A Story About My Uncle Game Cover
Instead of a grandfather reading a book to a sick grandson, however, A Story About My Uncle is a father’s attempt at a bedtime story for his tired daughter.
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"A Story About My Uncle" is a first-person platformer adventure game. The player explores a fantastical world by using a magical gas-powered grappling hook to swing through the air. The game follows the story of a young boy searching for his lost uncle, uncovering the secrets of his uncle's adventures and the world he discovered.

  • Mac OS
  • PC
  • Steam Deck
  • Windows
  • Linux

Reviews

81%
Audience ScoreBased on 14,216 reviews
story4,613 positive mentions
grinding72 negative mentions
  • story9,906 mentions

    The story in "A Story About My Uncle" is a whimsical and heartwarming narrative centered around a father recounting his childhood adventure to find his missing uncle, Fred, in a fantastical world. While the gameplay is engaging and the visuals are stunning, many players note that the story is relatively short, typically lasting around 2-4 hours, and lacks depth, leaving some feeling that it could have been more developed. Overall, the game is praised for its charming storytelling and unique mechanics, making it a delightful experience despite its brevity.

    • “The story is simple yet touching, with a sense of adventure that captures the essence of exploration and discovery.”
    • “The story is beautifully narrated as a bedtime story told by a father to his daughter, making it a charming experience.”
    • “A story about my uncle is a short yet impressive game with a touching storyline and brilliant mechanics.”
    • “The story is definitely passable.”
    • “Frankly felt the story was lacking and a bit uninteresting.”
    • “The story is simple, and so are the animations.”
  • gameplay4,941 mentions

    The gameplay of "A Story About My Uncle" is characterized by its engaging grappling hook mechanics and fluid platforming, which many players find exhilarating and fun. While the game offers a charming narrative and beautiful visuals, it is often criticized for its short length, typically around 2-4 hours, leading to a sense of repetitiveness in gameplay. Overall, players appreciate the unique mechanics and the challenge they present, though some express a desire for more depth and variety in the gameplay experience.

    • “The first-person platforming mechanics are incredibly smooth, with a grappling hook mechanic that makes you feel like you're flying through the world.”
    • “The actual gameplay is the strong suit of this game.”
    • “The gameplay is phenomenal and endlessly fun and replayable.”
    • “The gameplay had annoying bugs, but it can be compensated in the next attempts and it does not break the game.”
    • “The grapple mechanic, which is the primary mechanic used to traverse the world, feels like it's just...not quite there.”
    • “The gameplay is short but worth it; the story is weak but interesting even though the game is short it's worth it to try because how the game felt different every time you proceed.”
  • graphics2,224 mentions

    The graphics of "A Story About My Uncle" receive mixed reviews, with many players praising the beautiful environments and artistic design, often describing them as stunning and immersive. However, some critiques highlight that character models appear dated and less polished compared to the overall visual quality, which can detract from the experience. Overall, while the game may not boast cutting-edge graphics, its unique art style and atmospheric visuals are frequently noted as significant strengths.

    • “One of the best games I've played, story visuals are through the roof and I love it with my whole being.”
    • “Beautiful visuals and immersive sound design.”
    • “The story is perfect, the colors and graphics are perfect, voice actors are perfect, everything is perfect.”
    • “The graphics are highly dated, voice acting and script awkward, and English slightly off (though I do not fault the game for any of these points, I feel they should still be noted).”
    • “The graphics do look a little old, especially the NPCs, and the animations can feel a little stiff and unnatural.”
    • “The graphics are just average, especially for the Unreal Engine; they look very basic and the animations look lazy.”
  • music672 mentions

    The music in "A Story About My Uncle" is frequently praised for its calming and immersive qualities, enhancing the game's beautiful visuals and overall atmosphere. Many players find the soundtrack to be a standout feature, with specific levels like "Sky Haven" receiving particular acclaim for their memorable music. However, some reviews note that while the music fits the game's ambiance well, it can be forgettable or lacking in variety, with a few instances of minimal background music during gameplay.

    • “Interesting story, fun gameplay, and 10/10 soundtrack.”
    • “The music, the graphics, and the atmospheres from level to level all come together perfectly to make for an endearing experience.”
    • “The soundtrack was a bit dull or even off in some instances, but I consider it to make it more tense as the soundtrack dies off in the harder parts.”
    • “The music is decent enough, but isn't particularly memorable.”
    • “I struggle to remember a single piece of music from my entire experience, but what I do remember was generic kids' movie fodder.”
    • “The only bad thing about this game was the soundtrack; it was very quiet, and an adventure like this deserves better vibes and songs in the background.”
  • atmosphere607 mentions

    The atmosphere of "A Story About My Uncle" is widely praised for its breathtaking visuals, enchanting music, and immersive environments that create a whimsical and relaxing experience. Players appreciate the game's ability to evoke emotions and nostalgia, making it a memorable adventure despite its short length. While some critiques mention a lack of depth in gameplay and story, the overall consensus highlights the game's stunning atmosphere as its standout feature.

    • “This game is truly amazing, the atmosphere alone makes it one of my favorites and yet the mechanics and story continue to improve the experience, this is one of the few games that I spend time replaying over and over simply because it was a blast.”
    • “The atmosphere is fantastic, the story is fantastic, the ambiance is fantastic, the sound design is fantastic, music fantastic, and gameplay?”
    • “The music, the graphics, and the atmospheres from level to level all come together perfectly to make for an endearing experience.”
    • “Sometimes, it feels bland doing just puzzles but they get somewhat challenging after a while so they will probably keep you engaged in the game. The game atmosphere is very lonely; you don't see many characters and even when you do, it's not for a very long time. The ending was insanely disappointing; they probably could have done better than that.”
    • “Sure, the game has a cute, friendly art style, but this atmosphere it attempts to cultivate clashes with the bland, minimalist audio and linear puzzles.”
    • “But all in all, the atmosphere and the story could have been so much better, and the game is quite short.”
  • emotional598 mentions

    The emotional aspect of the game is widely praised for its heartwarming and touching narrative, often leaving players in tears by the end. Many reviews highlight the simplicity of the story, which revolves around themes of love, loss, and adventure, resonating deeply with players and evoking a strong sense of nostalgia. While some critiques mention a lack of character development, the overall sentiment is that the game successfully delivers a memorable and emotionally impactful experience.

    • “The story is simple yet touching, with a sense of adventure that captures the essence of exploration and discovery.”
    • “The ending is what hit me with a big emotional smile though.”
    • “I loved the feel of playing through the game, and I really loved the heartfelt story about my uncle.”
    • “Boring story, [spoiler] uncle ran away, kid gets into machine, gets superpower, frog comes, becomes best friend, frog's father is a king from a bad group, frog hates father, stopped playing after that.”
    • “Shitty controls, boring story.”
    • “Boring story.”
  • replayability363 mentions

    Replayability in this game is a mixed bag, with many players noting its short playtime of around 2-4 hours. While some enjoy the time trial modes and collectible hunting, which can enhance replay value, others find the overall replayability limited, often citing a lack of compelling reasons to revisit the game after the initial playthrough. Overall, it appeals primarily to completionists and speedrunners, but casual players may not find enough incentive to replay.

    • “Even though the game is so short and simple, it has incredible replayable value.”
    • “The gameplay is phenomenal and endlessly fun and replayable.”
    • “Short campaign but high replay value with the time trial mode.”
    • “It is a game with neither a good enough story to justify its short playtime, nor good enough gameplay for there to be any replayability value.”
    • “This has no replay value whatsoever.”
    • “However, this game offers little to no replay value and that after I had finished the main game, I didn’t want to play it again as it would feel like a chore.”
  • humor92 mentions

    The humor in the game is largely derived from its quirky NPC designs, amusing unlockable modes like "goat mode," and unintentionally funny dialogue and voice acting. Players find joy in the absurdity of character animations and the game's lighthearted approach to storytelling, despite some criticisms regarding the narrative depth. Overall, the humor is a significant highlight, contributing to the game's charm and entertainment value.

    • “The story of Asamu is kind of lacking, which is humorous when you realize it's called 'A Story About My Uncle.' However, the 'lack' of story is made up for by how good of a game this is.”
    • “Goat mode is hilarious.”
    • “The narrative and voice acting were pretty hilarious at times, but aside from that, it was an absolute winner.”
  • grinding84 mentions

    Overall, players find the grinding aspect of the game to be excessively tedious and repetitive, often leading to frustration and a diminished enjoyment of the experience. Many reviews highlight that while the initial gameplay can be fun, it quickly becomes monotonous, particularly in the later levels where navigation and challenges feel unnecessarily drawn out. The lack of engaging content and clear direction contributes to a sense of aimlessness, making the grinding feel more like a chore than a rewarding experience.

    • “Achievements complemented this game; they are not tedious like in other games, and the collectibles are actually rewarding.”
    • “You'll need a second life for grinding.”
    • “A bit grindy sometimes.”
    • “Just finding ways to get from point A to point B gets very tedious and quickly.”
    • “The final level, however, was too long and tedious, and it almost ruined the experience for me.”
    • “Frankly, I found the game so aggressively tedious and frustrating at times that I just sat there for a moment and asked myself what on earth I thought I was doing trying to persist with this mess?”
  • stability82 mentions

    Overall, the game's stability is a mixed bag; while many players report a smooth experience with minimal glitches, others encounter frequent bugs that can disrupt gameplay. Some users noted that minor glitches, such as graphical issues and NPC animations, do not significantly hinder the overall enjoyment, while others found the glitches to be frustrating and game-breaking. Despite these inconsistencies, the game generally runs well on various platforms, including budget devices.

    • “This game is really cool, the emotional development for characters is really capitalized and the gameplay and mechanics are amazing and aren't buggy at all.”
    • “Wonderful story, no glitches, 3 hours well spent.”
    • “The game is beautiful and runs great on my budget laptop.”
    • “The amounts of bugs/glitches are a bit too high for my liking, and the pacing/difficulty/curve is inconsistent and feels prototype-like.”
    • “The minor glitches in the mechanics become crippling, and the game becomes repetitive and frustrating.”
    • “I encountered so many glitches and bugs while playing, and was rather bored throughout my time playing.”
  • optimization64 mentions

    The game is highly praised for its optimization, allowing it to run smoothly on low-end hardware, often achieving 40-60 fps even on older machines. Players appreciate the beautiful graphics and solid performance, with minimal bugs reported, although some noted issues with hitbox optimization. Overall, it is considered well-optimized for a variety of systems, making it accessible to a wide range of players.

    • “The art is wonderful and it's extremely well optimized, running at least 40 fps on even low-end computers.”
    • “Incredibly fun core mechanics, gorgeous but simple graphics, and beautifully optimized for PC; this is the only relatively new game that is actually playable at 1440p with my 2GB VRAM ThinkPad.”
    • “This game is so well optimized on my low-end build that I was getting 50-60 fps.”
    • “Hitboxes aren't optimized, which is minimal, though still annoying when you fall off the edge several times because of super fast collisions.”
    • “The player models and animations are very wonky, and it feels like this game could've pushed the graphics a little further without performance issues.”
    • “[b]-ue3, and all the optimization issues that come with.”
  • character development62 mentions

    Character development in the game is largely criticized as minimal and clichéd, with many reviewers noting that it feels rushed or non-existent. While some players appreciated the character design, particularly for certain characters, the overall consensus is that it does not match the quality of the environments and lacks depth. The short length of the game further limits opportunities for meaningful character growth and storytelling.

    • “Finally, the most pleasing part of this experience for me was the environment and character designs: the characters were reminiscent of games like Ratchet and Clank with some stranger proportions in a cartoon-y style that I find very memorable and quirky; and the environments were very lush and diverse, with one moment in a dark cave with glowing plants to another in sky villages with festival decor.”
    • “It is a short game, but the character development of your friend is pretty good, and I found it a nice little adventure.”
    • “Short fun platformer in first person camera :D cool mechanics and interesting character design :) I recommend this game!”
    • “Character development is null.”
    • “Moving onto what I mean by saying some things were 'forced,' I feel like there was very little character development.”
    • “Character development is there...ish... honestly, I couldn't recommend it even if I tried.”
  • monetization4 mentions

    The monetization strategy of the game has been criticized for being misleading, with ads that do not accurately represent the gameplay. While some players acknowledge their susceptibility to cash grab games, they feel this title takes the concept to an extreme, detracting from the overall experience despite its engaging story and gameplay.

    • “I know I'm a sucker for some cash grab games, but this is something altogether different.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

3hMedian play time
11hAverage play time
3hMain story
9hCompletionist
2-5hSpent by most gamers
*Based on 180 analyzed playthroughs

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