- May 6, 2011
- Big Fat Alien
- 5h median play time
BEEP
There's some nice, quirky puzzles here, but ultimately very little else.
Platforms
About
"BEEP" is a comedic single-player platformer game with perfect mechanics, splendid visuals, and compelling music. Players explore a hazardous galaxy using a gravity gun to solve puzzles and defeat enemies, making it a must-buy for platformer fans, despite some bugs. As Digital Entanglement notes, the anti-gravity gun makes for an authentic and unique gameplay experience.










- BEEP is a charming and fun platformer with engaging physics-based puzzles.
- The game offers a variety of levels and mechanics, keeping gameplay fresh and enjoyable.
- It's very affordable, often available for a low price, making it a great value for casual gamers.
- The controls can feel unresponsive and floaty, leading to frustrating gameplay experiences.
- There are numerous graphical glitches and bugs that can detract from the overall experience.
- The game lacks depth and replayability, making it feel repetitive after a short time.
- gameplay380 mentions Positive Neutral Negative
The gameplay of "Beep" is characterized by its fun and engaging platforming mechanics, particularly the innovative gravity gun that allows for creative puzzle-solving. While many players appreciate the casual and straightforward nature of the gameplay, some have noted issues with unclear mechanics, occasional glitches, and a lack of depth that can lead to repetitiveness. Overall, it offers a mix of enjoyable challenges and unique mechanics, making it a solid choice for fans of the genre, despite some criticisms regarding its execution and polish.
“The sheer fun of 'beep' lies in its ability to captivate players with its straightforward gameplay and endearing aesthetics.”
“Great gravity gun mechanic that was quite fun to play with.”
“Physics and controls are tuned to perfection, simple yet enjoyable puzzles make for some standout gameplay, with some notable sound design and music.”
“Other complaints: certain mechanics can be confusing, there are no specific cues to tell you what hurts you or what you can move, so interacting with something is often like 'oh yeah I can't move that with my thing I guess' or 'oh that kills me'.”
“There are glitches everywhere, graphical errors, abnormal difficulty curves, and worst of all: mediocre gameplay.”
“The gameplay is fairly shallow and repetitive; after the first 30 minutes, you've experienced basically everything in the gameplay loop.”