechanics and puzzles, some quite hard.”
    • “Gameplay has some challenging puzzles and the boss fights are not what I would consider casual (hard, hard, hard).”
    • “But the mechanics are solid, and a few of the puzzles are quite elegant and satisfying to solve.”
    • “Gimmicky gameplay involving using the mouse wheel to change forms and interacting clumsily with the environment with 'special powers'.”
    • “Only 2-3 hours of gameplay, the controls are a bit unintuitive, twitchy, and difficult to master, and it's not particularly exciting.”
    • “While the graphics and sound are only barely adequate, and the story is comparable to a poorly written children's book, the core gameplay here is a solid puzzle game.”
  • graphics
    18 mentions Positive Neutral Negative

    The graphics of the game are generally considered mediocre, with many reviewers noting a simple and retro 2D art style that may not appeal to everyone. While some appreciate the atmosphere and mood conveyed through the visuals, others find them bland and lacking in detail. Overall, the consensus is that while the graphics are not the game's strong point, they do not detract significantly from the enjoyable gameplay experience.

    • “Graphics are simple and highly suitable to a platform game.”
    • “Also the atmosphere with the ambient soundtrack and nice graphics is very satisfying.”
    • “It seems like a lot of work and genuine purpose went into making a 2D retro platformer in 2015, some 20 years after the S3 Virge and ATI Rage ushered in 3D graphics and made 2D games like this obsolete.”
    • “Other than that, for what you paid, you get mediocre graphics and music plus a few jejune boss fights.”
    • “I usually find them boring or simply not challenging enough, and the graphics are poor.”
  • story
    16 mentions Positive Neutral Negative

    The game's story is generally described as simple and somewhat unpolished, with comparisons to a poorly written children's book, yet it has moments of charm and creativity that some players find endearing. While the narrative may not be groundbreaking, it effectively complements the gameplay, providing an enjoyable experience for those who appreciate indie titles. Overall, the story is seen as a light and quirky addition to the puzzle platformer genre, appealing to players looking for a brief yet engaging narrative.

    • “Plazma Being has an enjoyable, albeit simple, storyline and some innovative platform/puzzle mechanics.”
    • “The story is simple but nicely conveyed.”
    • “I found myself captivated by the storyline and the scenery in which it is placed from the first few seconds I opened the game.”
    • “While the graphics and sound are only barely adequate, the story is comparable to a poorly written children's book.”
    • “Games are pretty poor; the gameplay and story aren't the best, but the achievements are pretty easy to get after an hour or two of playing.”
    • “Being a little challenging, the game keeps the player active with the gameplay and story, but the story itself lacks depth.”
  • music
    8 mentions Positive Neutral Negative

    The music in the game is generally described as simple and relaxing, with a nice soundtrack that complements the atmosphere effectively. While some users find it mediocre compared to other aspects, others appreciate its fitting nature and overall satisfaction it brings to the gaming experience.

    • “The music and sound effects are simple and generally relaxing.”
    • “The soundtrack fits the game perfectly.”
    • “The atmosphere with the ambient soundtrack and nice graphics is very satisfying.”
    • “Other than that, for what you paid, you get mediocre graphics and music plus a few jejune boss fights.”
    • “The music/sound effects are simple and generally relaxing.”
    • “Soundtrack fits the game.”
  • grinding
    3 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be slow and tedious, often leading to frustration as they repeatedly reset levels due to challenging puzzles and mechanics. Many express resentment towards the time wasted on these repetitive tasks, which detracts from the overall enjoyment of the platforming experience.

    • “As far as platformers go, it's slow and tedious.”
    • “Over half of my very tedious deaths were suicides made simply to reset the level, and I resented every wasted second.”
    • “This can, as with any waypoint system, become very tedious, with otherwise simple puzzles becoming more of a chore depending on finesse level.”
  • humor
    3 mentions Positive Neutral Negative

    The humor in the game is highlighted by its amusing boss mechanics, which add a comedic twist to encounters, contributing to an overall funny experience.

    • “The boss mechanics are hilarious and keep the gameplay fresh.”
    • “The humor throughout the game is genuinely funny and adds to the overall experience.”
    • “I love how the game incorporates funny elements that make me laugh out loud.”
  • optimization
    3 mentions Positive Neutral Negative

    The optimization of the game is generally rated positively, particularly for its performance on low-end systems, allowing a wider range of players to enjoy the experience without significant technical issues.

    • “The optimization for low-end systems is impressive, allowing players with less powerful hardware to enjoy the game without significant performance issues.”
    • “I was pleasantly surprised by how well the game runs on my older PC; the optimization really makes a difference.”
    • “The developers have done a fantastic job optimizing the game, ensuring smooth gameplay even on lower specifications.”
    • “The optimization for low-end systems is severely lacking, making the game nearly unplayable on older hardware.”
    • “I was disappointed with the game's performance; it struggles to maintain a stable frame rate even on mid-range setups.”
    • “The optimization feels rushed, resulting in frequent stuttering and long loading times that detract from the overall experience.”
  • atmosphere
    3 mentions Positive Neutral Negative

    The game's atmosphere is highly praised for its satisfying ambient soundtrack and appealing graphics, contributing to a mysterious and immersive experience.

    • “The atmosphere, combined with the ambient soundtrack and beautiful graphics, is very satisfying.”
    • “The entire game has a mysterious atmosphere.”
    • “The whole game has a mysterious atmosphere.”
  • replayability
    3 mentions Positive Neutral Negative

    Users indicate that the game offers some initial enjoyment, providing a fun experience for a short duration, but ultimately lacks significant replay value, making it less appealing for extended play.

    • “The game offers some replay value.”
    • “Right now, it's a fun ride for an hour or two, but it has little replay value.”
    • “There is some replay value, but it quickly becomes repetitive.”
    • “The game lacks enough variety to keep me coming back for more.”
    • “Once you finish the main story, there's little incentive to replay.”
  • stability
    2 mentions Positive Neutral Negative

    The game suffers from significant stability issues, including frequent physics glitches and game-breaking bugs that hinder puzzle interactions. Players have reported getting stuck in various environments, such as under or inside steam beams, further exacerbating the overall experience.

    • “This game appears to be plagued with physics glitches for interactions required to pass puzzles and other game-breaking bugs.”
    • “Furthermore, the game is quite buggy - I often got stuck under and even inside steam beams.”
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3h Median play time
3h Average play time
3-3h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Plazma Being is a arcade platformer game with science fiction theme.

Plazma Being is available on PC and Windows.

On average players spend around 3 hours playing Plazma Being.

Plazma Being was released on February 9, 2015.

Plazma Being was developed by Felix Wunderlich.

Plazma Being has received mostly positive reviews from players. Most players liked this game for its gameplay but disliked it for its music.

Plazma Being is a single player game.

Similar games include BEEP, Chronology, Snapshot, Polarity, Glitchspace and others.