- May 5, 2014
- Winter Wolves
- 10h median play time
Planet Stronghold
Platforms
About
"Planet Stronghold" is a sci-fi role-playing game with tactical combat and base-building elements. The story follows Lieutenant John Russo, who is tasked with protecting a colonial fort from alien attacks and managing relationships with fellow soldiers. The game features multiple endings based on player choices and the option to engage in romantic relationships with various characters.











- The game introduces a cool sci-fi universe and offers an enjoyable journey with a crew of characters, reminiscent of Mass Effect.
- Despite its simplicity, the game provides a fun experience with multiple routes and engaging romantic options.
- The worldbuilding, art, and music contribute to an overall charming atmosphere, making it a worthwhile play, especially on sale.
- The combat system is imbalanced and can be frustrating, with slow pacing and a lack of meaningful strategy.
- The writing and character development are often criticized as shallow and simplistic, leading to a generic story experience.
- Technical issues such as lag and bugs detract from the overall gameplay experience, making it feel less polished.
story
48 mentions Positive Neutral NegativeThe story has received mixed reviews, with many describing it as generic, shallow, and simplistic, lacking depth in character development and dialogue. While some players found it sufficient to drive gameplay and provide a sense of progress, others criticized it for being filled with clichéd plot twists and weak writing. Overall, the narrative is seen as a blend of visual novel and RPG elements, offering a fun experience despite its shortcomings.
“Great story, interesting development.”
“This is a pretty fun game, the gameplay is pretty good as far as JRPGs go, and it had a good story.”
“It's a mixture of a visual novel and an RPG, and it takes modern Bioware games as its role model, with its focus on companions, romance, and story, while still maintaining a fair number of RPG mechanics, albeit with a fraction of the budget.”
“The story is shallow.”
“You're supposed to either unify all races and bring peace or do the opposite (depending on whether you side with the prince/shiler or the king). I sided with the prince, but there's barely any story at all. You just get a few lines from the prince/shiler, go to a race, defeat or make a decision based on skill, go back to the prince, and repeat for the rest of the 7/8 other races.”
“The balance of the game is really poor and the story simply doesn't make up for the rubbish combat.”